Jump to content

DiRTy Gossip

Recommended Posts

5 hours ago, Mike Dee said:

From what I remember on the tyre system was that they did get it working how they wanted (and we expected) but that some issues which popped up late in production caused them to revert to an earlier model. I remember one of the devs saying it was very common for them to use Mediums or Hards during inter-office events because the tires would start to go fast.

Basically how the tyre models work is that they are all individually simualted. The wear that occurs on the tires isn't something as simple as "the wear coefficient for Soft = X, Medium = Y, Hard = Z" - every single action you perform impacts each tyre individually. If you drift around you will where out the tires faster than driving smooth and clean. Dragging the right tires through the grass the entire time with the left on tarmac will cause the right to wear out more. Pulling the handbrake and doing a 2 minute burn out in a GT will shred the back tires and you will feel it the very first corner you take after that.

What the exact issues were with the tyres that caused them to revert was never fully explained, but it was something they addressed saying they would like to eventually go back and work on it again if they get a chance. Sadly it is pretty low on the priority list compared to other things which parts of the community have been extremely vocal about.

Interesting. Never heard the info they reverted anything? 

Would be cool if we had a tire wear multiplayer in game to scale the wear as we wanted. I know for a fact that was discussed during development but never came to fruition. 

  • Like 3

Share this post


Link to post
Share on other sites
12 hours ago, Mike Dee said:

From what I remember on the tyre system was that they did get it working how they wanted (and we expected) but that some issues which popped up late in production caused them to revert to an earlier model. I remember one of the devs saying it was very common for them to use Mediums or Hards during inter-office events because the tires would start to go fast.

Basically how the tyre models work is that they are all individually simualted. The wear that occurs on the tires isn't something as simple as "the wear coefficient for Soft = X, Medium = Y, Hard = Z" - every single action you perform impacts each tyre individually. If you drift around you will where out the tires faster than driving smooth and clean. Dragging the right tires through the grass the entire time with the left on tarmac will cause the right to wear out more. Pulling the handbrake and doing a 2 minute burn out in a GT will shred the back tires and you will feel it the very first corner you take after that.

 

That sounds awesome. If only we had telemetry to really appreciate such attention to detail. I wonder if setup changes make a difference to tyre wear? Does putting excessive toe make them wear faster? 

  • Agree 2

Share this post


Link to post
Share on other sites

This talk about the tyre model makes me think that there's a lot under the hood of DR2 that not everybody neccessarily knows or appreciates 🤔 Personally it doesn't make a huge difference to my opinion of the game - I just have a blast every time I drive most of the cars 😁 - but it might swing the opinion for some other people.

Share this post


Link to post
Share on other sites

Came across something interesting on Reddit this morning and thought, how would patch notes look in this style? 😛

 

Enjoy 😄

  • Like 1
  • Haha 8

Share this post


Link to post
Share on other sites

https://m.youtube.com/watch?v=ciEs4Z-9SW8&feature=youtu.be

This us not possible!!!!! Rewiew must penalty please 

  • Agree 1

Share this post


Link to post
Share on other sites
48 minutes ago, PJTierney said:

Came across something interesting on Reddit this morning and thought, how would patch notes look in this style? 😛

 

Enjoy 😄

hahahahah - maybe you need to present it like the windows clock screen saver, too.  if you don't know what I am talking about, look it up on you windows.

Share this post


Link to post
Share on other sites
On 9/16/2019 at 3:03 PM, MaXyMsrpl said:

I think such statements comes from misunderstanding of how full rotation is scaled.
Using 900* or 520 or 360 ends up with very similar working range for majority of stage. Of course, having 900* rotation to achieve full lock, you need more rotation. But how many times you really need full rotation during the stage? None I would say. My common range of usage of steering wheel fits -/+ 90 degre. So the same range you are obviously using with 360*. But my range is linear while yours - isn't.

So yes, using 520 or 360 you get access for extreme angles with less rotation, and maybe you need too steer a bit less (depending on non-linearity settings). But what is it for? Opting for arcade-like efficiency sacrificing what is given by simulation.

 

On 9/16/2019 at 7:51 PM, MaXyMsrpl said:

Again, it sounds like you are after arcade (in the meaning of play efficiency) more than after having a feel of driving real-like cars.
But IMO you are a bit wrong in description. It sounds like shifting needs to be done in the fraction of seconds. Maybe F1 is closer to what you described. In rally you have to be prepared to shift before you actually do it. There is a lot of time for moving hand from wheel to stick, or pull it for changing gear. You just need to anticipate it.

