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THE F1 BETA Thread and FAQ


UP100

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Hi all,

I’ve removed/removing a number of argumentative and off topic posts from this thread.

Please remember, that if another player has posted something you feel is breaking the forum rules, please use the Flag system to bring the post to our attention. Do not respond to the post. If you really don’t want to see what someone is posting, use the Ignore function to hide their posts.

Please do not discuss the removed posts or their contents. If there is, I will remove those posts as well.

Please stay civil.

In regards to Beta information, please be patient, we are still finalising things in the background.

Thanks,

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MaxSpiltz said:
I wasn't part of the beta programme the last years and I kinda understood it was all about driving feedback mostly. But this year, they made the announcement just two weeks ago and I think it may take one or two weeks for them to release the beta codes, bringing us to mid-May. Meanwhile Lee Mather confirmed he will bring F1 2018 at E3 which is early June (https://twitter.com/TheLeeMather/status/985087666839523328).
So I start to wonder if the beta might be including Career and Championships testing programmees, more than just driving feedback and Online, as the game will be certainly way more complete.
I wonder if they  will make use of the square enix booth like they did last year?
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Why don't you "exclusively" take all the fellas of the higher divisions of AOR + E-Sports into the "closed beta" and afterwards when you believe that the game has been ironed out quite a bit release a second "open beta" a couple of months later for the whole playerbase on all platforms to get the last bits and pieces of bugs and or glitches sorted out before launch?

Makes much more sense to get highly dedicated, competitive, racers, which the fellas in AOR + E-Sports surely are known for, in for the heavy stresstests as they usually know the game inside out and are more knowledgeable to get the game to its limits whilst being more or less fully commited to help out as this is the franchise they decided to put time amd effort into.

We, the "normal" players, can be helpful at a later point too, but imho the big chunks of work should be done by the AOR + E-Sports members only to have a closer working relationship towards Codemasters.

PS: Why not combine this approach of splitting the "beta test" into a "closed" one (AOR + E-Sports) and a "open" one ("normal" or rather all players) with a proper "testing team" (actual "professional" gametesters) that get fully paid to do a "9 - 17 job" and are tasked to only "stresstesting" your games to get the maximum amount of feedback possible from all sides?

Of course this would cost much more indeed, but the results will be a gazillion times more accurate and will most definitely make the process of finding and eliminating issues simple but effective at the same time.


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Why don't you "exclusively" take all the fellas of the higher divisions of AOR + E-Sports into the "closed beta" and afterwards when you believe that the game has been ironed out quite a bit release a second "open beta" a couple of months later for the whole playerbase on all platforms to get the last bits and pieces of bugs and or glitches sorted out before launch?

Makes much more sense to get highly dedicated, competitive, racers, which the fellas in AOR + E-Sports surely are known for, in for the heavy stresstests as they usually know the game inside out and are more knowledgeable to get the game to its limits whilst being more or less fully commited to help out as this is the franchise they decided to put time amd effort into.

We, the "normal" players, can be helpful at a later point too, but imho the big chunks of work should be done by the AOR + E-Sports members only to have a closer working relationship towards Codemasters.

PS: Why not combine this approach of splitting the "beta test" into a "closed" one (AOR + E-Sports) and a "open" one ("normal" or rather all players) with a proper "testing team" (actual "professional" gametesters) that get fully paid to do a "9 - 17 job" and are tasked to only "stresstesting" your games to get the maximum amount of feedback possible from all sides?

Of course this would cost much more indeed, but the results will be a gazillion times more accurate and will most definitely make the process of finding and eliminating issues simple but effective at the same time.


Actually this would make a lot of sense. Does seem a bit of an unfair advantage if some of the esports players manage to get early access to the new game through a beta before other esports players do. Surely means some will be able to get extra practice in ahead of other people.

as you’ve said I guess technically the esports finalists are the highest skilled and most familiar with the games there is so if would make perfect sense to utilise them in the development of future games.
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Why don't you "exclusively" take all the fellas of the higher divisions of AOR + E-Sports into the "closed beta" and afterwards when you believe that the game has been ironed out quite a bit release a second "open beta" a couple of months later for the whole playerbase on all platforms to get the last bits and pieces of bugs and or glitches sorted out before launch?

