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F12017 PS4 Multiplayer Bugs

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Hi. 
A simple question for Codemasters: 
Why do you release F1 Games that have bugs? PLEASE ANSWER THE ABOVE QUESTION 
I am not going to list all the Bugs in online Multiplayer. You already know the game is broken. It's totally unnaceptable that you keep releasing F1 Games that are not playable online. If you don't know what the Bugs are, it just proves you don't test the game properly before release or are not capable of producing a game that works. 
There are no excuses for this, and i think even the hard core Codemasters F1 customers will lose confidence as it does appear that Codemasters cannot produce a working F1 Game. I assume it will be the same again this year with F12017, promising fixes, patches etc on F12017 which fix some bugs but create others, then releasing a final patch which makes it worse, then concentrating on the Next game F12018 to make people think you Guys will have fixed everything for the next new Release so everyone will buy the new game. I am not saying this is Codemaster's business model for sales, but there is an obvious pattern which just continues year after year.
This is not a rant, I'm just pointing out the obvious. Maybe an online petition of customers that will not buy any more of your F1 Games would be a good idea. As it appears after all this time Codemasters still cannot develop an F1 Game that works without being bug ridden.

So what are you going to do about the game bugs Codemasters? Will you guarantee that F12017 will be fixed with a patch so there are no bugs? And any future F1 Games will be fully tested before release so they are working properly when your customers purchase the product? 

After all. We are the customers that have paid you our hard earned money for a product that is defective.

I am sure I speak for everyone that has purchased your F1 Games over the last few years.

Look forward to your response to this.

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[question]
...Why do you release F1 Games that have bugs?...

[answer]
...We are the customers that have paid you our hard earned money for a product that is defective...

I wholeheartedly agree that the functional quality of video games at launch has grown worse & worse across the industry. Personally, I find it unacceptable, which is why I never pre-order any games and never rush to buy any newly-released games immediately at or very soon after launch.

However, quite a lot of people apparently think broken games are acceptable enough to continue pre-ordering & continue buying newly-released games immediately at launch without waiting to see any indicators of functional quality before handing over their money.

Wallets speak louder than complaints. Game companies are in business simply to sell games, regardless of functional quality, and they will happily continue doing so as long as people continue buying, no matter how badly defective the games might be.

Functional quality at launch will only change if collective buying patterns at launch change. It's up to us to let our wallets do the talking and stop rewarding game companies with sales for badly defective games.


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