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No VR support in DIRT 4 ??

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It will be hard to go back from playing games on VR the past year, to a screen. But, let's hope the VR support isn't far away - DiRT Rally did after all get a lot of positive feedback for including this.

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After also playing racing games pretty exclusively in VR for the last year, I've adjusted quite well  back to the screen due to the enjoyment of the game. I do miss the added benefit of VR for things like RX where it helps that you can look around but this game is addictive nonetheless.

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Dytut said:
Seriously, stop it. You very well knew you were taking a gamble on unproven technology on a small market, stop acting like it's every game company's obligation to do VR. VR is still a very, VERY, small market, and their priorities are simple. They can either:
a) devote resources badly needed for a solid release to satisfy a small niche market
b) use those resources to make the product good at release, then see if they can patch in VR support later on

Guess which path they chose?

I'm considering getting VR gear myself, and that will probably be when D4 gets support for it. And here's the key; VR companies need to get support by good games to drive sales, game companies do not need VR support to drive sales. This is the reality right now, and while it might change (which I hope because VR is awesome), it's what you need to accept. 

Why did Dirt Rally get VR support? Most probably because Oculus, and later Sony,  paid Codies to do it to get a good app to drive sales. Not because Codies thought they desperately needed it to sell DR copies (if that would've been the case they'd have made official Vive support aswell).
How about YOU seriously stop it.
VR is not "unproven technology", if you're going to make an argument at least think about the words you're using. The current crop of VR offerings are not only proven technology, but accessible, affordable and completely functional consumer grade devices. They are also quite literally game changers (pun intended), especially in the sim environment.
 
You can also check the hyperbole at the door please, no one in this thread has suggested it's "every game company's obligation to do VR". Literally no one. The reason people expect far more from CM is simple, 1) they already have a track record (no pun intended) of supporting VR in a rally title and 2) they claim they want the best experience for their customers - well right now, in 2017, that has to include VR.

Do you remember when gaming FFB steering wheels weren't much of thing? Do you remember when developers of driving games had poor or limited support for for wheels? I do, and I remember being very very vocal about it until we have the situation today where for the most part (not always) wheels are well supported. You could argue however, that only a relatively small fraction of the potential Dirt 4 market has a steering wheel, so why bother supporting it?

This isn't about CM supporting the VR industry, it's about CM supporting one of the best (if not THE best) technological advancements for racing games since the wheel, and doing it for their customers, for their fans, and for those of us who supported them through experiments like Dirt Rally in early access.

BTW, I'm pretty sure Oculus didn't pay for VR support in Dirt Rally, if you were following and supporting the development of Dirt Rally from day 1 as I was, you would know it was an evolution with lots of features added in stages, most of which relied heavily on user feedback and input. For instance, they worked for AGES on getting the FFB right, taking both pro gamer and pro driver input, re-writting the entire code base to get it right - no wheel company was paying for that. The same seemed to be true for VR and it genuinely seemed the Dirt Rally guys cared about making the absolutely best sim experience for their supporters, but unfortunately it seems Dirt 4 is a return to corporate CM. 

Game devs and hardware manufacturers have a symbiotic relationship, they need each other to succeed. For a company with such a heavy driving sim focus as CM, I am truly staggered that F1 2017 and Dirt 4 have neglected VR - it's akin to dropping wheel support imho.

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Just gonna leave this as a message to Codemasters.
Fact:
#1 - My racing setup no longer has monitors attached. I race exclusively in VR now and is my preferred choice. 
#2 - Many VR owners bought Dirt Rally because of the highly rated VR support. Many of which would probably not have bought the game at all without it.
#3 - VR support is NOT DLC.... 
#4 - I have no interest in arguing about large or small market niche with anyone.
#5 - #NoVRNoBuy .... 

Sorry Codies, I couldn't play your game if I wanted to... You don't support my monitor(HMD).

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For me it's clear as day, I will not buy any racing game unless it has VR support.
I bought Dirt Rally from pre-order and really played it (and loved it) after the VR DLC.
I would love to play Dirt 4 but only with VR support, without VR support Codemasters won't get my money...
With VR support? sign me up for the pre-order, I'd even pay extra for the VR support (but rather not of course)

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There will be a fair few more Oculus users in the next few months given the latest deal including the touch controllers. I was waiting for proper triple support before buying another Dirt game. Now I'll be waiting for VR, if it takes too long I would have to decide whether there would be ongoing product support. Given the current position there is a strong possibilty that it would be a basic implementation just added in for a few extra sales and then not considered 'financially viable' to offer ongoing product support.

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It's good see that some developers understand that supporting VR is good for the gaming community, the industry and for PR. What S397 has done to add VR in rF2 required major efforts to implement but, they did it with no significant payback in sight. Amazing.

