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Random Engine failures and slip stream

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I love this game, I love the career mode but two things that absolutely need to be patched are the amount of random engine failures the AI have and the pure power of the slip stream.
I am 7 seasons into my career mode and I'm having fun but the thing that's ruining the immersion is whenever I stick the AI on level that best suits me i blitz the championship because every big driver has about 7 DNF's in a given season, its super annoying to not have to work for it -  and this is 7 seasons in, where every car has loads of engine upgrades. The slip stream is also ridiculously strong, on long straights it can account for like 30km/hr which is so unrealistic it hurts..Please patch this

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I'm not sure if people really want that. I mean, I see tons of people playing with simulation damage, yet they flashback in 9 out of 10 situations were damage occurs, so they apparently don't even want that.

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Just a couple of days ago I lost not one, but TWO gearboxes in the same bloody practice session!  Neither was on it's last legs, either.

I'm not sure I want more failures.

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Ìt's not the player engine damage I'm concerned about though, I think that's completely fine, it's just when you're battling a ferrari or a merc and they randomly drop out of the race for the 6th time this season it takes away from the experience. I love that the ai have engine wear and it negatively affects their speed, it's the frequency of the complete random blowouts that is a painn

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Maybe if have a option to on/off.. I think it's very unrealistic that our teammate breaks the engine 4 times in the season and we never once

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With slipstream I have encounted an opposite. Online with equal cars, there is hardly any slipstream at all. R u sure it's not engine which can accomidate for around 10kph, setup which can be 4 tenths or around 3-4 kph, drs which is 12kph. Fuel mix etc... It's more than likely not 30kmh thru slipstream, other factors will play into it

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Random engine failure is a matter of simulation, so it needs to be included on the next games.
At the same time, there should be an option to remove it if not wanted

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fstarred said:
Random engine failure is a matter of simulation, so it needs to be included on the next games.
At the same time, there should be an option to remove it if not wanted
I have nor problems with the idea of it, it's just the frequency is way too high, every single race at least one of the top four retires with a random engine failure, and I'm 7 seasons in, I've driven a season as both ferrari and merc, and both have sufficient engine upgrades..If it was toned down I'd be completely ok with it.

As for the slip stream, I'm not sure if it's just after the drag updates to the car but check out aaravaa'sspa career video from a couple days ago, he's got a weaker engine than some yet he's passing people literally 35km/hr faster, it's insane

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 The problem with Codies giving out fewer random engine penalties in the next patch (if there is a next patch), is that for those of us who haven't seen one of the top four retire from every single race will find that there are no longer any retirements at all.

 I'm in season 2 of my Renault career, and I've barely seen a grid penalty for the top four this season (I'm at Baku right now), and only one retirement from the top four (Raikkonen in Sakhir). I actually welcome their retirements when they happen as it can get dull watching one of them win every race and seeing 3 of the 4 on the podium almost every time.

 It's just randomness. I'm pretty sure there isn't a bug in the game which makes a Merc or Ferrari driver retire from every race. 

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what is missing is the engine failure, randomly, for the players. Not for AI. Depending on the team and the upgrades, it would have more failure or not ..

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Come on codemasters, just reduce the amount of engine failures  for the ai, its that simple..Look at tiametmarduks latest video..  2 mercedes failures and one ferrari failure in once race..like 4 seasons in..just reduce it it would be such a huge change

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Random engine failures should start occuring after a certain wear point, BUT should be optional. So basically have an option to have potential engine failure at 50%+ or, only at 100% engine wear.

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Random engine failures should start occuring after a certain wear point, BUT should be optional. So basically have an option to have potential engine failure at 50%+ or, only at 100% engine wear.
Honestly I don't have a problem with the user engine failures or lack of it's just super unsatisfying to win race after race because 2 people in frotn of you randomly drop out every.single.race. It takes away from the challenge

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JohnEvans said:
Random engine failures should start occuring after a certain wear point, BUT should be optional. So basically have an option to have potential engine failure at 50%+ or, only at 100% engine wear.
Honestly I don't have a problem with the user engine failures or lack of it's just super unsatisfying to win race after race because 2 people in frotn of you randomly drop out every.single.race. It takes away from the challenge
Yeah I understand. I was leading once with Hamilton really close behind me for like 10 laps, then he suddenly just dropped off and I won by over 30 seconds. Wasn't as fun lol.

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You do not know about F1 2016. In this game you barely gain extra speed with slipstream. In F1 2016 it was like you had two DRSs.
The AI engine failure is fine to me. Are you sure it's not just the RNG on your side? Even when topteams often DNF it can be realistic. Look at what has happened to Verstappen this season.

