Jump to content
DIRT 5 - Chat about the game and get support here. Read more... ×
Christmas Period - Codemasters Staff and Support Read more... ×

Archived

This topic is now archived and is closed to further replies.

New to dirt rally

Recommended Posts

I'm pretty new the dirt rally. I've played other racing games like showdown and need for speed as well as grid 1 and 2. I have the issue with this game. I've spent hours trying to figure out how to make a turn with out sliding off the track or crashing. The breaks are too weak it feels like. Turning is to slow as well. I turned off all the assistance and that helped me a lot, but now I'm just failing to complete maps. I werck out of almost every race. Can anyone help me out. Also how do your turn off that annoying voice . It makes no since I have no idea what half the stuff he says.. 

Share this post


Link to post
Share on other sites
You need to drive slowly in the beginning - way slower than what you think you're capable of. The speed will come naturally once you're accustomed to the handling and feel of the game. This game will take a long, long time to learn.

As for the pacenotes, I personally think of them as what gear to use for corners. 1 being the sharpest, 6 being flatout.

Granted, hairpins or acute turns are probably sharper than a 1, but you get the idea. Keep investing time in the game, it will pay off.

EDIT: Ah, was looking for this image - hope it helps!



Be sure to watch the in-game tutorials as well.

Share this post


Link to post
Share on other sites
Still don't understand stand what some of the others mean... I've heard jump crest and other stuff like that for seemingly no reason... That helps with the turns tho.... 

Share this post


Link to post
Share on other sites
Watch the tutorials and be slow in the beginning if you have to. Try to finish a stage without crashing first, forget about speed. You'll learn how to gain speed gradually.

Destroying your car will just make you frustrated.

Share this post


Link to post
Share on other sites
Still don't understand stand what some of the others mean... I've heard jump crest and other stuff like that for seemingly no reason... That helps with the turns tho.... 
Crest means just that, you'll go up for a bit, and go down on the other side. "Jump maybe" is a bit trickier; it basically means that you may or may not jump - depending on your speed. Then there's the self-explanatory ones such as caution, don't cut, etc. The numbers he says between the corners is the distance to the next bend in meters.

Share this post


Link to post
Share on other sites
You need to drive slowly in the beginning - way slower than what you think you're capable of. The speed will come naturally once you're accustomed to the handling and feel of the game. This game will take a long, long time to learn.

As for the pacenotes, I personally think of them as what gear to use for corners. 1 being the sharpest, 6 being flatout.

Granted, hairpins or acute turns are probably sharper than a 1, but you get the idea. Keep investing time in the game, it will pay off.

EDIT: Ah, was looking for this image - hope it helps!



Be sure to watch the in-game tutorials as well.
The person that suggested this game to me told me you could drift and that you could tune your car but so far don't see any of that... I was expecting it to play like dirt showdown did... Since it's part of the dirt games. Are there events were you can drift and do stunts and such? Was really hoping for that kind of thing.

Share this post


Link to post
Share on other sites
There are quite a lot of tips in this thread here:

Dirt Rally very hard to race

DiRT Rally isn't anything like Showdown though (in fact Showdown is really the odd one out in the DiRT series), so it's a very different driving experience. The learning curve is steep, but it's very rewarding if you put the time in! 

Share this post


Link to post
Share on other sites
You need to drive slowly in the beginning - way slower than what you think you're capable of. The speed will come naturally once you're accustomed to the handling and feel of the game. This game will take a long, long time to learn.

As for the pacenotes, I personally think of them as what gear to use for corners. 1 being the sharpest, 6 being flatout.

Granted, hairpins or acute turns are probably sharper than a 1, but you get the idea. Keep investing time in the game, it will pay off.

EDIT: Ah, was looking for this image - hope it helps!



Be sure to watch the in-game tutorials as well.
The person that suggested this game to me told me you could drift and that you could tune your car but so far don't see any of that... I was expecting it to play like dirt showdown did... Since it's part of the dirt games. Are there events were you can drift and do stunts and such? Was really hoping for that kind of thing.

You can drift and tune your car but not in the way it sounds like it was sold to you by your friend, Showdown is a spinoff whereas this is a proper rally game

Share this post


Link to post
Share on other sites
Thrustaster T150 or T300 or a Logitech G29, these seem to be the standard options that most people give. I'm hopefully going to get a T300 at some point this year

Share this post


Link to post
Share on other sites
I've spent hours trying to figure out how to make a turn with out sliding off the track or crashing. The breaks are too weak it feels like. Turning is to slow as well.
This reminds me of my early days in this game :) Basically you're going too fast and braking too late. Turning depends on how you set up the car for the turn, weight transfer and all that. Since rally is driven on a loose surface, you need to turn in sooner to compensate for the slide (just like in drifting), if you've only played hard surface games (NFS, GRID) it will be a bit hard to get used to that. As some suggested, the ingame tutorials would be a great start. 
Trust me, you don't want to turn off that voice - it tells you what turns are coming up, where you can cut a corner and where you absolutely can not, the upcoming jumps and on which side of the road to stay to better take the next turn, etc. I know it can be a bit overwhelming at strart, but give it some time. After a while you won't even notice those notes and will take them in almost subconsciously :)

Share this post


Link to post
Share on other sites
Basically this game is a very realistic rally game, and is nothing like dirt showdown.

