Lopensky Posted March 6, 2018 Share Posted March 6, 2018 As i said a possible solution would be to enable packet type specific abilitiation so users can activate only those packets they want, rather than all or nothing. :) Link to comment Share on other sites More sharing options...
carlucio24 Posted March 7, 2018 Share Posted March 7, 2018 Hi guys,I have the same value (400000) for m_kers_level and m_kers_max_level.Why? Link to comment Share on other sites More sharing options...
steviejay69 Posted March 8, 2018 Share Posted March 8, 2018 carlucio24 said: Hi guys,I have the same value (400000) for m_kers_level and m_kers_max_level.Why? F1 2017 cars don't have a DRS button. The ERS (MGU-K + MGU-H) is controlled by the ECU. Link to comment Share on other sites More sharing options...
carlucio24 Posted March 9, 2018 Share Posted March 9, 2018 Ok, so why there are these 2 values m_kers_level and m_kers_max_level in telemetry if are always fix at 400000? Link to comment Share on other sites More sharing options...
mantazzo Posted March 10, 2018 Share Posted March 10, 2018 carlucio24 said: Ok, so why there are these 2 values m_kers_level and m_kers_max_level in telemetry if are always fix at 400000? Sort-of "compatibility" back to F1 2013 (or I don't exactly know how I should say it). Link to comment Share on other sites More sharing options...
steviejay69 Posted March 11, 2018 Share Posted March 11, 2018 mantazzo said: carlucio24 said: Ok, so why there are these 2 values m_kers_level and m_kers_max_level in telemetry if are always fix at 400000? Sort-of "compatibility" back to F1 2013 (or I don't exactly know how I should say it). It's often easier to leave established parameters 'in' but set to a nominal or out of range value and / or disregard them in case they are needed again in future I suppose. You wouldn't knock down the spare bedroom of a house just because no one is staying over. Link to comment Share on other sites More sharing options...
smt923 Posted April 1, 2018 Share Posted April 1, 2018 I just pushed my Go library for this if anyone is interested: https://github.com/smt923/f1telemetryIt's not super highly tested but it works so far if anyone has a use for it feel free to test it and let me know if something doesn't workI'll be supporting 2018 on this too, whenever it's out Link to comment Share on other sites More sharing options...
Bannish Posted April 23, 2018 Share Posted April 23, 2018 Hey there guys,I am working on a C# app for a friend an myself to see the live timings of the whole grid. I am getting all data i need, but what i don't know is, how I can calculate the live timing intervals between drivers from the data provided. can anyone give me a hand with this? Link to comment Share on other sites More sharing options...
Lopensky Posted April 30, 2018 Share Posted April 30, 2018 Bannish said: Hey there guys,I am working on a C# app for a friend an myself to see the live timings of the whole grid. I am getting all data i need, but what i don't know is, how I can calculate the live timing intervals between drivers from the data provided. can anyone give me a hand with this? Just look back into this thread. ;)Anyway they are changing lots about udp data so if you do this for next years game maybe it's better to wait to know more about new mechanics.. :/Said that.. maybe @Hoo can give us mor info at this stage! :D :# Link to comment Share on other sites More sharing options...
Codemasters Staff Hoo Posted April 30, 2018 Author Codemasters Staff Share Posted April 30, 2018 We will be able to release some info about the updated UDP structure in the next few weeks. We plan to support the existing format too, so we will hopefully be compatible with any apps written using the current spec. Link to comment Share on other sites More sharing options...
Bannish Posted April 30, 2018 Share Posted April 30, 2018 Lopensky said: Just look back into this thread. ;) ok, will do that, i might have missed something in here ::smile: Hoo said: We will be able to release some info about the updated UDP structure in the next few weeks. We plan to support the existing format too, so we will hopefully be compatible with any apps written using the current spec. I am really curious to see, what the updated structure looks like. will it be posted in a new thread or will you update this one? Link to comment Share on other sites More sharing options...
Codemasters Staff Hoo Posted April 30, 2018 Author Codemasters Staff Share Posted April 30, 2018 We'll create a new thread as this one is getting too large and we'll put a link to it here too. Link to comment Share on other sites More sharing options...
AndyHamp Posted May 1, 2018 Share Posted May 1, 2018 I'm looking at using some of the data to display information on an overlay of a map.Has anyone ever tried to convert the x/y/z values in the data to a geospatial map coordinate ? Anyone know what the x/y/z coordinate units are ? Thanks... Link to comment Share on other sites More sharing options...
AndyHamp Posted May 1, 2018 Share Posted May 1, 2018 Bannish said: Lopensky said: Just look back into this thread. ;) ok, will do that, i might have missed something in here ::smile: @Bannish Did you find it ? I just trawled through and didn't find the information Link to comment Share on other sites More sharing options...
