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Techincal tire data

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Hi ,
Im looking for a write up or discussion about how the tires in this game work.

I wanna know things like, (on average) how long do the different compounds last and how they degrade over the course of a race. How long should I be a tire before its starts to negatively affect and overcut/undercut strategy.

Another thing Id like to know is if they game takes rake into affect (running lower front wing + lower ride height)

Thanks.

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How long each compound lasts will depend on the style of car and track as well as setup. There are many different types of setup, the ones seen in time trial used by people such as VSR Simon and RG Matiiz are setups for one lap pace but are very harsh on the tires whereas setups used by YouTubers such as aarava in career mode a setups which are lighter on the tires and are more race oriented. 

I am a wheel user with no assists and the tires tend to start losing pace at around 30% but the grip still feels relatively decent and at 50% you really start to slide around so this could be undercut territory and then at about 75% the tires go off the cliff and there's a puncture risk as I have had punctures at 79% before.

Usually the softest compound of tire at a track will do about 1/3 of the race and the hardest will do 2/3 of the race with the middle tire somewhere in between. For example, at Spa in a 50% race(22 laps) the best strategy is to avoid the supersoft tire because it is about 0.7secs slower than the ultrasoft and will only go a few laps longer. It is best to take the ultrasofts about 8 laps and then pit for softs and go to the end because this will mean that you used the maximum pace of both tires.

In terms of undercut/overcut these are not too ideal unless your tires go above 50% or you are going onto a faster tire(e.g. Soft to Ultrasoft). At tracks such as Russia where tires do not matter as much it is best to overcut and go over 50% distance on the Ultrasoft so that the full pace and life of it is utilized. 
I would say that at a lower tire wear track you need to overcut and stay on the fastest tire for as long as it does not reach 50% and then at a high tire wear track go aggressive with the strategy to do 2 or 3 stops and completely destroy the tires and have amazing pace then pit overtime you hit 50-60%.

Lower front wings should help tire wear because it is likely to promote understeer and greater traction which will preserve the rear tires which is great around rear-limited tracks such as Bahrain which demand a lot from the rear tires.
Lower ride height will improve the car's center of gravity which essentially means better cornering and this means the car takes corners more smooth so the tire wear is improved, however you do not want to make the front ride height too low, otherwise the front end will scrape the road and the car will be upset.

Finally, the car itself. Cars such as the Williams which are fast in a straight line but have very low downforce are not good for tire wear compared to cars such as the Ferrari or Red Bull. If you find yourself driving a car such as the Haas or Williams I recommend you to lower the front wing as much as possible so that the rear does not step out at high speed corners which will save the tire wear and a possible spin. Cars which have higher downforce like the Ferrari, Red Bull or even McLaren are much better on their tires because corners can be taken more smoothly so not as low front wing is required but for straight line speed this can be done.

Hope this helps!

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Great explanation. This should be into the game after the practice programs. You could check together with your engineer for each lap the expected tyre wear and fuel consumption, based on your driving style through the programs. 

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ACarlosCA said:
How long each compound lasts will depend on the style of car and track as well as setup. There are many different types of setup, the ones seen in time trial used by people such as VSR Simon and RG Matiiz are setups for one lap pace but are very harsh on the tires whereas setups used by YouTubers such as aarava in career mode a setups which are lighter on the tires and are more race oriented. 

I am a wheel user with no assists and the tires tend to start losing pace at around 30% but the grip still feels relatively decent and at 50% you really start to slide around so this could be undercut territory and then at about 75% the tires go off the cliff and there's a puncture risk as I have had punctures at 79% before.

Usually the softest compound of tire at a track will do about 1/3 of the race and the hardest will do 2/3 of the race with the middle tire somewhere in between. For example, at Spa in a 50% race(22 laps) the best strategy is to avoid the supersoft tire because it is about 0.7secs slower than the ultrasoft and will only go a few laps longer. It is best to take the ultrasofts about 8 laps and then pit for softs and go to the end because this will mean that you used the maximum pace of both tires.

In terms of undercut/overcut these are not too ideal unless your tires go above 50% or you are going onto a faster tire(e.g. Soft to Ultrasoft). At tracks such as Russia where tires do not matter as much it is best to overcut and go over 50% distance on the Ultrasoft so that the full pace and life of it is utilized. 
I would say that at a lower tire wear track you need to overcut and stay on the fastest tire for as long as it does not reach 50% and then at a high tire wear track go aggressive with the strategy to do 2 or 3 stops and completely destroy the tires and have amazing pace then pit overtime you hit 50-60%.

Lower front wings should help tire wear because it is likely to promote understeer and greater traction which will preserve the rear tires which is great around rear-limited tracks such as Bahrain which demand a lot from the rear tires.
Lower ride height will improve the car's center of gravity which essentially means better cornering and this means the car takes corners more smooth so the tire wear is improved, however you do not want to make the front ride height too low, otherwise the front end will scrape the road and the car will be upset.

