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I'm so grateful that we will be able to switch to Original English Co-Driver. That Polish codriver is terrible. It's an actor or something, not someone with a co-driving experience.  

"wyb贸j" they've translated a "bump" completely literally. I don't think anyone uses this word to describe a road in pace notes ;)
It also seems more robotic than in original co-driver language. 
Can't wait to hear Nicky Grist in my headphones, will miss @KickUp though ;)

I'm wondering how the co-driver is implemented with YS. Can't wait to take a peek into files - curious if it will be something moddable. 
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versedi said:

I'm so grateful that we will be able to switch to Original English Co-Driver. That Polish codriver is terrible. It's an actor or something, not someone with a co-driving experience.  

"wyb贸j" they've translated a "bump" completely literally. I don't think anyone uses this word to describe a road in pace notes ;)
It also seems more robotic than in original co-driver language. 
Can't wait to hear Nicky Grist in my headphones, will miss @KickUP though ;)


Yeah Nicky will be awesome, but it won't feel authentic as in DR though. Still much better than anything else on the market :)
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versedi said:

I'm so grateful that we will be able to switch to Original English Co-Driver. That Polish codriver is terrible. It's an actor or something, not someone with a co-driving experience.  

"wyb贸j" they've translated a "bump" completely literally. I don't think anyone uses this word to describe a road in pace notes ;)
It also seems more robotic than in original co-driver language. 
Can't wait to hear Nicky Grist in my headphones, will miss @KickUp though ;)

I'm wondering how the co-driver is implemented with YS. Can't wait to take a peek into files - curious if it will be something moddable. 


I hope it wasn't anyone from rallying community because they would give themselves a bad name after this.
Now that the co-driver calls are being put together from set of samples it might be easier to mod them than it was the case in DR (I managed to do that a while ago. But because it would take ages to translate and swap all of  Paul's recorded calls I gave up and came up with a different idea how to achieve customized co-driver calls).
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PaloSamo said:



versedi said:


I'm so grateful that we will be able to switch to Original English Co-Driver. That Polish codriver is terrible. It's an actor or something, not someone with a co-driving experience.  

"wyb贸j" they've translated a "bump" completely literally. I don't think anyone uses this word to describe a road in pace notes ;)
It also seems more robotic than in original co-driver language. 
Can't wait to hear Nicky Grist in my headphones, will miss @KickUp though ;)

I'm wondering how the co-driver is implemented with YS. Can't wait to take a peek into files - curious if it will be something moddable. 




I hope it wasn't anyone from rallying community because they would give themselves a bad name after this.
Now that the co-driver calls are being put together from set of samples it might be easier to mod them than it was the case in DR (I managed to do that a while ago. But because it would take ages to translate and swap all of  Paul's recorded calls I gave up and came up with a different idea how to achieve customized co-driver calls).






Nicky Grist isn't English, he's Welsh ;)           


I think you know I can't agree to disagree so I agree ;) 
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Would it be possible in a near future to add some DLC'S changing some aspects of your stage and getting '' more locations '' for example tightening and making it gravel surface to Spain and making it tarmac to Wales (I think those two options are the most realistic). 

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Would it be possible in a near future to add some DLC'S changing some aspects of your stage and getting '' more locations '' for example tightening and making it gravel surface to Spain and making it tarmac to Wales (I think those two options are the most realistic). 



I was thinking of the same thing while watching some footage from Rally Protugal :P 
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Gah, so much real footage 'slipped in' there.


... and those NOT in-game Engine Sounds as well -.-

WRC 7 Dev's interview, if anyone interested. I bet those Epic Stages will not be long stages ( 20Km+ ) but instead technical stages, in a Milestone way ( hairpin after a hairpin followed by a hairpin )
http://www.redbull.com/en/games/stories/1331857513190/wrc-7-interview-red-bull-games


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The best part of the stream for me was to hear the sound of the Fiesta R2. The 3-cylinder engine sounded spot on perfect, even the ALS sounded just like the real car. And I'm comparing it to my real life experiences having seen (and heard) a handful of those new Fiesta R2's already!
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