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How long is it gonna take before you fix the engine/gearbox wear issue on 25%/50%?

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I bought the game a few weeks ago and started a career, with 25% race length and full qualifying. I've just finished my second race and my engine's overall wear is 60%. Gearbox is at 42%. How am I ever gonna get to the end of the season with just 4 of each?

This issue has been reported since the game was released. The problem is that car parts wear 4 times as fast with 25% race length as opposed to 100% race length. This is fine in the races, which are indeed 4 times as short, but qualifying is just as long and practice programs are just as long too.

It is beyond me how such an important bug is still not fixed over half a year after the game was released. It's not like it is even hard to fix or anything, it's actually really easy. Just make the wear 4 times as fast during 25% races, but keep it at the normal rate during practice and qualifying. It's not rocket science, one developer can probably fix this issue in a few hours. You should be ashamed of how you handled this issue.

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@RdJ1

>one developer can probably fix this issue in a few hours

Rather like 10 minutes max. to get the necessary changes done in the source, but without any proper stresstesting of course..... ;)

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Zachrulez said:
The components are going to wear incredibly fast regardless without durability upgrades.
But 60% in 2 races is just ridiculous.
@RdJ1

>one developer can probably fix this issue in a few hours

Rather like 10 minutes max. to get the necessary changes done in the source, but without any proper stresstesting of course..... ;)

I was being very generous. And yes, testing has to be done, but this shouldn't take too much time. And to be honest, it doesn't seem they have ever tested the current engine wear in the first place.

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That's why you have four of each component. Also durability upgrades. Also driving style. Also accept that you will take a few penalties. It's up to you to decide when you want to take them. Such is F1.

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peyt0n89 said:
That's why you have four of each component. Also durability upgrades. Also driving style. Also accept that you will take a few penalties. It's up to you to decide when you want to take them. Such is F1.
How is 42% gearbox wear after 2 races realistic at all? The thing is supposed to last 6 races at the very least. And 60% engine wear after 2 races means you need 6 engines in a season, if you could run them all up to 100% (which will make the car a lot slower). It's not realistic.

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RdJ1 said:
peyt0n89 said:
That's why you have four of each component. Also durability upgrades. Also driving style. Also accept that you will take a few penalties. It's up to you to decide when you want to take them. Such is F1.
How is 42% gearbox wear after 2 races realistic at all? The thing is supposed to last 6 races at the very least. And 60% engine wear after 2 races means you need 6 engines in a season, if you could run them all up to 100% (which will make the car a lot slower). It's not realistic.
I've invested in durability upgrades and my gearbox now wears approx. 11% per weekend,  with 25% races, and I have yet one durability upgrade to buy. The upgrades aren't expensive, and they only take one week to get once you buy them. It's seriously not that big of a deal. 

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RdJ1 said:
peyt0n89 said:
That's why you have four of each component. Also durability upgrades. Also driving style. Also accept that you will take a few penalties. It's up to you to decide when you want to take them. Such is F1.
How is 42% gearbox wear after 2 races realistic at all? The thing is supposed to last 6 races at the very least. And 60% engine wear after 2 races means you need 6 engines in a season, if you could run them all up to 100% (which will make the car a lot slower). It's not realistic.
At least send us some video of you driving, so we can check if it's entirely due to your driving style. Thanks. It's realistic to save your engine and gearbox as much as possible, for example running on lean during the practices (or at least avoiding rich fuel mix like what the engineer says)

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@RdJ1

>one developer can probably fix this issue in a few hours

Rather like 10 minutes max. to get the necessary changes done in the source, but without any proper stresstesting of course..... ;)

I doubt it.

If it's 10 minutes "max" why didn't they just do it then?

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I doubt it.

If it's 10 minutes "max" why didn't they just do it then?
Well, probably because they thought that would make the game better, which made it worse in my opinion. Sure.. you had to manage your engine, but to be honest you couldn't. Even if you drove mostly in safe modes and shifted earlier up before getting to very high revs, it changed nothing (without any reliability upgrades).  I prefer realistic engine life over unrealistic engine life.

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 Even when I try to take engine and gearbox saving seriously, I find myself changing engine every 2/3 grand prix and gearbox every 4 grand prix. This needs to be improved next year. It made me not want to play career mode just for the fact I'll be getting more penalties than normal and more penalties than the AI

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MrCosta96 said:
 Even when I try to take engine and gearbox saving seriously, I find myself changing engine every 2/3 grand prix and gearbox every 4 grand prix. This needs to be improved next year. It made me not want to play career mode just for the fact I'll be getting more penalties than normal and more penalties than the AI
TBH, they should've fixed it long ago.

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Seriously said:

I doubt it.

If it's 10 minutes "max" why didn't they just do it then?
Well, probably because they thought that would make the game better, which made it worse in my opinion. Sure.. you had to manage your engine, but to be honest you couldn't. Even if you drove mostly in safe modes and shifted earlier up before getting to very high revs, it changed nothing (without any reliability upgrades).  I prefer realistic engine life over unrealistic engine life.
So your 10 minute fix is removing the system all together? If so, I doubt it's a 10 minute fix.

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First of all, try reliability upgrades. In my opinion it is not broken at all. You just need to do some reliability upgrades which they are meant for. 

