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Did you know that the long-time members of this thread have had a DiRTy Gossip Discord server for a while?

You do now 😉 

 

 

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FWD handling is always difficult. Sometimes when I’ve been sat in the car it feels like we’re going really sideways, but when I look back at onboards or any spectator footage, the rear end looks a lot less lively and there’s a surprising amount of grip. It’s hard to tell from
videos how hard that golf is being pushed
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versedi said:
6:00 @urgaffel why the RPM meter is upside down? xD

https://youtu.be/Z_l8pMfs1HI

Because it is easier to see when it is about to reach a cut off value.
BTW airplanes sometimes used the same layout back in steam gauges era (so you could spot that one of gauges shows values that are out of the order).
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FWD handling is always difficult. Sometimes when I’ve been sat in the car it feels like we’re going really sideways, but when I look back at onboards or any spectator footage, the rear end looks a lot less lively and there’s a surprising amount of grip. It’s hard to tell from
videos how hard that golf is being pushed
Indeed. Road profile and setup has a very big impact on how the rear end behaves in a FWD.
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RWDsam said:
versedi said:
6:00 @urgaffel why the RPM meter is upside down? xD

https://youtu.be/Z_l8pMfs1HI

Because it is easier to see when it is about to reach a cut off value.
BTW airplanes sometimes used the same layout back in steam gauges era (so you could spot that one of gauges shows values that are out of the order).
Yeah, that trend carried on into the Group A era:



Full digital dashes have now rendered the (very cool) rotated gauges out!
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JorritVD said:
I read on PSX-Sense that the disciplines are reduced (no hillclimb or trucks), and the focus is on Rally and RX. 

Phew. May it stay that way into DLC too please.

Personally, I’ll be very interested to know how the AI will work with regards to the new road order and tyre compounds. Hopefully multi-class rallies are still a thing, even though it felt like D4 AI was a step down from DR’s to me.

Pity the video of the Audi in Argentina has been taken down, that was better than all these journalist videos for advertising the game to me!
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toninus said:
Counter says 7 miles wich is 11 kms.
If each country has 3 or 4 tracks like this it will be great !

On Gamestar they say the DLCs will bring countries back from older episodes. If the tracks are new then it's cool, otherwise...
Not only fans should notice, however, that in the list so many prominent rally country is missing. Where are Germany, Finland, Great Britain or the traditional Rally Monte Carlo, which still existed in the first part?
A question that we asked directly to Dirt boss designer Ross Gowing. The sobering response: "In the first six months after launch, we'll be bringing some of those fan favorites back home." So, those who want to drive on these routes will have to grab their bags and buy the Season Pass or the individual enhancements.



Regarding DLC, that’s potentially great news; I’d love to see some of these back and if that’s the DLC list sorted I’d be more than happy with that.

Regarding stage length, I suspect it will be similar to DR; A couple of 10-15km stages per location. Will be a tad disappointing not to have more KMs per country, if that’s correct, but unless we hear otherwise I’d expect no more.
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RWDsam said:
versedi said:
So... I'm a bit worried magic snap and understeer is still present after watching few gameplays.

Eg. 3:35, happens at 3:40

https://youtu.be/Z_l8pMfs1HI?t=218

You know I am the last person to defend this, but this is exactly what happens in FWD cars. Nothing to worry here, also leaked Audi footage shows AWD seems to behave really well.
User name checks out ;)
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Areyouben said:
The 4WD is very nice from what I've tested so far. The R5s were the best part of D4 and they're even better now
Better how? :smiley:
Maybe they can lock wheels when applying full brakes on high speed, and don't have ridiculous (mainly) lateral grip, also now they seem to take more than two seconds and 100 m to stop from 100km/h to 0km/h on all surfaces (sic! was measured by community in DR4).
Fortunately judging from gameplay it seems DR2.0 is going to be a true improvement indeed, and I am super happy about it!
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Areyouben said:
The 4WD is very nice from what I've tested so far. The R5s were the best part of D4 and they're even better now
Better how? :smiley:
The car we have tested feels weighty but also nimble and responsive so they behave like you would expect. They travel laterally a lot better than both previous iterations and don't regain that grip so fast and snap around. More like a hovercraft in its traversal but in a good, more realistic way.
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Areyouben said:
The 4WD is very nice from what I've tested so far. The R5s were the best part of D4 and they're even better now
Better how? :smiley:
The car we have tested feels weighty but also nimble and responsive so they behave like you would expect. They travel laterally a lot better than both previous iterations and don't regain that grip so fast and snap around. More like a hovercraft in its traversal but in a good, more realistic way.
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kheiro said:
Areyouben said:
The 4WD is very nice from what I've tested so far. The R5s were the best part of D4 and they're even better now
Better how? :smiley:
The car we have tested feels weighty but also nimble and responsive so they behave like you would expect. They travel laterally a lot better than both previous iterations and don't regain that grip so fast and snap around. More like a hovercraft in its traversal but in a good, more realistic way.
Hahahahewwwwww
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Last question handling wise, just to be absolutely clear. Are you able to initiate some oversteer in turn entry, point the front of the car towards the inside and use that initial positioning of the car to power trough a corner in one clean motion consistently? (instead of having to initiate oversteer two, sometimes three times in order to not understeer into a tree)

In D4 you were able to do the first half of the gif below. But at the end of this gif the rear would grip more than it should, causing only the front to slide and point the entire car towards the outside. Sometimes that would happen in real life depending on braking input and weight shifting around, but it felt like I didn't get the right result when using the ScanFlick or using the handbrake at all in D4.

