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E3 Interview F1 2018 Footage with Lee Mather

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Here's a link to the cut version of IGN's livestream for those that don't want to waste time searhing but rather want to get straight to business:

https://www.youtube.com/watch?v=BpgXZR6ogec

Quite interesting indeed imho.

This time we get the correct car details + glove designs, the front bar of the HALO supposedly gets a option to either be turned on or off but only in cockpit cam, lots of gameplay chnages which Aarava and Lee Mather thoroughly speak about in their videos respectively, the engine sounds seem to have been massively improved, track details + color saturation and lighting are much more realistic, tyres seem to look perfectly round shaped and have a more vibrant hue to them etc. etc. etc.

Sadly there seems to be no official HUD once again unfortunately, who knows maybe they will surprise us?!

------------------------------

PS: Here's the link to the original footage for those that do want to get the full video:

https://www.youtube.com/watch?v=Bn8bkw9v5bs



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Amazes me that there's people that still hope the official HUD, ever since F1 2010. CM's graphics do a good job and there's nothing the official ones wuld do any better.

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Joethe155 said:
Amazes me that there's people that still hope the official HUD, ever since F1 2010. CM's graphics do a good job and there's nothing the official ones wuld do any better.
"OFFICIALY LICENCED F1 PRODUCT"

MotoGP / FIFA / PES / NASCAR / NFL / NBA / NHL / MBL etc., all these sports games make use of the official HUD as it improves immersion and realism tenfold, but Codies are immune to such a commitment?

Ridiculous.

PS: Codemasters could easily offer both the generic HUD and the official one in the game if they wanted to, the players could then choose which to take, but of course it's too much to ask i guess.....




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Are the tracks laser scanned? Because Austria looks amazing there !
No info as of yet it seems, if they did laserscan the tracks, it'd be amazing!


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more footage and info from the square enix E3 lee mather interview
starts @ 1:20:50
https://youtu.be/OZhh-fZFX-Q

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Will Vettel’s gloves be black for game release as they are in real life??

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Wow... 8 years and still no official HUD..  I really don't get it why he even went there to just show some time trial gameplay and talk about stuff we already know.

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Found the Square Enix stream a lot more in-depth than the IGN one :smile:  
Amazes me how different older tracks from previous games look this year, very fresh look to everything, it does look amazing. 
In the SE one Lee has a go at the game playing on PS4 whilst being interviewed and having to contend with the lag caused by the recording setup which was quite funny.
One thing that really caught my eye was not seeing any traces of screen tearing at all :smiley: (something that was still noticeable at the E3 presentation last year).

Okay I know the halo was always going to be less than ideal from the perspective of the games but I am very impressed with this years game from what I’ve seen of the streams. This definitely does seem to be shaping up to be the best F1 game we’ve seen so far.
Spa looks a lot more realistic and also the overly high sloped chicanes from last year seem more tamed and realistic this year. Canada looks so stunning this year it almost looks like a completely different track. The wet weather looks incredible too.  
Really curious to find out some more details of the classic cars now but know Codies are holding off on them until we get closer to the release :smile:

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Yes it looks great, but if it has fundemental flaws, like the Safety-car and mulitplayer issues of previous years, then what? 

I guess the people who drive like it's Super Mario Kart, with all assists and T-Cam view won't mind about that.  They're only interested in superficiality anyway.

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Was funny to see the game crash in the Square Enix interview. Yes I know it's an early build but still....things don't change! Lol

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Are the tracks laser scanned? Because Austria looks amazing there !
No they definitely aren't laser scanned. Austria was resurfaced in 2016 but it hasn't even been updated in the game, with still the old tarmac. The kerbs are also not updated, just like it's the case every year with Codemasters. From Mexico i could also already see that they haven't updated the kerbs (no sausage kerbs at turn turn 1 & 2 for example). It's really a massive shame that every year the circuits are so outdated on the F1 games, you'd expect the F1 games to be an accurate reflection of real life F1 but unfortunately that is not the case.

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Joethe155 said:
Amazes me that there's people that still hope the official HUD, ever since F1 2010. CM's graphics do a good job and there's nothing the official ones wuld do any better.
I agree. I was looking forward to an official HUD years ago and while it was good while you were watching, the CM interface isn't intrusive at all while driving.

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Ujhelyi91 said:
Joethe155 said:
Amazes me that there's people that still hope the official HUD, ever since F1 2010. CM's graphics do a good job and there's nothing the official ones wuld do any better.
I agree. I was looking forward to an official HUD years ago and while it was good while you were watching, the CM interface isn't intrusive at all while driving.
Yep. I would like to see some improvements to the spectator mode though, such as showing whether a driver is going green, purple or yellow in each sector during qualifying, like they do in real life. They should also implement the mini map (including the great new addition that each car/dot is now coloured) in spectator mode.

