Balb0wa Posted April 24, 2014 Share Posted April 24, 2014 its pretty simple why they arent doing next gen , hardly anybody has them compared to the huge numbers of 360 and ps3's , youre mates may have shiny new ps4 and xbox one, but what happened to the 360 and ps3 they sold :-) , its all down to the money. codies wont make anywhere near as much if they released on next gen. Link to comment Share on other sites More sharing options...
ewaawoowaa Posted April 24, 2014 Share Posted April 24, 2014 burgor57 said: Got the news today and pre-ordered after seeing the preview video and from what I read. As a big motorsport racing game fan I loved GRID1 and was so looking forward to GRID2. But man was I disappointed with that game. Never bothered to finish it. Hate it. I want back to basics real track based racing. Realistic scenarios and realistic challenging AI. I HOPE this version brings that to life and is not another disappointment. Can't figure why they are releasing for PS3 and not PS4 however? Anyone at Codemasters got the answer to that? Their official answer is that they are catering to their core audience who have told them that they are not moving to next-gen just yet. (Spin, as usual.)The real reason, of course, is that they wanted to get this game out quick to capitalise on the disappointment of Grid 2, but they haven't had time to develop it for a new platform.They know all the people that hated grid 2 are on last gen consoles. That is their market. Link to comment Share on other sites More sharing options...
RubyRuby Posted April 24, 2014 Share Posted April 24, 2014 Goonertez said: Balb0wa said: who needs a demo, it will be out in 2 months, the fact that codies have said the handling will be a lot better, and more circuits is enough for me to buy it. I do!I read what ya sayin but i still need a demo. Same here. Or post-release feedback that is pro-handling . What Loore is saying now about a GRID A demo is about what he was saying a year ago about a G2 demo. Hasn't said anything about it being put into the hopper later for post-release or not. Which would be better than nothing, but I'll probably be making a buy/or not decision pretty quickly after release.Saying that the handling will be a lot better is fine, but doesn't really help much. I have to play it, or read a positive report from someone whose judgment I trust.FrankPC/keyboard, offline single player. Link to comment Share on other sites More sharing options...
RallyDriven Posted April 24, 2014 Share Posted April 24, 2014 The eurogamer preview looks pretty promising, the gameplay resembles GRID 1 style handling without the 'floaty' feeling that was removed in GRID 2. The reviewer said that he wasn't a fan of the second game, but said that this feels much truer to the original. And the only time I've seen someone try and drift they crashed into a wall. Link to comment Share on other sites More sharing options...
ChokDK Posted April 24, 2014 Share Posted April 24, 2014 Just make a "simple" update of TOCA 2 with more modern graphics + sound and a little 2014 car handling editing, add some Racenet and you're ready to sell a new game - I would buy that imidiately, with or without more DLC. Link to comment Share on other sites More sharing options...
Loore Posted April 24, 2014 Share Posted April 24, 2014 Awong124 said: @LooreI just popped in GRID1 again last night and played for a few hours. One of the big things that bugged me that I don't believe has been discussed yet is that the races in career mode are too short. Most races being only a couple of laps long isn't realistic and really breaks the immersion. In my opinion, races need to be at least 10 laps long to be really engaging. I know that a lot of people don't want really long races, but can't you just have the option like in the F1 games where you can choose the race length? Then everybody will be happy. It isn't that difficult to implement something like that is it? I know it's been said that there aren't going to be pitstops, but tire wear can just be rescaled like in the F1 games. In the career you'll be able to change the number of laps per race, up to a maximum of 20, or 40 minutes for an Endurance race.Hear what you're saying about a demo guys, we're still looking at a few ways to get the game into the hands of you. At the very least you'll be able to have judgement from those whose word you trust, that much I'm sure. Link to comment Share on other sites More sharing options...
