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Did you know that the long-time members of this thread have had a DiRTy Gossip Discord server for a while?

You do now 😉 

 

 

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They look like domain speculators. They don't own any of the domains Codies uses, including codemasters.com, dirtgame.com and dirt4game.com, nor do they own older domains that redirect to something else Codies like dirt3game.com, dirt2game.com...
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One thing that is interesting about the domains is the registering of "dirtrally20", as in, referencing CMR 2.0. That's interesting, either that German company reads Gossip threads and knows about our little DiRT Rally 2.0 ideas, or there may be more to these domains.
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Ebrand Services specialise in online brand protection https://ebrandservices.com, bigger companies often use third parties to register domains etc like that.

Although domain name registration isn't that difficult (it's part of my job lol)
A brand protection one makes sure you get similar domains aswell. So they get dirtrally2.com as the primary, but get the others aswell just so someone else can't spoof with a similar domain. Often also registering on other top domains aswell.

But it's interesting... Will it be Dirt Rally 2.0, as an hommage to the classic Colin McRae Rally 2.0?
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I would like to think so. While Colin isn't directly linked to the games anymore there are plenty of homages and references to him. So I wouldn't think it's too farfetched with a DiRT Rally 2.0 It could also interest people who knew CMR2.0 and perhaps not the dirt games
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WRC: Dirt Rally 2 sounds alright to me. Or Dirt Rally 2 featuring WRC.

Remember, in the past, WRC appeared in arcade Sega Rally 3 and Gran Turismo 5, without having any real-life rally stages/locations, so perhaps WRC might allow the license to be used within a wider context.

I think it'd be awesome if they could include historical key cars from WRC past (as previous Dirt games have) as well as current ones, and not be limited to just the latest season only. Then the rest of the season could be DLC, or the game could be a core into which new seasons are added as packs perhaps?

That is, if they do get WRC!
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Dytut said:
Ebrand Services specialise in online brand protection https://ebrandservices.com, bigger companies often use third parties to register domains etc like that.

Although domain name registration isn't that difficult (it's part of my job lol)
A brand protection one makes sure you get similar domains aswell. So they get dirtrally2.com as the primary, but get the others aswell just so someone else can't spoof with a similar domain. Often also registering on other top domains aswell.

But it's interesting... Will it be Dirt Rally 2.0, as an hommage to the classic Colin McRae Rally 2.0?
I remember reading an article about the original DiRT when it launched. The guy was saying that leaves room for fun sequel titles.
MuD
SLuSH
SnOW
SiLT
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Some things i question myself about the possible new 'rally' game.

- If look at VG Chartz the sales of DiRT 1, 2 and 3 were better than Rally and 4. What could be the reason of this? Less competition on rally and rallycross games at that time? More easy/accesible? Real drivers in te game? Hype of Gymkhana? Targeted a bigger audience? Ofcourse this would be kinda interesting to know. Ofcourse if a driver like a Ken Block (6 million followers on FB) makes promotion for a game, it will reach far more people than the half million people that follow the fb page of DiRT. Next to that the YouTubers also play a bigger part in promotion of a game. I f.e. recently bought a Monster Energy Supercross game, because I saw it on YouTube.

- Would a WRC license help Codemaster's new rally game? Or would the game actually help WRC with having those cars in the game?
--- If looking at the VG Chartz, the WRC games not have been sold really that much at PS4 and Xbox. DR and D4 have been sold 10 times more than the WRC games on the current gen platform. So that would mean WRC will have a bigger audience in DiRT. And DiRT would help WRC. Which could also be more attractive for WRC's 
--- But with including the WRC cars or even license will help increase the sales? I think yes, but how much i don't know. it could however makes the game stay longer interesting and also for the esport side makes it more interesting. Next to that people will also search in general more on WRC and than could see the new CM rally game in action.
--- Will it be possible to have the WRC license next to the WRX license? I hope so.

- What about YourStage? Overall I think it should return, but as a 2.0 version next to real stages and with a bigger influence of the gamer itself. Maybe it is not possible, but it should become more towards track editor so it becomes less repetative and people can recreate real stages or even their own area where they live (I always dreamed having a rally on certain roads nearby where i live). A other weak point were the pacenotes on YourStage. The functionality still must in there to pregenerate the pacenotes, but the player should be able to add/remove/modify pacenotes.

