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Did you know that the long-time members of this thread have had a DiRTy Gossip Discord server for a while?

You do now 😉 

 

 

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11 hours ago, Rogerbee said:

MGS, right from its earliest incarnations, never appealed to me for some reason, I got it when it was on sale and I saw someone a lot better than me play it. That's the thing with playthroughs, it's always someone better than you are playing it. When you try you find you're hopeless! For some reason, I didn't totally suck at Colin McRae rally games, so when DR 2.0 came along it took me right back to those glory days, particularly when you finally got Colin's Scooby.

MGS really shines when you mess around with it's mechanics. I mean, you can make your horse poop on command on the road to skid out the jeep passing by.

You must've been really bad at it, and probably games in general if it gave you that much trouble. MGS is pretty forgiving to mistakes. Especially 5. Pretty much every playthrough of any game I've seen outside speed runners have been pretty terrible.

 

9 hours ago, PJTierney said:

The controls and mechanics of Metal Gear Solid V: The Phantom Pain are so solid they're the high benchmark of any open-world game I consider playing now.

Fun fact: I worked at Konami during the years of that game's release, even have a full-size replica arm on my desk as I type this.

I also wrote my University Thesis on the metanarrative of Metal Gear Solid 2: Sons of Liberty 🙂 

The controls were A+, but I think the mechanics, while being far ahead of most other games in general, was still lacking compared to MGS3. I wanted to find enemy supply depots to run them out of food or ammo, I wanted to be able to hunt and subsist off the land. I wanted to be able to legitimately beat a boss by throwing him poison dart frogs to eat, or getting an early chance to snipe him.

Hell, for that matter I was disappointed that there wasn't any point to catching animals and most of them didn't even have models.

What a perk. Maybe with the next game release you'll get a Subaru. Too bad Pork isn't around anymore, he used to do some really cool models and send them in as gifts.

 

4 hours ago, richie said:

As it was the first MGS I played I had no comparison. I think I just didn't expect the game to have such an effect on me. During the opening scene at the hospital I was thinking 'ok, this is strange, I give this game half an hour max to get interesting'. I had no idea what the man on fire and the floating muppet would be, I kept playing and then Quiet appeared. I didn't kill her at the ruins and it turned out she was a fascinating character. During the whole game I was wondering what she was humming all the time. The story was like a crescendo that culminated in that song. I was confused, and dead :classic_laugh: Later I found out Quiet was inspired by a real person, Stefanie Joosten. She's incredible. Probably the sweetest thing you'll find in a video game. That wasn't the last MGS I played for sure. 

Eh. The MGS stories have always been a convoluted mess. I guess at least MGSV was shorter and didn't have literally hour long cutscenes. I just wish MGSV answered literally any of it's own questions it raises.

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8 minutes ago, tbtstt said:

Some audio recording happening with the latest toy from Prodrive, CM or someone else?...

https://www.facebook.com/110767835619865/posts/4498843710145567/

Maybe CM.. Or maybe BigMoon or whatever they are called now, since they are releasing a new Dakar game later this year (no, honestly, I can't remember the name of the company now)

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Prodrive have done some massive bad publicity for themselves here in France. The French have literally zero support for them since the "Loeb - Elena" split.

 

Studio is called Bigmoon Entertainment but they have been bought by Saber Interactive after Dakar '18 which is a fantastic and unique title (driving physics aside).

 

Edited by P308R
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11 minutes ago, P308R said:

Prodrive have done some massive bad publicity for themselves here in France. The French have literally zero support for them since the "Loeb - Elena" split.

Yeah, that really hasn't been a good bit of publicity for them.

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There I was, all ready for the off, and I spotted a familiar face in the crowd, none other than Susan Kennedy from Neighbours! Not actually as far fetched as you might think as Jackie Woodburne is actually Scottish. Are the developers fans of hers!? Go Mrs K!

