Jump to content
DIRT 5 - Chat about the game and get support here. Read more... ×

Archived

This topic is now archived and is closed to further replies.

Codemasters did not announce WRC 8!!

Recommended Posts

Mazier777 what? rewind online lol and for info do not have a lot of diplomas does not mean you're not well educate it's completely different and another info you have arcade mode on dirt 4

Share this post


Link to post
Share on other sites
Codemasters were in the right path when they were working on DiRT Rally. All they had to do - and i bold this statement - all they had to do was to keep working on it by releasing new licensed content every now and then at a fixed price, which would bring new countries/tracks and rally cars. Blizzard has been using this business method for years with WoW and it works.
If this had been done since the begining, instead of DiRT4 which I imagine has been a money sink, by now we would have a very complete rally game, properly tweaked physics with community input and more money to work with.

DiRT4's general idea wasn't bad, but its execution and lack of post-release support made it a shadow of DiRT Rally. It would be better off if they would just release a patch with those multiplayer improvements, the Lancer Evo 6, Australia and Spain onto DiRT Rally. Not only would it be cheaper for the studio, but it would sell more and be more playable nowadays.

I'm kinda in hope a DiRT Rally 2 might be announced this year, with all this silence around the studio. I bought a T500RS rigth before DiRT4 released and I hope to take the dust off it soon.
DiRT Rally has the best base to start from, so take it and work from there with a DR2. Start by including what you've already done right: Australia, Spain, Lancer 6, sound improvements and tarmac physics onto DR. Then bring a few more cars that people have requested endlessly (Peugeot 206, Subaru Impreza 2000, Citroen Xsara, Toyota Corolla), bring a third tarmac rally (like Corsica or San Remo) and another gravel rally (like New Zealand, Argentina or Safari), brand it as DiRT Rally 2 and then work from there with paid expansion packs. DLCs aren't the right way to release stuff because usually it's all scattered and spread. Expansion packs feel more consistent and bring more content all together, rather than buying 5 DLCs.

It's also very important that you return to the 'real WRC tracks' system, so I'd start the licensing process there. Your Stage can be fun at times, but it has no soul, everyone wants to race on the real tracks. The perfect combination would be to have an event with real tracks like in DR and a mix set of Your Stage generated tracks, but if you have to choose one, choose the real ones.

If you can't get the current WRC era in the game, at least get this era back: It was the last golden WRC era before the current one, and it's what most people remember and appraise so far. It's pointless to have incomplete car classes with just 2 cars in each class. The Focus and the Impreza need the other cars in order for the game to feel authentic. We already have the Lancer 6 joining the mix, but he can't compete directly with the Impreza and the Focus because it's in a different class and you can't mix classes at all in game. Plus, the Lancer 6 ingame feels wrong and not really competitive against the Focus and Impreza in D4, not to mention Focus and Impreza there are completely undrivable.

Resultado de imagem para wrc 2 ps2

Remember quantity =/= quality. It's understandable you want to add as many varieties of car classes as possible for a versatile game, but the price to pay for that is an inconsistent game because each class feels empty. Maybe it's time to focus on the big picture and on what really matters and allows the community to stick to the game for a long time, rather than aspiring to be a jack of all trades. That will also give you more time to work on stuff without having everyone bashing the forums asking what's going on.

Go watch the WRC recaps from the late 90s and early 2000s on youtube to get back to the roots and to remind what really made your studio go for rally games. A Mitsubishi growling in Makinen's hands, a McRae and a Sainz going flat out while flashing the martini racing colors on the Focus, a Gronholm rising with the new Peugeot and a Panizzi destroying everyone on tarmac, while Burns and Petter Solberg keep the blue Subarus going strong.
The current WRC era is trying to get back to that level of spectacularity and consistency, both in drivers and cars.

Bring a consistent package as a start game, roll out the DiRT eSports like you're doing with F1 and let people enjoy their stuff while you develop new content. DiRT World Championship was a nice start, but it had a big flaw: lack of consistency and credibility due to the large range of cars played in it. You should instead focus on a class, and make sure the cars among that class are all balanced, without destroying each car's soul and individual aspects.
What you saw in DWC was everyone using the Lancias and the Hyundai because they were simply smoking all the other cars. Remember that the true beauty of WRC was when it had many manufacturers competing each other and apart from Skoda/Hyundai/SEAT, the rest were fairly close together.

Share this post


Link to post
Share on other sites
Great post Al Pacino. 
About the stages. I think basically need real stages, but next to that also YourStage (but with some improvements).

About the cars i definitly agree. The WRC 2.0 class in DR and D4 both a bith strange. Driving a 01 Focus against a 07 Focus is a bit strange. In the past they had the same. I remember they not added the S2000 Fiesta in Dirt3, because otherwise there would be to many Fiesta in the game. All in all i think CM more chooses for variety of classes and the idea that you can experience a lot of different eras and types. It comes a bit kind of confusing what they actually want. As the class system is much more clear on the RX side than on the Rally side. 

Most perfect would be that CM could build a game that could include both the WRC and WRX licenses and use similar career systems like they have in their F1 games.

