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The lag is real....

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First off, I have been truly enjoying F1 2016. I play on PS4 and live in the US. However, what a disappointment the multiplayer can be sometimes. The lag is unreal. I know that my internet, modem, connections, etc. are not the problem.

I really hope they can fix this issue for 2017. It's so frustrating to pass someone, only to see them magically reappear in front of you. How can I pass someone when they are twitching all over the track.

I made 3 attempts to pass for first today @ Australia. I was considerably faster than the leader. Every attempt, I would get alongside, he would twitch and shove me in the grass.

Please Codemaster, fix these issues. I'm sure its not just me.  

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If you play against European players there will probably always be lag because the US - Europe distance is too far for proper multiplayer

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I'm in Canada and I still get lag playing with players in a North America only lobby. I know it's not my internet connection as it's the best you can get here, so OP is correct, the lag is real. 

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Won't be fixed until they pay for dedicated servers like every other modern game, they're too cheap though.. I say modern game but really we've had them since the 90's on PC lol

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Last time I played multiplayer there were three cars stacked on top of each other in T1 at Mexico, within thirty seconds of the start. It's ridiculous, so I'm hoping they're going to fix it for 2017; they've already announced 1.08 was the last patch for the game, so we won't be hearing much.

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kraM1t said:

Won't be fixed until they pay for dedicated servers like every other modern game, they're too cheap though.. I say modern game but really we've had them since the 90's on PC lol


They're not "too cheap". They're just not rich enough. Private servers for a niche game catering to a select group of F1 enthusiasts is never going to make ends meet for them. They would have to set up private servers in every continent to minimize lag. It's so much easier and cheaper to just use whatever Xbox Live or Playstation's equivalent gives them.

Honestly though, I use the random matchmaking myself, and even if the signal bar is poor, I haven't had any massively angering lag issues. I've been punted off, but I think that's just the other people being an absolute child and not the lag glitching him/her into me. 

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The reason why i dont play F1 games online. Last time was F1 challenge league racing. I kept knocking people off cause of car "hitbox" being way off which made it impossible for wheel to wheel racing or using slipstream to its max. Sometimes...But that was still gold compared to Codemasters games. Why? Probably cause EA have heard of dedicated servers. 15 years ago...

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I think that dedicated servers are needed. Then they could maybe do an irating kinda thing aswell, so u can play against people ur skill. Ofcourse with the added connection and bonus with connection and wheel2wheel racing.

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pijin said:







kraM1t said:




Won't be fixed until they pay for dedicated servers like every other modern game, they're too cheap though.. I say modern game but really we've had them since the 90's on PC lol








They're not "too cheap". They're just not rich enough. Private servers for a niche game catering to a select group of F1 enthusiasts is never going to make ends meet for them. They would have to set up private servers in every continent to minimize lag. It's so much easier and cheaper to just use whatever Xbox Live or Playstation's equivalent gives them.

Honestly though, I use the random matchmaking myself, and even if the signal bar is poor, I haven't had any massively angering lag issues. I've been punted off, but I think that's just the other people being an absolute child and not the lag glitching him/her into me. 






And then you have Psyonix when they first released Rocket League, tiny developer with a niche playerbase at the time and had dedi servers from day one. Now the game has grown massively because of the lag-free positive online experience now they're making money hand over fist. You gotta' spend money to make money, and Codemasters aren't as strapped for cash as you think lol

Literally every person I know won't play F1 online on PC because of the dreadful laggy P2P system, why would they when there are so many alternatives from even smaller devs hosting dedi servers for everyone.

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To be honest myself I've never had poor connection on f1 2016. My internet is good and so are my mates all the way in Europe. If you see a car lagging 99% of the time they have poor internet 

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kingmjj said:

To be honest myself I've never had poor connection on f1 2016. My internet is good and so are my mates all the way in Europe. If you see a car lagging 99% of the time they have poor internet 


I totally agree with this, but never say it because people will swamp us saying, "Not everyone can get fast internet", which is true and unfortunate, but there is a minimum bandwidth necessary for functional multiplayer, so if you have less, it won't work. 

