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UDP Telemetry

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Hi, I am trying to make my own Telemetry app but I am having issues getting data from the game.  I am running the game on my PC and trying to connect to the game on a different laptop using the default ip address and port number.  However I get a socket not found error. I think I am misunderstanding how this all works, as I was thinking that the game is the server (which sends data)  and the application is the client (which receives it). Could anyone help?

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Hi, I am trying to make my own Telemetry app but I am having issues getting data from the game.  I am running the game on my PC and trying to connect to the game on a different laptop using the default ip address and port number.  However I get a socket not found error. I think I am misunderstanding how this all works, as I was thinking that the game is the server (which sends data)  and the application is the client (which receives it). Could anyone help?
You're correct. I don't think you understand LAN IP though perhaps?

You need to ideally fix the IP of the client (on your router these are reserved IP or similar if you use an IP in the DHCP lease pool) or use a Static IP outside of the DHCP pool which you configure on the client device (IPv4 properties of your NIC).

Once you have set either of these you can edit the hardware_settings_config.xml in (My)Documents/F1 2017 to send to that Reserved/Static IP. Broadcast should only be =true if you want to send to multiple devices but it depends on the device and how it can be configured if you consider this option. I only have one telemetry app so I use the Broadcast=false option.

The listening port is 20777 by default for the client.

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Obviously lots of info here too

http://forums.codemasters.com/discussion/53139/f1-2017-d-box-and-udp-output-specification/p1

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