- What about RallyCross?
--- They have the license of Fia WRX. In a other topic I already mentioned what I hoped be in it.
------ WRX / ARX / ERX plus fictional local series
------ Supercars / RX2 / S1600 cars from now. But also older Impreza and C4 from the past
------ All tracks should be included, plus alternative lay-outs and possible local/former tracks (like Lydden Hill / Hockenheim). And even some semi real/fictional is great, like in DiRT 3 the LA X-Games locations.
--- Where rally have a yourstage/track editor, for Rallycross it would be fantastic to have a track editor. Actually this should be a MUST imo. Just need some open spaces where people can create their track. F.e. an airport, the Dirtfish playground, an fictional Oval track, a farmer's land, a dessert, a forrest, a big parking place in a city. 



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DiRT 4 had very little exposure and marketing, which I always thought was odd, combined with the fact that initial reviews were mixed at best. DiRT Rally appealed to the hardcore crowd, but anyone less inclined was turned off by it and it extremely limited amount of content, which DiRT 4 also suffered from.
So the game had low marketing, meager content and no real stages (Or in DR's case, only a handful)  and less appeal to a wider audience. The original DiRT had much more content and wasn't such a difficult game, appealing to a larger audience across more disciplines than just Rally and WRX. There's also licensing issues, and recently a lot of companies have become quite stingy with their licenses, or maybe they're just ridiculously expensive.
Think the best thing they could do is keep the main DiRT series more arcade and wide market, and make more offshoots like DR for the hardcore crowd.
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Sorry JZStudios, but I believe, with an overflow of silly games, less people are interested in arcade rally games. Things have changed over the years. Look at dirt4, who ever speaks about the arcade mode of that game? With all the news about race/rally teams having their own e-sporter, time now is right for sim racing.

I would say, bring it on.
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Sorry JZStudios, but I believe, with an overflow of silly games, less people are interested in arcade rally games. Things have changed over the years. Look at dirt4, who ever speaks about the arcade mode of that game? With all the news about race/rally teams having their own e-sporter, time now is right for sim racing.

I would say, bring it on.
That does raise an interesting point: I wonder what the ratio is of arcade/realistic players is in DiRT 4? I personally don't know anyone who plays the game in arcade mode. 
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Areyouben said:
To be honest I find realistic games a lot easier than arcade games. In rFactor I can move the wheel and use the pedals and the car does what you expect it to do, where as with an arcade game the car doesn’t move like your input would suggest, same input, different feedback.
I know what you mean: with realistic (or even semi-realistic behavior in certain arcade games), I find it much easier to gauge how hard you can push a car. 
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Areyouben said:
To be honest I find realistic games a lot easier than arcade games. In rFactor I can move the wheel and use the pedals and the car does what you expect it to do, where as with an arcade game the car doesn’t move like your input would suggest, same input, different feedback.
Hence why arcade games often feels better on a pad than wheel/pedals. 
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What is arcade, and what is sim? The Arcade part of DiRT 4 is much more sim than a Need For Speed or Mario Kart. I think the best way for CM to go forward is to focus on authentic rather than sim or arcade. And simulation can be focused on much more things than just the driving physics. Also the damage, the repairing on stage, the service. co-driver, sounds.

An example of repairing the car in DR and D4. I totally not like the service in DR, because you repaired the car in percentage. You can not repair the bodywork with 1%, so the option of quick-fix and replacement in D4 in combination with the animated service area feels more sim/realistic/authentic. Though I always have enough time to repair in D4.

In the end both DR and D4 had their positives and negatives. So for the new Codemasters game it is important that they have a stronger/interesting base concept, take the positives from the previous games, solve the negatives and than i think it would not really mather if the game is sim or arcade.

I think the hardcore sim-racers should accept that CM will never make a rally game with hardcore sim-physics. Otherwise they would already have made it. Expect they target the level of Assetto Corsa and CM's F1 games, but not iRacing, rFactor, Automobilista. 
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there is room for arcade and sim.you just have to make the games right for the right people playing them. dirt 4 had lousy handling and yourstage shouldnt of been used. if the handling was spot on.many would of swallowed yourstage.both together no.thats why it didnt work.

you get out what you put in.you have to have the right ingrediants to make the perfect cake.slightly bodge the icing or miss out the jam people will eat it but they wont want another bite.