Makes much more sense to get highly dedicated, competitive, racers, which the fellas in AOR + E-Sports surely are known for, in for the heavy stresstests as they usually know the game inside out and are more knowledgeable to get the game to its limits whilst being more or less fully commited to help out as this is the franchise they decided to put time amd effort into.

We, the "normal" players, can be helpful at a later point too, but imho the big chunks of work should be done by the AOR + E-Sports members only to have a closer working relationship towards Codemasters.

PS: Why not combine this approach of splitting the "beta test" into a "closed" one (AOR + E-Sports) and a "open" one ("normal" or rather all players) with a proper "testing team" (actual "professional" gametesters) that get fully paid to do a "9 - 17 job" and are tasked to only "stresstesting" your games to get the maximum amount of feedback possible from all sides?

Of course this would cost much more indeed, but the results will be a gazillion times more accurate and will most definitely make the process of finding and eliminating issues simple but effective at the same time.



I'm all for a dedicated, qualified bunch of beta testers but this will only work if they are allowed to test the full game, not parts of it. This should be more easy to accomplish with a smaller amount of testers. Paying them won't be necessary I guess, just hand out a free game afterwards and they will be more than happy. After that, hand it over to the common crowd to iron out the last bits and pieces. However, keep in mind CM aims for a bigger crowd than just us diehards, therefor getting them involved also makes sense. It's also kind of a teaser.
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Why don't you "exclusively" take all the fellas of the higher divisions of AOR + E-Sports into the "closed beta" and afterwards when you believe that the game has been ironed out quite a bit release a second "open beta" a couple of months later for the whole playerbase on all platforms to get the last bits and pieces of bugs and or glitches sorted out before launch?

Makes much more sense to get highly dedicated, competitive, racers, which the fellas in AOR + E-Sports surely are known for, in for the heavy stresstests as they usually know the game inside out and are more knowledgeable to get the game to its limits whilst being more or less fully commited to help out as this is the franchise they decided to put time amd effort into.

We, the "normal" players, can be helpful at a later point too, but imho the big chunks of work should be done by the AOR + E-Sports members only to have a closer working relationship towards Codemasters.

PS: Why not combine this approach of splitting the "beta test" into a "closed" one (AOR + E-Sports) and a "open" one ("normal" or rather all players) with a proper "testing team" (actual "professional" gametesters) that get fully paid to do a "9 - 17 job" and are tasked to only "stresstesting" your games to get the maximum amount of feedback possible from all sides?

Of course this would cost much more indeed, but the results will be a gazillion times more accurate and will most definitely make the process of finding and eliminating issues simple but effective at the same time.



I'm all for a dedicated, qualified bunch of beta testers but this will only work if they are allowed to test the full game, not parts of it. This should be more easy to accomplish with a smaller amount of testers. Paying them won't be necessary I guess, just hand out a free game afterwards and they will be more than happy. After that, hand it over to the common crowd to iron out the last bits and pieces. However, keep in mind CM aims for a bigger crowd than just us diehards, therefor getting them involved also makes sense. It's also kind of a teaser.
They actually did the “giving the full game to a small group” last year and in 2016 with the youtubers such as tiametmardruk and aarava, In a form of pre alpha testing. But this year they didnt do that because i asked aarava on twitter if there was any pre aplha testing and he said there wasnt because they were busy with the esports he assumed. So this year things are going another direction, which one, i dont know.
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Why don't you "exclusively" take all the fellas of the higher divisions of AOR + E-Sports into the "closed beta" and afterwards when you believe that the game has been ironed out quite a bit release a second "open beta" a couple of months later for the whole playerbase on all platforms to get the last bits and pieces of bugs and or glitches sorted out before launch?

Makes much more sense to get highly dedicated, competitive, racers, which the fellas in AOR + E-Sports surely are known for, in for the heavy stresstests as they usually know the game inside out and are more knowledgeable to get the game to its limits whilst being more or less fully commited to help out as this is the franchise they decided to put time amd effort into.

We, the "normal" players, can be helpful at a later point too, but imho the big chunks of work should be done by the AOR + E-Sports members only to have a closer working relationship towards Codemasters.

PS: Why not combine this approach of splitting the "beta test" into a "closed" one (AOR + E-Sports) and a "open" one ("normal" or rather all players) with a proper "testing team" (actual "professional" gametesters) that get fully paid to do a "9 - 17 job" and are tasked to only "stresstesting" your games to get the maximum amount of feedback possible from all sides?

