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Is Qualy totally broken in Career mode?

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So, i know that the AI is really fast in qualy, but my problem is they allways beat me in the last second of the session. Im in a Sauber and in the first 4 or 5 races they just beat me by a lot, i couldn't be higher than 20 in all the Q1, but after a few upgrades and training, i managed to reach 16 or 17 during most of the time in Q1, but when i;m in the box and i speed up the remaining minutes, all the Ai just pass me in the last second of the session, allways, onle 1 time i managed to finish 18, because 2 drivers had problems, but the AI just decided to put me 20 in the grid (i didn't had any penalties). Anyone is having this problems?
Im fne for now because im in a sauber and doesn't botherme too much start 20 or 17, but when i get to a top team will suck if this happens too.

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It seems like it. I'm in a Haas and my teammate can qualify 5th-10th easily, while I'm pushing to even get to 16th or even Q2

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If you've watched F1 you know the fastest times are normally set during the last minute of each session.  But I know what you're saying, but somewhat realistic

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This is a massive problem and is game breaking. I work hard in qualy just to slide down the driver status ranking then do well in the race then fail in the next qualy and I can't progress as it's just a loop.

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Try it with one shot Qualy, to see if its any better there. I did and it did make the situation a bit better. 

I have seen a thread about it where they are looking into it tho for the 1.6 patch. 

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I've noticed this bug also.

I find the best work around is to be on the track right to the very end of qualy.
I.E, I'm driving a Toro Rosso for my career, so Q2 is pretty important. I save two of the faster tyres for Q2 (I'll get a new pair of tyres if I'm lucky enough to make Q3), and do two runs, the first early in the session to set a banker, then I fast forward some to about ~ 4 mins then go straight out to the track, timing it so my last flying lap crosses the line with the session being over. 

As far as I can tell, this negates the track evolution bug that suddenly leads to you dropping shedloads of spots at qualy end.

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The is a work around to this dont use fast forward or skip to track or back to pits drive out onto track and back in pits and that stops the bug from  activating problem im having is half the cars dont do a lap in quali hope the quali stiuation  gets sorted out soon 

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I always do a banker at the start (short format) and fast forward to sub 3 minutes. There are other cars starting a flying lap after I start mine and they always improve. 
I think that's realistic but it seems a lot of people think this is a bug. I'll have to see if they go that much faster on the full qualifying format.

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I don't think this is a bug, rather a feature that Codies decided to bring back. The AI gets fake lap times simulated out of thin air when the sessions end, something that was also present in F1 2010. I can't understand why they put it back in.

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peyt0n89 said:
I don't think this is a bug, rather a feature that Codies decided to bring back. The AI gets fake lap times simulated out of thin air when the sessions end, something that was also present in F1 2010. I can't understand why they put it back in.
No it was a different problem in F1 2010. Fake lap times have always happened when you did the skip forward or end session it's impossible not to! The problem this year compared to 2016 is it putting unrealistic impossible times on.

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I have noticed this in Australia so from then on I always do some laps at the end of the session and since then I haven't really noticed the AI crashing my lap times in the final second. Yes there will be some drivers that will beat my time in the last second but I'm almost always faster that my team mate at McLaren. So I guess it comes down to either the track being faster in the last laps or the difficulty setting to high.

I'm very surprised on how perfectly matched my difficulty to the AI is based on the F1 2016 game save.

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peyt0n89 said:
I don't think this is a bug, rather a feature that Codies decided to bring back. The AI gets fake lap times simulated out of thin air when the sessions end, something that was also present in F1 2010. I can't understand why they put it back in.
The simulated times when selecting return to garage/end session have always been in in '16 as well, it's just there's something wrong with the balance right now so these times are way too fast. I'm sticking with one shot qualy as a workaround until it's adjusted in a patch.

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I think it's just more realistic. I think it's done on purpose and adds more realism. In F1 2016 and the games before I mostly just did one lap and skipped to the next session. Something I can't do anymore. I approve this so called bug  ;)

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I think it's just more realistic. I think it's done on purpose and adds more realism. In F1 2016 and the games before I mostly just did one lap and skipped to the next session. Something I can't do anymore. I approve this so called bug  ;)
I know that in f1 they fight and try to beat the times until the last second, also is true that usually drivers can put a better time in the last seconds of the session  BUT sometimes they can't, or sometimes they improve thier times but not enought to win a position. In this case, EVERY single AI driver who is behind me in the q1 until the last 1 minute manage to make a fastest lap than mine EVERY TIME in EVERY circuit, thats what looks unrealistic to me

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I don't have that experience at the moment. Just did my Q1 and barely reached Q2 in my McLaren in the last seconds. My team mate ended 17th.  Like I said, last year I did one lap and skipped to the next session because I could predict what my position would be. This year you really have to the fight till the last second to gain from the track speeds improving.

