Chilza381 0 Posted September 13, 2014 Just thought I'd share this- it was posted by Caterham on twitter. Looks a lot better! https://twitter.com/CaterhamF1/status/510703056066187264 Share this post Link to post Share on other sites
MUZZARIOL 0 Posted September 13, 2014 I hate the way the Perspective is so far back in the cockpit, makes the cockpit look 3 metres long. It would be much better if the seating position was portrayed lower with the steering wheel much closer to your vision. Looks like your staring through a tunnel here when in reality the drivers are cocooned in like a glove Share this post Link to post Share on other sites
montags1987 0 Posted September 13, 2014 It isn't really representative on a screen like that. Share this post Link to post Share on other sites
moogleslam 47 Posted September 14, 2014 Hopefully we get some FOV and up/down adjustment options some day to fix it. Share this post Link to post Share on other sites
TURBODEVIN19 19 Posted September 14, 2014 This would be perfect for Oculus Rift. There will be other views for people that aren't 2 cm away from their screen. Share this post Link to post Share on other sites
scottishwildcat 189 Posted September 14, 2014 MUZZARIOL said: I hate the way the Perspective is so far back in the cockpit, makes the cockpit look 3 metres long. It would be much better if the seating position was portrayed lower with the steering wheel much closer to your vision. If they did that you wouldn't be able to see the mirrors though. Share this post Link to post Share on other sites
moogleslam 47 Posted September 14, 2014 If you can't see your mirrors, you can't see your mirrors. What's more important is getting the FOV right because it determines your ability to accurately judge distance, speed, cornering etc. A lot of people on iRacing with single monitors can't see their side mirrors, but iRacing does have a virtual mirror to make up for it. Share this post Link to post Share on other sites
schoof 0 Posted September 15, 2014 it isnt the first cockpit screenshot:this pic was posted on august 29th on a japanese site: http://www.famitsu.com/news/201408/29059828.htmlp.s.: the cockpit on this screenshot looks way better than the first one, maybe because of the setup they used in their simulator which makes it look distorted... Share this post Link to post Share on other sites
MUZZARIOL 0 Posted September 16, 2014 matt231985 said: Looks way too high..Also, same HUD.. Despite completely new engine/power train where focus is on power harvesting and fuel conservation.the graphics on the TV coverage give more information for Joe normal sitting at home watching it. We are expected to be experiencing driving these things in a racing game... Its funny Codemasters say they won use the FOM HUD because "its an interactive game, not built from the spectator POV. We require different elements".. That argument becomes completely void when the FOM one provides more information in an easy to read, aesthetically pleasing, and much more informative manner. Share this post Link to post Share on other sites
Araqiel 0 Posted September 16, 2014 Why is the PoV so much higher in the second shot? The first one with Ericsson is pretty much spot-on, and it's not the different screen aspect ratio making it look lower - look how much more of the tops of the wheels you can see in the Japanese shot. I'm guessing they have this option in the dev build because they know a real F1 driver will call them out on a ridiculously high driving position, but sadly I doubt we'll get a choice in-game. Share this post Link to post Share on other sites
scottishwildcat 189 Posted September 16, 2014 MUZZARIOL said: Its funny Codemasters say they won use the FOM HUD because "its an interactive game, not built from the spectator POV. We require different elements".. And that wasn't what @Hatta told us most recently about why they don't use the FOM HUD anyway... Share this post Link to post Share on other sites
MaXKiLLz 0 Posted September 18, 2014 Same garbage as F1 2013. Keep your money in your wallets people. Share this post Link to post Share on other sites
MUZZARIOL 0 Posted September 18, 2014 scottishwildcat said: MUZZARIOL said: Its funny Codemasters say they won use the FOM HUD because "its an interactive game, not built from the spectator POV. We require different elements".. And that wasn't what @Hatta told us most recently about why they don't use the FOM HUD anyway... Exactly. Hatta said "we've approached FOM about this. Its not possible right now", Steve Hood said what I originally commented, and a couple years ago some Codemasters official who went by the name T4NRG or something like that said the hardware was too old and couldnt process it.How many times do the fanboys need to be lied to before they pull their heads out of the sand? Share this post Link to post Share on other sites
TheHemps 0 Posted September 20, 2014 MUZZARIOL said: scottishwildcat said: MUZZARIOL said: Its funny Codemasters say they won use the FOM HUD because "its an interactive game, not built from the spectator POV. We require different elements".. And that wasn't what @Hatta told us most recently about why they don't use the FOM HUD anyway... Exactly. Hatta said "we've approached FOM about this. Its not possible right now", Steve Hood said what I originally commented, and a couple years ago some Codemasters official who went by the name T4NRG or something like that said the hardware was too old and couldnt process it.How many times do the fanboys need to be lied to before they pull their heads out of the sand? You mean T4RG4? Thats Steve Hood I believe. Share this post Link to post Share on other sites