Awong124 Posted April 24, 2014 Share Posted April 24, 2014 Loore said: Awong124 said: @LooreI just popped in GRID1 again last night and played for a few hours. One of the big things that bugged me that I don't believe has been discussed yet is that the races in career mode are too short. Most races being only a couple of laps long isn't realistic and really breaks the immersion. In my opinion, races need to be at least 10 laps long to be really engaging. I know that a lot of people don't want really long races, but can't you just have the option like in the F1 games where you can choose the race length? Then everybody will be happy. It isn't that difficult to implement something like that is it? I know it's been said that there aren't going to be pitstops, but tire wear can just be rescaled like in the F1 games. In the career you'll be able to change the number of laps per race, up to a maximum of 20, or 40 minutes for an Endurance race. Sweet! That's great to hear. That's been one of my biggest gripes with most racing games I've played. I'm glad you guys have addressed it. Link to comment Share on other sites More sharing options...
scottishwildcat Posted April 24, 2014 Share Posted April 24, 2014 ChokDK said: Just make a "simple" update of TOCA 2 with more modern graphics + sound and a little 2014 car handling editing, add some Racenet and you're ready to sell a new game - I would buy that imidiately, with or without more DLC. I’d guess there are probably so many licences in TOCA 2 that would need renewing, if they even still exist, that it’s probably a lot more effort than starting over. Link to comment Share on other sites More sharing options...
ChokDK Posted April 24, 2014 Share Posted April 24, 2014 ooh.. yeah that's possible.I hope that GRID A will be "almost" close to TOCA 2 in all or at least most cars and tracks.Or an option for modders to make it so.With all that interest I've seen about TOCA lately I guess a "clever" modder would choose TOCA as a must-do. Link to comment Share on other sites More sharing options...
RubyRuby Posted April 24, 2014 Share Posted April 24, 2014 VDG said: So there are no pitstops.. how do we have to deal with damage then? Will be really frustrating especially in endurance races. SP: restart, restart, restart . . . pitstop? What's that? scarl3td3vil said: MiatakiasGR said:and something else about replays , plz we want grid 1 and formula series pure motorsport style replays , than Grid's 2 and Dirt's 3 cinematic style...lol :-j I'd disagree with GRID 1's replays being purely motorsport replays; there's a lot of 'zapping' and shots more typical to Days of Thunder or RUSH rather than a broadcast of a race on national television.Otherwise I'm 100% with you here. Way back in the wayback when I started playing GRID SP I thought the replays were kind of silly, but I got hooked on them pretty quick. They may be kind of silly, but man they're so much fun. Please keep them just like that in GRID A.Frank Link to comment Share on other sites More sharing options...
ChokDK Posted April 24, 2014 Share Posted April 24, 2014 Hoping for replays saved in a common type (MP4 etc) so it's easy to implement in video footage. Link to comment Share on other sites More sharing options...
Workhorse9696 Posted April 24, 2014 Share Posted April 24, 2014 RubyRuby said: Goonertez said: Balb0wa said: who needs a demo, it will be out in 2 months, the fact that codies have said the handling will be a lot better, and more circuits is enough for me to buy it. I do!I read what ya sayin but i still need a demo. Same here. Or post-release feedback that is pro-handling . What Loore is saying now about a GRID A demo is about what he was saying a year ago about a G2 demo. Hasn't said anything about it being put into the hopper later for post-release or not. Which would be better than nothing, but I'll probably be making a buy/or not decision pretty quickly after release.Saying that the handling will be a lot better is fine, but doesn't really help much. I have to play it, or read a positive report from someone whose judgment I trust.FrankPC/keyboard, offline single player. You said the same thing about Grid 2 yet despite all the negative feedback on the forums you still eventually bought the game. So why not save yourself some time and just buy the game on release, you know you'll eventually buy it anyway :D Link to comment Share on other sites More sharing options...
VirtuaIceMan Posted April 24, 2014 Share Posted April 24, 2014 Why not get the game out then release a demo? That way you can focus on finishing it first, then people who aren't sure can try the demo later. Just an idea! Link to comment Share on other sites More sharing options...
RubyRuby Posted April 24, 2014 Share Posted April 24, 2014 @ Workhorse:I haven't spent a nickel on G2. It was gifted to me. Spent about 30 hours on it, and that was enough for me. I enjoy playing GRID too much to devote more racing time to G2. I swore an oath to myself after playing DiRT3 that I wouldn't pre-order another Codies game without a demo. So far I've kept it.Frank Link to comment Share on other sites More sharing options...
KRTheIceman Posted April 25, 2014 Share Posted April 25, 2014 Not sure if this has been asked, I saw the corner cut penalty in action in one of the videos out there, is this still in use online? It caused the most ridiculous pileups in Grid 2, would rather the offender was ghosted when it happened. Link to comment Share on other sites More sharing options...
