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Why F1 2017 cars can't reach maximum top speed upper than 330 km/h?

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if you see in the F1 2017 game, when you are in flying lap with minimum fuel with faster cars in the game (Mercedes or Ferrari) you can't reach max top speed upper than 330 km/h? even use DRS 
even in long straight like Baku circuit 

while in f1 2016 game you can reach max top speed 360 km/h easily 
if you see Sebastian VETTEL's pole position lap in mexico recently you will notice Vettel's top speed when he crosses the speed trap line he reached top speed 350 km\h 

please fix this bug 

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Cars has changed between years so you can't compare 2016 to 2017 as 2017 cars are slower and has more grip.
But yes, you are true, cars are slow ...

https://www.motorsport.com/f1/results/2017/european-gp-159449/?st=ST
https://www.motorsport.com/f1/results/2017/mexican-gp-159843/?st=ST

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Even with the most adventurous Set-Ups in Australia with a Mercedes in TT, I am barely faster than 320 kp/h while Lewis Hamilton reached 327kp/h on his pole lap: https://youtu.be/4mtjC9DozXs

I just guess that Codemasters is waaay to conservative estimating the engine power this year. Maybe they just over-estimated the drag increase. 
Btw. this is the first race in 2017 and the game released mid-seadon. You can't blame the RL development on that.


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SmiX said:
Cars has changed between years so you can't compare 2016 to 2017 as 2017 cars are slower and has more grip.
But yes, you are true, cars are slow ...

https://www.motorsport.com/f1/results/2017/european-gp-159449/?st=ST
https://www.motorsport.com/f1/results/2017/mexican-gp-159843/?st=ST

My friend this result are in the main race and not qualifying!
My self  saw with my eyes that Vettel reach to max speed 350 km\h 
Although you're right cars in 17 more grip than 2016 but they aren't too slower 

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QwoaX said:
Even with the most adventurous Set-Ups in Australia with a Mercedes in TT, I am barely faster than 320 kp/h while Lewis Hamilton reached 327kp/h on his pole lap: https://youtu.be/4mtjC9DozXs

I just guess that Codemasters is waaay to conservative estimating the engine power this year. Maybe they just over-estimated the drag increase. 
Btw. this is the first race in 2017 and the game released mid-seadon. You can't blame the RL development on that.


I agree with you
i think in the next updates codemasters fix this problem

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My friend this result are in the main race and not qualifying!
My self  saw with my eyes that Vettel reach to max speed 350 km\h 
Although you're right cars in 17 more grip than 2016 but they aren't too slower 
I am saying that you can't compare exactly the cars, but you are true and added links as proof you are right, check the finish line and speed trap tables, there are speeds over 350 and in Mexican 362 km/h ;-) I am not against you ;-)

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SmiX said:
My friend this result are in the main race and not qualifying!
My self  saw with my eyes that Vettel reach to max speed 350 km\h 
Although you're right cars in 17 more grip than 2016 but they aren't too slower 
I am saying that you can't compare exactly the cars, but you are true and added links as proof you are right, check the finish line and speed trap tables, there are speeds over 350 and in Mexican 362 km/h ;-) I am not against you ;-)
I know you wanted to help me my friend. I understand what you say 
anyway we are common problem in the game 
we can't reach to speed upper than 320 km\h in game
and what we do for fix this problem? what's your opinion about it ? 

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You'd be better to compare the speeds at tracks other than Mexico, as the top speed of the cars in Mexico is greatly affected by the much thinner air at high altitude and its according effect on the cars (less drag), which I would imagine is not simulated in game from track to track and is probably a fixed physical property.

On tracks generally you'd probably want to look at race top speeds rather than quali, as there may also be a certain underestimation of the power of "quali modes" which may not necessarily always be used to the same degree on different tracks. Race speeds should be a bit more consistent.

Lastly, the tracks are not really 100% accurate which could account for a few kph difference as well. Plus driving has an impact too (good exits off the previous corner).

I haven't actually looked at the speeds to compare them myself, but these are just some of the complexities involved in modelling the cars.

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It's all to do with the downforce package, the cars are wider which generate more downforce and as a result of this the straight line speed is altered. It improves cornerbility which gives the cars their real speed. If you were to do a lap around a track in the F2004 and then the same track in the 2017 Ferrari, you'd find t hat even though the F2004 has a much faster top speed, the more refined downforce of the 2017 Ferrari easilly makes up for that lack. Henceforth why Vettel destroyed Schumachers qualifying lap in Hungary, all from the downforce 

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It's all to do with the downforce package, the cars are wider which generate more downforce and as a result of this the straight line speed is altered. It improves cornerbility which gives the cars their real speed. If you were to do a lap around a track in the F2004 and then the same track in the 2017 Ferrari, you'd find t hat even though the F2004 has a much faster top speed, the more refined downforce of the 2017 Ferrari easilly makes up for that lack. Henceforth why Vettel destroyed Schumachers qualifying lap in Hungary, all from the downforce 
They still reach 350+ on the high speed stuff, something you can't do in this game no matter what - I think that is the point of OP's post.

See 347 at Mexico:

https://www.youtube.com/watch?v=JoKvrpmknuw

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With the Haas in Monza, front and rear wings set up on 2 and negative camber, I was at 345 km/h before the first chicane. It's not a bug, only 2017 cars have more downforce and widder tyres than 2016.

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