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Announcing DiRT 4

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Didzis said:
Its not like it is going up against other games, the DiRT games and GRID are the only games out there to ever have used this.
I'm pretty sure there were flashbacks in SLRE and Forza Apex
Oh ok, didn't know that
Shame on you. Now go listen to Harri Rovanperä reading an audio book in finglish as a punishment.

;)

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bogani said:
Didzis said:
Its not like it is going up against other games, the DiRT games and GRID are the only games out there to ever have used this.
I'm pretty sure there were flashbacks in SLRE and Forza Apex
Oh ok, didn't know that
Shame on you. Now go listen to Harri Rovanperä reading an audio book in finglish as a punishment.

;)
I think I would actually find that entertaining, he probably speaks better english than half the people in this country!

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bogani said:
Didzis said:
Its not like it is going up against other games, the DiRT games and GRID are the only games out there to ever have used this.
I'm pretty sure there were flashbacks in SLRE and Forza Apex
Oh ok, didn't know that
Shame on you. Now go listen to Harri Rovanperä reading an audio book in finglish as a punishment.

;)
I think I would actually find that entertaining, he probably speaks better english than half the people in this country!
Ha! 

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Given that it's the same company and that DiRT Rally and F1 2016 shared many menus and options, I think that if the developers decide to implement flashbacks, we'll be able to turn them off and if you use them your time won't be uploaded on the leaderbords. I would say it's a fair compromise. You'll still be able to get that awesome sensation of "That's a tree isn't it" as many times as you want

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Thierry97 said:
released a new trailer for the game on before April? :/
Why do you post the same question in no less than three threads? Are you high?

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FYI, I'm pretty sure @KickUp said there won't be flashbacks. (please correct if wrong)

I'm a bit torn on this, while having the function goes against the idea of rallying and driving into the unknown as people have said, the only people it would affect are the ones who choose to use it.

It depends if theres a leaderboard for the career mode, I would personally like to have that so we can compare with friends and others our best times in the pre-set stages. Flashbacks won't make this possible unless they introduce a flashback penalty, say 5-10 seconds but then surely that defeats the point of it using it in the first place.

It feels like with the direction they're going, its a design choice to not include it. Its not like it is going up against other games, the DiRT games and GRID are the only games out there to ever have used this.
I would not agree about people not using it if they don't want. I'm kind of person that couldn't hold himself from using it if I'd crash terribly on a super fast run. I don't want them in game. There are plenty of other games that have flashbacks, go play these.

Sorry but your princess is in another castle...

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versedi said:
FYI, I'm pretty sure @KickUp said there won't be flashbacks. (please correct if wrong)

I'm a bit torn on this, while having the function goes against the idea of rallying and driving into the unknown as people have said, the only people it would affect are the ones who choose to use it.

It depends if theres a leaderboard for the career mode, I would personally like to have that so we can compare with friends and others our best times in the pre-set stages. Flashbacks won't make this possible unless they introduce a flashback penalty, say 5-10 seconds but then surely that defeats the point of it using it in the first place.

It feels like with the direction they're going, its a design choice to not include it. Its not like it is going up against other games, the DiRT games and GRID are the only games out there to ever have used this.
I would not agree about people not using it if they don't want. I'm kind of person that couldn't hold himself from using it if I'd crash terribly on a super fast run. I don't want them in game. There are plenty of other games that have flashbacks, go play these.

Sorry but your princess is in another castle...
I can imagine you saying this with your arms crossed and looking away xD

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versedi said:
FYI, I'm pretty sure @KickUp said there won't be flashbacks. (please correct if wrong)

I'm a bit torn on this, while having the function goes against the idea of rallying and driving into the unknown as people have said, the only people it would affect are the ones who choose to use it.

It depends if theres a leaderboard for the career mode, I would personally like to have that so we can compare with friends and others our best times in the pre-set stages. Flashbacks won't make this possible unless they introduce a flashback penalty, say 5-10 seconds but then surely that defeats the point of it using it in the first place.

It feels like with the direction they're going, its a design choice to not include it. Its not like it is going up against other games, the DiRT games and GRID are the only games out there to ever have used this.
I would not agree about people not using it if they don't want. I'm kind of person that couldn't hold himself from using it if I'd crash terribly on a super fast run. I don't want them in game. There are plenty of other games that have flashbacks, go play these.

Sorry but your princess is in another castle...


Let's say Codies only allows flashbacks in casual mode, not simulation. Would you go as far as using the casual handling model for being tempted to use the flashbacks?

If so, you need to work on your character ;)

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I'd be fine with that. but....
If they'd do that, players would go to total rage why there's a flashback option in casual and not in sim mode...can't make everyone happy.

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I thought I'd read that flashbacks will be available but the number available will be decreased based on the difficulty level. Maybe that's only in the 'gamer' mode?
All I've seen so far is restarts, not rewinds (unlimited on Gamer difficulty, 10 per event on Racer, 5 on Pro, unknown on Fearless).