as for what codemasters will make.who knows.dirt rally was a great rally sim so i dont get why you would say that ? its the best rally realistic game i played. better than RBR.
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I'm quite confident that they'd get the handling sorted in DR 2.0. Dirt 4 was a step up in handling compared to DR in many ways, but it felt rushed. The weight of the cars was better, the suspension felt more alive. But the strange behaviour of the back end grip combined with a general feeling of wrongness from the tyre model made it feel very wrong on many cars. If they base the DR 2.0 handling on the WRX cars from D4 then it'd be quite fine, I believe. 
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Dytut said:
I'm quite confident that they'd get the handling sorted in DR 2.0. Dirt 4 was a step up in handling compared to DR in many ways, but it felt rushed. The weight of the cars was better, the suspension felt more alive. But the strange behaviour of the back end grip combined with a general feeling of wrongness from the tyre model made it feel very wrong on many cars. If they base the DR 2.0 handling on the WRX cars from D4 then it'd be quite fine, I believe. 
I don't think it's a unanimous opinion, but I agree with you. I thought D4 was an improvement in most areas (most notably with the rallycross and modern 4WD rally cars), but the rear wheel drive stuff just didn't feel as lively.  
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I really don't see what's wrong with Your Stage. People complain that it's always the same tiles used over again, but in DiRT Rally there are only two stages per location, which means you're always going to drive on the same roads anyway...
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Oscar97 said:
I really don't see what's wrong with Your Stage. People complain that it's always the same tiles used over again, but in DiRT Rally there are only two stages per location, which means you're always going to drive on the same roads anyway...
There was not really that much wrong with the system itself, it was more down to two main issues that merged:
1. Far too few tiles. When you saw the exact same tile 5-6 times on a stage, sometimes repeated with just a few seconds between them, they broke immersion. Also, most stages just felt like the same stage all over again. 
2. Many tiles were blandly designed, or too big. Some tiles had great design, but many of them were a bit boring. Some tiles were so easily recognizable and big that you remembered them by heart after just a few runs.

Issue 1 really is the main kicker. With a lot more tiles some blandness would've been accepted, but with the tile repeat it just got... boring. The two long stages per setting in DR feel much more diverse than the "infinite" tile repeats of Your Stage.

A better Your Stage would be many more smaller tiles that combined into more organic roads, combined with bigger "accent" tiles that weren't repeated as often.
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Dytut said:
Oscar97 said:
I really don't see what's wrong with Your Stage. People complain that it's always the same tiles used over again, but in DiRT Rally there are only two stages per location, which means you're always going to drive on the same roads anyway...
There was not really that much wrong with the system itself, it was more down to two main issues that merged:
1. Far too few tiles. When you saw the exact same tile 5-6 times on a stage, sometimes repeated with just a few seconds between them, they broke immersion. Also, most stages just felt like the same stage all over again. 
2. Many tiles were blandly designed, or too big. Some tiles had great design, but many of them were a bit boring. Some tiles were so easily recognizable and big that you remembered them by heart after just a few runs.

Issue 1 really is the main kicker. With a lot more tiles some blandness would've been accepted, but with the tile repeat it just got... boring. The two long stages per setting in DR feel much more diverse than the "infinite" tile repeats of Your Stage.

A better Your Stage would be many more smaller tiles that combined into more organic roads, combined with bigger "accent" tiles that weren't repeated as often.
The 2 issues you note above are really my issue with Your Stage. In theory, the technology is great. But, the execution was, and still is, lacking. I've created some cool stages on Your Stage that I really enjoy, but overall, I was left unimpressed. There's the little town you drive through in Spain, and I LOVE hitting that part and going through the twisting roads and nailing the hairpin and 90* turns through there. There are some parts of Your Stage that were created beautifully. In Spain, there's a sequence that probably 85% of the time is right 5, to left 4 tightens to 3, hairpin right. While I enjoy that sequence, I can almost name that sequence off the top of my head because that is how it appears most of the time. When I did a weekly event last week in Michigan, I saw the same left 4 with the green billboard on the inside in almost every stage. That is where the system is lacking. There are great parts, but there are too few great parts without enough in between to make them enjoyable. I've seen this posted elsewhere here that in Dirt Rally, you really felt like you drove a part of the country and ended up somewhere else. In Dirt 4, I feel like I end up at the same place I started and don't get the same sense of distance and unique geography from DR. I know Dirt 4 is not supposed to be DR, but I've mentioned elsewhere, that's how some of the marketing was approached so I started the game with that anticipation.
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your stage in theory is amazing. the execution of the early version for dirt 4 was not. too many similar repeating tiles. no real hairpins.became bland repeating same corner after corner.repetitive.

also one of the big selling points of rally is the actual stages. just like f1 monaco or the like.people want to rally real world locations.its a massive selling point. yourstage should be a cherry / addition / option. not the whole cake. regardless of how impressive your stage becomes id rather rally race real world locations done well.
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I have to be honest, I came in with the opinion that I rather take Your Stage with the odd repeating tile once in a while over a scarce few stages that DR had. But it quickly became apparent that even though the stages never are the same, every stage still felt like the same pretty much each time. Wales in particular.

