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KickUp said:

The cars are exactly the same mass between v1 and v2. The effect of the aero (downforce) is more accurate hence the perceived reduction in weight. What we had in v1 was way too much and very primative. What we have now is much more complex and accurate but I'm not going to claim it is perfect. 

Rewriting the aero again to make it even more accurate is going to take a long time as it is incredibly complex mathematics. We will then have to rebuild every single car from the ground up to support it. 

The simulation team moved mountains to get v2 into the game but a v3 is not going to happen any time soon. 
Thanks for clarifying. I was just saying they were lighter as a general way of conveying how I felt about them. I can't claim to have a clue as to what goes on in the physics department.

Since V2 will remain for quite some time, is it possible we could see tires become harder to pop? I'm totally fine with V2 if tires are made tougher to compensate for the larger air. Maybe 10-20% tougher?
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Meeeeee!

Which stages are you doing? I'm skipping Shakedown this year, due to their ridiculous new ticket policy, but Myherin on Friday and attempting Gartheinog and Aberhirnant on Saturday. I never stay for the last day of any rally, so back home to Yorkshire Saturday night.

And if it's getting to page 2, clearly we need some new gossip.....
Shakedown, Hafren, Garth, Dyfnant and Brenig for me. Look out for the black Fabia vRS in the Garth car park with a DiRT Rally sticker in the rear window ;)
Working or playing?
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ramPage16 said:
KickUp said:

The cars are exactly the same mass between v1 and v2. The effect of the aero (downforce) is more accurate hence the perceived reduction in weight. What we had in v1 was way too much and very primative. What we have now is much more complex and accurate but I'm not going to claim it is perfect. 

Rewriting the aero again to make it even more accurate is going to take a long time as it is incredibly complex mathematics. We will then have to rebuild every single car from the ground up to support it. 

The simulation team moved mountains to get v2 into the game but a v3 is not going to happen any time soon. 
Thanks for clarifying. I was just saying they were lighter as a general way of conveying how I felt about them. I can't claim to have a clue as to what goes on in the physics department.

Since V2 will remain for quite some time, is it possible we could see tires become harder to pop? I'm totally fine with V2 if tires are made tougher to compensate for the larger air. Maybe 10-20% tougher?
I've almost never get a puncture on landings. I rarely go flat out over the big ones though, I treat them with care just to stay out of trouble.
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Dytut said:
KickUp said:
ramPage16 said:
V2 cars are just lighter and therefore jump further. The general consensus is that yes, V2 feels much better, but the cars are in the air for too long. I'd say somewhere inbetween the air time of V1 and V2 would be juuuust right.
The cars are exactly the same mass between v1 and v2. The effect of the aero (downforce) is more accurate hence the perceived reduction in weight. What we had in v1 was way too much and very primative. What we have now is much more complex and accurate but I'm not going to claim it is perfect. 

Rewriting the aero again to make it even more accurate is going to take a long time as it is incredibly complex mathematics. We will then have to rebuild every single car from the ground up to support it. 

The simulation team moved mountains to get v2 into the game but a v3 is not going to happen any time soon. 
Well understood :-) Is there any possibility of an "ugly/quick" hotfix for v2 flight time or is that completely off the charts?
No, its so fundamental that it wouldn't be possible to do it this way. Sorry
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ramPage16 said:
Thanks for clarifying. I was just saying they were lighter as a general way of conveying how I felt about them. I can't claim to have a clue as to what goes on in the physics department.

Since V2 will remain for quite some time, is it possible we could see tires become harder to pop? I'm totally fine with V2 if tires are made tougher to compensate for the larger air. Maybe 10-20% tougher?
Possibly, if we can we will.

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KickUp said:
Dytut said:
KickUp said:
ramPage16 said:
V2 cars are just lighter and therefore jump further. The general consensus is that yes, V2 feels much better, but the cars are in the air for too long. I'd say somewhere inbetween the air time of V1 and V2 would be juuuust right.
The cars are exactly the same mass between v1 and v2. The effect of the aero (downforce) is more accurate hence the perceived reduction in weight. What we had in v1 was way too much and very primative. What we have now is much more complex and accurate but I'm not going to claim it is perfect. 

