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Announcing DiRT 4

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For what it's worth... While there won't be rewinds, the gamer handling is intended to be more pick up and play and hopefully not require weeks of training to "git gud". There's also a bunch of options for both modes that will let you tailor the experience to your tastes and make things harder/easier for you. So you could start with the gamer handling and tweak options to make it easier and if you want more challenge, turn things off. Then there's the sim handling model to get your teeth into if you ever feel like things are getting boring :)

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Well, I apologise. I guess I'm just a bit too passionate about this whole rallying experience thing; that it has to be difficult to be truly appreciated by rally fans. I still think rewinds would be completely pointless, and not teach people anything... other than that they can get away with mistakes, instead of improving. It makes no sense in my mind, as it defeats the entire purpose of rallying, which is what Codemasters is trying to provide us with - an amazing rally experience.

But hey, if rewinds really makes more people want to play, I'll try not to hold it against them; or at the very least not go full elitist on them - as difficult as it can be at times. Different strokes for different folks.

Really didn't mean to come off as an elitist butthead though. I'd prefer it if everybody enjoyed Codemasters new title - which at this point I'm almost 100% positive that they will.

Peace, Mr. Operator1. (I marked your post with "lol" because I'm a silly goose)
Well, if they did rewinds, maybe they could put more effort into making the physics more realistic instead of making a rubbish "arcade handling" mode. Because the people who struggle on sim would have a way to make the game less frustrating. I know where you're coming from, because I'm against arcade mode lol. But I'd never say exclude it just because I never want to use it.

Also, I would use rewinds purely during the initial learning curve and when coming back from long breaks to keep the game fun. Just like I do on F1. I use rewinds on F1, but yet, I often go entire races without rewinding once. But, if the frame rate randomly drops for no apparent reason and it causes me to crash (which is unrealistic anyway) its nice to have rewinds there to fix the issue. Same with if my nephew walks in mid race and distracts me, I can rewind after he walks out and get myself together and continue.

It's about keeping the game fun. And since no one is required to use them, I am 100% for rewinds being in... well all racing games with offline modes honestly.

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urgaffel said:
For what it's worth... While there won't be rewinds, the gamer handling is intended to be more pick up and play and hopefully not require weeks of training to "git gud". There's also a bunch of options for both modes that will let you tailor the experience to your tastes and make things harder/easier for you. So you could start with the gamer handling and tweak options to make it easier and if you want more challenge, turn things off. Then there's the sim handling model to get your teeth into if you ever feel like things are getting boring :)
Who wants to play with a shit handling mode just because they don't have as much time though?

I have driven a half million miles in real life in the past 4 years, across 47 US states, and even crossing into Mexico and Canada. I simply don't have time to play this game all the time and still play all the other games I like. If I wanted to play with a shit handling mode I'd just buy dirt 3 and save money. Rewinds would simply allow me to enjoy the game more on a limited basis while still getting the correct handling model.

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Well, if they did rewinds, maybe they could put more effort into making the physics more realistic instead of making a rubbish "arcade handling" mode.
The physics are the same in both handling modes, arcade/gamer just has more assists.

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dwkGravey said:
The physics are the same in both handling modes, arcade/gamer just has more assists.
What they said ^ I play it with a pad and the gamer handling every day and I enjoy it. Still hard and I still crash a fair bit (not always intentionally)

Darkredslayer, with that that many miles under your belt you shouldn't have much trouble picking up almost any sim and be good. Experience helps (or so I've been told) :)

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urgaffel said:
dwkGravey said:
The physics are the same in both handling modes, arcade/gamer just has more assists.
What they said ^ I play it with a pad and the gamer handling every day and I enjoy it. Still hard and I still crash a fair bit (not always intentionally)

Darkredslayer, with that that many miles under your belt you shouldn't have much trouble picking up almost any sim and be good. Experience helps (or so I've been told) :)
I don't have much issue. The problem is it usually takes about a couple hours to get back into the flow with Dirt Rally, which often times is simply more time than I have patience for lol. a few rewinds here and there beings that time down dramatically.

