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Sim Racing Telemetry available for download


Kafumanto

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Sim Racing Telemetry is officially available! To download it:

Homepagehttps://www.simracingtelemetry.com

[UPDATE 2021-07-16] Added support for F1 2021 (on PC, PS4, Xbox One). Improved colours management, added custom "colours palette" for charts and custom "game recording options".

[UPDATE 2020-10-14] Added support for F1 2020 (on PC, PS4, Xbox One). Added new "Share" and "Export to CSV" features.

[UPDATE 2019-09-28] Added support for F1 2019 (on PC, PS4, Xbox One). Added new "statistics" feature.

[UPDATE 2018-08-30] Added support for F1 2018 (on PC, PS4, Xbox One)

[UPDATE 2018-06-13] The PC/Mac version is available on Steam (https://store.steampowered.com/app/845210/Sim_Racing_Telemetry/).

[UPDATE 2018-05-03] Added a Trial Mode: you can now use the app for free with any supported game. All the features are available. The only limitations are the available parameters and the number of storable sessions.

Below a description of the current release with a couple of illustrative mages (please check the Notes section). It supports all the F1 games since F1 2016 on both PC and consoles (PS4, Xbox One).

I would like to thank the members of this community that helped during the development, testing the app and suggesting features and enhancements.


 

DESCRIPTION

Sim Racing Telemetry is the essential tool for the sim racing eSports community to quickly acquire, analyze and review detailed telemetry data from any sim racing game.

Telemetry is a key factor in eSports racing, allowing sim drivers to interpret data collected during a race or session and use them to properly tune their driving style and vehicle setup for optimum performance.

SRT is the right tool to improve the in-game performance of any sim racer, as real telemetry tools do for real drivers. It’s an indispensable tool to study and plan the setups for time-attacks, qualifications and races.

Sim Racing Telemetry records all available telemetry data and presents them on simple and intuitive interfaces: drivers can analyze data by looking at bare numbers, interactive charts or projected on a reconstructed track. Recorded sessions are also summarized with charts.

SUPPORTED GAMES

  • F1 2021 (PC, PS4, Xbox One);
  • F1 2020 (PC, PS4, Xbox One);
  • F1 2019 (PC, PS4, Xbox One);
  • F1 2018 (PC, PS4, Xbox One);
  • F1 2017 (PC, PS4, Xbox One);
  • MotoGP 18 (PC, PS4, Xbox One);
  • Project Cars 2 (on PC, PS4, Xbox One);
  • F1 2017 (PC, PS4, Xbox One, macOS);
  • Project Cars (PC, PS4, Xbox One);
  • F1 2016 (PC, PS4, Xbox One, macOS).

MAIN FEATURES

  • Free Trial Mode (with access to a limited set of parameters and a limited number of storable sessions).
  • Access to all telemetry data produced by games (requires the purchase of the appropriate DLC).
  • Continuous recording: SRT detects new game sessions automatically.
  • Session view with per-lap information (positions, timings, tyre compound, pit-lane status, etc - available information vary based on the used game).
  • Laps comparison: compare the telemetry of two laps. A "time difference" (TDiff) chart is available to get evidence of faster/slower sections.
  • Interactive charts for all recorded parameters (select the parameters to plot, reorder them, zoom in/out, etc).
  • Interactive tracks with overlaid telemetry data: see telemetry data plotted over a reconstructed track, with the ability to overlay multiple parameters together. Visual comparisons supported.
  • Statistics: compute statistics on supported parameters. Essential when working on car setups. Supported statistics: min, max, arithmetic mean, standard deviation, median, median absolute deviation. Compute statistics for individual laps or for whole sessions, with output in tabular and graphics forms. Comparisons supported.
  • Sharing: share your telemetries with other users and compare your laps with the ones from your friends. Used with the [i]comparison[/i] feature, this is the best tool to improve your skills.
  • Exporting: export your telemetry data to CSV file, to analyze them with other programs (Excel, LibreOffice, etc.).
  • Support for: scalar and vector data; per-vehicle and per-wheel data; physical quantities (velocity, temperature, time, pressure, etc.); several units of measure and their conversions (radians/degrees, meters/kilometers, kpa/psi, etc); output in metric and imperial units.