While many games do not depend on VR for their success, VR-gaming does depend on good games with VR support. Supporting VR as a whole is an important part of gaming's future and developers that can look beyond the bottom line should realize that by now IMO but, if numbers are what matters, then the choice is clear at this time.

Few games are so perfect for use with VR as racing / flight / space titles so it's great to see them get VR support.

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Not even TrackIR is supported, like it was in DR.
I truely want to speak to the guy, who decides such things and I would like to ask him, why he/she decided not to implement important features.

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Vannipo said:
Not even TrackIR is supported, like it was in DR.
I truely want to speak to the guy, who decides such things and I would like to ask him, why he/she decided not to implement important features.
The answer's probably quite simple: lack of time, and the need to prioritise things that will affect more people.

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Vannipo said:
Not even TrackIR is supported, like it was in DR.
I truely want to speak to the guy, who decides such things and I would like to ask him, why he/she decided not to implement important features.
It would have taken a lot longer to release the game had they decided to implement VR.

I think it will come later in a patch. Wasn't this the case for DR as well? Correct me if I'm wrong.

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Vannipo said:
Not even TrackIR is supported, like it was in DR.
I truely want to speak to the guy, who decides such things and I would like to ask him, why he/she decided not to implement important features.
It would have taken a lot longer to release the game had they decided to implement VR.

I think it will come later in a patch. Wasn't this the case for DR as well? Correct me if I'm wrong.
You may be correct and it seems there are other aspects that suggest the release was rushed a bit but, still, the indicators coming from CM do not instill much hope either.

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Vannipo said:
Not even TrackIR is supported, like it was in DR.
I truely want to speak to the guy, who decides such things and I would like to ask him, why he/she decided not to implement important features.
It would have taken a lot longer to release the game had they decided to implement VR.

I think it will come later in a patch. Wasn't this the case for DR as well? Correct me if I'm wrong.
Paul Coleman said something to the effect of "we'll think about it".

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Dirt 4 to me is a huge disappointment coming from Dirt Rally. However I do not believe it would have taken so much extra time to include VR at release because they already had the groundwork fully laid by the excellent VR implementation in Dirt Rally.  Whether it is worth including as an update is questionable -  I for one would prefer they make a proper successor to Dirt Rally and make VR an option from the get go.

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Dirt 4 to me is a huge disappointment coming from Dirt Rally. However I do not believe it would have taken so much extra time to include VR at release because they already had the groundwork fully laid by the excellent VR implementation in Dirt Rally.  Whether it is worth including as an update is questionable -  I for one would prefer they make a proper successor to Dirt Rally and make VR an option from the get go.
I hate to say that but Dirt 4 is also for me a disappointment. Not only the missing VR support what alone removes a lot of the thrilling rally feeling in comparison to Dirt Rally also there are a lot bugs.

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I think, if they add VR, the version will change to next 0.1
Then I will go back to D4...

Just 'cause if u got used to drive in VR, u can't go back to 2D. :(

Do Codies read their forum? I am not sure about it.

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VR support, Lets Go codemasters, get with the times!  VR and Racing is the new and you released the old.

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I was going to invest in an oculus rig, now that seems pointless as VR seems to be dying off like 3D. Shame, much prefer that than a triple monitor set up. 

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I've been a racing game fan for over twenty years, and playing Codemaster games since Colin McRae, but I will not buy another racing game unless it supports VR. Since getting used to racing with an HMD, screens don't cut it. Codies: You're the top racing game team out there. Your games are the highest quality of them all. But I'll be happily buying and playing Project CARS 2 in VR with my friends, and ingoring DiRT 4 completely until you add VR support. And I know I'm not the only one, by a long shot.

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I was going to invest in an oculus rig, now that seems pointless as VR seems to be dying off like 3D. Shame, much prefer that than a triple monitor set up. 
Ebb and Flow are natural states in most things and VR is no different. While you believe VR is dying off, developers of games and hardware are quietly working on the next generation but, the challenges are daunting.

For VR to advance significantly, there needs to be convergence on several aspects including display tech, system hardware, eye-tracking, software and overall HMD design - all while maintaining or lowering end-user cost. Within VR itself, gaming is a small segment of the market and the real push will come by way of social interaction VR. Advancements in VR are likely to come in waves with periods of relative calm in between and that's where things are at right now.

Given the cost of hardware required for good VR, it should be no surprise that the overall rate of VR growth in gaming will be very slow.

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They should have add VR to D4 as the HMDs were sold officially for a good price, I think it was somewhere in June? But they missed that possibilty.

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CM are focused on the larger markets where the real money is, investors demand it.  That's why we see the independent studios finding other ways to fund development for smaller markets like VR / Simulation, etc. Very few investors are going to gamble on those markets as things stand.

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Couple of months now after the release. No statement/comment about VR simply means it not happening.  It was the same with F1 2016 and will be the same with F1 2017.  

VR might be a small market, but they already lost 3 sales on me. 

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