RallyDriven Posted April 25, 2014 Share Posted April 25, 2014 I think they said that it is back online, but cars will be ghosted when they do Link to comment Share on other sites More sharing options...
Workhorse9696 Posted April 25, 2014 Share Posted April 25, 2014 RallyDriven said: I think they said that it is back online, but cars will be ghosted when they do Something called Penalty Ghosting was mentioned by Loore in another thread which I'm guessing will apply to corner cutting penalties. Link to comment Share on other sites More sharing options...
MastaVonBlasta Posted April 25, 2014 Share Posted April 25, 2014 I'm hugely excited for this one. While I've enjoyed playing some sims in recent months the racing game I'm looking for now would allow me to jump in and experience authentic racing without too much hustle. It turns out I don't have time to pump in 100 laps in iRacing to be at all competitive.The direction taken by the game clearly shows that Codies have listended, they care and they want the game to be complete and be to core gamer's liking.The improvements in multiplayer options and collision dynamics will hopefully make this game ideal for fun and close league racing. One can never judge handling by watching videos, but the signs are that the handling has been over-turned (pun?) into a model, which would reward skill and clean driving.I'm also enjoying how Codies are interacting on the new forum. I think @Loore needs to stop replying to questions at 10pm ! It's also great to have a friendly dev regularly reply to questions @Britpoint Link to comment Share on other sites More sharing options...
Loore Posted April 25, 2014 Share Posted April 25, 2014 KRTheIceman said: Not sure if this has been asked, I saw the corner cut penalty in action in one of the videos out there, is this still in use online? It caused the most ridiculous pileups in Grid 2, would rather the offender was ghosted when it happened. Cars ghost when they get the penalty :) Link to comment Share on other sites More sharing options...
couger1981 Posted April 25, 2014 Share Posted April 25, 2014 Loore said: KRTheIceman said: Not sure if this has been asked, I saw the corner cut penalty in action in one of the videos out there, is this still in use online? It caused the most ridiculous pileups in Grid 2, would rather the offender was ghosted when it happened. Cars ghost when they get the penalty :) @Loore A 5 second penalty and slowed down to first gear like Shift if you cut a corner would be good Link to comment Share on other sites More sharing options...
Loore Posted April 25, 2014 Share Posted April 25, 2014 couger1981 said: Loore said: KRTheIceman said: Not sure if this has been asked, I saw the corner cut penalty in action in one of the videos out there, is this still in use online? It caused the most ridiculous pileups in Grid 2, would rather the offender was ghosted when it happened. Cars ghost when they get the penalty :) @Loore A 5 second penalty and slowed down to first gear like Shift if you cut a corner would be good When you cut a corner you loose all power to the car and coast along as if in 1st gear. You'll also be ghosted. The more severe the penalty, the longer you'll be effected for. Link to comment Share on other sites More sharing options...
KRTheIceman Posted April 25, 2014 Share Posted April 25, 2014 As long as they're ghosted it's all good, should be more fun online looking at the way you're tackling dirty drivers. Link to comment Share on other sites More sharing options...
sjsharp2010 Posted April 25, 2014 Share Posted April 25, 2014 MastaVonBlasta said: I'm hugely excited for this one. While I've enjoyed playing some sims in recent months the racing game I'm looking for now would allow me to jump in and experience authentic racing without too much hustle. It turns out I don't have time to pump in 100 laps in iRacing to be at all competitive.The direction taken by the game clearly shows that Codies have listended, they care and they want the game to be complete and be to core gamer's liking.The improvements in multiplayer options and collision dynamics will hopefully make this game ideal for fun and close league racing. One can never judge handling by watching videos, but the signs are that the handling has been over-turned (pun?) into a model, which would reward skill and clean driving.I'm also enjoying how Codies are interacting on the new forum. I think @Loore needs to stop replying to questions at 10pm ! It's also great to have a friendly dev regularly reply to questions @Britpoint must admit I'm pretty excited for it too now Link to comment Share on other sites More sharing options...
