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F1 2018 Game - Better engine sounds

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Putting the various bugs/issues online and offline aside for a second, as impossible it actually is xD, I really hope Codemasters do a better job on the engine sounds as well this year.

Watching the onboard highlights of the IRL Bahrain Grand Prix (video at the bottom) and listening to these sick scratching engine sounds, the downshifts of the Mercedes as well as the Honda lifts are, for me at least, an instant "turn on" to play the game. Unfortunately, the ingame sounds are even very far away from their own respective year/season, becoming an instant "turn off" again. Yet, other racing games such as "Assetto Corsa" and some rFactor mods seem to have almost nailed the sounds of the 2017 season.

If a community manager could tell us if that is being looked into for this years game, that would be very nice.

What do you guys think?
Do you think it is impossible for Codemasters to get the engine sounds right or do you still have hope?

I personally cannot take another year of the F1 2016/17 "vacuum-cleaner-style" engine sounds set, seeing that the engines IRL develope a more aggressive scratching and growling sounds with each season.
https://www.youtube.com/watch?v=kq6bLFs0QYE

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The 2018 V6T F1 engines are one of the most sexy engine sounds to listen to, they got so much detail to it.

Details that we weren't able to hear in the past with the screaming V12's / V10's / V8's.

Details such as being able to hear and differentiate each individual component of the sound like:

-the unique turbo whistle that sounds absolutely differently either during off throttle and or on throttle action

-the electric parts charging sound just like a proper LMP hybrid

-the wind flying past

-the rattling and rumbling of the cars chassis and underfloor in reaction to the tracks uneven surface or kerbs etc.

-the deep and aggressive growling of the car in lower revs

-the harsh upshift and downshift cracking sounds

-the "blown diffuser" style of cracking on the Honda or Mercedes

-the super high pitched turbo whine on the Ferrari and RBR, whereas the RBR got a more deeper engine sound in general

Etc. Etc. Etc.

Just awesome to listen to and a instant "eargasm" indeed.

Sadly it feels as if Codemasters are always a year behind with their ingame engine sounds, and or are completely off to the real deal.

I have seen some fellas from Codies recording audio again this year during winter testing and in Melbourne during the first 2018 GP, if i witnessed correctly that is.

I also read somewhere on this forum quite a while ago that Codies actually did have some "dyno" engine sound footage to play around with for F1 2017 (apparently they work hand in hand with some of the F1 teams to improve the engine sounds for the inhouse simulators that the real drivers use for training and testing and thus get more access to the meta than one could imagine), but they couldn't use it in the game as it was quite late in development already unfortunately.

We can have our fingers crossed that they finally got more freedom this year and will make the engines sound as brutal, electric and futuristic as the actual 2018 ones out there.

PS: This years "ceramic engine mics", which are now directly located at the exhaust pipes, have given us a even better sounding experience to the audio of these V6T monsters, and even the offboard mics positioned at the side off the tracks seem to have been improved compared to previous seasons, so hopefully they can also "officially" get hands on that valuable data to be used in the F1 2018 game.

PPS: It is infuriating to see, or rather "to hear" in this case, that Raceroom / RFactor / Assetto Corsa / iRacing etc. got infinitely better and more realistic sounding cars to offer for the most part even though Codies do have the "official F1 licence".

But then again, it could very well come down to the obvious lack of sheer numbers in talented devs (small amount of people to be assigned to specific areas of development / too much work to be handled) + lack of financial freedom (no money = no room for "massive" improvement).....

#MakeTheEngineSoundsGreatAgain


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Putting the various bugs/issues online and offline aside for a second, as impossible it actually is xD, I really hope Codemasters do a better job on the engine sounds as well this year.

Watching the onboard highlights of the IRL Bahrain Grand Prix (video at the bottom) and listening to these sick scratching engine sounds, the downshifts of the Mercedes as well as the Honda lifts are, for me at least, an instant "turn on" to play the game. Unfortunately, the ingame sounds are even very far away from their own respective year/season, becoming an instant "turn off" again. Yet, other racing games such as "Assetto Corsa" and some rFactor mods seem to have almost nailed the sounds of the 2017 season.

If a community manager could tell us if that is being looked into for this years game, that would be very nice.

What do you guys think?
Do you think it is impossible for Codemasters to get the engine sounds right or do you still have hope?