NOTES

  • DLCs/IAPs are required to unlock the full and unlimited versions. To capture data, you must own a copy of the games on a supported platform.
  • Purchases are not transferable on other platforms: digital stores doesn't support this out-of-the-box (we'll try to improve on this in the future). 
  • This is not a dashboard application and no dashboard features are present.
  • To record data, both the computer running SRT and the PC/console running the game must be connected to the same network. Some games could require to run the game and SRT on the same computer. SRT records only complete timed laps. Follow the integrated instructions (Help button in the Recording view) for more info.

All product names, logos, registered trademarks and brands are property of their respective owners. All company, product and service names used are for identification purposes only. Use of these names, logos, and brands does not imply endorsement.

screenshot_01_laps.png

screenshot_02_track.png

 

screenshot_04_share-export.thumb.jpg.ac7603d3a2b9c02774865fbaef893999.jpgscreenshot_03_charts.png

screenshot_04_comparison.png

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Thx for doing Codies job for free.....

Will download this app for sure! :)
I don't understand how you can call developing random pieces of software for other games Codies' job. I think Codies' job is to allow these kinds of software for their games, like what they have been doing for ages now.
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UP100 said:
Thx for doing Codies job for free.....

Will download this app for sure! :)
I don't understand how you can call developing random pieces of software for other games Codies' job. I think Codies' job is to allow these kinds of software for their games, like what they have been doing for ages now.

To a degree. But people have asked for actual in game telemetry for quite some time. We're talking about F1 after all. 

A lot of these are just timing tools with some useful information. 

What would be nice would be track analysis like you'd see in F1, Overlays versus team-mate, more realistic tyre model with telemetry where you could see if you are running too much/too little camber and overheating the inside or not generating enough heat, how much extra G can you generate in a specific turn for a given wing setup with just mechanical changes etc

The stuff from F1 that gets a nerd drooling but a casual can happily ignore. GT3 had some decemt stuff back in the day, and more recently PCars was also useful for setup work, although using a more advanced physics engine
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What would be nice would be track analysis like you'd see in F1, Overlays versus team-mate, more realistic tyre model with telemetry where you could see if you are running too much/too little camber and overheating the inside or not generating enough heat, how much extra G can you generate in a specific turn for a given wing setup with just mechanical changes etc
That's partially what our app allows ::smile: We developed it just for this, to give access to the available physics parameters of the game to improve the setup and driving style. This is the first release and at the moment we have the core features, we plan new features in the future specifically tailored to the setup analysis.
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oner7 said:
I have been waiting for that kind of app but you should give us a 30day free try period so we may decide to buy  it or not.
Unfortunately “free trial of In App Purchases” are not supported by mobile stores (there’s a similar feature only with Renewable Subscriptions). But I understand your point. We could look at this option in the future.
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Kafumanto said:
What would be nice would be track analysis like you'd see in F1, Overlays versus team-mate, more realistic tyre model with telemetry where you could see if you are running too much/too little camber and overheating the inside or not generating enough heat, how much extra G can you generate in a specific turn for a given wing setup with just mechanical changes etc
That's partially what our app allows ::smile: We developed it just for this, to give access to the available physics parameters of the game to improve the setup and driving style. This is the first release and at the moment we have the core features, we plan new features in the future specifically tailored to the setup analysis.
Nice one. Would like them to put it in game assuming they have more parameters than what they can kick out to the apps. If your app is doing that I'd defo give it a try if they've actually given '18 a chance. 
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Kafumanto said:

Sim Racing Telemetry is officially available! To download it:

Below a description of the current release with a couple of illustrative mages (please check the Notes section). It supports F1 2017 and F1 2016 on both PC and consoles (PS4, Xbox One).

I would like to thank the members of this community that helped during the development, testing the app and suggesting features and enhancements.





DESCRIPTION

Sim Racing Telemetry is the essential tool for the sim racing eSports community to quickly acquire, analyze and review detailed telemetry data from any sim racing game.

Telemetry is a key factor in eSports racing, allowing sim drivers to interpret data collected during a race or session and use them to properly tune their driving style and vehicle setup for optimum performance.

SRT is the right tool to improve the in-game performance of any sim racer, as real telemetry tools do for real drivers. It’s an indispensable tool to study and plan the setups for time-attacks, qualifications and races.

