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Our current situation as F1 players...

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Lets say that Hamilton is us complaining about bugs... Benedict Cumberbatch (speaking with Hamilton) is one of the shitty moderators promoted in the forums firing back bullshit.... Nico Rosberg represents the owners that basically don't give a crap about our concerns... And Vettel represents the future generation who -unfortunately for them- are waiting in line to complain about even more bugs... :( :s
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 What do you want them to do? Most (NOT ALL) of things you guys are calling bugs is simply the game play is functioning, but not playing in the manner you wish it did. Thats not what a bug is for codemasters to fix.  

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Please don’t tell me you are justifying the teammate bug as “working as designed”. If I designed an autonomous car to purposely crash into a tree, that would still be a problem, even if it “worked as designed”. 

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kevinkirk said:
 What do you want them to do? Most (NOT ALL) of things you guys are calling bugs is simply the game play is functioning, but not playing in the manner you wish it did. Thats not what a bug is for codemasters to fix.  
kevinkirk said:
 What do you want them to do? Most (NOT ALL) of things you guys are calling bugs is simply the game play is functioning, but not playing in the manner you wish it did. Thats not what a bug is for codemasters to fix.  
No...not even remotely.

Bugs are not gameplay "functioning" as intended. 

Unless we are all just making it up and you are the only one having the genuine experience. 

Is that what you are saying?

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kevinkirk said:
 What do you want them to do? Most (NOT ALL) of things you guys are calling bugs is simply the game play is functioning, but not playing in the manner you wish it did. Thats not what a bug is for codemasters to fix.  
If i host a multiplayer game i get frame stutter when people leave the lobby. Game play functioning ha :/

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kevinkirk said:
 What do you want them to do? Most (NOT ALL) of things you guys are calling bugs is simply the game play is functioning, but not playing in the manner you wish it did. Thats not what a bug is for codemasters to fix.  

So if all of the cars only drove in reverse, and none of the cars had tires, and the game had no audio, those wouldn't be "bugs to fix," but really just a functioning game "not playing in the manner you wish it did??"




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kevinkirk said:
 What do you want them to do? Most (NOT ALL) of things you guys are calling bugs is simply the game play is functioning, but not playing in the manner you wish it did. Thats not what a bug is for codemasters to fix.  
I have seen you make this or similar comment before, just so we don't all gripe about your interpretation of "functioning gameplay" can you please clarify for us, what are the bugs that fit into the NOT ALL place in your mind.

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pijin said:
Please don’t tell me you are justifying the teammate bug as “working as designed”. If I designed an autonomous car to purposely crash into a tree, that would still be a problem, even if it “worked as designed”. 

kevinkirk said:
 What do you want them to do? Most (NOT ALL) of things you guys are calling bugs is simply the game play is functioning, but not playing in the manner you wish it did. Thats not what a bug is for codemasters to fix.  
kevinkirk said:
 What do you want them to do? Most (NOT ALL) of things you guys are calling bugs is simply the game play is functioning, but not playing in the manner you wish it did. Thats not what a bug is for codemasters to fix.  
No...not even remotely.

Bugs are not gameplay "functioning" as intended. 

Unless we are all just making it up and you are the only one having the genuine experience. 

Is that what you are saying?

kevinkirk said:
 What do you want them to do? Most (NOT ALL) of things you guys are calling bugs is simply the game play is functioning, but not playing in the manner you wish it did. Thats not what a bug is for codemasters to fix.  
If i host a multiplayer game i get frame stutter when people leave the lobby. Game play functioning ha :/

Operator1 said:

kevinkirk said:
 What do you want them to do? Most (NOT ALL) of things you guys are calling bugs is simply the game play is functioning, but not playing in the manner you wish it did. Thats not what a bug is for codemasters to fix.  

So if all of the cars only drove in reverse, and none of the cars had tires, and the game had no audio, those wouldn't be "bugs to fix," but really just a functioning game "not playing in the manner you wish it did??"