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With whatever product whether its physical or a game, theres always going to be something someone doesn't like. Its a shame but its how it is

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dwkGravey said:
I thought I'd read that flashbacks will be available but the number available will be decreased based on the difficulty level. Maybe that's only in the 'gamer' mode?
All I've seen so far is restarts, not rewinds (unlimited on Gamer difficulty, 10 per event on Racer, 5 on Pro, unknown on Fearless).
I hope fearless have ZERO restarts :)

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dwkGravey said:
I thought I'd read that flashbacks will be available but the number available will be decreased based on the difficulty level. Maybe that's only in the 'gamer' mode?
All I've seen so far is restarts, not rewinds (unlimited on Gamer difficulty, 10 per event on Racer, 5 on Pro, unknown on Fearless).

Ah, I've probably gotten mixed up then. Well that suits me nicely!

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FYI, I'm pretty sure @KickUp said there won't be flashbacks. (please correct if wrong)

I'm a bit torn on this, while having the function goes against the idea of rallying and driving into the unknown as people have said, the only people it would affect are the ones who choose to use it.

It depends if theres a leaderboard for the career mode, I would personally like to have that so we can compare with friends and others our best times in the pre-set stages. Flashbacks won't make this possible unless they introduce a flashback penalty, say 5-10 seconds but then surely that defeats the point of it using it in the first place.

It feels like with the direction they're going, its a design choice to not include it. Its not like it is going up against other games, the DiRT games and GRID are the only games out there to ever have used this.
I believe you're forgetting Forza and F1. I honestly wouldn't even buy F1 if they removed rewinds, because the AI goes full ***** sometimes. Also rewinds are great as a learning tool. For example had F1 2016 not had them, it would have taken me 4x as long to learn the Baku circuit. Time I simply don't have to waste.

But that said, if rewinds aren't in, there's no point in buying it since I already have dirt rally for when I feel like getting frustrated by the co-driver making a stupid call and causing me to crash on the final corner of a great run. Or some random weird glitch, or someone walking in the room etc etc. And I already know none of my friends are going to get it because they rage quit Dirt Rally early on lol. IMO all racing games should have rewinds purely because of the time saving/learning aspect alone, shouldn't be disallowed because some people can't control themselves. That's just preposterous. Give them an option to disable it, and if they chose not too then that's their own problem for being weak minded lol. If I can go through BF3 and BF4 without ever using a stinger because I found them to be OP BS, then people can play a racing game and avoid the rewind function.

versedi said:
I'd be fine with that. but....
If they'd do that, players would go to total rage why there's a flashback option in casual and not in sim mode...can't make everyone happy.
There's no logical reason to not have it in both and just have an option to disable it. (edit) -- Have it be like any other setting and negate some of the money earned if you leave it on. Problem solved.

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I'm not as adamant about including optional single-player rewinds/flashbacks as some are about not including them. What I find unacceptable is this type of exclusionary hostility (especially on the game's official public forum):

Porkhammer said:

...If your friends can't stick to a game for more than a couple of weeks, they have a very short attention span...

...If that's not enough for yous to "have fun", then I guess you're not as big a rally fan as you think you are....

...If you're not willing to put the necessary effort into the game, perhaps it is time to look around for something else...

It's disrespectful to cast such negative personally-directed assumptions & judgments about people based on nothing more than just their flippin' video gaming preferences (especially coming from someone so visible & involved in this game's community who could ideally be leading by a better example).

It's just plain rude to accuse people of having "short attention spans" and not being "as big a rally fan as they think they are" just because of their gaming preferences. Is it not enough to simply say that you prefer not to use a feature yourself? Why do you have to take it further & personally insult people just for wanting an optional feature that would take nothing away from you?

Is the game meant to be an attention span assessment test for medical/psychiatric treatment? Are people's gaming preferences evaluated as part of their admission requirements into the international rally fan club? Telling people to "look around for something else" if they don't want to spend hundreds of hours "putting in effort" is just mean-spirited & divisive. It's also counterproductive to the commercial success of the game to actively push people away from it. That kind of behavior is exactly how gamers get reputations for being elitist, and it's disappointing that other "community members" condone (or even encourage) it.

Most of you have participated in a number of wish-list-type discussions asking for certain cars, tracks, & features to be included future games, so you're in no position to attack others for doing the same.


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Well, I apologise. I guess I'm just a bit too passionate about this whole rallying experience thing; that it has to be difficult to be truly appreciated by rally fans. I still think rewinds would be completely pointless, and not teach people anything... other than that they can get away with mistakes, instead of improving. It makes no sense in my mind, as it defeats the entire purpose of rallying, which is what Codemasters is trying to provide us with - an amazing rally experience.