Up to Q2 now  :)

EDIT: I now forwarded immediately until the last 5 minutes and placed 13th in the last seconds. From what I experiencing Quali is fixed instead of broken.

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I've noticed this bug also.

I find the best work around is to be on the track right to the very end of qualy.
I.E, I'm driving a Toro Rosso for my career, so Q2 is pretty important. I save two of the faster tyres for Q2 (I'll get a new pair of tyres if I'm lucky enough to make Q3), and do two runs, the first early in the session to set a banker, then I fast forward some to about ~ 4 mins then go straight out to the track, timing it so my last flying lap crosses the line with the session being over. 

As far as I can tell, this negates the track evolution bug that suddenly leads to you dropping shedloads of spots at qualy end.
Yeah I always se tmy laps at the end of each qualifying session too. theonly time I change this tactic is when it's a wet quali or something as rain does tend to negate that.

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I dont think theres a problem with Qualify, but with Free Practice I have 100% sure and this is killing Career Mode.

Qualify is really hard now, but it's not a bug. You need to be perfect to have a good lap on qualify, its possible. On Difficulty 100% here I can beat my teammates in GP's that I like i'm better.

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There really is a frustrating bug with Quali. This comment is mostly for those who are finding it realistic and say it's fine. While it is true that lap times improve at the dying minutes of the session, they shouldn't improve if the cars are not on track during those minutes. I noticed this in Australia and in Monaco.

My usual strategy with Quali is to wait it out without fast forwarding to make sure the AI actually drive the session and then go out towards the later stages to set my time. In past games, this allowed me to get around the fake lap time issue and get very realistic Quali results on 100% difficulty. Basically, if a Renault came 13th in real life on a track, my result would be around the same.

For 2017, it seems the AI have been programmed to ignore this. I'll take Australia as my case and Monaco was the same issue. So I drive out  (never do a flying lap for realism reasons) at around the 4 minute mark. Complete my warmup and start my lap with 2:20 left in the session. Drive well enough in my Q3 lap to set a time for 11th or 12th and complete the lap with 1 minute left on the clock. At this point no other driver is out on track and no one goes out because they won't start the lap in time.

So I head back to pits (again driving the in lap) pretty happy with my performance. But lo and behold, I've dropped down to 17th because the AI magically set better laps without driving. This is very frustrating and it's made worse at Monaco because it is hard to pass on track.

After Australia, I just drive right down to the end and set my lap after the session ends. This is the only workaround I have for now until the patch comes out. The AI gaining up to a second in the end is acceptable because it is possible but when they gain 2 seconds, especially the McLaren and Sauber, there is something wrong with how the AI and Quali have been coded in.

I am doing my career mode with Renault at 100 % difficulty to put this entire thing into perspective.

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Qualifying and practice sessions haven't changed from F1 2016, so I have no idea why they are so broken.
Also after so many testing and beta testing, how didn't they see this?!
I also waiting with career mode until this is fixed.

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I don't believe they test to the levels we expect. They are currently advertising for QA team members in Pune, so hopefully 18 is a better release...

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There really is a frustrating bug with Quali. This comment is mostly for those who are finding it realistic and say it's fine. While it is true that lap times improve at the dying minutes of the session, they shouldn't improve if the cars are not on track during those minutes. I noticed this in Australia and in Monaco.

My usual strategy with Quali is to wait it out without fast forwarding to make sure the AI actually drive the session and then go out towards the later stages to set my time. In past games, this allowed me to get around the fake lap time issue and get very realistic Quali results on 100% difficulty. Basically, if a Renault came 13th in real life on a track, my result would be around the same.

For 2017, it seems the AI have been programmed to ignore this. I'll take Australia as my case and Monaco was the same issue. So I drive out  (never do a flying lap for realism reasons) at around the 4 minute mark. Complete my warmup and start my lap with 2:20 left in the session. Drive well enough in my Q3 lap to set a time for 11th or 12th and complete the lap with 1 minute left on the clock. At this point no other driver is out on track and no one goes out because they won't start the lap in time.