Sim Racing Telemetry records all available telemetry data and presents them on simple and intuitive interfaces: drivers can analyze data by looking at bare numbers, interactive charts or projected on a reconstructed track. Recorded sessions are also summarized with charts.

SUPPORTED GAMES

  • Project Cars 2 (on PC, PS4, Xbox One);
  • F1 2017 (PC, PS4, Xbox One, macOS);
  • Project Cars (PC, PS4, Xbox One);
  • F1 2016 (PC, PS4, Xbox One, macOS).

Support for other games is under active development.

MAIN FEATURES

  • access to all telemetry data produced by games;
  • data recording can run continuously: SRT will automatically detect new game sessions;
  • session view with per-lap information (positions, timings, tyre compound, pit-lane status, etc.)
  • laps comparison: compare the telemetry of two laps. All parameters available. A “time difference” (TDiff) chart is shown to get evidence of faster/slower sections.
  • interactive charts for all recorded parameters (select the parameters to plot, reorder them, zoom in/out, etc).
  • interactive tracks with overlaid telemetry data: see telemetry data plotted over a reconstructed track, with the ability to overlay multiple parameters together.
  • interactive track also supports laps comparison.
  • support for: scalar and vector data; per-vehicle and per-wheel data; physical quantities (velocity, temperature, time, pressure, etc.); several units of measure and their conversions (radians/degrees, meters/kilometers, kpa/psi, etc); output in metric and imperial units.

NOTES

  • In-app purchases are required to activate the desired racing games support. To capture data, you must own a copy of the enabled games on a supported platform.
  • This is not a dashboard app and no dashboard features are present.
  • To record data, both your device and your PC/console must be connected to the same WiFi network.

All product names, logos, registered trademarks and brands are property of their respective owners. All company, product and service names used are for identification purposes only. Use of these names, logos, and brands does not imply endorsement.



In no where on here have you put this app is £8.99 

You have basically scammed people into downloading your app and once it's fully installed it's completely useless because it's locked ,they are all locked unless you pay £8.99 for each of the items, ,


Sorry Pcars dash is half the price and at least you know u have to pay unlike your app , next time you promote your own business state clearly charges please ,if not it's also click bait,


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senna94f1 said:
Kafumanto said:

[...]

Below a description of the current release with a couple of illustrative mages (please check the Notes section). It supports F1 2017 and F1 2016 on both PC and consoles (PS4, Xbox One).

[...]

NOTES

  • In-app purchases are required to activate the desired racing games support. To capture data, you must own a copy of the enabled games on a supported platform.

In no where on here have you put this app is £8.99 

You have basically scammed people into downloading your app and once it's fully installed it's completely useless because it's locked ,they are all locked unless you pay £8.99 for each of the items, ,


Sorry Pcars dash is half the price and at least you know u have to pay unlike your app , next time you promote your own business state clearly charges please ,if not it's also click bait,


Hi. I wrote it in the notes and I clearly suggested to read them in my initial comment. It's like RSDash and PCars Dash does, how I did it differently? BTW "Scamming" is a quite offending... If it was not clear, could you suggest a better way to communicate it?
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senna94f1 said:
You are right and I am wrong ,I will delete this straight away,I didn't see previous prices
No problem. BTW we are receiving a lot of complains for this on Google Play. Unfortunately I have no idea how to communicate that all products are locked, other that to write it clearly in the description... I'm really interested in suggestions :) 
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@UP100

>I don't understand how you can call developing random pieces of software for other games Codies' job.

More detailed telemetry "ingame" has been requested for ages, but we never got it, no, hobby modders / indie devs / smaller companies etc. are building third party programs / apps that do the job that should have been in the main game from day one.

So on one hand we can be really grateful to the third party devs and fully support them but on the other hand Codemasters do indeed deserve the scrutiny they're getting for more or less being at a "stagnant" level in terms of actual "revolutionary" improvements.

Maybe Codies will get their game togethe
r this time, as they were floating in the stock market a couple of weeks ago, who knows, only time will tell.....
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If you want to build support for the product, perhaps offer a few free licenses to the community and have a handful of the more active users who actually have the games (immediately rules me out) review it. 