Its compounded in dirt rally by the fact you don't get to choose difficulty level and instead its based on where you finish. So you come back and get smashed in the current championship, then get bumped down about the same time you get sorted, and smash the AI in the next championship, so there is never a happy medium unless you never quit playing.

I didn't know arcade and sim settings were just the same with aids. But then again, I don't like driving aids, as they make the car feel less natural. I don't even have any on my personal car in real life, even removed the ABS lol. I know I'm no where near the average gamer. As I prefer no assist, but want rewinds available lol. But it's just something I've found that, over the years, makes games a lot more enjoyable. Because sometimes I just want to hook up my wheel and have some fun without being super serious, or using assists to fk up the way the car drives. And rewinds are perfect for that. It's also weird because I HATE being reset to the track automatically. I want the choice to be mine. If I run off, and I can drive myself back on, I'll do it, but the moment I get reset I just restart the race. (Which rewinds would also solve for me in a much less frustrating manner).

But moreso than anything, I want them back because I have friends that are far less serious about racing than me, and they all quit dirt rally within a few weeks because it was too frustrating, and I've already had one tell me he flat out isn't getting Dirt 4 because it lacks rewinds. I'm sure the rest will follow.

I'm the only one with a wheel set up, and certainly the only one with a triple monitor set up out of all of us. And even I got frustrated with Dirt Rally, and I'm far more determined than they are. Rewinds would have changed that dramatically. Assist do nothing to lower frustration for me. (Well, with one exception, medium TCS on F1 2016 makes the game a lot less frustrating, but I do wish they had a "low" setting). Because generally they make cars react unrealistically which drives me mad.

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just seen the pre order go up for PS4 . is the release dates the same for all platforms ?

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I didn't know arcade and sim settings were just the same with aids. But then again, I don't like driving aids, as they make the car feel less natural.
Not exactly, they're both based from sim handling, only gamer one is tweaked to have less stopping distance, less understeer, sharper turn-in and things like that, to make it easier to drive. They both are still gonna have the usual assists availabe (ABS, TC, stability control)
It's also weird because I HATE being reset to the track automatically. I want the choice to be mine. If I run off, and I can drive myself back on, I'll do it, but the moment I get reset I just restart the race.
As far as I understood from KickUp's comments, you won't get reset when you fly off the track in DiRT 4 (at least if you don't go too far away) and there will be no off-track reset timer, so you can take all the time you need to get back (if you're not stuck, that is)

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Didzis said:
I didn't know arcade and sim settings were just the same with aids. But then again, I don't like driving aids, as they make the car feel less natural.
Not exactly, they're both based from sim handling, only gamer one is tweaked to have less stopping distance, less understeer, sharper turn-in and things like that, to make it easier to drive. They both are still gonna have the usual assists availabe (ABS, TC, stability control)
It's also weird because I HATE being reset to the track automatically. I want the choice to be mine. If I run off, and I can drive myself back on, I'll do it, but the moment I get reset I just restart the race.
As far as I understood from KickUp's comments, you won't get reset when you fly off the track in DiRT 4 (at least if you don't go too far away) and there will be no off-track reset timer, so you can take all the time you need to get back (if you're not stuck, that is)
Yeah the reset boundaries are further back this time around so you can go further off road than in D:R. The distance varies but in general it's a bit more than what it used to be. Which is good because the crash vfx have been improved too :D

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urgaffel said:
Didzis said:
I didn't know arcade and sim settings were just the same with aids. But then again, I don't like driving aids, as they make the car feel less natural.
Not exactly, they're both based from sim handling, only gamer one is tweaked to have less stopping distance, less understeer, sharper turn-in and things like that, to make it easier to drive. They both are still gonna have the usual assists availabe (ABS, TC, stability control)
It's also weird because I HATE being reset to the track automatically. I want the choice to be mine. If I run off, and I can drive myself back on, I'll do it, but the moment I get reset I just restart the race.
As far as I understood from KickUp's comments, you won't get reset when you fly off the track in DiRT 4 (at least if you don't go too far away) and there will be no off-track reset timer, so you can take all the time you need to get back (if you're not stuck, that is)
Yeah the reset boundaries are further back this time around so you can go further off road than in D:R. The distance varies but in general it's a bit more than what it used to be. Which is good because the crash vfx have been improved too :D
I like how the reset penalties are different now as well instead of always 15 seconds. Lol ideally I'll be trying not to crash but I might give it a go a few times to test out your handiwork ;)

