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What we need is somebody to strap @KickUp into their passenger seat and then drive round an underground car park like a maniac until @KickUp gives up the relevent information
sounds like a job for @Rallycameraman 

Sorry guys, but if it's from yesterdays chat, then it's not that exciting, it's just a nice thing to have as they didn't know.

So, if i *am* correct in that assumption, it's the time of day stuff, PP isn't run at the end of the day (so sunset timing)  It's run really early (road closure stuff) so as not to disrupt traffic as much.
If this is the case, theres a guy on this forum who actually lives near the peak and has been saying the sun position is wrong since its release. 

Edit: It was @bokimoto
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zoliRX said:
I'm not sure if a standalone RX game would sell. I think it would be targeting too small a market. I seem to remember a conversation back when I visited codies about world RX wanting a standalone game, but the guys didn't think it would work. If you think about it, everyone who wanted to buy a RX game would have bought dirt rally already. So then take off all the people who only bought it for rally and hillclimb, you wouldn't be left with many people
As much as I'd love to see a standalone sim-oriented RallyX game with cars from the 60's Ford Cortina, to the Group B rallycross cars and all the way up to the modern era, the reality hurts. It simply is too niche and wouldn't sell. It's damn shame, frankly. 
Yeah. A late 80's/early 90's themed add on for the rallycross would be very well received though*! (* well it would be from me anyway!)
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JZStudios said:
What we need is somebody to strap @KickUp into their passenger seat and then drive round an underground car park like a maniac until @KickUp gives up the relevent information
That just reminds of the Driver series... but KickUp would probably start saying things like "Left square over bump, caution, don't cut." and before you know it you're somewhere in the woods on a romantic getaway. One way or another, he'll squeal. ;)
It's actually a scene from The Driver, a film from 1978, which is the inspiration for the Driver series ;)

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Time for nostalgia : 

Anyone remember this ?( I remember especially at 1:30, when the car is driving under an helicopter :smile: ): 
https://www.youtube.com/watch?v=LSjR9lSN_cI

But with that music....I should get a hand in video editing and try to make a fan trailer to CMR3 music
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RookieOne said:
Time for nostalgia : 

Anyone remember this ?( I remember especially at 1:30, when the car is driving under an helicopter :smile: ): 
https://www.youtube.com/watch?v=LSjR9lSN_cI

But with that music....I should get a hand in video editing and try to make a fan trailer to CMR3 music
I think that is a remix of Chemical Brothers' Star Guitar
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MacNitro said:

I think that is a remix of Chemical Brothers' Star Guitar
I don't think it is... I think it's definitely "inspired" *cough* but I don't think it has directly to do with Chemical Brothers. Apparently a jingle/soundtrack company named Octagon Music made it, as well as the soundtracks for most CMR games.

Interestingly, the original "Star Guitar" was used in Milestone's WRC 2.
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@DocStrangelove is right on that, it was a jingle made by Octagon Music, specifically Jonathan Colling.
Was available on the game soundtrack, (here is the link to them : http://www.amazon.com/Colin-McRae-Rally-Official-Soundtrack/dp/B003R0MHQK )

I do have the soundtrack, so if someone is willing to give me some footage, I could try an exercice of either replicating the menu video or to create a trailer with that music :blush:
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urgaffel said:
Sneak preview of what FumeFX looks like:

http://i.imgur.com/ApTAs0J.gif

- What's happening with them sausages, Charlie? 
- Five minutes, Turkish. 
- It was two minutes five minutes ago.

Updated fx for DR?

Yeah, about CMR soundtrack. I'll just leave it here: 
https://youtu.be/Cy2MMCFVp0Q

RookieOne said:
Time for nostalgia 
CMR 4 Intro/Outro was my favourite montage back then:
https://youtu.be/rWbSEkdb0jE?t=37s
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gfRally said:
@urgaffel  confused, is that game code or 3ds stuff, FumeFX is a 3ds plug in, right?  
It's a 3dsmax plugin (https://www.afterworks.com/FumeFX/Overview.asp). I've spent a lot of time looking at that window, seeing the numbers tick past.

Sorry, couldn't resist messing with y'all ;)
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