BTW the way how most gear sticks works comes from what community wants. Most hardcore simracers asks for hardware providing realistic haptics. Real cars doesn't "click". You need to apply quite brutal force to use them. So, it's not like shifter developers don't listen to you. They listen to community.

Personally I love to have feeling of driving real-car. I want to shift naturally, without "easy-to-click" augmentation. And I love to use the steering wheel as in real cars. But I understand some of you just think, you need to other HW configuration to get enjoy it.

@MaXyMsrpl sorry  i m late but  i totally agree with you ,     @PJTierney  you need listen really simracer in priority , having a low (or very low) rotation angle turns your simu game into an arcade game.

On 9/16/2019 at 1:22 PM, dgeesi0 said:

if i was buying right now i do like the look of the heusinkveld stuff. especially the gear levers which so many companies get wrong its frustrating. you want for rally a quick easy to use smallish gear stick . not a big muscle breaking mechanical device.

 i have 2 TSS handbrake  and TH8A  , it is not hard to use, you will not break your hand, and  I tested the hardware of FANATEC at the PGW (paris games week) and it is not hard used too

  • Agree 1

Share this post


Link to post
Share on other sites

you missunderstand me. its not optimum. ideally you want it to be as free and easy as possible to use. with least amount of effort to use. rally is different to racing around tracks. you are up down constantly. so when you trying to get the absolute out of anything going up down anything overly mechanical to use will be tiring or..slower than something that is easier to change and quicker to change with less effort. for many this wont be a issue as rally games will be played casually. not overly pushing. the thing is people who want higher end gear often fall for the assumption they will be quicker when what really happens is you are slower. yet pay the priveldge to discover that.

you only have to compare the fanatec gear lever to the heusinkveld smaller one. i guarentee you that if a really fast player can get the best out of them the smaller heusinkveld will end up with better times. simply for how its made. so its not about being hard to use its you want the easiest one to use with the least effort. it doesnt need to weight 25kgs and clunk every gear change.

Share this post


Link to post
Share on other sites

This week Mr. The block travels to Poland for Arcade Popcorn. He talks **** about Poland and it's car culture, and then goes for the "smoke and syle" contest because he's too **** to do anything better.

 

Speaking of, will GRID have GRID?

  • Disagree 1

Share this post


Link to post
Share on other sites

So PJ, with your new position, maybe you could ask around and answer my question of exactly who and why they though an echoey moan was a good thing for a racing games main title screen, instead of say... a 1970's porno.

  • Haha 1
  • Confused 2

Share this post


Link to post
Share on other sites
2 hours ago, JZStudios said:

So PJ, with your new position, maybe you could ask around and answer my question of exactly who and why they though an echoey moan was a good thing for a racing games main title screen, instead of say... a 1970's porno.

U wot?

Share this post


Link to post
Share on other sites
29 minutes ago, JZStudios said:

Be careful, this might be NSFW

 

Oh! Oh I see.... yes that’s a little questionable 😂

Share this post


Link to post
Share on other sites

Flipping heck, I just drove Greece for four stages in the M2 after about a month of not being able to play and wow, absolutely loved it. Kudos to the team for these additions and the ongoing improvements to the game.

  • Like 2
  • Agree 2

Share this post


Link to post
Share on other sites

@dgeesi0 proof that heusinkveld is not a good hardware but a gadjet that changes gears very quickly.

  • Haha 1

Share this post


Link to post
Share on other sites
5 minutes ago, gk9147 said:

@dgeesi0 proof that heusinkveld is not a good hardware but a gadjet that changes gears very quickly.

how can you even type that ? lets just agree we have different opinions.

  • Like 1

Share this post


Link to post
Share on other sites

@dgeesi0 it is normal what I said, you find it normal to shift speeds faster than a sequential box? no . with the gearbox you can skip a speed, that's true (example: 3 to 1, or the opposite if the gearbox is very short) it can save litle time, but with a gearbox there is always a loss of time to change the gear. with a gearbox need anticipate the good gear for the  turn while with a sequential gearbox you can change it in the turn and play with it to correct your trajectory (example you launch your car in the turn , your car loses acceleration and you downshift to gain accelerations again in midle of turn ) with a gearbox if you do the same thing, you will lose time changing your gear in the turn. and you risk losing control of the car too .

 

Share this post


Link to post
Share on other sites

Heyyy that's the legit Seat livery on the Ibiza, including the Repsol logos 👀

Share this post


Link to post
Share on other sites
24 minutes ago, somethingthing said:

Will a roadbook come out today?

Yes, just putting the final touches on it. Should be up later today.

  • Thanks 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×