Also, maybe they should do more what Milestone do with their games. Milestone can for example sell a MXGP, a Supercross, a MotoGP game with also multiple classes. Why CM can't release a full WRX + ARX rallycross game every year? They can reuse tracks and cars, but add every year new things. And in the game you can buy and modify your rallycross car both on performance and livery. Maybe CM will sell a bit less games, but can also spread out costs over the years. But if showing good development with every edition every year, than I think loyal customers will buy it (as most do i think with F1 games). Instead of selling 1 million copies of 1 game in three years, you maybe sell 1,5 million copies totally for three games in three years. 

Share this post


Link to post
Share on other sites
JorritVD said:

Most perfect would be that CM could build a game that could include both the WRC and WRX licenses and use similar career systems like they have in their F1 games.

Also, maybe they should do more what Milestone do with their games. Milestone can for example sell a MXGP, a Supercross, a MotoGP game with also multiple classes. Why CM can't release a full WRX + ARX rallycross game every year? They can reuse tracks and cars, but add every year new things. And in the game you can buy and modify your rallycross car both on performance and livery. Maybe CM will sell a bit less games, but can also spread out costs over the years. But if showing good development with every edition every year, than I think loyal customers will buy it (as most do i think with F1 games). Instead of selling 1 million copies of 1 game in three years, you maybe sell 1,5 million copies totally for three games in three years. 
Because then people would accuse them to do a simple "copy and paste" every year, because I highly doubt that there is a big enough audience for yearly rallycross titles, and because I'd rather keep Codies the way they are than see them adopt the same business model of Milestone, which isn't great to say the least... I mean they sometimes make very good games, but they aren't well recieved because of old issues and a lack of support

Share this post


Link to post
Share on other sites
carpa said:
JorritVD said:

Most perfect would be that CM could build a game that could include both the WRC and WRX licenses and use similar career systems like they have in their F1 games.

Also, maybe they should do more what Milestone do with their games. Milestone can for example sell a MXGP, a Supercross, a MotoGP game with also multiple classes. Why CM can't release a full WRX + ARX rallycross game every year? They can reuse tracks and cars, but add every year new things. And in the game you can buy and modify your rallycross car both on performance and livery. Maybe CM will sell a bit less games, but can also spread out costs over the years. But if showing good development with every edition every year, than I think loyal customers will buy it (as most do i think with F1 games). Instead of selling 1 million copies of 1 game in three years, you maybe sell 1,5 million copies totally for three games in three years. 
Because then people would accuse them to do a simple "copy and paste" every year, because I highly doubt that there is a big enough audience for yearly rallycross titles, and because I'd rather keep Codies the way they are than see them adopt the same business model of Milestone, which isn't great to say the least... I mean they sometimes make very good games, but they aren't well recieved because of old issues and a lack of support
So than F1 is a copy and paste every year? It seems they try to improve every year and introduce new ideas with f.e. the new regulations idea in the development area. 

Share this post


Link to post
Share on other sites
JorritVD said:
carpa said:
JorritVD said:

Most perfect would be that CM could build a game that could include both the WRC and WRX licenses and use similar career systems like they have in their F1 games.

Also, maybe they should do more what Milestone do with their games. Milestone can for example sell a MXGP, a Supercross, a MotoGP game with also multiple classes. Why CM can't release a full WRX + ARX rallycross game every year? They can reuse tracks and cars, but add every year new things. And in the game you can buy and modify your rallycross car both on performance and livery. Maybe CM will sell a bit less games, but can also spread out costs over the years. But if showing good development with every edition every year, than I think loyal customers will buy it (as most do i think with F1 games). Instead of selling 1 million copies of 1 game in three years, you maybe sell 1,5 million copies totally for three games in three years. 
Because then people would accuse them to do a simple "copy and paste" every year, because I highly doubt that there is a big enough audience for yearly rallycross titles, and because I'd rather keep Codies the way they are than see them adopt the same business model of Milestone, which isn't great to say the least... I mean they sometimes make very good games, but they aren't well recieved because of old issues and a lack of support
So than F1 is a copy and paste every year? It seems they try to improve every year and introduce new ideas with f.e. the new regulations idea in the development area. 
They're improving in some points, and in career they've done great progress over the years, but many people still complain that the games are simple copy/paste, and even though I don't think it's like that, I can see where those complaints are coming from. It's an inherent problem of yearly iterations and, given that rallycross is even more of a niche sport, I don't think this business model would be the best for a fully licenced and complete WRX game. A base game which is expanded and improved, with content from the new season added each year, would be better for both players and the studio in my opinion

Share this post


Link to post
Share on other sites
carpa said:
They're improving in some points, and in career they've done great progress over the years, but many people still complain that the games are simple copy/paste, and even though I don't think it's like that, I can see where those complaints are coming from. It's an inherent problem of yearly iterations and, given that rallycross is even more of a niche sport, I don't think this business model would be the best for a fully licenced and complete WRX game. A base game which is expanded and improved, with content from the new season added each year, would be better for both players and the studio in my opinion
Yes and no. I agree with you that RX is more of a niche sport (more than MX?) and that a yearly game is possible to much. Though having a base game for 4 years will probably to much and that base game will hold you back in development. Than a combination of both would be better if licensing costs allow. Or they should do a similar concept like RaceRoom does. 