Finally, the car itself. Cars such as the Williams which are fast in a straight line but have very low downforce are not good for tire wear compared to cars such as the Ferrari or Red Bull. If you find yourself driving a car such as the Haas or Williams I recommend you to lower the front wing as much as possible so that the rear does not step out at high speed corners which will save the tire wear and a possible spin. Cars which have higher downforce like the Ferrari, Red Bull or even McLaren are much better on their tires because corners can be taken more smoothly so not as low front wing is required but for straight line speed this can be done.

Hope this helps!


Hey I really appreciate  this. exactly the kinda info I wanted.

I use a wheel and aarva's setups that are on steam. Slowly getting used to not using TCS, but all other assists are off.

What should I look for in order to know whether a track is high/low downforce and also high/low tire wear.

Im guessing in multiplayer, all the cars are equally matched, tried to look for their characteristics but I just keep running into information about the real cars ?

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ACarlosCA said:
How long each compound lasts will depend on the style of car and track as well as setup. There are many different types of setup, the ones seen in time trial used by people such as VSR Simon and RG Matiiz are setups for one lap pace but are very harsh on the tires whereas setups used by YouTubers such as aarava in career mode a setups which are lighter on the tires and are more race oriented. 

I am a wheel user with no assists and the tires tend to start losing pace at around 30% but the grip still feels relatively decent and at 50% you really start to slide around so this could be undercut territory and then at about 75% the tires go off the cliff and there's a puncture risk as I have had punctures at 79% before.

Usually the softest compound of tire at a track will do about 1/3 of the race and the hardest will do 2/3 of the race with the middle tire somewhere in between. For example, at Spa in a 50% race(22 laps) the best strategy is to avoid the supersoft tire because it is about 0.7secs slower than the ultrasoft and will only go a few laps longer. It is best to take the ultrasofts about 8 laps and then pit for softs and go to the end because this will mean that you used the maximum pace of both tires.

In terms of undercut/overcut these are not too ideal unless your tires go above 50% or you are going onto a faster tire(e.g. Soft to Ultrasoft). At tracks such as Russia where tires do not matter as much it is best to overcut and go over 50% distance on the Ultrasoft so that the full pace and life of it is utilized. 
I would say that at a lower tire wear track you need to overcut and stay on the fastest tire for as long as it does not reach 50% and then at a high tire wear track go aggressive with the strategy to do 2 or 3 stops and completely destroy the tires and have amazing pace then pit overtime you hit 50-60%.

Lower front wings should help tire wear because it is likely to promote understeer and greater traction which will preserve the rear tires which is great around rear-limited tracks such as Bahrain which demand a lot from the rear tires.
Lower ride height will improve the car's center of gravity which essentially means better cornering and this means the car takes corners more smooth so the tire wear is improved, however you do not want to make the front ride height too low, otherwise the front end will scrape the road and the car will be upset.

Finally, the car itself. Cars such as the Williams which are fast in a straight line but have very low downforce are not good for tire wear compared to cars such as the Ferrari or Red Bull. If you find yourself driving a car such as the Haas or Williams I recommend you to lower the front wing as much as possible so that the rear does not step out at high speed corners which will save the tire wear and a possible spin. Cars which have higher downforce like the Ferrari, Red Bull or even McLaren are much better on their tires because corners can be taken more smoothly so not as low front wing is required but for straight line speed this can be done.

Hope this helps!


Hey I really appreciate  this. exactly the kinda info I wanted.

I use a wheel and aarva's setups that are on steam. Slowly getting used to not using TCS, but all other assists are off.

What should I look for in order to know whether a track is high/low downforce and also high/low tire wear.

Im guessing in multiplayer, all the cars are equally matched, tried to look for their characteristics but I just keep running into information about the real cars ?
In grand prix mode it usually says the difficulty of each track with the tire wear and downforce rating out of 5.
5 for tyre wear means tyre wear is huge and 1 means it is minimal. 
5 for downforce means it is ideal to have the most downforce and 1 means the least amount of downforce is needed.
I believe this can also be found in the track selection of time trial. I think you have to press Y on Xbox or Triangle on PS4 to find the track details which also tell you the lap record and how many corners there are.

In multiplayer it is equal cars unless you do a championship with friends and custom settings.
The F1 2017 Game actually simulates the performance of each car rather well so information about the real cars should be pretty precise. In general, the top 3 teams (Ferrari, RB, Mercedes) have supreme downforce to any other car then the Renault, Toro Rosso and McLaren are good for downforce too and then the Williams, Haas and Sauber are all pretty bad for downforce with Force India somewhere in the middle.

Depending on the car you have though you need to run a different setup; Haas, Williams and Sauber all lack rear downforce so a higher rear wing is required to keep up in corners and preserve the rear tires so each car requires a different level of downforce for each track apart from Monaco or Hungary (maybe Singapore too) where downforce is everything.

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In grand prix mode it usually says the difficulty of each track with the tire wear and downforce rating out of 5.
5 for tyre wear means tyre wear is huge and 1 means it is minimal. 
5 for downforce means it is ideal to have the most downforce and 1 means the least amount of downforce is needed.
I believe this can also be found in the track selection of time trial. I think you have to press Y on Xbox or Triangle on PS4 to find the track details which also tell you the lap record and how many corners there are.

Hey I'm not seeing this part, checked time trial, career and grand prix.
Only thing I found was track difficulty.

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