 

Susan Kennedy.JPG

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I once again checked tarmac physics. Therefore i used the two following clips:

Loeb real vs DR2 ingame
https://youtu.be/rwv0jSrJBsY?t=67
- One thing is very noticable (as speed is slowed down to be similar to real life footage). There is a strange input lag. The player turns the wheel already, so that is no input lag, but the car doesn't correspond with the steering input directly. It takes "half a second" (feeling) before the car actually starts to turn in. 

Sainz real with steering input
https://youtu.be/O6RUXJx2q28
- A cool thing to notice in this real life footage is how direct the car reacts to input of the steering of the driver.
- A other thing what is noticable, is that in the DR2 footage, the car floats in a straight. Meaning there is steering input, but basically nothing happening. Well, more the feeling is that the car is steering with its back tyres like a forktruck on a straight. The real life footage shows how planted the car is in a straight and there is basically no input, while the ingame footage shows a constant input of corrections. 

Edited by JorritVD
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13 hours ago, Rogerbee said:

There I was, all ready for the off, and I spotted a familiar face in the crowd, none other than Susan Kennedy from Neighbours! Not actually as far fetched as you might think as Jackie Woodburne is actually Scottish. Are the developers fans of hers!? Go Mrs K!

 

Susan Kennedy.JPG

I'm sure most of the crowd models you see in-game are a mix of Codemasters staff past and present.

 

I like to play a game of "spot the Paul Coleman" on the start line sometimes 😄 

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21 hours ago, JorritVD said:

I once again checked tarmac physics. Therefore i used the two following clips:

Loeb real vs DR2 ingame
https://youtu.be/rwv0jSrJBsY?t=67
- One thing is very noticable (as speed is slowed down to be similar to real life footage). There is a strange input lag. The player turns the wheel already, so that is no input lag, but the car doesn't correspond with the steering input directly. It takes "half a second" (feeling) before the car actually starts to turn in. 

Sainz real with steering input
https://youtu.be/O6RUXJx2q28
- A cool thing to notice in this real life footage is how direct the car reacts to input of the steering of the driver.
- A other thing what is noticable, is that in the DR2 footage, the car floats in a straight. Meaning there is steering input, but basically nothing happening. Well, more the feeling is that the car is steering with its back tyres like a forktruck on a straight. The real life footage shows how planted the car is in a straight and there is basically no input, while the ingame footage shows a constant input of corrections. 

Yeah this has been covered/discussed many times.

When jumping games this is extremely obvious. Even the WRC games feels more connected and direct on tarmac. You also instantly feel the difference that the cars stay "straight" when they should, alas the rear end is following the track of the front properly while in DR2 the cars rotate like crabs.

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On 3/23/2021 at 2:08 PM, Julo264 said:

Well Bigmoon Studios are preparing the DAKAR 21 game so I suppose it’s safe to assume that’s them

Didn't know they were making a sequel, but I'm glad they are. Hopefully they'll have better physics and wheel support this time as that was a major detriment.

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Having been a diehard PlayStation user for many years and loving the Dualshock pads, I was quite shocked to discover just how good the XBox One pad is. I bought one when a game I liked came from a host that didn't support PS contollers. However, as soon as the game came out on Steam, the XBox One pad became redundant, or so I thought.

My DS4 is wearing out, so, I decided to try Dirt Rally 2.0 with the XBox One pad, and, it felt REALLY good!! The steering and braking felt more precise and the feedback through the pad felt better. I actually felt much more confident on the Scottish stages than I'd ever previously felt. For Dirt Rally anyway, this pad rules! I only wish I hadn't found this out after I'd already ordered 2 new DS4's! I bought 2 because the first seller messed me about and I wasn't sure if he was going to fulfill the order, turns out he did. I'm not going to cancel just in case one turns out to be duff. Thing is though, neither of them may see much use now, just have to see how it goes....

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3 hours ago, Rogerbee said:

Having been a diehard PlayStation user for many years and loving the Dualshock pads, I was quite shocked to discover just how good the XBox One pad is.

