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Codemasters could learn from Milestone in my opinion

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Hello everyone, I've been playing a lot of the Official Monster Energy Supercross game developed by Milestone. I wasn't intending to directly compare it to the F1 series but I just noticed so many things that I felt it should be discussed.

The customization in MES is very very versatile with liveries and sponsors. And they are all official sponsors from real life. I know the FOM has most of the say in what can and can't be done with F1 licensing but they should really take into consideration what other racing game developers are able to do. It would be so sick in F1 to have the same livery and sponsorship customization. You can't make custom liveries but there's literally over 100 different liveries to choose from. You can completely customize your character in every way in MES, so in F1 it would be enjoyable to see custom helmets and gloves, and just anything else that wouldn't be too far-fetched. 

I really hope FOM lightens up in the future cause even though the MES Career mode isn't nearly as deep with RnD, it's holding more replay value for me right now than F1 because it executed less content with higher quality rather than more content with less quality. 

Would love to hear outside opinions on this.


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Indeed, though i personally believe that it wasn't only the FOM that prevented any positive development in terms of licensing.

Eever seen the old F1 games from the 90's - early 2000's?

They were much more lenient on how the games allowed us to play around with many different modes and functions that would be classified as a "licencing issue" in todays day and age for whatever reason.

In my honest opinion it might as well have also been the case that the leading financial department of Codemasters, which are deeply connected to their shareholders themselves, decided that the costs to get the "full" access to the F1 licence was too expensive and thus never actually took the chance to pay the price as most customers didn't complain for the lack of licencing anyways.

In other words they possibly thought:

"Hey, let's try selling less content for full price and see how it goes because EA, Ubisoft, Konami, Activision and Sony were able to pull it off easily!".

Now as we can evidently see in Codies F1 history, they were totally successful following this cancerous gaming "trend" because we kept and still keep buying their games first hand regardless of quality or overall disapproval, which in all honesty is exactly the reason why they never felt the necessary urge in the form of dropping sales to do much better and why F1 2017 was the worst title in terms of quality control ever made by Codemasters next to F1 2015, but F1 2017 still sold enough copies in order to make them toss aside the game early on to build the next iteration of this very popular franchise, F1 2018.

Only one solution left, either fully boycott F1 2018, buy F1 2018 at a later time when the pricetag drops or get F1 2018 second hand, no matter how we decide to take matters in our hands the bottom line stands for any sane person who is even only half interested in the production and development of a high quality product:

#VoteWithYourWallet






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They were much more lenient on how the games allowed us to play around with many different modes and functions that would be classified as a "licencing issue" in todays day and age for whatever reason.
The reason is simply that it took a long time for corporations to catch up to the idea of video game licensing having any noticeable impact on their global brand, so with a few notable exceptions, developers could often do more or less whatever they liked with a licensed property well into the 90's.

You only have to look at Ocean Software in the 80's... they were able to buy all sorts of TV and movie licenses for comparative peanuts, and slap them on games ranging from 'decent efforts that roughly follow the plot' to 'some random game that somebody had sent in on spec, but with the name of the movie stuck on the loading screen'. And the licensors didn't really give a crap -- video games just weren't on their radar in the way they are now.

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@scottishwildcat

[".....video games just weren't on their radar in the way they are now."]

Exactly, nowadays the costs for licencing in general are insanely high, and i wouldn't be surprised if Codies only bought a portion of the F1 licence respectively, not the whole package, hence why even after 8 years we still pretty much haven't gotten a huge leap in terms of "officiality".

As long as the majority of customers do not care about the proper representation of the F1 licence and as long as Codemasters are the only ones continously producing F1 related video game content without any actual competition to fight against, Codies will very likely keep their costs as low as possible and thus the quality output more or less at a "stagnant" ratio for the most part.

Officiality is a very important topic if it comes down to sports games imho, which is why it's sad to see that the F1 franchise did not get as much love as it deserved.....


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