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F1 2017 Game - Engine

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Will Codemasters use the same Engine or the same Engine base for F1 2017?

I'm quite interested in a game with totally new graphics as well as renewed physics as well.

Without a revolution in the game, my interest in buying a copy, just like I made 2016 is practically nil.

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I'm pretty sure they are using the same engine based on the comments of the "alpha testers". Nothing they've said suggests that there would be a new game engine. 

I assume a new engine has to come in F1 2018 because the current engine has been here for a few years now. 

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All I want is them to maybe take a small step down on the actual detail of things to get it to 1080p on xbox with more anti-aliasing and more anti-aliasing on ps4. I don't really like the colour pallet a whole amount either but I can live with it

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The engine was completely rewritten for current gen consoles, which is partly why 2015 (and probably why 2014) were such stripped down games. It'll have to last them a good few years now.

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Not sure what a "game engine" is but I hope the handling physics of the 2017 game is new.

Its apparent after winter testing in Barcelona over the past couple of week that the new 2017 F1 cars are going to be a heck of a lot quicker - as planned. Most of this performance is coming from wider tyres and more downforce so its not a question of just making the 2017 quicker in a straight line, they need to be quicker in the right places (e.g fast corners and shorter braking distances). Also the tyres are different especially durability, evidently there is very little degradation on even Softs at Barcelona - and also it looks like the warm up characteristics have changed . All this stuff needs to be simulated. If they only change this and get it right, I'll buy the game. 

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The engine was completely rewritten for current gen consoles, which is partly why 2015 (and probably why 2014) were such stripped down games. It'll have to last them a good few years now.
yeah I doubt they'll change engines again until a new gen of consoles comes out. CM don't have the resources of other gaming companies and therefore need to try to get the most out of any game engines they make and use. Because they don't have the resources to keep changing them.

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The engine was completely rewritten for current gen consoles, which is partly why 2015 (and probably why 2014) were such stripped down games. It'll have to last them a good few years now.
yeah I doubt they'll change engines again until a new gen of consoles comes out. CM don't have the resources of other gaming companies and therefore need to try to get the most out of any game engines they make and use. Because they don't have the resources to keep changing them.

yh exactly. Only one thing is refinements especially for pad ofc the new ffb on wheel will be nice but maybe just doing a little bit of the kinda steering assist they had in the older games, only thing I would say is wrong

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The engine was completely rewritten for current gen consoles, which is partly why 2015 (and probably why 2014) were such stripped down games. It'll have to last them a good few years now.
yeah I doubt they'll change engines again until a new gen of consoles comes out. CM don't have the resources of other gaming companies and therefore need to try to get the most out of any game engines they make and use. Because they don't have the resources to keep changing them.

Resources have nothing to with it. Even "big" game companies with exponentially more "resources" ride the wave of reusing the same stuff for years.

The only question, regardless of resources, is: "Will people continue buying 'new' installments built from the same old stuff?"

As long as people continue buying it, companies will continue selling it. It's not that companies are slow to evolve - it's that customers are slow to demand better for their money.


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There is no inherent advantage to building new game engines. Sometimes there is a particular technical need to do it, but for the most part sticking to an engine long term is a good thing. It allows you to refine it, improve it, optimise it. In fact the entire point of an engine is to give you a long term platform to build upon.

The improvements we made from F1 2015 to F1 2016 were massive, and those improvements were only possible because we were iterating on the same technology we had built for the previous game. There will be significant improvements this year as well; rendering tech, physics tech, audio tech; and again that's possible because we have a long term platform to build from. Sometimes it is necessary to build a new game engine; this is especially common with big hardware changes like a new console generation. But as a general rule of thumb it's a good idea to iterate on your existing tech as long as you can. That's how you get the most out of it.

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Operator1 said:

The engine was completely rewritten for current gen consoles, which is partly why 2015 (and probably why 2014) were such stripped down games. It'll have to last them a good few years now.
yeah I doubt they'll change engines again until a new gen of consoles comes out. CM don't have the resources of other gaming companies and therefore need to try to get the most out of any game engines they make and use. Because they don't have the resources to keep changing them.

Resources have nothing to with it. Even "big" game companies with exponentially more "resources" ride the wave of reusing the same stuff for years.

The only question, regardless of resources, is: "Will people continue buying 'new' installments built from the same old stuff?"

As long as people continue buying it, companies will continue selling it. It's not that companies are slow to evolve - it's that customers are slow to demand better for their money.


To quote a certain villain in ome of my favourite games "it's always a matter of resources."

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I do hope they adjust the color of the game during dry weather tough. I find F1 2016 still has a bit of that cartoony look in dry races, color wise. When it's wet, it looks a bit more photo realistic.

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Thanks for these Britpoint details.
I know thanks to you that since F1 2015 it is EGO 3.0 which is used and you confirmed that it will be the same for F1 2017.
Does DiRT Rally use EGO 2.1 ?
Will DiRT 4 use EGO 3.0 ?

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With new cars designed to generated more downforce and increased cornering speeds it only stands that there has to be updates to the current physics engine to accommodate those and other changes.  I would expect that this years game will look and feel totally different from last year's version, especially when it comes to cornering and capturing the specific power output of each team's car. 

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Britpoint said:
There is no inherent advantage to building new game engines. Sometimes there is a particular technical need to do it, but for the most part sticking to an engine long term is a good thing. It allows you to refine it, improve it, optimise it. In fact the entire point of an engine is to give you a long term platform to build upon.

The improvements we made from F1 2015 to F1 2016 were massive, and those improvements were only possible because we were iterating on the same technology we had built for the previous game. There will be significant improvements this year as well; rendering tech, physics tech, audio tech; and again that's possible because we have a long term platform to build from. Sometimes it is necessary to build a new game engine; this is especially common with big hardware changes like a new console generation. But as a general rule of thumb it's a good idea to iterate on your existing tech as long as you can. That's how you get the most out of it.
You're right, really, the consoles actual generation don't support more that this...  But I'm waiting a game with new graphics in 2018!

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