IanX said:
kevinkirk said:
 What do you want them to do? Most (NOT ALL) of things you guys are calling bugs is simply the game play is functioning, but not playing in the manner you wish it did. Thats not what a bug is for codemasters to fix.  
I have seen you make this or similar comment before, just so we don't all gripe about your interpretation of "functioning gameplay" can you please clarify for us, what are the bugs that fit into the NOT ALL place in your mind.
Dam guys, I even capitalized NOT ALL to keep from having replies like this. How did you still get confused? All the issues you guys have gathered into a pile trying to form  logic of the game is unplayable from bugs is blowing it out of proportion. The game isnt so buggy that its unplayable. I play the damn thing every night for hours. Yes i see bugs. Although Im not seeing anywhere near the amount of bugs you guys are jumping into the deep end of the water, cause the world is going to burst into flames over. Thats just how my gameplay is and i cant imagine your gameplay and my gameplay is such a huge difference that it calls for the type of threads made lately. 
 

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Thats why I asked what do you put in that NOT ALL group,  i.e. what issues do you see as being bugs that effect gameplay.

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Only problem i have is i still get over taken in a safety car. Jeff will constantly say "pass the car in front" and it says it on screen, so go to do that, got to give position back i do then get over taken by the car behind lol. Idk wish codies would just sell the rights to someone else. Most bugs they say they wont fix until the next game, which is a buy and see if we fixed it bullshit. But you also cant deny its one of the best f1 in awhile. Like the bugs are mostly what kills my mood. Possibly a new game engine should be used (idk what that would do but ya never know

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kevinkirk said:
 
 
 

Dam guys, I even capitalized NOT ALL to keep from having replies like this. How did you still get confused? All the issues you guys have gathered into a pile trying to form  logic of the game is unplayable from bugs is blowing it out of proportion. The game isnt so buggy that its unplayable. I play the damn thing every night for hours. Yes i see bugs. Although Im not seeing anywhere near the amount of bugs you guys are jumping into the deep end of the water, cause the world is going to burst into flames over. Thats just how my gameplay is and i cant imagine your gameplay and my gameplay is such a huge difference that it calls for the type of threads made lately. 
 

When I our one of my friends host a multiplayer game the host gets lag spikes when people leave the lobby. eventually This result in a permanent frame stutter where you are unable to finish the race. The lag spikes are 0.5 to 1 second. So in qualify hot lap you lose 1 second when somebody leaves the lobby.

I think this can be classified as unplayable. Non of my friends or me wants to host a multiplayer game anymore. We cant play online properly.

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kevinkirk said:
pijin said:
Please don’t tell me you are justifying the teammate bug as “working as designed”. If I designed an autonomous car to purposely crash into a tree, that would still be a problem, even if it “worked as designed”. 

kevinkirk said:
 What do you want them to do? Most (NOT ALL) of things you guys are calling bugs is simply the game play is functioning, but not playing in the manner you wish it did. Thats not what a bug is for codemasters to fix.  
kevinkirk said:
 What do you want them to do? Most (NOT ALL) of things you guys are calling bugs is simply the game play is functioning, but not playing in the manner you wish it did. Thats not what a bug is for codemasters to fix.  
No...not even remotely.

Bugs are not gameplay "functioning" as intended. 

Unless we are all just making it up and you are the only one having the genuine experience. 

Is that what you are saying?

kevinkirk said:
 What do you want them to do? Most (NOT ALL) of things you guys are calling bugs is simply the game play is functioning, but not playing in the manner you wish it did. Thats not what a bug is for codemasters to fix.  
If i host a multiplayer game i get frame stutter when people leave the lobby. Game play functioning ha :/

Operator1 said:

kevinkirk said:
 What do you want them to do? Most (NOT ALL) of things you guys are calling bugs is simply the game play is functioning, but not playing in the manner you wish it did. Thats not what a bug is for codemasters to fix.  

So if all of the cars only drove in reverse, and none of the cars had tires, and the game had no audio, those wouldn't be "bugs to fix," but really just a functioning game "not playing in the manner you wish it did??"