The Xbox controller is one of the main reasons I've been telling racing fans to go to Xbox instead of PlayStation for the past decade, it's that good

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2 hours ago, PJTierney said:

The Xbox controller is one of the main reasons I've been telling racing fans to go to Xbox instead of PlayStation for the past decade, it's that good

BC and the Controller are the main reasons why I am an xbox player, despite I'm not a fan of Microsoft and there current "Everything has to be a service now!"-strategy.

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What about the new DualSense controller? Is it really that good?

I'm thinking of buying a console when DiRT Rally 3 comes out, and since I won't buy a wheel, one of the reasons why I consider buying a PS5 over an XBSX is the new controller's haptic feedback. I wonder how well this technology will be implemented in DiRT Rally 3.

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7 hours ago, Rogerbee said:

My DS4 is wearing out, so, I decided to try Dirt Rally 2.0 with the XBox One pad, and, it felt REALLY good!!

It's definitely better feeling in hand. I'm just glad they changed it from the past design which was total ****. The new DS5 is pretty much the same as the Xbox controller now. Me and my buddy put thousands of hours into the PS4 because that's what he happened to buy BF4 on, so we were very familiar with the controller, but every time we played Forza we both agreed the Xbox controller was better.

He also tore through his DS4's joystick because of how much we played BF4, and he had been crimping the thumbstick down with full pressure for months before I told him he only had to click it. He legit had hand cramps for months.

12 minutes ago, RGgiac said:

What about the new DualSense controller? Is it really that good?

I'm thinking of buying a console when DiRT Rally 3 comes out, and since I won't buy a wheel, one of the reasons why I consider buying a PS5 over an XBSX is the new controller's haptic feedback. I wonder how well this technology will be implemented in DiRT Rally 3.

Not really, no. In hand it feels the same as the Xbox controller, more or less, minus thumbstick position.

The haptic feedback is just a transducer, which is basically just a speaker without a cone. Think a bit more subtle and refined standard vibration. It's neat, and just as responsive as sound, but... you could easily live without it. Thought the same with the triggers. COD Cold War uses the dynamic triggers or whatever they call it, but either COD has a really basic implementation, or it's kind of limited. Every gun in COD felt the same, there's a buildup of tension, they all break at the same point (about 50%), and then it's limp, but rapid fire can bump the trigger.

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Interestingly, there's now also the Series X controller to consider. They do one with a PC dongle just like they did the One. What does it offer that the One didn't!? I can see a snazzier d-pad and an extra option/start button, could be worth a look. Depends on whether Steam supports it I guess, I don't doubt they will soon if they don't already. We will see......

 

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1 hour ago, Rogerbee said:

Interestingly, there's now also the Series X controller to consider. They do one with a PC dongle just like they did the One. What does it offer that the One didn't!? I can see a snazzier d-pad and an extra option/start button, could be worth a look. Depends on whether Steam supports it I guess, I don't doubt they will soon if they don't already. We will see......

 

Pretty sure that's all. MS says the old controllers will work on the new console. The new controller I'm pretty sure is just another slight update.

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Ohhh WOW!

Colin's Subaru in his natural habitat (Scotland) feels amazing! The car feels so planted, congrats to the team for putting this combo together. It's going to take some beating!

 

Edited by Rogerbee
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On 3/26/2021 at 5:53 PM, JZStudios said:

Didn't know they were making a sequel, but I'm glad they are. Hopefully they'll have better physics and wheel support this time as that was a major detriment.

The game has wheel support 😉 The stages, the navigation and the feel of Dakar has been very well recreated. Just need to look beyond the physics. Just love that title 🙂

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On 3/28/2021 at 8:23 AM, P308R said:

The game has wheel support 😉 The stages, the navigation and the feel of Dakar has been very well recreated. Just need to look beyond the physics. Just love that title 🙂

But it doesn't have good wheel support.