Rewriting the aero again to make it even more accurate is going to take a long time as it is incredibly complex mathematics. We will then have to rebuild every single car from the ground up to support it. 

The simulation team moved mountains to get v2 into the game but a v3 is not going to happen any time soon. 
Well understood :-) Is there any possibility of an "ugly/quick" hotfix for v2 flight time or is that completely off the charts?
No, its so fundamental that it wouldn't be possible to do it this way. Sorry
I can understand that, but the follow-up question was about making tyres harder to pop on landing. I'm sure you have parameters for tyre lateral force for when sliding into a rock, and also a vertical force for landing a jump; can the last one be desensitised a bit UNLESS you tell us that these parameters are accurately modelled based on real tyre performance, in which case I'll just suck it up.
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KickUp said:
ramPage16 said:
Thanks for clarifying. I was just saying they were lighter as a general way of conveying how I felt about them. I can't claim to have a clue as to what goes on in the physics department.

Since V2 will remain for quite some time, is it possible we could see tires become harder to pop? I'm totally fine with V2 if tires are made tougher to compensate for the larger air. Maybe 10-20% tougher?
Possibly, if we can we will.

That sounds pretty nice.
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KickUp said:
ramPage16 said:
V2 cars are just lighter and therefore jump further. The general consensus is that yes, V2 feels much better, but the cars are in the air for too long. I'd say somewhere inbetween the air time of V1 and V2 would be juuuust right.
The cars are exactly the same mass between v1 and v2. The effect of the aero (downforce) is more accurate hence the perceived reduction in weight. What we had in v1 was way too much and very primative. What we have now is much more complex and accurate but I'm not going to claim it is perfect. 

Rewriting the aero again to make it even more accurate is going to take a long time as it is incredibly complex mathematics. We will then have to rebuild every single car from the ground up to support it. 

The simulation team moved mountains to get v2 into the game but a v3 is not going to happen any time soon. 
Would it be a possibility (or easier) to reduce the jump gradients in Wales and Finland slightly, to suit the reduced downforce of V2, rather than a total re-build on car physics, as obviously, the stages were designed around the older V1 car model?

If not, & V3 is a runner, will we see less lateral grip to allow maintained slip angles?  
YouTube is coming down with drift videos for each and every driving game available at the minute, except this one!  Id love to see a big increase in DiRT Rally Escort Mk2/M3/Manta 400 Germany/Monte Carlo Drift video's.  
Those were rallying glory-days, but quite impossible to emulate in the game due to current grip levels!  I understand that you risk making the cars 'too hard' to drive to many, but many would enjoy mastering them too.   :)
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Page 2. This is not acceptable. 

So whose going to Rally GB this weekend then? 
Sadly not. A mate and I were debating going, but he is now busy and I have work to do, so I'll have to give it a miss. The Tempest last weekend will be my only rally of 2015 (for shame!).

Look forward to watching some video!
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Am I the only one who's perfectly happy with the punctures if you overdo a jump? If it is reduced, I hope suspension damage is upped as a trade-off.
Generally speaking, a tire should never get a puncture from just landing as the suspension takes most of the impact on itself. In other words, sooner the suspension would collapse from a too long jump than a tire, which is the most robust piece in a car next to the anti-roll bars. I mean come on chaps, we see F1 cars with the slicks crash at nearly 300km/h and the only thing that isn't "damaged" is the tire (unless it obviously hit something that could easily pierce or deeply cut through the tire, which is the only way to damage a rubber).

Then again, the model system is generally speaking wonky as hell. I hit with the front, rear lights go out. I hit the bumper from the right side, it starts falling out from the left side. I scratch the wall/tree on the right side, I get a puncture on the left side. And so on and so forth. Heck, I once fixed all my broken headlights by landing too hard...
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tbtstt said:
Page 2. This is not acceptable. 

So whose going to Rally GB this weekend then? 
Sadly not. A mate and I were debating going, but he is now busy and I have work to do, so I'll have to give it a miss. The Tempest last weekend will be my only rally of 2015 (for shame!).