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Seriously said:

I doubt it.

If it's 10 minutes "max" why didn't they just do it then?
Well, probably because they thought that would make the game better, which made it worse in my opinion. Sure.. you had to manage your engine, but to be honest you couldn't. Even if you drove mostly in safe modes and shifted earlier up before getting to very high revs, it changed nothing (without any reliability upgrades).  I prefer realistic engine life over unrealistic engine life.
So your 10 minute fix is removing the system all together? If so, I doubt it's a 10 minute fix.
The 10 minute fix is to have normal wear during practice and quali and 4x wear during 25% races.

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RdJ1 said:
The 10 minute fix is to have normal wear during practice and quali and 4x wear during 25% races.
Do you actually have any proof that the wear is higher on career mode with 25% races?

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UP100 said:
RdJ1 said:
The 10 minute fix is to have normal wear during practice and quali and 4x wear during 25% races.
Do you actually have any proof that the wear is higher on career mode with 25% races?
http://forums.codemasters.com/discussion/56262/f1-2017-unfair-durability-when-not-on-100

I've also switched to 50% in my career, so I'll report back after 2 grand prix.

Edit: I've just started a career on 100%, it says my engine has an expected lifespan of 377 laps. On my 50% career, the engine has a 141 lap expected lifespan, which includes the first 10% durability upgrade. So there you have it, that's actually less than half the lifespan. The discrepancy there has probably to do with different tracks, but it's still about half the lifespan.

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RdJ1 said:
UP100 said:
RdJ1 said:
The 10 minute fix is to have normal wear during practice and quali and 4x wear during 25% races.
Do you actually have any proof that the wear is higher on career mode with 25% races?
http://forums.codemasters.com/discussion/56262/f1-2017-unfair-durability-when-not-on-100

I've also switched to 50% in my career, so I'll report back after 2 grand prix.

Edit: I've just started a career on 100%, it says my engine has an expected lifespan of 377 laps. On my 50% career, the engine has a 141 lap expected lifespan, which includes the first 10% durability upgrade. So there you have it, that's actually less than half the lifespan. The discrepancy there has probably to do with different tracks, but it's still about half the lifespan.
Yep like it has been linked above, this issue was raised a while back. Unfortunately it's an awful design decision by Codies. Didn't really think it through at all. Feels rushed like most of what they seem to have created over the last few years.

Why on Earth base the wear on laps completed instead of the actual rate a part wears?!?

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Problem with 'solving' a simple fault can create further ones somewhere else.......so I'm told
Yeah, that's true. But they've had over half a year. That should be plenty of time...

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Problem with 'solving' a simple fault can create further ones somewhere else.......so I'm told
Nonsense, listen to the coding experts in here. It's just a change in 2 lines of code, takes 30 seconds tops.

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@RdJ1

>one developer can probably fix this issue in a few hours

Rather like 10 minutes max. to get the necessary changes done in the source, but without any proper stresstesting of course..... ;)

I doubt it.

If it's 10 minutes "max" why didn't they just do it then?
Because that's how their "Modus Operandi" seems to be:

Only do as little as possible, very likely due to time restrictions / deadlines and a massive shortage in both talent and financial freedom.

Don't forget there are around 500+ people working at Codemasters, but only a small portion of them are dedicated to F1 and seeing as Codies is a smaller studio in comparison to other heavy weights they don't have the necessary ressources to address all issues in one lifecycle of their annually produced games, so we get left behind with bugridden games year after year and keep posting thousands of bugreports and or (new) ideas in hope that Codies will listen and convert the grievances to make the best F1 game of all time, but obviously they can't at the moment.

It'd have been a much more interesting scenario if there were other game studios also having access to the F1 licence, but it seems as if Codies possibly have paid lots of money to get the "exclusive" rights to hold the F1 licence.

If we keep in mind what Ian Bell had to say last year about how Codies basically snipped the rights away from under his nose before his company, SMS, could even get hands on it, this hypothetical assumption could very well be the reason why no other game studio got into it, especially as:

High costs to maintain the exclusive rights of the F1 licence + annual obligation to produce games and gain a certain amount of profit + small dev team + old game engine + no financial freedom = Codies F1 Series

Either way, there's still hope.

Codies were floating in the stock market ready to open up a couple of weeks / months ago, sadly there's no recent public news that show how this turned out to be.

We can only hope that they gained new and more openminded financial support so that they can now finally go and do what they desire without any heavy restrictions upon them.

Only time will tell.

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Problem with 'solving' a simple fault can create further ones somewhere else.......so I'm told
Indeed, but that only means that more time and money needs to be invested in order to sort out these type of regular issues of game production.

Sadly it seems as if Codies don't have the numbers of people nor the financial backup or rather freedom to work on it effectively.

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Problem with 'solving' a simple fault can create further ones somewhere else.......so I'm told
Indeed, but that only means that more time and money needs to be invested in order to sort out these type of regular issues of game production.

Sadly it seems as if Codies don't have the numbers of people nor the financial backup or rather freedom to work on it effectively.
They should start from scratch completely. Make a new engine for a game, even if it means we have to skip a year. Then they could release new seasons as DLC each year.

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