No landmarks, no real hairpins, no soul, just bland. 

If we get a new game I hope they improved Your Stage immensely. If not, I hope we get hand crafted again. Hopefully with a DLC plan to expand on it further. 
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bogani said:
I have to be honest, I came in with the opinion that I rather take Your Stage with the odd repeating tile once in a while over a scarce few stages that DR had. But it quickly became apparent that even though the stages never are the same, every stage still felt like the same pretty much each time. Wales in particular.

No landmarks, no real hairpins, no soul, just bland. 

If we get a new game I hope they improved Your Stage immensely. If not, I hope we get hand crafted again. Hopefully with a DLC plan to expand on it further. 
Best of both worlds would be Your Stage 2.0 with 10x the tiles of D4 alongside two to four hand-crafted stages for each location.
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The idea of Dirt4 was not bad, but not worked out. And on top of that CM let us down big way, no improvements (on yourstage), only very few bug fixing, no dlc, no VR implemented and so on. Because of that Dirt4 is big a failure which I removed a long time ago. Besides that the behaviour of CM means it was the last game I buy on forehand.
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Sorry JZStudios, but I believe, with an overflow of silly games, less people are interested in arcade rally games. Things have changed over the years. Look at dirt4, who ever speaks about the arcade mode of that game? With all the news about race/rally teams having their own e-sporter, time now is right for sim racing.

I would say, bring it on.
I HIGHLY disagree. Forza Horizon is a damn good selling game, and it is not a sim. Hate to tell you this, but Assetto Corsa, rFactor, iRacing, Dirt Rally,  Project Cars, they don't hold a candle to the sales of arcade games. Let's also not forget the massive wave of people that were on the forums complaining about how Dirt Rally was too hard once it hit consoles. There's also the rather large lack of content in any of those games, only Project Cars 2 seems to have a decent amount of content.
Even Driveclub did well. A lot of people got pretty excited about the remaster of Burnout Paradise, The Crew sold well (Though I don't know why) even though it's got terrible physics. Need For Speed still sells well. The issue is that as of late Forza Horizon has been the only worthwhile arcade racer, aside from maybe some F-Zeros or something. Sims get real boring super quick, especially the PC sims.

Bringing up the arcade mode in Dirt 4 is honestly kind of dumb. How many people do you know that still play it at all?
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So on August 7th Phil Mills said the game would be announced in about 6 weeks. That is around 18 september So I just thinking where it could be announced and what sounds logical.

- WRC Turkey ends on 16th of september. With a possible WRC license it could make sense. But Turkey imo is not really a location where you would announce something. 
- The WRX round of Latvia is also on 16 of september. Which could be a possibility.
- The WRX round of America is two weeks later in the weekend of 30 september. Although that is almost 8 weeks later than the post, I could imagine they announce something, and at the American round more promotion can be done.
- Tokyo game show is from 20-23 september. Though I think CM's focus would be on the American and European market.
- Rally Isle of Man is also at 15th of september. 



Mostly i am suprised they will announce something that quick after the release of F1 2018. But yeah, we will see. 
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JZStudios said:
Sorry JZStudios, but I believe, with an overflow of silly games, less people are interested in arcade rally games. Things have changed over the years. Look at dirt4, who ever speaks about the arcade mode of that game? With all the news about race/rally teams having their own e-sporter, time now is right for sim racing.

I would say, bring it on.
I HIGHLY disagree. Forza Horizon is a damn good selling game, and it is not a sim. Hate to tell you this, but Assetto Corsa, rFactor, iRacing, Dirt Rally,  Project Cars, they don't hold a candle to the sales of arcade games. Let's also not forget the massive wave of people that were on the forums complaining about how Dirt Rally was too hard once it hit consoles. There's also the rather large lack of content in any of those games, only Project Cars 2 seems to have a decent amount of content.
Even Driveclub did well. A lot of people got pretty excited about the remaster of Burnout Paradise, The Crew sold well (Though I don't know why) even though it's got terrible physics. Need For Speed still sells well. The issue is that as of late Forza Horizon has been the only worthwhile arcade racer, aside from maybe some F-Zeros or something. Sims get real boring super quick, especially the PC sims.