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urgaffel said:
Didzis said:
I didn't know arcade and sim settings were just the same with aids. But then again, I don't like driving aids, as they make the car feel less natural.
Not exactly, they're both based from sim handling, only gamer one is tweaked to have less stopping distance, less understeer, sharper turn-in and things like that, to make it easier to drive. They both are still gonna have the usual assists availabe (ABS, TC, stability control)
It's also weird because I HATE being reset to the track automatically. I want the choice to be mine. If I run off, and I can drive myself back on, I'll do it, but the moment I get reset I just restart the race.
As far as I understood from KickUp's comments, you won't get reset when you fly off the track in DiRT 4 (at least if you don't go too far away) and there will be no off-track reset timer, so you can take all the time you need to get back (if you're not stuck, that is)
Yeah the reset boundaries are further back this time around so you can go further off road than in D:R. The distance varies but in general it's a bit more than what it used to be. Which is good because the crash vfx have been improved too :D
Well that's a big plus actually. 95% of my restarts (which would have been rewinds saving me a lot of time if they were available >.> ) were right after being reset. I just simply cannot stand being reset automatically. Esp a few feet from the track, costing me 20-30 seconds (because you're also stopped on top of a 15 second penalty) when I could have just continued on.

No exaggeration, I've been playing many times where I was having fun, crash off, roll the car and just keep going with parts falling off. Then I crash a couple more times cars all busted, still don't care still having fun. Slide a touch wide hit some jackass spectator on the edge of the track, get reset, instantly lose my patience, restart the race, and quickly go down hill from there. 

That's actually the exact course of action my last play session took and I uninstalled the game when I was done.

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OK ah thank you but I want to know if the game will resemble more a dirt 3 as driving aids?  for I am determined to take it but if you like dirt and rallies and so difficult if you do not take  :/

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Thierry97 said:

OK ah thank you but I want to know if the game will resemble more a dirt 3 as driving aids?  for I am determined to take it but if you like dirt and rallies and so difficult if you do not take  :/


You know this game will sell for less than $100 right? It's not like you are committing months worth of wages to a game. Stop worrying and just buy it, if it's not to your liking,  just trade it in. So many people expect so much from this game (needs more locations, needs more cars, needs more everything) but forget how much they are getting for the price. How many hours of entertainment can you buy going out for $100, not much. So if you get 20 hrs of fun on this game for your money you have scored a bargain. Rant over

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Smitty87 said:



Thierry97 said:


OK ah thank you but I want to know if the game will resemble more a dirt 3 as driving aids?  for I am determined to take it but if you like dirt and rallies and so difficult if you do not take  :/




You know this game will sell for less than $100 right? It's not like you are committing months worth of wages to a game. Stop worrying and just buy it, if it's not to your liking,  just trade it in. So many people expect so much from this game (needs more locations, needs more cars, needs more everything) but forget how much they are getting for the price. How many hours of entertainment can you buy going out for $100, not much. So if you get 20 hrs of fun on this game for your money you have scored a bargain. Rant over


If he's getting it on PC, he may not be able to trade it.

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Thierry97 said:

OK ah thank you but I want to know if the game will resemble more a dirt 3 as driving aids?  for I am determined to take it but if you like dirt and rallies and so difficult if you do not take  :/


https://www.youtube.com/watch?v=6eWWzZ1kVOY this is footage of the arcade handling. It looks a lot like Dirt 3's handling.

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Has anything been said about how the replay cameras will work with user generated stages?
Would be great is they managed to build a system which also places cameras at the tracks.
But I fear that won't be the case and generated tracks will have onboard or heli cams only.

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Has anything been said about how the replay cameras will work with user generated stages?
Would be great is they managed to build a system which also places cameras at the tracks.
But I fear that won't be the case and generated tracks will have onboard or heli cams only.



I'm pretty sure the replays will be roadside on generated stages as well :)

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