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PJTierney

 

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We all love our Nicky, but when you hear the game with canned notes like that, it really does make you appreciate what we have in the game with Paul's actual human real-time co-driving.  Its attention to detail like this that has really raised the bar for Rally games

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BrySkye said:
Popping this in here since it's a particularly interesting mod.
Not just for the nostalgia or having Nicky, but because it's the first I've seen the pacenotes being modded in such a way.

https://www.youtube.com/watch?v=3bFOKr4uJd8
Will be interesting to see how it holds up on the more complex stages. Germany is very basic already. 

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Speaking of Nicky Grist pacenote mods, I had this one in Richard Burns Rally. I think I still have the files on my PC somewhere if anyone fancied messing with them. Yes, there's a wrong turn at one point. :p

https://www.youtube.com/watch?v=Ybq8GHPZsuo

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that's a very beautiful stage, imagine we could get stages like this in Dirt Rally if we could get a track editor

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teknoid85 said:
KevM said:
Yes, the R4 cars, particularly the Lancer, have a bit more weight, which gives a little more useable grip. They aren't as sensitive to throttle input when cornering.  This makes them more planted, predictable and easier to learn in.  
 
also in real life, no more sedan  in the wrc class :(

and toyota is ready for 2017 comeback with a toyota aygo!!!!!!!!

what's next?     smart wrc????    :'(
Wrong! Toyota will make a comeback with a Yaris WRC which is a little larger, its about the same size as the current WRC cars

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sqdstr said:
that's a very beautiful stage, imagine we could get stages like this in Dirt Rally if we could get a track editor
It's an absolute stunner. This one is possibly even better though. Ignore the crappy audio, I can't remember what went wrong with it, just look at the crazy stage, lol.

https://www.youtube.com/watch?v=2qhBPAg4d6Y

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Yeah, you can rent on a couple of services, but honestly, it's then a toss up as to whether i'll watch again and keep forever by paying a little more.:D
I bought the DVD on release and have popped it on a couple of times now. I daresay it's not a film you'll be watching every weekend, but it's definitely a documentary worth having in the collection (in my personal opinion anyway).

A physical copy is also great for getting signed if you happen to run into anyone featured in it...


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Well someone found a way to convert OGG to WEM and compress it back to BNK.  I've tested the polish codriver - the audio was used also in WRSMP for RBR (separate app that you had running with RBR and it gave you custom codrivers). It's synced pretty good, there are few details added if im not mistaken and generally it is hopeful! We'll see how it will behave in more complex stages (Oberstein is right, 200, left, 200, 500).

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steviejb said:
sqdstr said:
that's a very beautiful stage, imagine we could get stages like this in Dirt Rally if we could get a track editor
It's an absolute stunner. This one is possibly even better though. Ignore the crappy audio, I can't remember what went wrong with it, just look at the crazy stage, lol.

https://www.youtube.com/watch?v=2qhBPAg4d6Y

If this was all gravel, many parts of this would look like stages we have here in America.  Fast and flowing, not extremely technical, but doing 100+ kph through a narrow forest road (on gravel) is not easy either.

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The mighty Semetin, onboard of the real stage:
https://www.youtube.com/watch?v=yqM-MdNWL58

Edit: Was looking for this, is pretty cool. Someone combined real life and game footage.
https://www.youtube.com/watch?v=IHqnRPy7KnU

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To be clear, I wasn't posting that because it was Nicky in DiRT Rally.
More the fact that it's been figured out how to edit them and change the voice clips.

That might be especially useful for non-English mods which, let's be honest, have been a bit of a stumbling block.

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I would love to see some eastern European countryside stages in this game. I'd also love a good Rally of Ireland addition :D 

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Semetin brings back some good memories! If you could complete that stage in RSRBR without a scratch, well, then you're really good. Once I jumped out of my rigg and nearly knocked my laptop off its stand and started shouting at the game: "I beat you! HA HA HA!" :lol: 

There were also some serious outbursts of anger as well though e.g. when I went off 200m before the end of the stage. Nearly ripped my steering wheel to bits.

Conclusion?
I'm a sore loser and an even worse winner. :lol: 

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Semetin brings back some good memories! If you could complete that stage in RSRBR without a scratch, well, then you're really good. Once I jumped out of my rigg and nearly knocked my laptop off its stand and started shouting at the game: "I beat you! HA HA HA!" :lol: 

There were also some serious outbursts of anger as well though e.g. when I went off 200m before the end of the stage. Nearly ripped my steering wheel to bits.