Of course this would cost much more indeed, but the results will be a gazillion times more accurate and will most definitely make the process of finding and eliminating issues simple but effective at the same time.


These players do not use assists. Codies also need people who race with assists so that they can test these - especially with the new French Grand Prix Circuit at Paul Ricard, they need to test the Racing Line, Braking Assist etc. By the time the public beta is released, it will be too late to fix a major part of the game like this before release without a delayed release. An example of this is F1 2016, the Racing Line at Azerbaijan at the castle section was wrong, so the braking markers were wrong. This also made the Track Acclimatise Practice Program Undoable on PC. They Never fixed this until the 2017 release.
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Why don't you "exclusively" take all the fellas of the higher divisions of AOR + E-Sports into the "closed beta" and afterwards when you believe that the game has been ironed out quite a bit release a second "open beta" a couple of months later for the whole playerbase on all platforms to get the last bits and pieces of bugs and or glitches sorted out before launch?

Makes much more sense to get highly dedicated, competitive, racers, which the fellas in AOR + E-Sports surely are known for, in for the heavy stresstests as they usually know the game inside out and are more knowledgeable to get the game to its limits whilst being more or less fully commited to help out as this is the franchise they decided to put time amd effort into.

We, the "normal" players, can be helpful at a later point too, but imho the big chunks of work should be done by the AOR + E-Sports members only to have a closer working relationship towards Codemasters.

PS: Why not combine this approach of splitting the "beta test" into a "closed" one (AOR + E-Sports) and a "open" one ("normal" or rather all players) with a proper "testing team" (actual "professional" gametesters) that get fully paid to do a "9 - 17 job" and are tasked to only "stresstesting" your games to get the maximum amount of feedback possible from all sides?

Of course this would cost much more indeed, but the results will be a gazillion times more accurate and will most definitely make the process of finding and eliminating issues simple but effective at the same time.



I agree but could there be more leagues that participate in the closed beta as people like me are not in AOR and are still committed league racer so some of the other bigger leagues could join in (SRL, PSGL, PSF1, IRL, etc) instead of just AOR. It just gives other committed league racers a chance rather than 300 odd people.
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larryl said:
marsal79 said:
didn`t you stil get access datas ?  oh sorry for you guys :smiley:  seams you will not get them
trolllooolooooo, nice one!
If it was true you would probably break your NDA by saying this.
Nah, in previous years the NDA has allowed you to tell other people you're in the beta, just not anything about what's being tested. (In fact, beta participants get "Drivers" beside their name in these forums, so it's common knowledge who's a current or previous participant.)
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I was beta driver last year as well. I just noticed I no longer have access to that part of the forum anymore. Also, I can't open my drafts that I made in that forum, unlike other drafts of public parts of the forum.
I can only assume I shouldn't expect a beta code this year.
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So can somone from CM explain why Onrush has an open beta and F1 2018 has a closed beta.

This does not make sense in so many ways.


I can imagine they not only wanted to do the open beta for finding bugs but also effectively acting as a free limited time demo to help promote the game as it’s new and not an established game like F1, ...perhaps in the hope that it would give people the chance to try it that might have otherwise been on the fence about buying also? 
It would be good for the to do an open beta for F1 2018, maybe they plan to a bit closer to the release date?
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So can somone from CM explain why Onrush has an open beta and F1 2018 has a closed beta.

This does not make sense in so many ways.


Closed beta have sense because with the feedback received can solve some issue before the release of the game. In the past beta there were task to do in a 3/4 day period. At the end of the period we need to fill a form and send back to them. The beta is not the game with less feature, is a way to help CM improve the product before the release day. 
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So can somone from CM explain why Onrush has an open beta and F1 2018 has a closed beta.

This does not make sense in so many ways.


Rush you have to preorder game to be able to take part in beta, although it says open beta it's not if you don't want to preorder as money is taken out of your account straight away before game is released,  I suppose it's an early gift ,the beta that is,

f1 2018 is closed and you needed to sign up but that doesn't mean you will get chosen, and quite a few in the know (wink wink) are saying 23rd may,
actually you can find that on here may 23rd , so no (wink wink) and date they are only guessing ,

hope this helps ,and it's a waiting game
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senna94f1 said:
So can somone from CM explain why Onrush has an open beta and F1 2018 has a closed beta.