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You do not know about F1 2016. In this game you barely gain extra speed with slipstream. In F1 2016 it was like you had two DRSs.
The AI engine failure is fine to me. Are you sure it's not just the RNG on your side? Even when topteams often DNF it can be realistic. Look at what has happened to Verstappen this season.
It can be realistic, but while that might be what excites some hardcore simracers, for many of us it's an example of realism not always translating to a fun game experience.

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Haha sometimes the AI do use NOS but I find my teammate always have a higher rate of retirement whatever the team I'm with especially if they are doing well and/or I am fighting with them, they just keel over and drop..

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You do not know about F1 2016. In this game you barely gain extra speed with slipstream. In F1 2016 it was like you had two DRSs.
The AI engine failure is fine to me. Are you sure it's not just the RNG on your side? Even when topteams often DNF it can be realistic. Look at what has happened to Verstappen this season.
i own every single codemasters f1 game, i know about 2016 slipstream. And no, it's not me, look at every f1 youtubers career it's exactly the same, in fact tiametmarduk was complaining about it 2 or 3 videos ago. it ruins the experience and it's so easily fixed. It's not realistic, Lewis Hamilton finished every race this season. On my  career mode no merceder or ferrari, or any car for that matter can sustain a 75% completion rate and it ruins the championship. And, I'm on season 8, after having done 1 season in both ferrari and mercedes, They have AT LEAST 2 upgrades for each engine part. Random failures need to be toned down

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JohnEvans said:
You do not know about F1 2016. In this game you barely gain extra speed with slipstream. In F1 2016 it was like you had two DRSs.
The AI engine failure is fine to me. Are you sure it's not just the RNG on your side? Even when topteams often DNF it can be realistic. Look at what has happened to Verstappen this season.
i own every single codemasters f1 game, i know about 2016 slipstream. And no, it's not me, look at every f1 youtubers career it's exactly the same, in fact tiametmarduk was complaining about it 2 or 3 videos ago. it ruins the experience and it's so easily fixed. It's not realistic, Lewis Hamilton finished every race this season. On my  career mode no merceder or ferrari, or any car for that matter can sustain a 75% completion rate and it ruins the championship. And, I'm on season 8, after having done 1 season in both ferrari and mercedes, They have AT LEAST 2 upgrades for each engine part. Random failures need to be toned down
Don't you think that Hamilton could be just lucky? He did have a few DNFs over the last couple of years. Vettel and Raikkonen had each two DNFs this year. Bottas also had a DNF.

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JohnEvans said:
You do not know about F1 2016. In this game you barely gain extra speed with slipstream. In F1 2016 it was like you had two DRSs.
The AI engine failure is fine to me. Are you sure it's not just the RNG on your side? Even when topteams often DNF it can be realistic. Look at what has happened to Verstappen this season.
i own every single codemasters f1 game, i know about 2016 slipstream. And no, it's not me, look at every f1 youtubers career it's exactly the same, in fact tiametmarduk was complaining about it 2 or 3 videos ago. it ruins the experience and it's so easily fixed. It's not realistic, Lewis Hamilton finished every race this season. On my  career mode no merceder or ferrari, or any car for that matter can sustain a 75% completion rate and it ruins the championship. And, I'm on season 8, after having done 1 season in both ferrari and mercedes, They have AT LEAST 2 upgrades for each engine part. Random failures need to be toned down
Don't you think that Hamilton could be just lucky? He did have a few DNFs over the last couple of years. Vettel and Raikkonen had each two DNFs this year. Bottas also had a DNF.
Again, my point is that EVERY RACE at least 2 of the top team  drivers will DNF. I'm not sure how muich career moe you play but it's not a matter of luck, the random AI drop out is too high, at least for the top supposedly more reliable cars. If every driver even had 2 DNF's a season due to engine failure that would be absolutely fine, even if it was a touch high, the point is every year so far ( 8 seasons) every top driver has 5+ DNF's, and I've been gifted more race wins than I care to count due to this

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My championship isn't so bad, the Merc only seen fail twice but it sometimes looses power as with any so the grid does become more exciting and unpredictable for that reason. But it still bugs the heck outta me that a Merc can get "stuck" behind a Haas the entire race unless they have different pitstops!! <This happens so much! But yes the slipstream can be extreme in the same powered car but they may turn the engine up to rich mix with DRS which will boost hard and you can counter with rich mix too BUT the AI seem able to use the rich mix far too much than should be possible. I think that is where the main issue lies.

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