IanX said:
kevinkirk said:
 What do you want them to do? Most (NOT ALL) of things you guys are calling bugs is simply the game play is functioning, but not playing in the manner you wish it did. Thats not what a bug is for codemasters to fix.  
I have seen you make this or similar comment before, just so we don't all gripe about your interpretation of "functioning gameplay" can you please clarify for us, what are the bugs that fit into the NOT ALL place in your mind.
Dam guys, I even capitalized NOT ALL to keep from having replies like this. How did you still get confused? All the issues you guys have gathered into a pile trying to form  logic of the game is unplayable from bugs is blowing it out of proportion. The game isnt so buggy that its unplayable. I play the damn thing every night for hours. Yes i see bugs. Although Im not seeing anywhere near the amount of bugs you guys are jumping into the deep end of the water, cause the world is going to burst into flames over. Thats just how my gameplay is and i cant imagine your gameplay and my gameplay is such a huge difference that it calls for the type of threads made lately. 
 
You said "most".

Meaning the majority.

You stated that most of the things we were calling bugs were not, in fact, bugs at all, but game modes or elements of the game design which were not the way we thought they should be.

This is, at least in my personal experience, not true.

I don't imagine things, nor do I call things I simply don't like or don't agree with bugs, and i don't parrot complaints because everybody else is doing it.

If I don't have an issue or it doesn't affect me I don't pretend it does.

Besides, much of my opinion and frustration this past few weeks hasn't been centered so much around the issues with the game, but the lack of response from the so called official Codemasters forum ABOUT those issues that were raised.

This feels like it has passed, as many read the comment from Jenny and understood that no matter how much we asked, or complained, or got angry, they weren't fixing any of the main issues...principally the team mate bug.

Partly because they can't physically fix the issue, and partly because they don't have the time or inclination to anyway, as next year's cash cow is growing inside the Codies surrogate and will need all their attention if it is to be ready to slide out and fall to the floor with a slop, covered in slime, by late summer next year...so we can repeat the whole process again when that game turns out to have issues due to its poor design, insufficient testing, lack of oversight, and the acceptance of mediocrity by the team making it. 


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Besides, much of my opinion and frustration this past few weeks hasn't been centered so much around the issues with the game, but the lack of response from the so called official Codemasters forum ABOUT those issues that were raised.

This feels like it has passed, as many read the comment from Jenny and understood that no matter how much we asked, or complained, or got angry, they weren't fixing any of the main issues...principally the team mate bug.

Partly because they can't physically fix the issue, and partly because they don't have the time or inclination to anyway, as next year's cash cow is growing inside the Codies surrogate and will need all their attention if it is to be ready to slide out and fall to the floor with a slop, covered in slime, by late summer next year...so we can repeat the whole process again when that game turns out to have issues due to its poor design, insufficient testing, lack of oversight, and the acceptance of mediocrity by the team making it. 



Fully agree. :)

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kevinkirk said:

Dam guys, I even capitalized NOT ALL to keep from having replies like this. How did you still get confused? All the issues you guys have gathered into a pile trying to form  logic of the game is unplayable from bugs is blowing it out of proportion. The game isnt so buggy that its unplayable. I play the damn thing every night for hours. Yes i see bugs. Although Im not seeing anywhere near the amount of bugs you guys are jumping into the deep end of the water, cause the world is going to burst into flames over. Thats just how my gameplay is and i cant imagine your gameplay and my gameplay is such a huge difference that it calls for the type of threads made lately. 
 
You still said MOST, which is simply not true. There are maybe a few examples of someone reporting a bug which was not actually a bug but how the game worked, but the vast majority of reports are genuine bugs. Unless you care to give some examples? 

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kevinkirk said:
pijin said:
Please don’t tell me you are justifying the teammate bug as “working as designed”. If I designed an autonomous car to purposely crash into a tree, that would still be a problem, even if it “worked as designed”. 

kevinkirk said:
 What do you want them to do? Most (NOT ALL) of things you guys are calling bugs is simply the game play is functioning, but not playing in the manner you wish it did. Thats not what a bug is for codemasters to fix.  
kevinkirk said:
 What do you want them to do? Most (NOT ALL) of things you guys are calling bugs is simply the game play is functioning, but not playing in the manner you wish it did. Thats not what a bug is for codemasters to fix.  
No...not even remotely.

