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How exactly does the "stage complexity" setting in yourstage work?

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I love the idea of yourstage for keeping the driving fresh and extending the life of the environments. However, I have a few concerns, from the very little of the game I've seen so-far of course, so perhaps these concerns are utterly baseless.

From the footage I have seen so-far, the track (in Australia at-least)  always seems quite smooth and flat with gentle rises and gradients, not much for ditches/gutters, holes or harsh bumps or jumps or steep camber, and a consistent forgiving width that seems not much less than a dual carriageway sealed road. I'm not sure if the stages I have seen are the prebuilt standard ones or if all the stages have been created with yourstage generation, but there didn't seem to be too much to distinguish them.

Now this might simply be the environment in question, I know the area in real life is generally quite wide and flat also and other environments may offer up more challenge- but even in Dirt Rally, the stages used, while accurate to life and very interesting in terms of road geometry, often tended to be on the wider side as stages go. The stages in Dirt 2/3 also often felt very flat to me even when you did have steep rises or falls and I didn't really feel much need to drive them again. The challenge of driving on tracks or sections of track a single-car-wide would increase the sense of speed for me and would be gratifying for it to reward very keen vehicle handling and positioning, as would more complex road surfaces. Also having features like sudden steep drops for example (think the mineshaft stage in the Canberra Rally) would make sections of track more distinct and give some more scope for identity to each stage.

So the TLDR: is there any possibility of narrower and bumpier roads being a setting in yourstage?
Does this get covered under "stage complexity" or does stage complexity stop at the types of turns and gradient variation?
Or are aspects such as this dependent on the environment in question?
 I don't pretend to know how hard it must be to implement, but it could give more track variety to existing environments, I'm just concerned that, particularly the Australian environment, might end up feeling quite samey despite the random track generation, like you're still driving the same road but the bends have been shifted around or bent a bit further and that's it.

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Where I don't share many of your concerns, I do think it would be awesome if cranking the complexity setting up, narrows sections of the stage down nicely.  Easier stage settings could be more open and faster.  I'm really hoping that Michigan is just Finland renamed for a more international audience too.
I quite like the existing D:R Sweden stages for their narrow complex sections.  The driving is more involving and you get punished for not applying appropriate restraint!  I detest Greece in faster AWD cars, but again, due to its slippiness & complexity, I think it's probably my favourite location for the M3!

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