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What do you think about Monaco difficulty level?

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Chiarello said:
I don't really think the AI is faster than it should in monaco, its about the same as the other tracks. I play with the Xbox One Controller at about 85-90 difficulty with medium TC and almost always keep pace with my teammate.

I can manage to keep the pace on Monaco like with every other track BUT the track is a pain, really really hard to keep 10-20 laps and dont make a mistake, unlike most other tracks mistakes here are not possible, so i can keep pace but eventually will make a mistake, its not an IF, but when, never managed to complete 50% monaco, even with full TC with damage turned on, so I've just accepted i'm not good enough for the track and just simulate after 3 or 4 laps.

Other street tracks like Baku, Russia or Singapore I've no problems, just Monaco and I just dont see the point in trying there anymore
The problem is only that they're still inconsistent, and especially too slow in the chicanes, hence why you're keeping up. You should be able to notice the insane grip they get in turn 1 and Tabac.

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I have zero chance of finishing there. I just get RD points and save my parts. I guess I'm just not good enough for the toughest circuit on the schedule.

Weird thing is a do well at Singapore. 

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No problem with Monaco at all. Just completed my first 100% distance career race (100%) started 5th, finished 2nd. Admit I had a couple of flash backs after bent front wings (caused messing about with the HUD menu, looking for a don't change front wing option, ironically). I seemed to be more competitive on the first stint (ultras) than the second stint (supersofts). I finished 10 seconds behind Bottas with a couple of cars right behind me. Need to qualify better next time.

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I need to do quite a few flashbacks in a whole race, but I can keep pace with 103 AI for sure (only ABS assist). I managed to finish 8th in a McHonda after starting 12th or something. It's definitely a practice thing. I found that upping steering linearity to between 20-30 helps a lot (basically makes the center of the stick less sensitive and the edges more so, so you can be more precise on center). I did that and instantly went from being unable to do it in 2016 to keeping pace with Legend AI. Did have to change my driving style though bc/ since 2013, I'd go for understeer and just "hang on" through the corners. Now I go more pointy end and really try to place my car where I want it. It's harder, but definitely faster.

Weird thing is a do well at Singapore. 
Singapore is nothing like Monaco. It's much more about braking and traction, while Monaco is about the same, but also about how confident you are that your car will make the corner if you turn in at an speed. You need to be very confident about your car's ability and your own reactions (especially if you turn in too early, something that I've been working on). Singapore is just brake hard, turn in, gas it at the apex and watch out for oversteer. It's honestly more like Russia without acres of runoff than it is like Monaco.

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I would kill it around monaco mainly because i know the track so well. The gripe I have is the bloody U corner. 8-10 i cannot get the car around it. Really ruins my excitement racing there. Wish codies would make that corner easier by tweeking something. I tried messing around with sensitivity but then the rest becomes undrivable.

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I have zero chance of finishing there. I just get RD points and save my parts. I guess I'm just not good enough for the toughest circuit on the schedule.

Weird thing is a do well at Singapore. 
yeah that's pretty much what I did in Season 2

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Someday after months and months of practice I fervently hope that I can make two clean laps in a row.  If the chicane don't get me the swimming pool usually does.  Of course by that time I have usually crashed and burned in every corner and straight at least 50 times each trying to get around that &*()^%$  track in one piece. 

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I have zero chance of finishing there. I just get RD points and save my parts. I guess I'm just not good enough for the toughest circuit on the schedule.

Weird thing is a do well at Singapore. 
Singapore is a much more skill&technique-based track compared to the bravery-based Monaco, and in particular the AI is very slow in slow corners.

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roberto28 said:
I said in a previous discussion.It feels like the handling is different around Monaco.The steering feels heavier and less reactive.The cars also feel twice as heavy.It's odd!
Yes esppecially using a wheel. Track force feedback is too heavy as well, U turn not possible to take in first gear!! 


Than you are doing something wrong. It's awesome on a wheel. I think the main problem is that people aren't consistent at monaco because there is no room for error.




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Tix030 said:
roberto28 said:
I said in a previous discussion.It feels like the handling is different around Monaco.The steering feels heavier and less reactive.The cars also feel twice as heavy.It's odd!
Yes esppecially using a wheel. Track force feedback is too heavy as well, U turn not possible to take in first gear!! 


Than you are doing something wrong. It's awesome on a wheel. I think the main problem is that people aren't consistent at monaco because there is no room for error.

He's not wrong about the first part at least. Given that we're dealing with F1 cars, the bumps are much too exaggerated in this game relative to every other bit of meaningful feedback you could get, almost as if they took a page out of rFactor 2's terrible FFB.

The other guy is right too - the cars are definitely heavier and more sluggish (just like the real cars are), which makes Monaco less fun than it was last year, though at least this time the AI puts up much more of a fight compared to the Ultimate joke AI which you could lap in a Manor with relative ease.

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No problem whatsoever on monaco, its just a technically challenging track.  everyone should know you cant get around  monaco if ur not very high on downforce. yesterday we did a 18lap (25%) multiplayer race  and it was epic.. its hard to be consistent, but very rewarding when u nail it. first 3 people knew how to drive it and had more than 2 minutes on the guys who couldnt keep it on track. people just need to practice..   

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Coffer said:
Tix030 said:
roberto28 said:
I said in a previous discussion.It feels like the handling is different around Monaco.The steering feels heavier and less reactive.The cars also feel twice as heavy.It's odd!
Yes esppecially using a wheel. Track force feedback is too heavy as well, U turn not possible to take in first gear!! 


Than you are doing something wrong. It's awesome on a wheel. I think the main problem is that people aren't consistent at monaco because there is no room for error.

He's not wrong about the first part at least. Given that we're dealing with F1 cars, the bumps are much too exaggerated in this game relative to every other bit of meaningful feedback you could get, almost as if they took a page out of rFactor 2's terrible FFB.

The other guy is right too - the cars are definitely heavier and more sluggish (just like the real cars are), which makes Monaco less fun than it was last year, though at least this time the AI puts up much more of a fight compared to the Ultimate joke AI which you could lap in a Manor with relative ease.

I was commenting on the comment "especially using a wheel. U turn not possible to take in first gear". If that is not possible on a wheel than your setup is not right or you are going to fast.

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I have no problems around Monaco on this game, AI balance feels the same for as other tracks and I'm a lot more comfortable driving it in this game than 2016. Funny enough I'm having big troubles at Baku though, that's one of the few tracks where I really have a hard time to keep up. 

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