Bugs are not gameplay "functioning" as intended. 

Unless we are all just making it up and you are the only one having the genuine experience. 

Is that what you are saying?

kevinkirk said:
 What do you want them to do? Most (NOT ALL) of things you guys are calling bugs is simply the game play is functioning, but not playing in the manner you wish it did. Thats not what a bug is for codemasters to fix.  
If i host a multiplayer game i get frame stutter when people leave the lobby. Game play functioning ha :/

Operator1 said:

kevinkirk said:
 What do you want them to do? Most (NOT ALL) of things you guys are calling bugs is simply the game play is functioning, but not playing in the manner you wish it did. Thats not what a bug is for codemasters to fix.  

So if all of the cars only drove in reverse, and none of the cars had tires, and the game had no audio, those wouldn't be "bugs to fix," but really just a functioning game "not playing in the manner you wish it did??"





IanX said:
kevinkirk said:
 What do you want them to do? Most (NOT ALL) of things you guys are calling bugs is simply the game play is functioning, but not playing in the manner you wish it did. Thats not what a bug is for codemasters to fix.  
I have seen you make this or similar comment before, just so we don't all gripe about your interpretation of "functioning gameplay" can you please clarify for us, what are the bugs that fit into the NOT ALL place in your mind.
Dam guys, I even capitalized NOT ALL to keep from having replies like this. How did you still get confused? All the issues you guys have gathered into a pile trying to form  logic of the game is unplayable from bugs is blowing it out of proportion. The game isnt so buggy that its unplayable. I play the damn thing every night for hours. Yes i see bugs. Although Im not seeing anywhere near the amount of bugs you guys are jumping into the deep end of the water, cause the world is going to burst into flames over. Thats just how my gameplay is and i cant imagine your gameplay and my gameplay is such a huge difference that it calls for the type of threads made lately. 
 
You said "most".

Meaning the majority.

You stated that most of the things we were calling bugs were not, in fact, bugs at all, but game modes or elements of the game design which were not the way we thought they should be.

This is, at least in my personal experience, not true.

I don't imagine things, nor do I call things I simply don't like or don't agree with bugs, and i don't parrot complaints because everybody else is doing it.

If I don't have an issue or it doesn't affect me I don't pretend it does.

Besides, much of my opinion and frustration this past few weeks hasn't been centered so much around the issues with the game, but the lack of response from the so called official Codemasters forum ABOUT those issues that were raised.

This feels like it has passed, as many read the comment from Jenny and understood that no matter how much we asked, or complained, or got angry, they weren't fixing any of the main issues...principally the team mate bug.

Partly because they can't physically fix the issue, and partly because they don't have the time or inclination to anyway, as next year's cash cow is growing inside the Codies surrogate and will need all their attention if it is to be ready to slide out and fall to the floor with a slop, covered in slime, by late summer next year...so we can repeat the whole process again when that game turns out to have issues due to its poor design, insufficient testing, lack of oversight, and the acceptance of mediocrity by the team making it. 


For me the problem is not lack of response. They nearly always do respond. What they don't do is respond 50x to the same question.

I can understand that. The problem is often the response is hidden away somewhere on the site. There should be an FAQ sticky thread where CM post there responses to common qestions and then they can update the responses as appropriate. Then everyone is informed and at least knows what the latest position on a particular issue is.

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dirt3joe said:
kevinkirk said:
pijin said:
Please don’t tell me you are justifying the teammate bug as “working as designed”. If I designed an autonomous car to purposely crash into a tree, that would still be a problem, even if it “worked as designed”. 

kevinkirk said:
 What do you want them to do? Most (NOT ALL) of things you guys are calling bugs is simply the game play is functioning, but not playing in the manner you wish it did. Thats not what a bug is for codemasters to fix.  
kevinkirk said:
 What do you want them to do? Most (NOT ALL) of things you guys are calling bugs is simply the game play is functioning, but not playing in the manner you wish it did. Thats not what a bug is for codemasters to fix.  
No...not even remotely.