Otherwise, 9 quid for each game specific unlocking of the app, with no testimony from trusted players, seems incredibly high.
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Just for curiosity, assuming you are in Europe/US/similar, on which basis you consider it too expensive? (BTW - I know that there are places with big differences in purchasing power, so I'm excluding them now from this argument). What price would you consider appropriate, and - important - why?
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I'm in Europe. €4,99 euro's would be appropriate for me. Around the same amount I happily pay for a dashboard app since it's adding a lot of realism to my hobby. Telemetry will add the necessary data to improve further. Why this amount? Because it's closer to the pshycological amount that tends people to buy add ons like this. Over 10 euro's is too much. I agree with Fractured on this. He has a point.
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For 1 unlock for a specific game keep it reasonable. At £9 for for each specific unlock, if you have 3 games offered and I want to play them all that's £27 for a phone app? No thank you. Football Manager Mobile usually costs me between £4 and £8 and I play 100s and 100s of hours on that. 
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  • 2 months later...
I have a few questions.
1/ Will you support the new F1 2018?
2/ Maybe a link to some pics or videos of the futures of the app?
Yeserday I have searched for several hours...... without results.
Kafumanto said:
dwin20 said:
Are there any more screenshots than what is in the app store?
Hi, we uploaded ~1 screenshot for each main feature. If you have more specific questions, I can answer you (and post some more screenshots :) ).
3/ Why don't unlock the trial for, let's say 10 hours, so people have time to test a bit before needing to buy.
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ExSerCO said:
I have a few questions.
1/ Will you support the new F1 2018?
2/ Maybe a link to some pics or videos of the futures of the app?
Yeserday I have searched for several hours...... without results.
Kafumanto said:
dwin20 said:
Are there any more screenshots than what is in the app store?
Hi, we uploaded ~1 screenshot for each main feature. If you have more specific questions, I can answer you (and post some more screenshots :) ).
3/ Why don't unlock the trial for, let's say 10 hours, so people have time to test a bit before needing to buy.
Hi ExSerCO,
thanks for asking.

(1) Absolutely yes, we are already working on it.

(2) In the stores you can find screenshots for near all the supported features (iOS: https://itunes.apple.com/us/app/sim-racing-telemetry/id1288695792?ls=1&mt=8 ; Android: https://play.google.com/store/apps/details?id=com.unamedia.srt ).

Starting from today, SRT is also available on PC/mac on Steam: https://store.steampowered.com/app/845210/Sim_Racing_Telemetry/ . There you'll find also a short video.

(3) The current application can be used in Trial Mode for unlimited time, with all supported games, with access to all the features. The only limits of the Trial Mode are the available parameters and the number of storable sessions.
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Kafumanto said:

(1) Absolutely yes, we are already working on it.

(2) In the stores you can find screenshots for near all the supported features (iOS: https://itunes.apple.com/us/app/sim-racing-telemetry/id1288695792?ls=1&mt=8 ; Android: https://play.google.com/store/apps/details?id=com.unamedia.srt ).

Starting from today, SRT is also available on PC/mac on Steam: https://store.steampowered.com/app/845210/Sim_Racing_Telemetry/ . There you'll find also a short video.

(3) The current application can be used in Trial Mode for unlimited time, with all supported games, with access to all the features. The only limits of the Trial Mode are the available parameters and the number of storable sessions.
It looked it up on steam and need to say, I like it.
Now i have another question.....
Does this software work also to register the data on pc, while playing the game on PS4?
It looks more interesting to run/analyse the data on a big screen instead of a tablet or phone.
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ExSerCO said:
Kafumanto said:

(1) Absolutely yes, we are already working on it.

(2) In the stores you can find screenshots for near all the supported features (iOS: https://itunes.apple.com/us/app/sim-racing-telemetry/id1288695792?ls=1&mt=8 ; Android: https://play.google.com/store/apps/details?id=com.unamedia.srt ).

Starting from today, SRT is also available on PC/mac on Steam: https://store.steampowered.com/app/845210/Sim_Racing_Telemetry/ . There you'll find also a short video.