I personally cannot take another year of the F1 2016/17 "vacuum-cleaner-style" engine sounds set, seeing that the engines IRL develope a more aggressive scratching and growling sounds with each season.
https://www.youtube.com/watch?v=kq6bLFs0QYE
you cant go by  those videos because onboard sounds are being captured only on a midrange frequency to filter or mix wind noise and so on. If they didnt do that then wind noise and turbo whine would  just be over powering and drowning the other sounds out. Thats why all onboards have such a dead pan sound to them and why you dont here any deep bass or high treble in them. Only mid range. 

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The thing is even little india developes out there like ASR made the cars great sounding on rf2. I only have footage of the Ferrari but the Mercedes engine is amazing, especially on the downshifts it sounds almost exactly like real life. That's possibly the most realistic I've heard a Ferrari engine other than maybe a 2016 mod on Assetto corsa. 
https://youtu.be/uNpJy_LPQeU

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The weird thing is, another Codemasters produced game as DiRT Rally has far more realistic and enjoyable engine sounds than F1 2017... I think that Codies have difficulties finding good audio footage to use, because they seem to already have a very good sound design in-house

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kevinkirk said:
Putting the various bugs/issues online and offline aside for a second, as impossible it actually is xD, I really hope Codemasters do a better job on the engine sounds as well this year.

Watching the onboard highlights of the IRL Bahrain Grand Prix (video at the bottom) and listening to these sick scratching engine sounds, the downshifts of the Mercedes as well as the Honda lifts are, for me at least, an instant "turn on" to play the game. Unfortunately, the ingame sounds are even very far away from their own respective year/season, becoming an instant "turn off" again. Yet, other racing games such as "Assetto Corsa" and some rFactor mods seem to have almost nailed the sounds of the 2017 season.

If a community manager could tell us if that is being looked into for this years game, that would be very nice.

What do you guys think?
Do you think it is impossible for Codemasters to get the engine sounds right or do you still have hope?

I personally cannot take another year of the F1 2016/17 "vacuum-cleaner-style" engine sounds set, seeing that the engines IRL develope a more aggressive scratching and growling sounds with each season.
https://www.youtube.com/watch?v=kq6bLFs0QYE
you cant go by  those videos because onboard sounds are being captured only on a midrange frequency to filter or mix wind noise and so on. If they didnt do that then wind noise and turbo whine would  just be over powering and drowning the other sounds out. Thats why all onboards have such a dead pan sound to them and why you dont here any deep bass or high treble in them. Only mid range. 
I agree with what you say.
Yet, I still hope that CM can make the sounds at least a little bit more aggressive in all elements (general sound, upshift, downshift, lift).
Having a very good and detailed engine sound that is as close to the IRL onboard/exhaust sound as possible is vital for a good immersion into the game, in my opinion.

carpa said:
The weird thing is, another Codemasters produced game as DiRT Rally has far more realistic and enjoyable engine sounds than F1 2017... I think that Codies have difficulties finding good audio footage to use, because they seem to already have a very good sound design in-house
I have not played DiRT Rally but if what you say is true then i hope they find the sweet spot for their new F1 game this year.

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haydn23 said:
The thing is even little india developes out there like ASR made the cars great sounding on rf2. I only have footage of the Ferrari but the Mercedes engine is amazing, especially on the downshifts it sounds almost exactly like real life. That's possibly the most realistic I've heard a Ferrari engine other than maybe a 2016 mod on Assetto corsa. 
https://youtu.be/uNpJy_LPQeU
They pretty much nailed the turbo whistle indeed, got the mod installed and can confirm that Mercedes is a feast especially on the downshifts, but when it comes down to the Ferrari alone the official 2017 model at Assetto Corsa is the nonplusultra at the moment imho.

------------------------------

Here's a link to the Mercedes engine sound:

https://youtu.be/vw7FNDx8NwM


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kevinkirk said:
Putting the various bugs/issues online and offline aside for a second, as impossible it actually is xD, I really hope Codemasters do a better job on the engine sounds as well this year.

Watching the onboard highlights of the IRL Bahrain Grand Prix (video at the bottom) and listening to these sick scratching engine sounds, the downshifts of the Mercedes as well as the Honda lifts are, for me at least, an instant "turn on" to play the game. Unfortunately, the ingame sounds are even very far away from their own respective year/season, becoming an instant "turn off" again. Yet, other racing games such as "Assetto Corsa" and some rFactor mods seem to have almost nailed the sounds of the 2017 season.

If a community manager could tell us if that is being looked into for this years game, that would be very nice.

What do you guys think?
Do you think it is impossible for Codemasters to get the engine sounds right or do you still have hope?