Bugs are not gameplay "functioning" as intended. 

Unless we are all just making it up and you are the only one having the genuine experience. 

Is that what you are saying?

kevinkirk said:
 What do you want them to do? Most (NOT ALL) of things you guys are calling bugs is simply the game play is functioning, but not playing in the manner you wish it did. Thats not what a bug is for codemasters to fix.  
If i host a multiplayer game i get frame stutter when people leave the lobby. Game play functioning ha :/

Operator1 said:

kevinkirk said:
 What do you want them to do? Most (NOT ALL) of things you guys are calling bugs is simply the game play is functioning, but not playing in the manner you wish it did. Thats not what a bug is for codemasters to fix.  

So if all of the cars only drove in reverse, and none of the cars had tires, and the game had no audio, those wouldn't be "bugs to fix," but really just a functioning game "not playing in the manner you wish it did??"





IanX said:
kevinkirk said:
 What do you want them to do? Most (NOT ALL) of things you guys are calling bugs is simply the game play is functioning, but not playing in the manner you wish it did. Thats not what a bug is for codemasters to fix.  
I have seen you make this or similar comment before, just so we don't all gripe about your interpretation of "functioning gameplay" can you please clarify for us, what are the bugs that fit into the NOT ALL place in your mind.
Dam guys, I even capitalized NOT ALL to keep from having replies like this. How did you still get confused? All the issues you guys have gathered into a pile trying to form  logic of the game is unplayable from bugs is blowing it out of proportion. The game isnt so buggy that its unplayable. I play the damn thing every night for hours. Yes i see bugs. Although Im not seeing anywhere near the amount of bugs you guys are jumping into the deep end of the water, cause the world is going to burst into flames over. Thats just how my gameplay is and i cant imagine your gameplay and my gameplay is such a huge difference that it calls for the type of threads made lately. 
 
You said "most".

Meaning the majority.

You stated that most of the things we were calling bugs were not, in fact, bugs at all, but game modes or elements of the game design which were not the way we thought they should be.

This is, at least in my personal experience, not true.

I don't imagine things, nor do I call things I simply don't like or don't agree with bugs, and i don't parrot complaints because everybody else is doing it.

If I don't have an issue or it doesn't affect me I don't pretend it does.

Besides, much of my opinion and frustration this past few weeks hasn't been centered so much around the issues with the game, but the lack of response from the so called official Codemasters forum ABOUT those issues that were raised.

This feels like it has passed, as many read the comment from Jenny and understood that no matter how much we asked, or complained, or got angry, they weren't fixing any of the main issues...principally the team mate bug.

Partly because they can't physically fix the issue, and partly because they don't have the time or inclination to anyway, as next year's cash cow is growing inside the Codies surrogate and will need all their attention if it is to be ready to slide out and fall to the floor with a slop, covered in slime, by late summer next year...so we can repeat the whole process again when that game turns out to have issues due to its poor design, insufficient testing, lack of oversight, and the acceptance of mediocrity by the team making it. 


For me the problem is not lack of response. They nearly always do respond. What they don't do is respond 50x to the same question.

I can understand that. The problem is often the response is hidden away somewhere on the site. There should be an FAQ sticky thread where CM post there responses to common qestions and then they can update the responses as appropriate. Then everyone is informed and at least knows what the latest position on a particular issue is.

They haven't been responding at all...to anyone.

Believe me on that.

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@RhinoCharging00

"They haven't been responding at all...to anyone."

"Believe me on that."

------------------------------

Exactly, but the solution of @dirt3joe does make sense, a open and weekly updated FAQ section with the most common questions being answered is indeed a must have.

Sadly it seems as if the ones who are in charge of managing this forum are not inclined to play ball.....

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@RhinoCharging00

"They haven't been responding at all...to anyone."

"Believe me on that."

------------------------------

Exactly, but the solution of @dirt3joe does make sense, a open and weekly updated FAQ section with the most common questions being answered is indeed a must have.