Look forward to watching some video!
Didn't know you were at the tempest! We were only that stage 3, wanted to do more but my brother's gearbox broke for the 4th event in a row! :(

In gossip news, the F1 games have a permanent community manager now. Hopefully we will also see some more community stuff
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Meeeeee!

Which stages are you doing? I'm skipping Shakedown this year, due to their ridiculous new ticket policy, but Myherin on Friday and attempting Gartheinog and Aberhirnant on Saturday. I never stay for the last day of any rally, so back home to Yorkshire Saturday night.

And if it's getting to page 2, clearly we need some new gossip.....
Shakedown, Hafren, Garth, Dyfnant and Brenig for me. Look out for the black Fabia vRS in the Garth car park with a DiRT Rally sticker in the rear window ;)
Working or playing?
Playing, but the camera will still be to hand. Depending how wet it is of course!
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Meeeeee!

Which stages are you doing? I'm skipping Shakedown this year, due to their ridiculous new ticket policy, but Myherin on Friday and attempting Gartheinog and Aberhirnant on Saturday. I never stay for the last day of any rally, so back home to Yorkshire Saturday night.

And if it's getting to page 2, clearly we need some new gossip.....
Shakedown, Hafren, Garth, Dyfnant and Brenig for me. Look out for the black Fabia vRS in the Garth car park with a DiRT Rally sticker in the rear window ;)
Working or playing?
Playing, but the camera will still be to hand. Depending how wet it is of course!
I've just bought myself some waterproof overs to put over my overs :D I am now fully prepared 
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tbtstt said:
Page 2. This is not acceptable. 

So whose going to Rally GB this weekend then? 
Sadly not. A mate and I were debating going, but he is now busy and I have work to do, so I'll have to give it a miss. The Tempest last weekend will be my only rally of 2015 (for shame!).

Look forward to watching some video!
Didn't know you were at the tempest! We were only that stage 3, wanted to do more but my brother's gearbox broke for the 4th event in a row! :(

In gossip news, the F1 games have a permanent community manager now. Hopefully we will also see some more community stuff
You were there? Ha! Funnily enough I asked @Rallycameraman if he was going to be there, but not you! 

Was rather a restrictive affair for spectators this year, so I ended up spending the day on Warren. Awful weather in the morning, but wasn't too bad in the afternoon. 
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In gossip news, the F1 games have a permanent community manager now. Hopefully we will also see some more community stuff
*waves* Hoping to not be a stranger to you guys too!

chukonu said:
(*^▽^)/ Hi!
                             
So Jenny, do you double up as F1/DiRT community manager or something? I noticed you did post the release notes for 0.9 I think, or one of the blog updates. Will you tell us embarrassing stories of @KickUp in his work environment?
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In gossip news, the F1 games have a permanent community manager now. Hopefully we will also see some more community stuff
*waves* Hoping to not be a stranger to you guys too!
Hi and welcome :-) Just remember that if you ever get into a tight spot in the dirt rally forums, just as what Subaru WRC model was running in a specific year and gently sneak away from the situation ;-)
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tbtstt said:
tbtstt said:
Page 2. This is not acceptable. 

So whose going to Rally GB this weekend then? 
Sadly not. A mate and I were debating going, but he is now busy and I have work to do, so I'll have to give it a miss. The Tempest last weekend will be my only rally of 2015 (for shame!).

Look forward to watching some video!
Didn't know you were at the tempest! We were only that stage 3, wanted to do more but my brother's gearbox broke for the 4th event in a row! :(

In gossip news, the F1 games have a permanent community manager now. Hopefully we will also see some more community stuff
You were there? Ha! Funnily enough I asked @Rallycameraman if he was going to be there, but not you! 

Was rather a restrictive affair for spectators this year, so I ended up spending the day on Warren. Awful weather in the morning, but wasn't too bad in the afternoon. 
Yeah the weather was pretty awful! I took my go pro out the rally car in an attempt to be all professional!

https://youtu.be/Qn3jicMqg74 

I'll probably leave it to Luke in the future!
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