Looking specific at RX I think my ideal idea would be
Name game: DiRT RX
Seasons: 2018 and 2019
Release: Early 2019 with 2019 season later released
Series: ARX, WRX, ERX
Classes: Supercars, RX2, S1600
Tracks: All ARX, WRX tracks + alternative versions. Next to that some 'local' tracks like Lydden Hill.
Cars: F.e. Supercars, all Supercars from 2018 + 2019 season, but next to that some older/local cars as for example the DS3, C4, older Fiesta/Focus, Impreza hatchback, Fabia, Lancer. If needed they can add a certain homologation system in it that these older cars are allowed in local series, but not in the WRX. 

Career you start at a local championship in a S1600. Depending on results you go to a local RX2, or to the European/American S1600 class, ultimately ending up in the WRX Supercars factory seat (or own created top team) + a side programm in the ARX. 

Share this post


Link to post
Share on other sites
If you want to make a yearly (licensed) franchise there will always and forever people that complain.
Then there will always be passionate fans that buy every installment day 1.
Then there will always be fans that buy most installments on sale and occasionally to release.
Then there will always be some that buy just the installment that stands out every few years.

Personally I think its fine that way. I enjoy having a new remix with something new or a new twist every year of a franchise that I love.

I'd love to see Codemasters doing a yearly WRC+WRX-game combined as one.
1. Two Modes: DiRT Rally Sim Style + DiRT2/3 Arcade Sryle
2. WRX: Yearly Update of the new Season with an improved Career mode every year +  a new twist
3. WRC: Mix of official premade Tracks and procedual tracks. But only a mix, not only procedual with an improved Career mode every year +  a new twist
4. Featuring/Promoting every year a different niche/classic motorsport-event to get something new. Something like:
- WRC 2018: Featuring Hillclimb
- WRC 2019: Featuring  Baja
- WRC 2020: Featuring WRC 1984
- WRC 2021: Featuring whatever...

Share this post


Link to post
Share on other sites
JorritVD said:
carpa said:
They're improving in some points, and in career they've done great progress over the years, but many people still complain that the games are simple copy/paste, and even though I don't think it's like that, I can see where those complaints are coming from. It's an inherent problem of yearly iterations and, given that rallycross is even more of a niche sport, I don't think this business model would be the best for a fully licenced and complete WRX game. A base game which is expanded and improved, with content from the new season added each year, would be better for both players and the studio in my opinion
Yes and no. I agree with you that RX is more of a niche sport (more than MX?) and that a yearly game is possible to much. Though having a base game for 4 years will probably to much and that base game will hold you back in development. Than a combination of both would be better if licensing costs allow. Or they should do a similar concept like RaceRoom does. 

Looking specific at RX I think my ideal idea would be
Name game: DiRT RX
Seasons: 2018 and 2019
Release: Early 2019 with 2019 season later released
Series: ARX, WRX, ERX
Classes: Supercars, RX2, S1600
Tracks: All ARX, WRX tracks + alternative versions. Next to that some 'local' tracks like Lydden Hill.
Cars: F.e. Supercars, all Supercars from 2018 + 2019 season, but next to that some older/local cars as for example the DS3, C4, older Fiesta/Focus, Impreza hatchback, Fabia, Lancer. If needed they can add a certain homologation system in it that these older cars are allowed in local series, but not in the WRX. 

Career you start at a local championship in a S1600. Depending on results you go to a local RX2, or to the European/American S1600 class, ultimately ending up in the WRX Supercars factory seat (or own created top team) + a side programm in the ARX. 
There could also be a historic mode with old Minis and Escorts and group B monsters. And maybe you could even have some folkrace, that's like a step below S1600

Share this post


Link to post
Share on other sites
Yup, @CodingRacer might want to start to pre heat the oven where the hat shall cook ;)

Share this post


Link to post
Share on other sites
Busy at Codemasters since they are announcing WRC 2019 in a week or two! Right @CodingRacer?  B)

Share this post


Link to post
Share on other sites
Finally after a couple of weeks the game will be here in September. Nice for us to have many choices as some other guys around the block to make games better. 

Share this post


Link to post
Share on other sites
You were a year late, but you were right
And it's not a Codemasters game. But aside from all those cruicial details, spot on. 

Share this post


Link to post
Share on other sites
Can we change the header to 'Codemasters did not announce WRC8!' please? 

Share this post


Link to post
Share on other sites
Wondering if WRC 8 could be a challenger. 7 was a big improvement. Over 100 stages, 50 teams, better career mode. Sounds good. 

Share this post


Link to post
Share on other sites
WRC 8 should look good. Same people did V rally 4 and used the Unreal engine, so it isn't a great leap to assume they will use the same engine for WRC8.
If the can tweak the handling from WRC7 then it should be a fun game to play.

Share this post


Link to post
Share on other sites

×