Sadly it seems as if the ones who are in charge of managing this forum are not inclined to play ball.....
Certainly, a FAQ board would help.

My issue was with his assertion that the forum mods answer questions in a prompt manner, and this past month, regarding key bugs, that patently was not true.

Nobody expects answer to the same question 50 times...and that wouldn't happen anyway as those who did know what the Codemasters response was would tell those people that were still asking, as has been proven numerous times recently.

In that case a FAQ question board would need to updated everytime a new question was asked.

This is basically still trusting Codemasters to be prompt with their updates to queries , something they've proven recently they aren't capable of.

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I remember the good old days when they were promising better communication and news for their weekly meeting. Good times. 

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@RhinoCharging00

"They haven't been responding at all...to anyone."

"Believe me on that."

------------------------------

Exactly, but the solution of @dirt3joe does make sense, a open and weekly updated FAQ section with the most common questions being answered is indeed a must have.

Sadly it seems as if the ones who are in charge of managing this forum are not inclined to play ball.....
Certainly, a FAQ board would help.

My issue was with his assertion that the forum mods answer questions in a prompt manner, and this past month, regarding key bugs, that patently was not true.

Nobody expects answer to the same question 50 times...and that wouldn't happen anyway as those who did know what the Codemasters response was would tell those people that were still asking, as has been proven numerous times recently.

In that case a FAQ question board would need to updated everytime a new question was asked.

This is basically still trusting Codemasters to be prompt with their updates to queries , something they've proven recently they aren't capable of.
If you can post a list of the key bugs that you believe you haven't been given a response on then I would fully support you in getting a response on them.


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dirt3joe said:
@RhinoCharging00

"They haven't been responding at all...to anyone."

"Believe me on that."

------------------------------

Exactly, but the solution of @dirt3joe does make sense, a open and weekly updated FAQ section with the most common questions being answered is indeed a must have.

Sadly it seems as if the ones who are in charge of managing this forum are not inclined to play ball.....
Certainly, a FAQ board would help.

My issue was with his assertion that the forum mods answer questions in a prompt manner, and this past month, regarding key bugs, that patently was not true.

Nobody expects answer to the same question 50 times...and that wouldn't happen anyway as those who did know what the Codemasters response was would tell those people that were still asking, as has been proven numerous times recently.

In that case a FAQ question board would need to updated everytime a new question was asked.

This is basically still trusting Codemasters to be prompt with their updates to queries , something they've proven recently they aren't capable of.
If you can post a list of the key bugs that you believe you haven't been given a response on then I would fully support you in getting a response on them.


Nobody said that, by now, we haven't had answers to a lot of stuff...and that's not what I said to begin with.

I said it was the time they were taking to answer which was becoming the issue, specifically, in that situation, about the team mate bug.

A few days, maybe a week, is acceptable as they are busy.

But weeks and weeks of nothing followed by bizarre humour and a belittling attitude, and still no actual answer, and this after 20 threads about the same issue that was deliberately kept on the General Discussion front page, and even then no immediate response, with yet more threads made with no response, and finally when it did come it was to tell us that it couldn't be fixed and, hey, trust us though because we'll definitely make sure it isn't in the next game.

That's just one thing that I personally saw and participated in trying to draw attention to...as many did.

I can't say what they've answered and what they haven't.

But see if you can find definitive answers about:

1) The online multiplayer bugs (pick one)

2) The continued safety car bug

3) The penalty bug (player makes no component changes and receives no session infractions but is given grid penalty regardless)

Also, see if they have an explanation for why some tracks in certain conditions are impossible to drive on as the road is pitch black and indistinguishable from the track side.

Or why A.I have no common sense and turn into you at high speed because they cannot deviate from the racing line under any circumstances. 

These, and many others, ranging from the trivial to the frustrating to near game breaking, are all a by product of the game Codemasters designed, programmed and supplied, and as such all qualify as bugs.

See if you can get an answer about any of them yourself.

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FRACTURED said:
I remember the good old days when they were promising better communication and news for their weekly meeting. Good times. 
I get a warm feeling when I think back to talk tosh Tuesdays 

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