Codemasters Staff Britpoint Posted April 25, 2014 Codemasters Staff Share Posted April 25, 2014 MastaVonBlasta said: I'm hugely excited for this one. While I've enjoyed playing some sims in recent months the racing game I'm looking for now would allow me to jump in and experience authentic racing without too much hustle. It turns out I don't have time to pump in 100 laps in iRacing to be at all competitive.The direction taken by the game clearly shows that Codies have listended, they care and they want the game to be complete and be to core gamer's liking.The improvements in multiplayer options and collision dynamics will hopefully make this game ideal for fun and close league racing. One can never judge handling by watching videos, but the signs are that the handling has been over-turned (pun?) into a model, which would reward skill and clean driving.I'm also enjoying how Codies are interacting on the new forum. I think @Loore needs to stop replying to questions at 10pm ! It's also great to have a friendly dev regularly reply to questions @Britpoint Hi mate. Thanks for the kind words :) I told @Loore to get some sleep the other night. He said he would but I caught him posting about an hour later. He just loves answering those questions! I'm hoping leagues will get on well with Autosport. We've had lots of close racing internally, and when the rest of the car handling team and I have a race it's generally very tight as we're of pretty similar skill levels. I'd be over the moon to watch some league highlights on YouTube!As for the handling, we've already posted a bunch about what we're going for. I will say that part of what I and some other designers do involves balance checks on the cars. So we'll do lap after lap after lap in order to check times. If at any point I get into a drift, the lap's ruined because I know I've just thrown a tenth or so down the drain. That's a big part of what we mean by 'authenticity;' a car may not behave 100% as its real life counterpart would, but you have to drive according to the same principles of real cars in order to be quick. Link to comment Share on other sites More sharing options...
couger1981 Posted April 25, 2014 Share Posted April 25, 2014 Loore said: couger1981 said: Loore said: KRTheIceman said: Not sure if this has been asked, I saw the corner cut penalty in action in one of the videos out there, is this still in use online? It caused the most ridiculous pileups in Grid 2, would rather the offender was ghosted when it happened. Cars ghost when they get the penalty :) @Loore A 5 second penalty and slowed down to first gear like Shift if you cut a corner would be good When you cut a corner you loose all power to the car and coast along as if in 1st gear. You'll also be ghosted. The more severe the penalty, the longer you'll be effected for. Problem with ghosting ive seen in other game is when someone is in front of a pack and gets the ghost penalty they normally reappear in front and cause a wreak from everyone else avoiding him, so how about making that car reappear in last place? Link to comment Share on other sites More sharing options...
Crumplezone99 Posted April 25, 2014 Share Posted April 25, 2014 I was hugely disappointed by and very critical of many things about GRID 2 and never bought or played the game as a result as it was obvious I would detest it. It's great that Codemasters have listened and produced what's looking like a true sequel to GRID. I'm still slightly skeptical, but am cautiously looking forward to it and will almost certainly buy it based on what I've heard so far. Link to comment Share on other sites More sharing options...
MiatakiasGR Posted April 25, 2014 Share Posted April 25, 2014 i dont know how exactly penalty system of Grid autosport works , but the ghosting cars , the slow down (grid 2 style ) ect does not sound me very good...I would prefer a Toca 3 penalty system like :- notification flags (blue, yellow, black etc)- more or less severe level system (how many hits , corner cutting etc to get a penalty)- + seconds in the end or race - drive through pitstops (formula 1 series)In real motosport when cars get penalty neither are ghosted nor slow down in the middle of track , but they just keep racing.... [-X Link to comment Share on other sites More sharing options...
KRTheIceman Posted April 25, 2014 Share Posted April 25, 2014 MiatakiasGR said: i dont know how exactly penalty system of Grid autosport works , but the ghosting cars , the slow down (grid 2 style ) ect does not sound me very good...I would prefer a Toca 3 penalty system like :- notification flags - more or less severe level system (how many hits , corner cutting etc , to get a penalty)- + seconds in the end or race - drive through pitstops (formula 1 series)In real motosport when cars get penalty neither are ghosted nor slow down in the middle of track , but they just keep racing.... [-X I agree but so long as the slow-down doesn't affect the game as it did last time out (pileups) I am content. Link to comment Share on other sites More sharing options...
