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Official telemetry app for F1 2017

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I like to have an official telemetry app from codemasters for f1 2017.  To analyze our lap datas.
Do you agree with that?

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People's requirements will differ depending on the platform they play on and kit they use, both the controller and the telemetry device(s).

This has traditionally been handled by third party developers. This keeps it platform agnostic.

Most other racing games also work on this basis. The choice of device and app is also based on the number of different games it supports.

All CM can do is liaise with developers on the output specification and the market takes care of the rest.

I agree that an export of the race director for laptimes would be a good start and if this can be done then fine, but I don't see that the telemetry is necessary to be recorded in game either because the information output can be recorded within the telemetry apps that exist on the given basis above.

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This needs to be an integrated part of the game. No F1 team would operate without telemetry and no F1 driver would operate with (or succeed with) the lack of telemetry that exists in this game. This was in older F1 games (GP4 and EA F1 Challenge '99-'02 as examples).

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Think these votes are 'want' rather than 'need' telemetry. It is already there though and the telemetry solutions do support more than one game.

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I would like in game telemetry feeds like an engineer would show the drivers to compare with team mates. Gran Turismo had it years ago, I could tune a car and then see all the little differences that was having to myriad different pressures, outputs, g's pulled etc.

Its an F1 game with no in game telemetry in an era of telemetry and big data.

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@FRACTURED - agree with your last point. For example, I would like to be able to see when I am breaking and at what speed - where my turn-in is, how close to the apex did I come (late/on mark/early?) and what my exit speed is - as well as time for the specific corner - and see them in contrast with a variety of setups - just as a start. These existed in F1 games that are now almost 2 decades old.

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Telemetry is essential for f1! I remember Microprose Grand Prix 4 where I was able to check everthing in the box after a practice round.

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I'll just leave this here
http://www.racedepartment.com/downloads/telemetry-application.16862/
You really want CM to do this given they should just actually make the damn game bug free?
If they can make a cake, others can ice it.

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Don't need an app from CM itself but more telemetry would be nice. @dwin20 and @FRACTURED already mentioned things that are essentialy unmissable in F1

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F1Support said:
Moved to General Discussion. Carry on.  
I think what codies are trying to say is 
"We appreciate your idea on this, telemetry is a huge part of modern Formula 1, and as such we are investigating ways in which we could implement this into our game, or indeed the next game... 
We've put this on our roadmap for possible development, which you can keep up to date with here (page that does not exist). 
In the meantime, please add any ideas you have for this feature to this thread, Thanks".

"Moved to General Discussion. Carry on."...sounds like two fingers to me! Good job guys!

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As an example of something clearly useful through telemetry to get to better setups - ride height settings. If set low enough is the plank hitting the ground - where and for how long. What did that do to speed? If minimal impact then no worries - but if significant then what happens if I slightly raise height - how much does that increase/decrease/no impact lap time - and where on the track?   

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dwin20 said:
As an example of something clearly useful through telemetry to get to better setups - ride height settings. If set low enough is the plank hitting the ground - where and for how long. What did that do to speed? If minimal impact then no worries - but if significant then what happens if I slightly raise height - how much does that increase/decrease/no impact lap time - and where on the track?   
That's true, some things, ride height chief amongst them, shouldn't be set purely on feel.

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