Bringing up the arcade mode in Dirt 4 is honestly kind of dumb. How many people do you know that still play it at all?
Thanks for calling me dumb. An effective way to end any discussion ?
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D4 ‘Your Stage’ really comes alive when mixing up the times of day and weather conditions. Arrange a Rally where all the stages head directly into the rising or setting sun.  Or create a Rally where the weather gets progressively worse as the event transpires. And then try it with every car possible. The options are nearly endless. 
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JorritVD said:
So on August 7th Phil Mills said the game would be announced in about 6 weeks. That is around 18 september So I just thinking where it could be announced and what sounds logical.

- WRC Turkey ends on 16th of september. With a possible WRC license it could make sense. But Turkey imo is not really a location where you would announce something. 
- The WRX round of Latvia is also on 16 of september. Which could be a possibility.
- The WRX round of America is two weeks later in the weekend of 30 september. Although that is almost 8 weeks later than the post, I could imagine they announce something, and at the American round more promotion can be done.
- Tokyo game show is from 20-23 september. Though I think CM's focus would be on the American and European market.
- Rally Isle of Man is also at 15th of september. 



Mostly i am suprised they will announce something that quick after the release of F1 2018. But yeah, we will see. 

You forgot that 15th September is my birthday and they could be announcing it then as a present to me
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Your Stage was a lie. It never came. What we were given were few tiles, Codies described Your Stage as something very different, but it was just along "realistic physics" PR lines, so well. Lesson learned.

This is what ONE guy did https://holymooses.com/PRL/
His tech allows importing GPS data (either downloading it from free sources, or driving road yourself and recording data that way). It supports surface changes, junctions, "cliffs"  (Monte Carlo stuff) and much more. One guy did that. I get that it is just generating geometry and applying textures and surface type, it also has to work within Dirt engine, but once again- ONE GUY. BTW generating one stage takes (depending on parameters) minutes.

One
guy.


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Yup, one guy with enough time to do his in his spare time. If only he got fraction of resources that full time employees on Codies side got.

As for details- if only he got time and motivation to put more details on any of those tracks. But he is focused on adding and refining features of autogen, not putting more details- that is separate task, it can even can be done by hand for each stage, track/ stage modes done for racing sims show that modding community can do it. Professionals should be even more capable, as we can see on Dirt stages for example.

EDIT: BTW I am not even sure why we discuss details, but then I am not even sure if discussing autogen engine belongs to Dirt topics, because there is no autogen in Dirt.
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How more I think about a possible WRC license in DiRT Rally 2.0 (or CM's "WRC 2019"), how more it could be possible.
- WRC esports final is this weekend at WRC Rally Germany. So after that Kylotonn is not involved anymore and things can be announced without issues. 
- Mills speaks about a new rally game with details being released in a couple of weeks. Some questions though. Why not mentioned DiRT or Codemasters in the post? Next to that he speaks about "new RALLY game". Maybe I look to much in this, but it will be a game fully focused on Rally, so WRC, and no other disciplines as f.e. RX?
- Mills say "Ready for launch early next year". So early next year means before the Monte Carlo rally with a esports competition also being launched?
- Rumor is that multiple real/former WRC rally co-drivers have been at Codemasters for recording of pacenotes for different lenguages. Now I hope a Dutch/Flemish co-driver will be in it as well. 

Still a lot of questions/theories/ideas floating in my head, but i guess i just need to wait a month
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wtc 7 was a great game enjoyed it. only problem was cheaters in it.never got dealt with lost all interest in it after realizing that.some even cheated in esports events . how this can happen with such stakes at hand and big prizes baffles me. beat many of those involved times wise.hopefully companies start taking cheating more seriously in the future. especially with so much esports future events and deals on the line.
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dgeesi0 said:
wtc 7 was a great game enjoyed it. only problem was cheaters in it.never got dealt with lost all interest in it after realizing that.some even cheated in esports events . how this can happen with such stakes at hand and big prizes baffles me. beat many of those involved times wise.hopefully companies start taking cheating more seriously in the future. especially with so much esports future events and deals on the line.
Are there proof that cheating was a thing in the e-sports event? 
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