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Someone mentioned Dynamic Weather, which I doubt will be a thing, but it would be cool if you had a forecast and then the 'Time of Day' was determined (at least partially) by running order, total time since the event began etc. and the weather changed accordingly, with occasionally inaccurate forecasts.


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Final question: Does livelier spectators mean they'll run away if the car's coming right at them? And can we run them over. Not that I have any intention of doing such a thing, but I can't guarantee what might happen when I'm trying to race with my bonnet clinging desperately to my windscreen...



P.S. Some may be wondering why I separated these out into 3 separate posts. For them, I have no valid or justifiable answer. Rest assured, though, that I have not devolved into a spammer, nor do I intend to. *sigh*, what am I even typing anymore? I need some food. And tea. And Scottish All Butter Shortbreads. A full pack of them. And some Afters Milkshake. And to stop typing this nonsense.

I'm not going to erase this.
I will not apologise for it, either.

will, however, take a break. Probably.
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789ifyz said:
Quick question: do some of those 'quick fixes' in the service area mentioned some pages ago include duct tape which would later be visible? Do RX cars have increased bandages as they progress through the event? Somehow doubt it, but it would be cool if this could happen.



I would only imagine this could be done like the dirt laryer is on the skin, but somehow i think it would run into problems if the skin is split at difficult places.  

I did mention this long ago in the DR wishlist not sure if it ever got any tracktion with the devs.  

But I really like the idea!
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Snaky115 said:
Because i am such a ****, i started pondering just how many corners there will be modeled for each country for "Your Stage" to generate from and whether i'll just memorize them all by accident in some weird way someday. :D
It won't really matter so much.  Yeah, on hindsight you might recognise a corner, but your approach to it probably won't ever be the same so pre-planning your line will be difficult.  Good times!
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789ifyz said:
Quick question: do some of those 'quick fixes' in the service area mentioned some pages ago include duct tape which would later be visible? Do RX cars have increased bandages as they progress through the event? Somehow doubt it, but it would be cool if this could happen.


I wish they did. Actually it just means a quicker repair which saves time in service but might cause a failure later. It's a cool system and one that really speaks to some of my Rally experiences. 

Maybe we'll do the zip ties and duck tape another day. 
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789ifyz said:
Someone mentioned Dynamic Weather, which I doubt will be a thing, but it would be cool if you had a forecast and then the 'Time of Day' was determined (at least partially) by running order, total time since the event began etc. and the weather changed accordingly, with occasionally inaccurate forecasts.


So we have a weather forecast and the weather changes over the running order so some AI drivers will get affected if the weather shifts. 

Mid stage the rain or snow can intensify so that's another improvement from DiRT Rally  B)
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@KickUp I'm still weighing up my reaction to the announcement (in summary, cautiously optimistic, hoping there'll be rally-based DLC disappointed in losing the great stages from DR and your awesome pacenotes) but just a note for now to praise the fact you are on here on a Saturday night, honestly answering specific enquiries, just as you (and the others in the team) have been all week.

From following DR development (I then disappeared for a bit to play the final version of the game) and since the D4 announcement, you have been a credit to turning around the image I had of Codemasters for this reason as much as any, so thanks for that.



By the way, anyone out there watching the Daytona 24 Hours?
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@KickUp I'm still weighing up my reaction to the announcement (in summary, cautiously optimistic, hoping there'll be rally-based DLC disappointed in losing the great stages from DR and your awesome pacenotes) but just a note for now to praise the fact you are on here on a Saturday night, honestly answering specific enquiries, just as you (and the others in the team) have been all week.

From following DR development (I then disappeared for a bit to play the final version of the game) and since the D4 announcement, you have been a credit to turning around the image I had of Codemasters for this reason as much as any, so thanks for that
Means a lot for you to recognise that. Thanks! :)
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EDDSkitz said:
@KickUp not to be a broken record, but is this the same engine as DR? Is that the length limitation?