(3) The current application can be used in Trial Mode for unlimited time, with all supported games, with access to all the features. The only limits of the Trial Mode are the available parameters and the number of storable sessions.
It looked it up on steam and need to say, I like it.
Now i have another question.....
Does this software work also to register the data on pc, while playing the game on PS4?
It looks more interesting to run/analyse the data on a big screen instead of a tablet or phone.
Glad you liked it :)

Yes: you can run SRT on your PC and record data from your game on PS4. The only requirement is that both the PC and the PS4 must be connected to the same router with the same connection type (ie both connected wirelessly or both connected by cable). Here you can find the detailed instructions for F1 2017: https://www.simracingtelemetry.com/help/F12017/ (they are also available in the recording screen of SRT, pressing the Help button).
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Kafumanto said:
Yes: you can run SRT on your PC and record data from your game on PS4. The only requirement is that both the PC and the PS4 must be connected to the same router with the same connection type (ie both connected wirelessly or both connected by cable). Here you can find the detailed instructions for F1 2017: https://www.simracingtelemetry.com/help/F12017/ (they are also available in the recording screen of SRT, pressing the Help button).

Good!
I will install the trial on my laptop and test with it first.
I will wait to buy the full version until F1 2018 is out. I have pre-ordered thatone;
Will your SRT work immediatly on the 2018 version or does it still need alot of adjustments on that date?
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ExSerCO said:
Kafumanto said:
Yes: you can run SRT on your PC and record data from your game on PS4. The only requirement is that both the PC and the PS4 must be connected to the same router with the same connection type (ie both connected wirelessly or both connected by cable). Here you can find the detailed instructions for F1 2017: https://www.simracingtelemetry.com/help/F12017/ (they are also available in the recording screen of SRT, pressing the Help button).

Good!
I will install the trial on my laptop and test with it first.
I will wait to buy the full version until F1 2018 is out. I have pre-ordered thatone;
Will your SRT work immediatly on the 2018 version or does it still need alot of adjustments on that date?
Great :) Thanks.

We are already working on F1 2018, so we should have support for it at day-0.
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  • 1 month later...
Hi,
can not buy my hotlap with other drivers in time trial in F1 2017 or 2018?
I can only buy my own laps?
What do you mean with "buy"? If you mean "compare" or "record", then the answer is negative: the game doesn't share detailed telemetry data of other cars. You can only record and analyze your own telemetry. In the future we'll work on a feature to share recorded telemetry data, so that you can compare your recording with the ones from your friends or others.
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Kafumanto said:
Hi,
can not buy my hotlap with other drivers in time trial in F1 2017 or 2018?
I can only buy my own laps?
What do you mean with "buy"? If you mean "compare" or "record", then the answer is negative: the game doesn't share detailed telemetry data of other cars. You can only record and analyze your own telemetry. In the future we'll work on a feature to share recorded telemetry data, so that you can compare your recording with the ones from your friends or others.
  Thank's friend.
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Kafumanto said:
Nastra100 said:
Are you able to add a data/stat hub to this app?

Something that captures the key data for each driver to create a nifty summary stat page and one for each track in career mode?
What type of data/stats would you like to see? Could you share an example?
So would we be able to collate after the race for each race of the season a summary for each driver:
Qualifying position, final race position, fastest lap, stints and changes, laps led, number of stops, tyre choices

For each track would we be able to see going back to the start of the particular career mode:
Poles, Qualifying positions, race winners and podium places, fastest laps, typical stints
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Hi, I've downloaded yesterday the trial version for f1 2017, pretty impressive really a great work. But aparts frome the classic data (breking points, usage of gas and brakes, gears etc) how exactly should i read, understand and use the data about dampers, suspensions high, wheels speed etc (which i know are available in the pro.version)? I mean, is there a way to learn how to read those data to use for changing car setup and gaining time on the lap? Is there a guide or a book to read out there? Thank you! :) 
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Nastra100 said:
Kafumanto said:
Nastra100 said:
Are you able to add a data/stat hub to this app?

Something that captures the key data for each driver to create a nifty summary stat page and one for each track in career mode?
What type of data/stats would you like to see? Could you share an example?
So would we be able to collate after the race for each race of the season a summary for each driver:
Qualifying position, final race position, fastest lap, stints and changes, laps led, number of stops, tyre choices

For each track would we be able to see going back to the start of the particular career mode:
Poles, Qualifying positions, race winners and podium places, fastest laps, typical stints