Try and listen to the pacenotes, they will help you to stay on the road! As previously said, corners are numbered 1-6, 1 slowest 6 fastest (low is slow is a good way of remembering it). Then you've got square which is 90 degrees, hairpins and acutes which are much tighter. Then there are the distance calls, starting with 'into' & 'and' which indicate flowing corners. Then there are distances called in numbers like 20, 40, 60 etc. which are metres to the next corner. Crests are hills, then you've got things like bumps and dips which are self explanatory. Don't cur means don't cut the corner!

Hope this helps! And as others have said, try slowing it down to start off with until you get the hang of things, just aim on finishing without crashing

Share this post


Link to post
Share on other sites
Spent more time with the game today and y'all's suggestions helped lots. I reset my progress and started over in the game, and found I'm not that bad I crash alot at least I finish races! Lol. The frw drive cars are the easiest to drive for me. Tired out a mid-engine  rwd and it was to hard to control it slid lol over even at slow speeds. 

Share this post


Link to post
Share on other sites
You'll get the hang of things in time. The best progression path for learning is probably 60s FWD -> Group A -> R4, and then whatever you like after that. That way you'll be starting with slow FWD cars, then moving on to lightweight, older 4WD cars that are easy to throw around but help reinforce good techniques, then modern production 4WD cars that are heavy but can carry a lot of speed. If you learn those you'll be well-equipped to tackle the faster 2000s and 2010s 4WD cars.

The game is missing an entry level FWD class, so if you stick with FWD, the next thing on the list after the Mini/Fulvia is the F2 cars, which can be a bit crazy- loads of fun of course, but maybe a bit overwhelming for a beginner. For RWD, starting with any of the 70s cars except the Stratos will be good, I find the 131 easiest to drive but try them all. Save Group B for last - you'll need all the skill you've got to keep those on the road.

Share this post


Link to post
Share on other sites
In the same boatish, only just realised keep right or keep left isn't an instruction to stay on the left or right of the road over a crest but is in fact telling me where the road goes on the other side of the crest. Still a few calls I'm a little confused by "and line" for example from context I guess it means you can straight line the section but seems an odd one.

Seems some stages have a different pace of delivery than others sometimes 20 seconds ahead others calling the corner as it arrives trying to mess on with the timing to see if that improves it.

Share this post


Link to post
Share on other sites
I play with keyboard... and I must say at the beginning is very hard since is way different than DiRT 3 or The Crew or Project:CARS, but when you get used to it is so orgasmic.. 

Share this post


Link to post
Share on other sites
In the same boatish, only just realised keep right or keep left isn't an instruction to stay on the left or right of the road over a crest but is in fact telling me where the road goes on the other side of the crest. Still a few calls I'm a little confused by "and line" for example from context I guess it means you can straight line the section but seems an odd one.

Seems some stages have a different pace of delivery than others sometimes 20 seconds ahead others calling the corner as it arrives trying to mess on with the timing to see if that improves it.
Keep left does usually mean literally keep on the left hand side. But that is normally because the road will fall away from you on one side so it's best to keep to one side. Line is not something I normally use as a co driver. Think it kind of means a sort of natural chicane in the road or a twist, and yeah you can possibly straight line it if you approach it right

Share this post


Link to post
Share on other sites
Tbf my only experience with pace notes is in game or on telly so wouldn't be surprised if I'm a little out. Basically my understanding of say "100, keep left over crest" would be in "100 metres you'll be going over a crest that is straight but you'll need to position your car on the left for some reason Eg. Camber or an obstacle. In game it seems to mean "in 100 metres after the crest the road will bear left but not enough to be called a corner." 

I imagine if you'd played a while you'd be driving the course from memory but I'm still very much driving on the notes so I was getting in all sorts of bother usually at high speed in Finland.

Share this post


Link to post
Share on other sites
It's the same thing really, whether your keeping left because of an obstacle or because of a slight curve in the stage. 

Finland is all about knowing the difference between (for example) left 5 into crest, left 5 over crest and crest left 5. This will affect the speed of the corner and the crest

Share this post


Link to post
Share on other sites
I know it's very much semantics, but I blame my car choice...1st car I had was the Alpine..naturally followed the 306 F2000 to really ease my self in gently.

Neither of these cars like to adjust their line after a crest (tankslapper time). So I've ended up rather than going over the crest straight but to the left of centre, heading for the crest in the centre of the road and applying steering slightly before so it lands dead center on the other side seems to keep the weight transfer better in check preloading the car before the crest.


Share this post


Link to post
Share on other sites

×