Not really. The Crew has a pretty cool map too, but that doesn't make it any more enjoyable to put up with it's ridiculously awful physics. Although it actually does have pretty good wheel support.

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On 3/18/2021 at 12:55 AM, merseyxshore said:

A decent fix would be to have multi-class events, but allow event creators to specify exactly which cars go into which class. The faster cars in H2 could mix it up with the slower cars from H3. The 6R4 could be matched up with any number of 4WD cars. The 90s Group A cars might be good up against the RGT cars. Could even let the event creator name the classes themselves. I’m copyrighting ‘RWD Deathtrap Class’

Ok so I actually did a bit of nerdery and compiled some average times for ever car in the game on the Te Awanga Sprint stage in NZ. I basically went with the most common time near the top of the leaderboard. Not very scientific I know, but I work like 50 hours a week haha. This is the list I got, from fastest to slowest:

 

Lancia Delta S4 - 03:03

Mitsubishi Space Star - 03:07

Lancia Delta HF - 03:07

Peugeot 205 T16 - 03:07

Ford Fiesta R5 - 03:08

Ford Fiesta R5 mkII - 03:08

VW Polo R5 - 03:08

Sloda Fabia R5 - 03:08

Ford RS200 - 03:08

Audi Sport Quattro - 03:08

Citroen C3 R5 - 03:10

Citroen C4 WRC - 03:10

Mitsubishi Lancer - 03:10

Subaru Impreza 1995 - 03:10

Ford Focus 2007 - 03:11

MG Metro 6R4 - 03:11

Peugeot 208 T16 R5 - 03:12

Subaru Impreza WRC - 03:12

Skoda Fabia WRC - 03:12

Subaru Impreza 2001 - 03:13

Subaru Legacy RS - 03:13

Peugeot 306 Maxi  - 03:13

Focus RS WRC - 03:15

Mitsubishi Evo X - 03:15

Peugeot 206 WRC - 03:16

Ford Escort Cosworth - 03:16

Porsche 911 RGT - 03:17

Subaru S4 WRC - 03:17

VW Golf Kit Car - 03:17

Seat Ibiza Kit Car - 03:17

Ford Fiesta R2 - 03:18

Lancia Stratos - 03:19

BMW M2 RGT - 03:20

Lancia 037 - 03:20

Renault 5 Turbo - 03:20

Peugeot 208 R2 - 03:22

Ford Escort MkII - 03:22

BMW M3 Evo - 03:22

Aston Martin V8 Vantage - 03:23

Subaru WRX - 03:23

Peugeot 205 GTi - 03:23

VW Golf GTi - 03:23

BMW M1 Procar - 03:24

Alpine A110 - 03:24

Ford Mustang - 03:26

Opel Adam R2 - 03:26

Porsche 911 SC - 03:29

Opel Manta 400 - 03:29

Opel Kadett - 03:29

Chevrolet Camaro GT4 - 03:30

Ford Sierra Cosworth - 03:30

Fiat 131 - 03:32

Datsun 240Z - 03:33

Opel Ascona - 03:36

Fulvia - 03:40

Mini - 03:41

DS 21 - 03:59

 

It’s crazy how outgunned some cars are in their own class. I would love to be able to create a class with the Fiesta R2, Subaru S4 and the 911 RGT all competing together, as they’re all just a second apart in my list!

I’m going to compile a list of the very fastest times for each car too, along with my own fastest times in each car. Might be able to manually create some classes on a leaderboard of my own or something, but won’t be as good as if it was actually in the game. 

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2 hours ago, richie said:

Not sure if this has been asked before, is that little graphic for drive train and engine layout always accurate? I just noticed recently that for the BMW M1 it says it's front-engined, but I'm pretty sure it's mid-engined. @PJTierney 

A few of them are incorrect 😞 

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14 hours ago, richie said:

Do you know which ones by any chance, apart from the BMW? 

Not off-hand, no. 