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kraM1t said:





pijin said:









kraM1t said:





Won't be fixed until they pay for dedicated servers like every other modern game, they're too cheap though.. I say modern game but really we've had them since the 90's on PC lol










They're not "too cheap". They're just not rich enough. Private servers for a niche game catering to a select group of F1 enthusiasts is never going to make ends meet for them. They would have to set up private servers in every continent to minimize lag. It's so much easier and cheaper to just use whatever Xbox Live or Playstation's equivalent gives them.

Honestly though, I use the random matchmaking myself, and even if the signal bar is poor, I haven't had any massively angering lag issues. I've been punted off, but I think that's just the other people being an absolute child and not the lag glitching him/her into me. 








And then you have Psyonix when they first released Rocket League, tiny developer with a niche playerbase at the time and had dedi servers from day one. Now the game has grown massively because of the lag-free positive online experience now they're making money hand over fist. You gotta' spend money to make money, and Codemasters aren't as strapped for cash as you think lol

Literally every person I know won't play F1 online on PC because of the dreadful laggy P2P system, why would they when there are so many alternatives from even smaller devs hosting dedi servers for everyone.


But Rocket League is a unapologetically and addictive arcade game, that can be attractive to anyone, regardless of what their actually interested in. That's a major reason they are successful. F1 games are only interested to F1 fans. People who don't know or barely care about F1 will not buy an F1 game.

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Again, I said on release when it had barely any players, less than even F1.

Imagine if that small starter playerbase went around all over reviews saying "Super laggy multiplayer" like they do with F1, no one would even bother trying it. 

First impressions matter.

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I can't imagine that lack of dedicated servers is a matter of cost. They wouldn't even need to host any themselves. There are plenty of companies out there where you can rent game servers, and there are enough enthusiasts out there that would run them themselves, also. Dedicated servers would also largely be the same code as being used for client hosting.

I could think of a number of reasons why they would choose not to go that route, ranging from legal and licensing issues with a server that would essentially be a different product (and we do seem to keep hearing about all those restrictions..) to needing to hire specific extra personnel or requiring a renegotiation of the deal with the game's distributors. All in all I'd consider "that seems like too much fuss.." to be a more likely conclusion of that meeting than "yeah, let's save a few bucks" (or.. 'quid', is it? :p ).

That said.. without dedicated servers, this (lag, I wasn't going off-topic  o:) ) will always be a major theme.

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If they only understand that there could be so much more and better league racing. And therefore more sales Codie's

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kraM1t said:


And then you have Psyonix when they first released Rocket League, tiny developer with a niche playerbase at the time and had dedi servers from day one. Now the game has grown massively because of the lag-free positive online experience now they're making money hand over fist.


And now their servers have been having  problems for weeks, with no apparent sign of a fix. And I bet they wish it was somebody else's problem.

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No game can rightfully claim to offer "online multiplayer" if it's not built on a rock-solid foundation of great netcode. There's no such thing as "competition" or even "fair play" when lag is more often a much bigger factor than skill in determining winners & losers.

Reliable high-speed internet connections are more common than ever, and there are games that prove synchronization of events among players can be handled quite well. There are some players who don't have great connectivity, but some games are often laggy even when lobbies are full of nothing but low-ping players.

I remember playing public multiplayer online games many years ago, when everybody's connections were much slower than they are now, and it didn't seem like so many of those older games suffered from bad lag nearly as often as many of today's games do (unless you had knowingly & intentionally connected to a server on the other side of the planet). If more people have better connections now and gaming technology has supposedly advanced with bigger budgets than ever, I wonder why it seems (to me) like lag in online games is generally getting worse.


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kraM1t said:




And then you have Psyonix when they first released Rocket League, tiny developer with a niche playerbase at the time and had dedi servers from day one. Now the game has grown massively because of the lag-free positive online experience now they're making money hand over fist.




And now their servers have been having  problems for weeks, with no apparent sign of a fix. And I bet they wish it was somebody else's problem.




Have been playing all week without issues in UK.

Also I'd rather have 1 week out of 2 years than lag 24/7 like F1.

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kraM1t said:

Again, I said on release when it had barely any players, less than even F1.