Edit: thanks for still being involved in the community on "off time"
Yep, we wanted to focus on getting Your Stage working. Changing the whole engine and doing that would have been a huge risk and could well have resulted in catastrophic delays. 

Lifting that limit is one of my primary goals for the future. 
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KickUp said:

EDDSkitz said:
@KickUp not to be a broken record, but is this the same engine as DR? Is that the length limitation?

Edit: thanks for still being involved in the community on "off time"
Yep, we wanted to focus on getting Your Stage working. Changing the whole engine and doing that would have been a huge risk and could well have resulted in catastrophic delays. 

Lifting that limit is one of my primary goals for the future. 
Understandable.... I have hopes I'll love it, the idea sounds awesome. Thanks again.
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KickUp said:
Yep, we wanted to focus on getting Your Stage working. Changing the whole engine and doing that would have been a huge risk and could well have resulted in catastrophic delays. 

Lifting that limit is one of my primary goals for the future. 
It's better to adopt the 'better the devil you know' I suppose.

With the current game, we were able to learn the stages & compensate for the handling & airtime to still enjoy our play.  With 'your stage', it's going to be more about the driving and trusting the notes & the handling

Are you satisfied with the physics tweaks at this point @KickUp ?  
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KevM said:
KickUp said:
Yep, we wanted to focus on getting Your Stage working. Changing the whole engine and doing that would have been a huge risk and could well have resulted in catastrophic delays. 

Lifting that limit is one of my primary goals for the future. 
It's better to adopt the 'better the devil you know' I suppose.

With the current game, we were able to learn the stages & compensate for the handling & airtime to still enjoy our play.  With 'your stage', it's going to be more about the driving and trusting the notes & the handling

Are you satisfied with the physics tweaks at this point @KickUp ?  
Yeah. It's so much better. The predictability of the cars is a huge improvement. With the input from Petter (and Oliver) and Kris we were able to dial in the feeling too. 
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JorritVD said:
@KickUp , Will there be differences between the versions of PS4, PS4pro and PC? If so, what will those differences be?
There will be differences but it will all be in the level of graphical fidelity. Physics, audio etc will be the same. 

We aim to run all at 1080p 60fps. 

With PS4pro we are aiming to add HDR and some other bits like better MSAA. 

For PC will just be cranking everything up as high as they go so it will kinda all depend on how deep your wallet is from a hardware perspective. 
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@KickUp.  I would just like to underline Roger Davies's comments and thank you for being on here interacting with us late on a Saturday night and handling our queries in your own time, beyond the call of duty Sir ! and appreciated. I don't want to sound like a stuck record but I asked on here yesterday if we are finally going to get a period works Group 4 Escort RS1800 ? This iconic and much loved car rightly deserves its place in D4. 


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KickUp said:
JorritVD said:
@KickUp , Will there be differences between the versions of PS4, PS4pro and PC? If so, what will those differences be?
There will be differences but it will all be in the level of graphical fidelity. Physics, audio etc will be the same. 

We aim to run all at 1080p 60fps. 

With PS4pro we are aiming to add HDR and some other bits like better MSAA. 

For PC will just be cranking everything up as high as they go so it will kinda all depend on how deep your wallet is from a hardware perspective. 
...like particles ;)
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urgaffel said:
KickUp said:
JorritVD said:
@KickUp , Will there be differences between the versions of PS4, PS4pro and PC? If so, what will those differences be?
There will be differences but it will all be in the level of graphical fidelity. Physics, audio etc will be the same. 

We aim to run all at 1080p 60fps. 

With PS4pro we are aiming to add HDR and some other bits like better MSAA. 

For PC will just be cranking everything up as high as they go so it will kinda all depend on how deep your wallet is from a hardware perspective. 
...like particles ;)
WAIT, GUYS, WE FORGOT TO ASK THE MOST IMPORTANT QUESTION!

Is the motion blur option independent now?
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