This does not make sense in so many ways.


Rush you have to preorder game to be able to take part in beta, although it says open beta it's not if you don't want to preorder as money is taken out of your account straight away before game is released,  I suppose it's an early gift ,the beta that is,

f1 2018 is closed and you needed to sign up but that doesn't mean you will get chosen, and quite a few in the know (wink wink) are saying 23rd may,
actually you can find that on here may 23rd , so no (wink wink) and date they are only guessing ,

hope this helps ,and it's a waiting game
Wait so you have to pre-order the game to get the beta? I'm planning to pre-order it but I won't get the beta until I pre-order F1 2018?
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senna94f1 said:
So can somone from CM explain why Onrush has an open beta and F1 2018 has a closed beta.

This does not make sense in so many ways.


Rush you have to preorder game to be able to take part in beta, although it says open beta it's not if you don't want to preorder as money is taken out of your account straight away before game is released,  I suppose it's an early gift ,the beta that is,

f1 2018 is closed and you needed to sign up but that doesn't mean you will get chosen, and quite a few in the know (wink wink) are saying 23rd may,
actually you can find that on here may 23rd , so no (wink wink) and date they are only guessing ,

hope this helps ,and it's a waiting game
Wait so you have to pre-order the game to get the beta? I'm planning to pre-order it but I won't get the beta until I pre-order F1 2018?
This is false. The Onrush beta required you to pay to get early access to the beta. This is not the case with F1 2018. All you have to do is sign up. The onrush beta is currently open to everyone. 
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There is a YouTuber (i do not want to name him) who somehow received a code 1 week before release and his subscriber count rose from 2k to 8k. He was not even making any F1 related videos before that and not even now anymore.
Oh no! He got more popular. Shame on him!

Publishers usually like to give codes away for YouTubers even if they would be really small.
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senna94f1 said:
So can somone from CM explain why Onrush has an open beta and F1 2018 has a closed beta.

This does not make sense in so many ways.


Rush you have to preorder game to be able to take part in beta, although it says open beta it's not if you don't want to preorder as money is taken out of your account straight away before game is released,  I suppose it's an early gift ,the beta that is,

f1 2018 is closed and you needed to sign up but that doesn't mean you will get chosen, and quite a few in the know (wink wink) are saying 23rd may,
actually you can find that on here may 23rd , so no (wink wink) and date they are only guessing ,

hope this helps ,and it's a waiting game
Wait so you have to pre-order the game to get the beta? I'm planning to pre-order it but I won't get the beta until I pre-order F1 2018?
This is false. The Onrush beta required you to pay to get early access to the beta. This is not the case with F1 2018. All you have to do is sign up. The onrush beta is currently open to everyone. 
On Rush is now currently open to everybody but it was not when it first appeared on ps4 psn store, as I tried to download onrush and it clearly said you had to preorder which means pay to be able to get the beta , this has since changed where anyone can download onrush beta without having to preorder game, a number of us in party chat all tried ok ,

f1 2018 is open only to those who signed up , although you are not automatically pick as it says on here people are pick for open beta,

how owe is any of that false, 
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UP100 said:
There is a YouTuber (i do not want to name him) who somehow received a code 1 week before release and his subscriber count rose from 2k to 8k. He was not even making any F1 related videos before that and not even now anymore.
Oh no! He got more popular. Shame on him!

Publishers usually like to give codes away for YouTubers even if they would be really small.
The point is not that he got popular but that he received a code even though his content does not focus on racing games at all. The question is how and why has he received that code. I will explain more below.

FRACTURED said:
P.S ; Let people stream the beta. 
Could they? Get all the viewers to sign another NDA  :open_mouth:
All I know is that I'm gonna be mad again because all the youtubers and twitch streamer will propably get the game early again.
There is a YouTuber (i do not want to name him) who somehow received a code 1 week before release and his subscriber count rose from 2k to 8k. He was not even making any F1 related videos before that and not even now anymore.

Maybe if you crazy kids started watching TV instead of these DIY morons you wouldn't be so *salty*

"I believe that's the correct parlance these days Jeeves, am I correct?"
Salty?
Boy, please.  :D
If you are so easily triggered by people discussing things in a forum then you are in the wrong place.
Btw, TV is dead.