It was the kind of thing that got changed a few times after launch, we kept finding cars that were mis-assigned 😞 

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8 hours ago, JZStudios said:

That's not possible. All of his vehicles are crumpled heaps, why would you want to buy any of them?

🙄 Block bashing, it's like being in a Facebook comment section.

He has barely driven the RS200, though that car has had some heavy use in its previous guises.

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Other than the livery and a few cosmetics, is it still a Group B spec car?

Looks it from the outside.

 

I'm guessing he couldn't sell these before because he was tied to Ford.

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4 hours ago, PJTierney said:

Other than the livery and a few cosmetics, is it still a Group B spec car?

Looks it from the outside.

No, I wouldn't say it is even close. Despite what was said in some of his videos it isn't one of the original Evo cars. The origins of this chassis are a bit hazy, it seems likely that it is one of the Glomma Papp rallycross cars, but that isn't certain. 

The car was built up to Evo specification and ran a couple of different gearboxes (and colour schemes) before going up for sale in 2014. Apparently the engine in it at that time was a Schanche built 2.3L, but I haven't seen that verified, nor am I certain that is the engine in it now (it is listed as 2.1L, but the seller may not be aware). 

Block has subsequently changed suspension dampers on it; so at a minimum that is unoriginal engine, ECU, gearbox and suspension... plus the car was assembled as a "bitsa" anyway. 

Nice profit for Block though. That car was listed for just under £100,000 in 2014...

4 hours ago, PJTierney said:

I'm guessing he couldn't sell these before because he was tied to Ford.

He had the "HFHV" Fiesta up for sale a few years ago (don't think it sold though). Perhaps some of the money for these cars came from Ford, so he couldn't sell them at the time? 

I have heard on the grapevine that the Hoonitruck has been sold as well. If that is the case then I think the only Ford he'll have left is the EsCos. 

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Has he sold the Hoonicorn (or the V2 as I think they re-used the V1 to make it)? That car's iconic now as the Ken Block car.

 

 

 

Side-note, the SUBARU that was built for Travis Pastrana is insane. It's basically the WRX Rallycross but with the rulebook thrown out the window.

 

 

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1 hour ago, PJTierney said:

Has he sold the Hoonicorn (or the V2 as I think they re-used the V1 to make it)? That car's iconic now as the Ken Block car.

That is an interesting one. As you have posted he finished the recent "Hoonicorn Vs. the World" series by saying that it was the "last time he'd be driving the car", suggesting that it was no longer his. I wonder if Ford Performance money paid for the build, so it went back to them? 

And yes, they reworked the V1 into the V2. Personally I preferred the V1 guise, but no doubt that the car is a weapon - and arguably the definitive KB car - in either form. 

1 hour ago, PJTierney said:

Side-note, the SUBARU that was built for Travis Pastrana is insane. It's basically the WRX Rallycross but with the rulebook thrown out the window.

The two Launch Control episodes about the making of that car/video were pretty good. Not sure if it was dumbed down for the purposes of the show, but some of the comments about the build didn't quite make sense though. 

I believe there are plans to use the car for other things, which could be entertaining. 

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53 minutes ago, tbtstt said:

That is an interesting one. As you have posted he finished the recent "Hoonicorn Vs. the World" series by saying that it was the "last time he'd be driving the car", suggesting that it was no longer his. I wonder if Ford Performance money paid for the build, so it went back to them? 

And yes, they reworked the V1 into the V2. Personally I preferred the V1 guise, but no doubt that the car is a weapon - and arguably the definitive KB car - in either form. 

The two Launch Control episodes about the making of that car/video were pretty good. Not sure if it was dumbed down for the purposes of the show, but some of the comments about the build didn't quite make sense though. 

I believe there are plans to use the car for other things, which could be entertaining. 

lol yeah , so they can hope to beat McKennas WRC Fiesta lol 

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Apparently, with enough boost pressure and RPM the boxer engine loses its typical 'boxer sound'. If I close my eyes and just listen to the sound, I wouldn't say it'a a boxer. 

Edited by richie
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