But hey, if rewinds really makes more people want to play, I'll try not to hold it against them; or at the very least not go full elitist on them - as difficult as it can be at times. Different strokes for different folks.

Really didn't mean to come off as an elitist butthead though. I'd prefer it if everybody enjoyed Codemasters new title - which at this point I'm almost 100% positive that they will.

Peace, Mr. Operator1. (I marked your post with "lol" because I'm a silly goose)

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I'll take a rewind option if I get a nice healthy credit bonus for never using it! ;)

I agree that it's counter-intuitive to the whole "racing on the edge" experience of rally- if you can undo any mistake you make, where are the stakes? I can see why people like it, but since it affects the rally experience so fundamentally it's more of a design decision than just a simple option (I'm sure there's a better way to word that, hopefully you get what I mean).

The first time I played Dirt 2 I used flashbacks all the time, and found the whole experience dreadfully boring. I stopped using them on purpose, and had much more fun, and after that I never used flashback in any other game that had them. The angle I come at this from is that not having flashbacks makes you drive more deliberately and teaches you more, which makes the game more fun; but I get why that may be fun for me and not fun for others.

So I guess my view is this: I'm not bothered by flashbacks in a game, but feel that people are missing out by relying on them.

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Well, I apologise. I guess I'm just a bit too passionate about this whole rallying experience thing; that it has to be difficult to be truly appreciated by rally fans. I still think rewinds would be completely pointless, and not teach people anything... other than that they can get away with mistakes, instead of improving. It makes no sense in my mind, as it defeats the entire purpose of rallying, which is what Codemasters is trying to provide us with - an amazing rally experience.

But hey, if rewinds really makes more people want to play, I'll try not to hold it against them; or at the very least not go full elitist on them - as difficult as it can be at times. Different strokes for different folks.

Really didn't mean to come off as an elitist butthead though. I'd prefer it if everybody enjoyed Codemasters new title - which at this point I'm almost 100% positive that they will.

Peace, Mr. Operator1. (I marked your post with "lol" because I'm a silly goose)

"...Different strokes for different folks..."

Man, that's all I've been trying to say. Nothing wrong with being passionate about a game or a (motor)sport, but other people who are also passionate about it don't always have the exact same gaming preferences that you do - and they don't deserve to be disrespected for it.

Just as it would be rude to stereotype you as a "sweaty try-hard virgin living in your mother's basement" simply because you're skilled at a game, it's equally rude to stereotype others as being "lazy with no attention span & not true fans" simply because they may not be as skilled at a game or just because they don't want everything on ultra-hard-mode all the time (even if that's what you think is more fun and/or more authentic).

I completely understand why players who crave the tension & test of tackling tough challenges would prefer to never use an optional feature like rewinds/flashbacks, and I would certainly never be in favor of forcing the use of such features upon those players. By all means, crank up the difficulty as high as you want to get the challenge you seek.

I can't understand why someone would not only refuse an optional feature to others, but also attack them merely for requesting it and try to exclude them from the game for it.

DiRT 2 & 3 were not tarnished or ruined by the inclusion of optional flashbacks in single-player modes. DiRT 2 & 3 had optional single-player flashbacks and a lot of people loved those games even more for it.

How other people play & enjoy their copy of the game has absolutely no effect on how you play & enjoy your copy of the game. You don't have to understand or agree with how or why others enjoy it the way they do. Live & let live.

Optional features open up games to wider audiences without taking anything away from anyone. It's win/win for everyone - for all those folks with different strokes.


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Why isn't anyone complaining that there aren't rewinds in shooter games or RPG's, etc.? Imgaine Battlefield where you could rewind every time you get shot (i'm not sure where I was going with that)
Regarding DiRT4, if stages done with rewinds don't show up on any leaderboards and it isn't included in online races, I guess I'd be fine with that, but I still thing rewinds go against what the game is about - listen to your co-driver, drive as fast as you dare and live with the consequences of your mistakes. Also, it changes the way you think/drive when you know you don't have that safety cushion

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Didzis said:
Why isn't anyone complaining that there aren't rewinds in shooter games or RPG's, etc.?...

Other games in other genres commonly have the next-best thing: checkpoints & saves to restart/retry from - saving players countless hours compared to being forced to start entire levels/worlds all over from the very beginning & repeatedly lose their progress.

Didzis said:
...I still thing rewinds go against what the game is about...

What a game is all about for you is not always what a game is all about for everyone else.  I get that you want to play the game a certain way, and I'm all in favor of the game accommodating your preferences. I'm also in favor of the game accommodating other people's preferences too. Can't we share our toys?

A bar that serves only one type of drink in only one particular way isn't likely to attract many customers for long.


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Other games in other genres commonly have the next-best thing: checkpoints & saves to restart/retry from - saving players countless hours compared to being forced to start entire levels/worlds all over from the very beginning & repeatedly lose their progress.

Your checkpoint is between every stage. Simple as that. Just like in Mario Bros!

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