So I head back to pits (again driving the in lap) pretty happy with my performance. But lo and behold, I've dropped down to 17th because the AI magically set better laps without driving. This is very frustrating and it's made worse at Monaco because it is hard to pass on track.

After Australia, I just drive right down to the end and set my lap after the session ends. This is the only workaround I have for now until the patch comes out. The AI gaining up to a second in the end is acceptable because it is possible but when they gain 2 seconds, especially the McLaren and Sauber, there is something wrong with how the AI and Quali have been coded in.

I am doing my career mode with Renault at 100 % difficulty to put this entire thing into perspective.
Codemasters please take note of this because it is true and you guys need to address immediately.  The exact same thing is happening to me.  With less than 2 mins to go in Melbourne Q1, there is 6 cars on track, so how the fcuk do I drop 9 places after Q1? I understand possibly dropping 6 places because of the 6 cars that were on he track at the time. 
SOMEONE FROM CODEMASTER NEEDS TO EXPLAIN HOW I LOST THOSE 9 POSITIONS.  I'm actually surprised that you guys don't have a class action lawsuit filed against your organization right now. 

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coolieboy said:
There really is a frustrating bug with Quali. This comment is mostly for those who are finding it realistic and say it's fine. While it is true that lap times improve at the dying minutes of the session, they shouldn't improve if the cars are not on track during those minutes. I noticed this in Australia and in Monaco.

My usual strategy with Quali is to wait it out without fast forwarding to make sure the AI actually drive the session and then go out towards the later stages to set my time. In past games, this allowed me to get around the fake lap time issue and get very realistic Quali results on 100% difficulty. Basically, if a Renault came 13th in real life on a track, my result would be around the same.

For 2017, it seems the AI have been programmed to ignore this. I'll take Australia as my case and Monaco was the same issue. So I drive out  (never do a flying lap for realism reasons) at around the 4 minute mark. Complete my warmup and start my lap with 2:20 left in the session. Drive well enough in my Q3 lap to set a time for 11th or 12th and complete the lap with 1 minute left on the clock. At this point no other driver is out on track and no one goes out because they won't start the lap in time.

So I head back to pits (again driving the in lap) pretty happy with my performance. But lo and behold, I've dropped down to 17th because the AI magically set better laps without driving. This is very frustrating and it's made worse at Monaco because it is hard to pass on track.

After Australia, I just drive right down to the end and set my lap after the session ends. This is the only workaround I have for now until the patch comes out. The AI gaining up to a second in the end is acceptable because it is possible but when they gain 2 seconds, especially the McLaren and Sauber, there is something wrong with how the AI and Quali have been coded in.

I am doing my career mode with Renault at 100 % difficulty to put this entire thing into perspective.
Codemasters please take note of this because it is true and you guys need to address immediately.  The exact same thing is happening to me.  With less than 2 mins to go in Melbourne Q1, there is 6 cars on track, so how the **** do I drop 9 places after Q1? I understand possibly dropping 6 places because of the 6 cars that were on he track at the time. 
SOMEONE FROM CODEMASTER NEEDS TO EXPLAIN HOW I LOST THOSE 9 POSITIONS.  I'm actually surprised that you guys don't have a class action lawsuit filed against your organization right now. 
I have noticed this in Grand Prix mode as well 

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There really is a frustrating bug with Quali. This comment is mostly for those who are finding it realistic and say it's fine. While it is true that lap times improve at the dying minutes of the session, they shouldn't improve if the cars are not on track during those minutes. I noticed this in Australia and in Monaco.

(...)

I am doing my career mode with Renault at 100 % difficulty to put this entire thing into perspective.
I have played now on Australia, 100% difficulty. Same things: never get out with flying lap, dont have use any Fast Fowarding.

And my lap was only 0.3 worst than my teammate. But my lap wasn't perfect. I have good pace on Australia, but when I need to push, I always  make mistakes.

For the morning I have played on Austria, 100% difficulty too. I was 0.5s fast than my teamate. In this time i have used flying lap and FF. 

So in my experience I can say that is no problem with Qualify. But I can't say the same for Free Practice. The gap is just abnormal.

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