P308R Posted April 25, 2014 Share Posted April 25, 2014 @Britpoint Thanks you as well for answering those questions. Have the physics been developed with focus on gamepad users or wheel users? Can a gamepad player keep up with a wheel user (if equal in skill) or has one a slight advantage over the other? Link to comment Share on other sites More sharing options...
maskus Posted April 25, 2014 Share Posted April 25, 2014 MiatakiasGR said: i dont know how exactly penalty system of Grid autosport works , but the ghosting cars , the slow down (grid 2 style ) ect does not sound me very good...I would prefer a Toca 3 penalty system like :- notification flags (blue, yellow, black etc)- more or less severe level system (how many hits , corner cutting etc to get a penalty)- + seconds in the end or race - drive through pitstops (formula 1 series)In real motosport when cars get penalty neither are ghosted nor slow down in the middle of track , but they just keep racing.... [-X True, best thing to do probably is + seconds at the end. Link to comment Share on other sites More sharing options...
MiatakiasGR Posted April 25, 2014 Share Posted April 25, 2014 i found this video on tube!! i have never watched it before...lol game it seems very good men!! plz Loore text chat , dont miss this feature , all games on pc have it...come on its not so hard! ^:)^ ~X(* oh sorry does not work!! i dont know how to upload it here i tried the adress with copy paste and failed...help plz ou must watch it ,come on guys tell me how to upload for some in game footage more!! :-h Link to comment Share on other sites More sharing options...
Guest Posted April 25, 2014 Share Posted April 25, 2014 Britpoint said:As for the handling, we've already posted a bunch about what we're going for. I will say that part of what I and some other designers do involves balance checks on the cars. So we'll do lap after lap after lap in order to check times. If at any point I get into a drift, the lap's ruined because I know I've just thrown a tenth or so down the drain. That's a big part of what we mean by 'authenticity;' a car may not behave 100% as its real life counterpart would, but you have to drive according to the same principles of real cars in order to be quick. That has to be the most concise description of what we really wanted from G2's handling, Yes Grid 1 was not "true to life" but real world racing techniques worked better than the Top Gear style of boot it and smoke up the tyres. Link to comment Share on other sites More sharing options...
ChokDK Posted April 25, 2014 Share Posted April 25, 2014 Simply paste it m8 ;)Try again... Link to comment Share on other sites More sharing options...
Codemasters Staff Britpoint Posted April 25, 2014 Codemasters Staff Share Posted April 25, 2014 P308R said: @Britpoint Thanks you as well for answering those questions. Have the physics been developed with focus on gamepad users or wheel users? Can a gamepad player keep up with a wheel user (if equal in skill) or has one a slight advantage over the other? Neither should have an advantage, though we'll have to see how you guys get on with it to know for certain! The physics are the same regardless of whether you use a pad or wheel, there's no special speed boost for one or the other. Give me the same car on a pad and on the wheel and I'll set very similar lap times, so I hope that'll be the same for everyone.I think it's a bit easier to be precise on a good wheel, but that level of precision is still available on a pad if you're careful.Edit: Apologies for the messy post, the quote went weird! Link to comment Share on other sites More sharing options...
MiatakiasGR Posted April 25, 2014 Share Posted April 25, 2014 deleted...again nothing .. Link to comment Share on other sites More sharing options...
sjsharp2010 Posted April 25, 2014 Share Posted April 25, 2014 Britpoint said: P308R said: @Britpoint Thanks you as well for answering those questions. Have the physics been developed with focus on gamepad users or wheel users? Can a gamepad player keep up with a wheel user (if equal in skill) or has one a slight advantage over the other? Neither should have an advantage, though we'll have to see how you guys get on with it to know for certain! The physics are the same regardless of whether you use a pad or wheel, there's no special speed boost for one or the other. Give me the same car on a pad and on the wheel and I'll set very similar lap times, so I hope that'll be the same for everyone.I think it's a bit easier to be precise on a good wheel, but that level of precision is still available on a pad if you're careful.Edit: Apologies for the messy post, the quote went weird! yeah the quoting systems been acting a bit weird to day but then the forum itself is performing a bit erratic too as I'nm frequently having to use the back button to reboot the forum at the moment Link to comment Share on other sites More sharing options...