Image result for rally
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Areyouben said:
Last question handling wise, just to be absolutely clear. Are you able to initiate some oversteer in turn entry, point the front of the car towards the inside and use that initial positioning of the car to power trough a corner in one clean motion consistently? (instead of having to initiate oversteer two, sometimes three times in order to not understeer into a tree)

In D4 you were able to do the first half of the gif below. But at the end of this gif the rear would grip more than it should, causing only the front to slide and point the entire car towards the outside. Sometimes that would happen in real life depending on braking input and weight shifting around, but it felt like I didn't get the right result when using the ScanFlick or using the handbrake at all in D4.

Image result for rally
I also shared that pain in DR, I shall give it a go and see what its like but I'm pretty sure it is much more like this now. It finished its arc rather than just gaining that grip out of nowhere. I will try and give it a go this evening unless someone else wants to try it.
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Areyouben said:
Last question handling wise, just to be absolutely clear. Are you able to initiate some oversteer in turn entry, point the front of the car towards the inside and use that initial positioning of the car to power trough a corner in one clean motion consistently? (instead of having to initiate oversteer two, sometimes three times in order to not understeer into a tree)

In D4 you were able to do the first half of the gif below. But at the end of this gif the rear would grip more than it should, causing only the front to slide and point the entire car towards the outside. Sometimes that would happen in real life depending on braking input and weight shifting around, but it felt like I didn't get the right result when using the ScanFlick or using the handbrake at all in D4.

Image result for rally
I also shared that pain in DR, I shall give it a go and see what its like but I'm pretty sure it is much more like this now. It finished its arc rather than just gaining that grip out of nowhere. I will try and give it a go this evening unless someone else wants to try it.
Please do! 
Also are you allowed to show any footage, or lifted embargo only included VW/New Zealand footage from press meeting?
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RWDsam said:
Areyouben said:
Last question handling wise, just to be absolutely clear. Are you able to initiate some oversteer in turn entry, point the front of the car towards the inside and use that initial positioning of the car to power trough a corner in one clean motion consistently? (instead of having to initiate oversteer two, sometimes three times in order to not understeer into a tree)

In D4 you were able to do the first half of the gif below. But at the end of this gif the rear would grip more than it should, causing only the front to slide and point the entire car towards the outside. Sometimes that would happen in real life depending on braking input and weight shifting around, but it felt like I didn't get the right result when using the ScanFlick or using the handbrake at all in D4.

Image result for rally
I also shared that pain in DR, I shall give it a go and see what its like but I'm pretty sure it is much more like this now. It finished its arc rather than just gaining that grip out of nowhere. I will try and give it a go this evening unless someone else wants to try it.
Please do! 
Also are you allowed to show any footage, or lifted embargo only included VW/New Zealand footage from press meeting?
Nope, can't share any footage. Sorry. 
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Areyouben said:
ShodanCat said:
Of course that's to be expected, what I'm saying is it looks like FWDs in Dirt 4 - way too much grip.
Well, look at this thing go!

https://youtu.be/jemtuHStlg8?t=3
1.39 in that video is the best example of grip levels in a front wheel drive, most people would think that you would be very sideways taking a corner like that at that speed
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ShodanCat said:
Areyouben said:
ShodanCat said:
Kinda getting a Dirt 4 vibe (in terms of physics) from the gameplay clips.  :|
The Rally clip with the VW is front wheel drive, so a lot of understeer is to be expected.
Of course that's to be expected, what I'm saying is it looks like FWDs in Dirt 4 - way too much grip.
Yup my first impression is the same. Also in the video the car glides smoothly and in game the car is very twitch like there is a sense of weightlessness like in Dirt 4, but Im hoping they made some good adjustments and it could still be fun
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I'm not going to get into an argument over whether it's correct since a) I haven't tried it myself and b) it could change significantly before February 2019. I'm just giving my opinion on what I think it looks like so far. You'll have to forgive me for being a bit skeptical after Dirt 4.
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tbtstt said:
I'd just like to say that I have an intense dislike of all you PC players who get to sample the game early. 

I shall be crying into my PS4 controller later. 
Hmm, i got PC and PS4, but no early beta game aswell. Should i be ? (for not being able to test) or ? (that people of our community are testing)??? At least I am glad some people are testing and make it a better product. I think in my case I don't think I wouldn't be the best tester for rally, but a better tester for Rallycross. A think I now really noticed in D4 lately online that people just make big Forza drifts and are really fast with it, but in real life you would loose a lot of time if you do that. IRL they try straighten the car as much as possible before they go on throttle, so i have the feeling the lateral (if i am correct) grip is to much and therefore not is punishing the drifts. 
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Do the guys who've tried the game know if there'll be AI retirements visible on stage?
Good point, I would like to see that again (wasn't it in Dirt 4? Or am I thinking of WRC 7?) I would also like to see more random events like animals to keep every rally feeling a bit different, even if it's the same stage.
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ShodanCat said:
Do the guys who've tried the game know if there'll be AI retirements visible on stage?
Good point, I would like to see that again (wasn't it in Dirt 4? Or am I thinking of WRC 7?) I would also like to see more random events like animals to keep every rally feeling a bit different, even if it's the same stage.
They were in WRC 7. It'd be even better in a more simmy heavy game with that unexpected moment potentially putting you off rythm as you speed past a rival, perhaps with spectators flagging you down as you approach. Nice immersion point. 
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