My point was not the gain in subs, but how and why he received a early access code. By the time he received the code the NDA had ended which means people who had a code were allowed to post content. Logically you want to give the codes to the most subscribed YouTubers who have content based on motorsport games in order to gain more customers. He is mainly playing shooters. So why did he receive a code? The 6k subs he received were dedicated F1 game followers who already knew about the game, specifically searched for it on YouTube, found this YouTuber and would probably buy the game anyway so Codemasters did not gain anything from him playing the game a week before release.
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FRACTURED said:
P.S ; Let people stream the beta. 
Could they? Get all the viewers to sign another NDA  :open_mouth:
All I know is that I'm gonna be mad again because all the youtubers and twitch streamer will propably get the game early again.

All YouTubers? I would love to have it that way, but I haven't ever received anything from Codemasters early, certainly not without pre-ordering and paying. :) (not a super small YouTuber either, up to 11,3k subs as we speak) :)

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My point was not the gain in subs, but how and why he received a early access code. By the time he received the code the NDA had ended which means people who had a code were allowed to post content. Logically you want to give the codes to the most subscribed YouTubers who have content based on motorsport games in order to gain more customers. He is mainly playing shooters. So why did he receive a code? The 6k subs he received were dedicated F1 game followers who already knew about the game, specifically searched for it on YouTube, found this YouTuber and would probably buy the game anyway so Codemasters did not gain anything from him playing the game a week before release.
Well they have infinite amount of codes. It's entirely possible that someone from Codies follows the channel and wanted to give them a beta code. I don't see a point about complaining which channels get a beta code.
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We haven't sent out invites out yet, we'll make sure we let you know when we're sending them out via the forums and social media. They won't be too long though!
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I really hope that 3 months before release will have impact on the game when it’s out. To be honest, especially for the Multiplayer the best thing would be a open Beta already in February or something with the old cars, only focusing on the problems that were in the last game. 

We need full lobby’s in the beta, where league conditions could be simulated. Last year I had no problems in the beta online - when wer start testing with our league on the release weekend, we already had big problems.
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Jaketa said:
I really hope that 3 months before release will have impact on the game when it’s out. To be honest, especially for the Multiplayer the best thing would be a open Beta already in February or something with the old cars, only focusing on the problems that were in the last game. 

We need full lobby’s in the beta, where league conditions could be simulated. Last year I had no problems in the beta online - when wer start testing with our league on the release weekend, we already had big problems.
I think the main probem in the MP beta was most people who got into MP part of Beta played it privately, with friends - starting to tune set-ups and stuff and just overall practicing instead of actively searching for any possible bugs... That's why public lobbies were mostly empty.
My suggestion would be that MP part of the beta wouldn't have "Private" lobbies, only open ones - then proper testing could be done, IMO.
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There was hardly any one in online lobby's last year, that's why they increased the beta number last year but it was a little too late , they have a released date already so it can't have that many bugs ,
my money is on 23rd Wednesday beta codes will be sent out 

i hope ope I am able to test because checking for 3 months is getting to stage where excitement is not there and regardless I will buy game anyway ,I just wanted to help and test 
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UP100 said:
My point was not the gain in subs, but how and why he received a early access code. By the time he received the code the NDA had ended which means people who had a code were allowed to post content. Logically you want to give the codes to the most subscribed YouTubers who have content based on motorsport games in order to gain more customers. He is mainly playing shooters. So why did he receive a code? The 6k subs he received were dedicated F1 game followers who already knew about the game, specifically searched for it on YouTube, found this YouTuber and would probably buy the game anyway so Codemasters did not gain anything from him playing the game a week before release.
Well they have infinite amount of codes. It's entirely possible that someone from Codies follows the channel and wanted to give them a beta code. I don't see a point about complaining which channels get a beta code.
His points was the said person had no interest in f1 or in codemasters and in buying any f1 games  that had ever been released , it's like hiring a astronaut to go to centre of the earth, 

horses for courses , but that wasn't why the said person was giving early access  it was to help there YouTube channel and had the desired affect ,

in in life it's not always what u know ,it's about who u know lol
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^I will just LOL at that and won't comment. Anything I'll try to comment from my experience last year will be used against me anyway, so what's the point.
Also, I was talking about Public Custom Lobbies. Matchmaking is a different story.


ANYWAY. Hopefully not long to wait now...
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