Thanks for the clarification! Some of these data are surely available so we could think to add a "career summary" feature in the future. I took the note :) Thanks for the proposal!
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Alastre said:
Hi, I've downloaded yesterday the trial version for f1 2017, pretty impressive really a great work. But aparts frome the classic data (breking points, usage of gas and brakes, gears etc) how exactly should i read, understand and use the data about dampers, suspensions high, wheels speed etc (which i know are available in the pro.version)? I mean, is there a way to learn how to read those data to use for changing car setup and gaining time on the lap? Is there a guide or a book to read out there? Thank you! :) 
Thanks :)
Telemetry analysis is a very "technical" subject and in the future we'll work on new features to make it more "accessible" (one of these features will be part of an update in the next months).
In practice, to take advantage of telemetry data you must understand very well the "car dynamics" subject. I suggest you to read about it, online or on some good book (e.g. "Tune to Win"). When car dynamics will be clear, also telemetry data will be more manageable.
We also create a sub-Reddit to discuss about telemetry, but we need more users at the moment :) It's here: https://www.reddit.com/r/SimRacingTelemetry/ 
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Kafumanto said:
Alastre said:
Hi, I've downloaded yesterday the trial version for f1 2017, pretty impressive really a great work. But aparts frome the classic data (breking points, usage of gas and brakes, gears etc) how exactly should i read, understand and use the data about dampers, suspensions high, wheels speed etc (which i know are available in the pro.version)? I mean, is there a way to learn how to read those data to use for changing car setup and gaining time on the lap? Is there a guide or a book to read out there? Thank you! :) 
Thanks :)
Telemetry analysis is a very "technical" subject and in the future we'll work on new features to make it more "accessible" (one of these features will be part of an update in the next months).
In practice, to take advantage of telemetry data you must understand very well the "car dynamics" subject. I suggest you to read about it, online or on some good book (e.g. "Tune to Win"). When car dynamics will be clear, also telemetry data will be more manageable.
We also create a sub-Reddit to discuss about telemetry, but we need more users at the moment :) It's here: https://www.reddit.com/r/SimRacingTelemetry/ 
First of all thank you very much for your quick and detalied reply. I'll look forward to this update...I see your point, but with "car dynamics" do you mean stuffs like "stiffening the front rollbar will cause understeer" or "softening the rear spings will add grip to the rear but will cause overstering?" In this case, how a certain date on the telemetry about the springs usage will tell me they are too or not enough soft? This is what I don't understand...anyway will we be able to use the app next week with f1 2018 as well? :) Look forward to buy the pro version
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Alastre said:
Kafumanto said:
Alastre said:
Hi, I've downloaded yesterday the trial version for f1 2017, pretty impressive really a great work. But aparts frome the classic data (breking points, usage of gas and brakes, gears etc) how exactly should i read, understand and use the data about dampers, suspensions high, wheels speed etc (which i know are available in the pro.version)? I mean, is there a way to learn how to read those data to use for changing car setup and gaining time on the lap? Is there a guide or a book to read out there? Thank you! :) 
Thanks :)
Telemetry analysis is a very "technical" subject and in the future we'll work on new features to make it more "accessible" (one of these features will be part of an update in the next months).
In practice, to take advantage of telemetry data you must understand very well the "car dynamics" subject. I suggest you to read about it, online or on some good book (e.g. "Tune to Win"). When car dynamics will be clear, also telemetry data will be more manageable.
We also create a sub-Reddit to discuss about telemetry, but we need more users at the moment :) It's here: https://www.reddit.com/r/SimRacingTelemetry/ 
First of all thank you very much for your quick and detalied reply. I'll look forward to this update...I see your point, but with "car dynamics" do you mean stuffs like "stiffening the front rollbar will cause understeer" or "softening the rear spings will add grip to the rear but will cause overstering?" In this case, how a certain date on the telemetry about the springs usage will tell me they are too or not enough soft? This is what I don't understand...anyway will we be able to use the app next week with f1 2018 as well? :) Look forward to buy the pro version
I mean "I know the physics reason why stiffening the front rollbar causes understeer" :) This is the reason telemetry data are hard to master. There are no simple rules to follow unfortunately, but when you understand the physics behind the car dynamics (causes and effects in a physics sense), you'll be able to decipher telemetry data at take advantage of them.