Conclusion?
I'm a sore loser and an even worse winner. :lol: 
https://youtu.be/jH7M5elnU8A

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The question I think of when I see things like the co-driver/pacenotes being edited, permanent helicam added, an awesome damage mod being done. All these things were done with relative ease, I mean it's not as if the engine had to be rewritten to do any of this. Why haven't [some of] these things already been done by the devs? They were all things asked for since very early on. Like the damage mod, it's insane what the engine is actually capable of compared to what we have in game. It makes you see just how laughable it is set to currently.
http://www.racedepartment.com/threads/whatever-you-do-dont-crash.115862/
http://www.racedepartment.com/threads/ultra-for-dirt-rally-1-02.115564/page-2
Suspension arms can be damaged, locking up the (car) wheel in some cases, but it always affects the handling.



I didn't get to test it that much yet, but it did feel like it made collisions with banks and other roadside objects a bit more believable instead of being thrown all over kingdom come. The above image is from bumping into a bank too hard.

Edit: And yes, the tire greatly inhibits the car's acceleration, and as well you can feel the FFB pulling to the side because of the messed up wheel.

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We need that as an option in the game (damage, not Grist)

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.
function9 said:
The question I think of when I see things like the co-driver/pacenotes being edited, permanent helicam added, an awesome damage mod being done. All these things were done with relative ease, I mean it's not as if the engine had to be rewritten to do any of this. Why haven't [some of] these things already been done by the devs? They were all things asked for since very early on. Like the damage mod, it's insane what the engine is actually capable of compared to what we have in game.
I would guess because unlike many other titles it has been run to strict project constraints of time and budget. We should count our blessings DiRT Rally exists at all, I would imagine it took some persuading "them upstairs" and scope creep just wasn't an option. Stuff just takes time and resource.

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KevM said:
We need that as an option in the game (damage, not Grist)
If I'm not mistaken this was already mentioned...licencing.

These not smart people in high positions simply don't want their cars to be crashed. Idi....

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JZStudios said:
Semetin brings back some good memories! If you could complete that stage in RSRBR without a scratch, well, then you're really good. Once I jumped out of my rigg and nearly knocked my laptop off its stand and started shouting at the game: "I beat you! HA HA HA!" :lol: 

There were also some serious outbursts of anger as well though e.g. when I went off 200m before the end of the stage. Nearly ripped my steering wheel to bits.

Conclusion?
I'm a sore loser and an even worse winner. :lol: 
https://youtu.be/jH7M5elnU8A

Yeah I'm actually like that! :lol: 

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BrySkye said:
Popping this in here since it's a particularly interesting mod.
Not just for the nostalgia or having Nicky, but because it's the first I've seen the pacenotes being modded in such a way.

https://www.youtube.com/watch?v=3bFOKr4uJd8
Whoa! I'm Welsh and a big fan of Nicky Grist. How do you install this?

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gfRally said:
(I think US rally fans appreciate what we have, more than Europe)
I'd say the economical situation in European countries makes it a lot harder to appreciate what we have here, since we often don't have time and resources to be able to appreciate it.
When I say see something like this I'm pretty sure you're right.

https://www.youtube.com/watch?list=PLVyRAt2cxbxs4BwfutPepMc7jmkOLpnbo&v=rdbMRwEpmxg

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I would guess because unlike many other titles it has been run to strict project constraints of time and budget. We should count our blessings DiRT Rally exists at all, I would imagine it took some persuading "them upstairs" and scope creep just wasn't an option. Stuff just takes time and resource.
I would've rather had a better damage system implemented than time spent adding a rock that appears randomly on a stage, or something like seat adjustment.
versedi said:
KevM said:
We need that as an option in the game (damage, not Grist)
If I'm not mistaken this was already mentioned...licencing.

These not smart people in high positions simply don't want their cars to be crashed. Idi....
The only explanation I can recall is Paul saying they wanted to make the cars durable enough so people finished stages instead of just restarting and that they might've made them a bit too durable. I don't buy the licensing angle because I would imagine companies, if they do care, care about what the car looks like to the player. Given that you can bust up a car pretty good in game already as well as inflicting terminal damage on the car, I don't see how it could come down to licensing. What we're talking about here is translating the cosmetic damage to some kind of mechanical damage that the player can get feedback from. Which the mod proves is already in the game, it's just not implemented.

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