I personally cannot take another year of the F1 2016/17 "vacuum-cleaner-style" engine sounds set, seeing that the engines IRL develope a more aggressive scratching and growling sounds with each season.
https://www.youtube.com/watch?v=kq6bLFs0QYE
you cant go by  those videos because onboard sounds are being captured only on a midrange frequency to filter or mix wind noise and so on. If they didnt do that then wind noise and turbo whine would  just be over powering and drowning the other sounds out. Thats why all onboards have such a dead pan sound to them and why you dont here any deep bass or high treble in them. Only mid range. 
I agree with what you say.
Yet, I still hope that CM can make the sounds at least a little bit more aggressive in all elements (general sound, upshift, downshift, lift).
Having a very good and detailed engine sound that is as close to the IRL onboard/exhaust sound as possible is vital for a good immersion into the game, in my opinion.

carpa said:
The weird thing is, another Codemasters produced game as DiRT Rally has far more realistic and enjoyable engine sounds than F1 2017... I think that Codies have difficulties finding good audio footage to use, because they seem to already have a very good sound design in-house
I have not played DiRT Rally but if what you say is true then i hope they find the sweet spot for their new F1 game this year.

i would love for them to sound like they did in the track side videos in the spain test but yea, sound is indeed lacking. It lacks all the awesome popping and cracking that happens off throttle on so on. It also lacks sounds like debri hitting your car (and helmet) thats thrown up by the car ahead and when hitting marbles and rocks thats on the track.

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This would be a pleasure to happen. I think the sounds do not have changed very much from 2015 onwards. (same game engine) but i hope Codies will do it. 

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Please correct the Williams FW25 onboard engine sounds, especially the reductions, as they used the same onboard engine sounds from the Ferraris F2002 and F2004, which I also think need to be improved in this F1 2018 game, since in the F1 2017 game there is no hear this correction.

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Remembering that the McLaren MP4-13 onboard engine sounds for the F1 2018 game were very good. Great job. They are very faithful to reality.

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I gotta say that I can't really understand all this pain you guys are feeling. But I'm guessing we just have a different approach to a toy.

Bugs: I only play offline, therefore I haven't experienced any remarkable bugs so far. SC works fine, I actually always skip the repetitive presentation etc. The game feels just great: it's enjoyable and it's worth the 60€ I payed for it. 60€ is actually a great price for a toy that you just need to plug and play without wasting any time to mod etc.

Sounds: I don't find them so horrible as you guys are describing them. There are differences of course. But I live in Monza and have been at the circuit since I was 5: the in-game sounds are just fine.

But again: it all depends from what we individually seek from a toy

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Ste060686 said:
I gotta say that I can't really understand all this pain you guys are feeling. But I'm guessing we just have a different approach to a toy.

Bugs: I only play offline, therefore I haven't experienced any remarkable bugs so far. SC works fine, I actually always skip the repetitive presentation etc. The game feels just great: it's enjoyable and it's worth the 60€ I payed for it. 60€ is actually a great price for a toy that you just need to plug and play without wasting any time to mod etc.

Sounds: I don't find them so horrible as you guys are describing them. There are differences of course. But I live in Monza and have been at the circuit since I was 5: the in-game sounds are just fine.

But again: it all depends from what we individually seek from a toy
They are talking about the F1 2017 sounds as this thread was started back in April, (long before we had access to this years game)

I think we can all agree that the sounds this year are a massive step forward ?

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TopAirspace said:no
Ste060686 said:
I gotta say that I can't really understand all this pain you guys are feeling. But I'm guessing we just have a different approach to a toy.

Bugs: I only play offline, therefore I haven't experienced any remarkable bugs so far. SC works fine, I actually always skip the repetitive presentation etc. The game feels just great: it's enjoyable and it's worth the 60€ I payed for it. 60€ is actually a great price for a toy that you just need to plug and play without wasting any time to mod etc.

Sounds: I don't find them so horrible as you guys are describing them. There are differences of course. But I live in Monza and have been at the circuit since I was 5: the in-game sounds are just fine.

But again: it all depends from what we individually seek from a toy
They are talking about the F1 2017 sounds as this thread was started back in April, (long before we had access to this years game)

I think we can all agree that the sounds this year are a massive step forward ?
LOL didn't notice the date! 

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Personally think the onboard sounds are great this year, a huge step forward compared to previous years. 

I do think the replay video sounds could do with a bit of work though. Even though yes they sound like they should when watching just one car on track. In a race scenario I just feel like it needs to sound a bit more frantic with the sounds of other cars spilling into the main audio so it sounds more like there’s more than just one car on track. Plus I feel they could use a little more reverberation to simulate the way the engine sounds echo off the walls of the circuit giving it a lot more energy much like how we hear the main audio during the tv broadcasts :)

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