About F1 2018: we already have a working integration. We should be able to release the DLC/IAP few days after the release of the game :)
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Kafumanto said:
Alastre said:
Kafumanto said:
Alastre said:
Hi, I've downloaded yesterday the trial version for f1 2017, pretty impressive really a great work. But aparts frome the classic data (breking points, usage of gas and brakes, gears etc) how exactly should i read, understand and use the data about dampers, suspensions high, wheels speed etc (which i know are available in the pro.version)? I mean, is there a way to learn how to read those data to use for changing car setup and gaining time on the lap? Is there a guide or a book to read out there? Thank you! :) 
Thanks :)
Telemetry analysis is a very "technical" subject and in the future we'll work on new features to make it more "accessible" (one of these features will be part of an update in the next months).
In practice, to take advantage of telemetry data you must understand very well the "car dynamics" subject. I suggest you to read about it, online or on some good book (e.g. "Tune to Win"). When car dynamics will be clear, also telemetry data will be more manageable.
We also create a sub-Reddit to discuss about telemetry, but we need more users at the moment :) It's here: https://www.reddit.com/r/SimRacingTelemetry/ 
First of all thank you very much for your quick and detalied reply. I'll look forward to this update...I see your point, but with "car dynamics" do you mean stuffs like "stiffening the front rollbar will cause understeer" or "softening the rear spings will add grip to the rear but will cause overstering?" In this case, how a certain date on the telemetry about the springs usage will tell me they are too or not enough soft? This is what I don't understand...anyway will we be able to use the app next week with f1 2018 as well? :) Look forward to buy the pro version
I mean "I know the physics reason why stiffening the front rollbar causes understeer" :) This is the reason telemetry data are hard to master. There are no simple rules to follow unfortunately, but when you understand the physics behind the car dynamics (causes and effects in a physics sense), you'll be able to decipher telemetry data at take advantage of them.

About F1 2018: we already have a working integration. We should be able to release the DLC/IAP few days after the release of the game :)
Got it now finally.. Thank you once more 
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Hey can you add a feature, that we could evaluate our cornering performance?

I mean add a feature that we could set a starting point and ending point of the spesific part of the circuit, which gives data about this part for example, the time, min speed, mean speed vs...

That gives us a chance to analyse, different styles of cornering types(early apex, late apex)
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ExSerCO said:
Can you post a video or link from a working version?
Not from demo version?
I would love to see what I buy.

The Trial Mode has the same features of the Pro version. The Trial Mode limits only the available parameters and the number of save slots. So, if you find the Trial Mode useful, with the Pro version you simply have more data available.
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oner7 said:
Hey can you add a feature, that we could evaluate our cornering performance?

I mean add a feature that we could set a starting point and ending point of the spesific part of the circuit, which gives data about this part for example, the time, min speed, mean speed vs...

That gives us a chance to analyse, different styles of cornering types(early apex, late apex)
This is precisely a feature that will come in a future update :) Thanks anyway for suggesting it. We are now working on a feature that will be the first step for the above idea, it should be available in ~2 months.
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Comparison of laps from one session to another session would be a good feature.

we could then share SRT files with friends and compare driver to driver. 

At the moment very limited feature to allow analysis for comparisons.

agree it allows comparison between a single drivers different setup, but a feature that allows comparison against a “Brandon Leigh” type lap would be most helpful. SRT just need to sign up some top ESports driver and get a set of reference laps pit together.
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Comparison of laps from one session to another session would be a good feature.

we could then share SRT files with friends and compare driver to driver. 

At the moment very limited feature to allow analysis for comparisons.

agree it allows comparison between a single drivers different setup, but a feature that allows comparison against a “Brandon Leigh” type lap would be most helpful. SRT just need to sign up some top ESports driver and get a set of reference laps pit together.
Thanks for the feedback and for all the suggestions!
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Hi Kafumanto!

I use and love your telemetry program. Very intuitive to use.

As a career player though its missing a few basic things to really be effective.
In general I would like some idea where the AI is faster than me when analyzing my laps

1. AI data. Ideally telemetry. (I know thats probably not possible)
      -At the least split times and speed trap of their best lap or list of laps
     -Ability to overlay AI driver and player sector splits and speed trap on map analyzation screen. (for easy comparison)
2. Indicators of sector sections and speed trap on map screen. So I can analyze my performance in each sector
3. Sector indicators on data analysis screen
4. New Data point- Downforce. If possible a way to show amount of downforce generated. Helps with setting ride height so the diffuser doesn't stall out if rear is too low.

Anyway keep up the good work!
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