Imagine if that small starter playerbase went around all over reviews saying "Super laggy multiplayer" like they do with F1, no one would even bother trying it. 

First impressions matter.


I agree, but no prior interest in "flying car soccer" is required to be interested in Rocket League since it's so arcade and addictively fun. If you have no prior knowledge of F1, laggy multiplayer or not, you're going to fall asleep/trade it in for a different game.  Don't kid yourself by imagining that if the multiplayer lag is solved, F1 2017 will go viral and every gamer will want to play it. It will hardly make a difference. The same people who are playing now will still be the ones playing.
 
I'm not denying the fact that laggy multiplayer is bad, it is, but I've never experienced anything nearly as bad as people mentioned. Maybe its just me, but I doubt it. Laggy multiplayer is a turn off, but I still think that right now, it's better than 2015, and will probably be a little better in 2017.

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pijin said:
...Don't kid yourself by imagining that if the multiplayer lag is solved, F1 2017 will go viral and every gamer will want to play it. It will hardly make a difference. The same people who are playing now will still be the ones playing...
True, but more of the game's player-base would likely be filling up more online lobbies instead of sticking solely to offline/single-player modes (or just letting the game collect dust) if the game's multiplayer wasn't so problematic. More players online = better match-making = better races. Fewer players online = worse match-making = longer waits for lobbies to fill up & worse lag since match-making is forced to cast a wider net across a sparse player-base.
pijin said:
...I've never experienced anything nearly as bad as people mentioned. Maybe its just me, but I doubt it...
Saying "I rarely (if ever) experience lag as bad as other people say they do" does not take any validity/legitimacy away from other people saying "I often experience laggy lobbies despite having a good connection." Of course there are people who are not negatively affected by lag as often or as bad as others are, but that doesn't mean there aren't loads of players who do experience bad lag often, even with good connectivity. One person's experience does not disprove/invalidate another's. Saying "I haven't caught the flu" doesn't mean nobody ever did and everybody who says they did is lying or exaggerating.

The flip-side of lag is that when some players don't notice it, they may unknowingly be benefiting from an advantage over other players in the same lobby who are being negatively affected by lag. Events on your screen may look perfectly normal while events on other players' screens may be wildly out-of-sync (stuttering, rubber-banding, etc.). That's neither players' fault - it's lag tipping the scales in favor some players & against others. It's also not accurate (or nice) when some people who may be unknowingly winning largely due to a "lag-vantage" say other players just need to "git gud" when lag played a big part in the outcome(s).

Not trying to argue or debate - just saying that even if lag isn't often a big problem for you, it is for many others and it deserves quality attention. Everybody benefits from a more fair & level playing field if improvements are made that help create more lag-free multi-player gaming. It's win/win for everyone.

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haydn23 said:
Another good point I forgot to mention is use rich mix, it only gains u 1-3 tenths maybe 4-5 tenths at places like Monza and spa, but still run it cause it could make the difference on some laps

LOL. Rich mix = the ultimate lag-canceler. :p

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Operator1 said:


haydn23 said:
Another good point I forgot to mention is use rich mix, it only gains u 1-3 tenths maybe 4-5 tenths at places like Monza and spa, but still run it cause it could make the difference on some laps


LOL. Rich mix = the ultimate lag-canceler. :p




oh wait wtf lol. I commented on the wrong thing ffs

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pijin said:


But Rocket League is a unapologetically and addictive arcade game, that can be attractive to anyone, regardless of what their actually interested in. That's a major reason they are successful. F1 games are only interested to F1 fans. People who don't know or barely care about F1 will not buy an F1 game.


Lots of Americans with no interest in F1 buy the game. 

The market for racing titles is way bigger than the market for a dedicated F1 game, but if you build a high quality racing game, people hear and the general racing fans will jump on board. 

Whereas if you launch a game each year which is mostly an update to the chassis and paint jobs, and add more features without ever actually correcting the underlying issues the consumer has been pointing out year after year, you get what we have now. A niche product limited by the inability of codemasters to get the thing to run online without being a joke half the time. Can't league it to the best of its abilities. Promises made and not kept (again), especially with the Online Championship. What a waste of time coding that was.

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