NhraRacer Posted April 25, 2014 Share Posted April 25, 2014 Can't wait! Started a new career in Grid yesterday while waiting for Grid Autosport. :) Link to comment Share on other sites More sharing options...
nOd3N1AL Posted April 25, 2014 Share Posted April 25, 2014 Here's my review of GRID 2:http://youtu.be/xgTG6b0lhGkI hope Autosport addresses the problems outlined in this video and keeps the good stuff. Link to comment Share on other sites More sharing options...
sjsharp2010 Posted April 25, 2014 Share Posted April 25, 2014 nOd3N1AL said: Here's my review of GRID 2:http://youtu.be/xgTG6b0lhGkI hope Autosport addresses the problems outlined in this video and keeps the good stuff. judging by what we've seen so fari think you'll be happier with Autosport too Link to comment Share on other sites More sharing options...
DJ007 Posted April 25, 2014 Share Posted April 25, 2014 Although i'm sure we all will, at least if for any reason you don't enjoy the enhanced driving physics and handling tested on a multitude of wheels and gamepads, Codies' contingency plan of "Flashbacks 2.0" will take care of matters for you lol;Auto Steer Aimed at new players, auto-steer will help guide the player around a circuit keeping them on the racing line, but will still give you enough control that you don’t have problems overtaking opponents. Auto Steer will not be usable in Drift events. Link to comment Share on other sites More sharing options...
RubyRuby Posted April 25, 2014 Share Posted April 25, 2014 In the career I would still prefer no track penalties, just natural consequences of cutting: traction hit or bumps or tires or a sticky rail, etc. That's one of the big factors in GRID's appealing simplicity (for me). But it's not a deal breaker and I understand that a lot of people have wanted track rules and some kind of applied penalties. Ghosting sounds like a lot of potential for the cure being worse than the injury. But perhaps it works better than it seems to me. You don't always get what you want, but . . .FrankPC/keyboard, offline single player. Link to comment Share on other sites More sharing options...
NhraRacer Posted April 25, 2014 Share Posted April 25, 2014 Sorry guys if i missed this. Is there a date we can preorder on Steam? Link to comment Share on other sites More sharing options...
Loore Posted April 25, 2014 Share Posted April 25, 2014 NhraRacer said: Sorry guys if i missed this. Is there a date we can preorder on Steam? Normally around six weeks from launch. The Steam page and Community section should be online later today. Link to comment Share on other sites More sharing options...
joepineapples Posted April 25, 2014 Share Posted April 25, 2014 @LooreIn online club racing (talking about one 'clan/club v another), can you set up a mic channel just to include all your own club, so that's all you hear and talk to? Link to comment Share on other sites More sharing options...
Loore Posted April 25, 2014 Share Posted April 25, 2014 joepineapples said: @LooreIn online club racing (talking about one 'clan/club v another), can you set up a mic channel just to include all your own club, so that's all you hear and talk to? Good question. I don't believe there's currently that option in the game but it's a great suggestion. Link to comment Share on other sites More sharing options...
joepineapples Posted April 25, 2014 Share Posted April 25, 2014 Glad you think its a good idea. Seems a pretty obvious needed one to me tbh. Link to comment Share on other sites More sharing options...
NhraRacer Posted April 25, 2014 Share Posted April 25, 2014 Loore said: NhraRacer said: Sorry guys if i missed this. Is there a date we can preorder on Steam? Normally around six weeks from launch. The Steam page and Community section should be online later today. Thank You. Can't wait! Link to comment Share on other sites More sharing options...
ChokDK Posted April 25, 2014 Share Posted April 25, 2014 Loore said: joepineapples said: @LooreIn online club racing (talking about one 'clan/club v another), can you set up a mic channel just to include all your own club, so that's all you hear and talk to? Good question. I don't believe there's currently that option in the game but it's a great suggestion. .. if you could move settings for audio (to) in-game instead of fiddling in "Audio mode" + some kind of predifined "Approved Friendlist", we didn't always have to pay forTeamspeak :)Ohh and btw textchat would still be such a great tool, helpful for anything from "sorry" to restart info etc etc etc. Link to comment Share on other sites More sharing options...
Awong124 Posted April 26, 2014 Share Posted April 26, 2014 I wonder if we'd be able to race for Ravenwest this time around. But then again, I'd rather just beat their asses. Link to comment Share on other sites More sharing options...
ml66ok Posted April 26, 2014 Share Posted April 26, 2014 reading all the posts here about text chat and being a grid veteran im astounded you will miss this important feature out yet again...great for community fun as well as organising in game setting or whatever...pls include it and btw spectate from lobby too is a massive + for the whole online experience Link to comment Share on other sites More sharing options...
Recommended Posts