Bannish Posted May 1, 2018 Share Posted May 1, 2018 @AndyHamp I found this on the first page. bax said: 2) calculating the delay between 2 drivers is not a problem using timers but there is one important info missing to determine the FINAL race car position: PENALTIES !! Time penalties greatly affect the final classification of the race in case of strict rules and it is typical to give this information to spectators during a live coverage. It almost answers my question, but it would take me a timer for every racecar on the track.right now, I calculate the delay like this: i subtract the total distance of the rival car from my total distance and divide by my speed. but this will deliver very wonky times in some cases Link to comment Share on other sites More sharing options...
DaveyGravy Posted May 1, 2018 Share Posted May 1, 2018 There’s certainly a few ways of doing it. For example, in my Race Dash for F1 games on iOS app I update the driver gaps at each sector boundary using a time stamp for when the lead car passes through as a reference. It’s not super accurate, and only updates a few times a lap but I’ve found it to be enough as the raw data is missing in the API so 100% accuracy is not possible anyway. Link to comment Share on other sites More sharing options...
AndyHamp Posted May 2, 2018 Share Posted May 2, 2018 AndyHamp said: I'm looking at using some of the data to display information on an overlay of a map.Has anyone ever tried to convert the x/y/z values in the data to a geospatial map coordinate ? Anyone know what the x/y/z coordinate units are ? Thanks... @hoo Are you able to help with this ? Link to comment Share on other sites More sharing options...
Lopensky Posted May 2, 2018 Share Posted May 2, 2018 I think the best you can do it's do a test and try to display this values on a canvas. I suggest you to start displaying x,y coords at first since i don't think you really need z coord for your purpouse.Think the "standard" track view is the one showed in the game UI durng races (on bottom-left) so you can try use that as an overlay. ;) Let me know if you find out something useful! :) Link to comment Share on other sites More sharing options...
cjorgens79 Posted May 2, 2018 Share Posted May 2, 2018 AndyHamp said: AndyHamp said: I'm looking at using some of the data to display information on an overlay of a map.Has anyone ever tried to convert the x/y/z values in the data to a geospatial map coordinate ? Anyone know what the x/y/z coordinate units are ? Thanks... you can use them to create a map and track your position on it, my RS Dash app does this. Use x and z for top down, y is height from ground so only useful if making a 3d map Link to comment Share on other sites More sharing options...
Lopensky Posted May 2, 2018 Share Posted May 2, 2018 cjorgens79 said: AndyHamp said: AndyHamp said: I'm looking at using some of the data to display information on an overlay of a map.Has anyone ever tried to convert the x/y/z values in the data to a geospatial map coordinate ? Anyone know what the x/y/z coordinate units are ? Thanks... you can use them to create a map and track your position on it, my RS Dash app does this. Use x and z for top down, y is height from ground so only useful if making a 3d map Awwwww that make sense.. :p Link to comment Share on other sites More sharing options...
CanTQuiT Posted May 5, 2018 Share Posted May 5, 2018 Is the closed F1-2018-beta already started? Link to comment Share on other sites More sharing options...
Codemasters Staff Hoo Posted May 10, 2018 Author Codemasters Staff Share Posted May 10, 2018 CanTQuiT said: Is the closed F1-2018-beta already started? Not yet. Places are limited, but you can still apply here: https://www.surveymonkey.co.uk/r/F1BetaSignUp. If you are an app developer using the UDP output then please add "UDP" into the answer for question 8 so that the community team can filter out these requests more easily from the other beta applicants. Link to comment Share on other sites More sharing options...
filipendo125 Posted May 12, 2018 Share Posted May 12, 2018 @Hoo I have a question regarding spectating a session. When you spectate a session, you don't seem to get any UDP telemetry data although it would be very useful for the casters. Is there going to be any update to that or is there a way to extract data already in F1 2017? Link to comment Share on other sites More sharing options...
Moderator UP100 Posted May 12, 2018 Moderator Share Posted May 12, 2018 filipendo125 said: @Hoo I have a question regarding spectating a session. When you spectate a session, you don't seem to get any UDP telemetry data although it would be very useful for the casters. Is there going to be any update to that or is there a way to extract data already in F1 2017? I think this was mentioned previously that the system needs major changes in order to allow that. Link to comment Share on other sites More sharing options...
Codemasters Staff Hoo Posted May 14, 2018 Author Codemasters Staff Share Posted May 14, 2018 @filipendo125 - there won't be any updates to F1 2017 to support this, but it is something we are looking at for the future. Link to comment Share on other sites More sharing options...
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