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The lack of information about online stability worries me, especially with what Beta testers have been saying.

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Codemasters don't use the official hub because by using their own graphics they have greater flexibility. I'm sure this is what was said. Clearly they feel that the best experience they can offer requires their own graphics, which function perfectly well and have done since 2010. 

Why does it matter anyway, surely the racing and the driving is the important part? 

They showed some good stuff off at e3 and it sounds like the career mode has made some positive strides and yet we still get endless whining about non issues. The real issues are online and the safety car, not the HUD.

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Halukbay said:
There was no news about teammate R&D bug. I hope this will get fixed in F1 2018. 
This is most likely the reason for why R&D now resets randomly in F1 2018, haha ?

Nah on a serious note, from what I've heard on the new game it sounds epic (single player wise) however, I heard the same last year. No pre order from me and no buy until I know it's working OK once released. This is what you've done to me Codies!

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Joethe155 said:
Amazes me that there's people that still hope the official HUD, ever since F1 2010. CM's graphics do a good job and there's nothing the official ones wuld do any better.
"OFFICIALY LICENCED F1 PRODUCT"

MotoGP / FIFA / PES / NASCAR / NFL / NBA / NHL / MBL etc., all these sports games make use of the official HUD as it improves immersion and realism tenfold, but Codies are immune to such a commitment?

Ridiculous.

PS: Codemasters could easily offer both the generic HUD and the official one in the game if they wanted to, the players could then choose which to take, but of course it's too much to ask i guess.....




Since an F1 race driver never sees the "official HUD" (which by the way is not a driver HUD but an audience information screen) while racing how can having the "official HUD" improve realism tenfold ?

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dirt3joe said:
Joethe155 said:
Amazes me that there's people that still hope the official HUD, ever since F1 2010. CM's graphics do a good job and there's nothing the official ones wuld do any better.
"OFFICIALY LICENCED F1 PRODUCT"

MotoGP / FIFA / PES / NASCAR / NFL / NBA / NHL / MBL etc., all these sports games make use of the official HUD as it improves immersion and realism tenfold, but Codies are immune to such a commitment?

Ridiculous.

PS: Codemasters could easily offer both the generic HUD and the official one in the game if they wanted to, the players could then choose which to take, but of course it's too much to ask i guess.....




Since an F1 race driver never sees the "official HUD" (which by the way is not a driver HUD but an audience information screen) while racing how can having the "official HUD" improve realism tenfold ?
I don't get it why you are trying to ignore his point while he clearly said you could chose between Official and Codies one. Sounds fair.

It improves realism by seeing stuff that is shown on TV, of course the driver doesn't see the HUD, but you see it so you are familiar with it. After 8 years we can at least get a small version of the Official HUD but we are left out once again. Just give us an TV Style replay functionality or something like that where you can put it in but I just hate how codies is once again just giving a damn about Fan Opionion but lying on there blog about how much they care about us..

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Flazh92 said:
dirt3joe said:
Joethe155 said:
Amazes me that there's people that still hope the official HUD, ever since F1 2010. CM's graphics do a good job and there's nothing the official ones wuld do any better.
"OFFICIALY LICENCED F1 PRODUCT"

MotoGP / FIFA / PES / NASCAR / NFL / NBA / NHL / MBL etc., all these sports games make use of the official HUD as it improves immersion and realism tenfold, but Codies are immune to such a commitment?

Ridiculous.

PS: Codemasters could easily offer both the generic HUD and the official one in the game if they wanted to, the players could then choose which to take, but of course it's too much to ask i guess.....




Since an F1 race driver never sees the "official HUD" (which by the way is not a driver HUD but an audience information screen) while racing how can having the "official HUD" improve realism tenfold ?
I don't get it why you are trying to ignore his point while he clearly said you could chose between Official and Codies one. Sounds fair.

It improves realism by seeing stuff that is shown on TV, of course the driver doesn't see the HUD, but you see it so you are familiar with it. After 8 years we can at least get a small version of the Official HUD but we are left out once again. Just give us an TV Style replay functionality or something like that where you can put it in but I just hate how codies is once again just giving a damn about Fan Opionion but lying on there blog about how much they care about us..
Because it's a dismal argument.

There are lots of reasons you could justify the inclusion of it. For example, it should be included in replays because that is where you would normally expect to see it. Immersion is subjective, so I guess if people feel it makes the game more immersive fair enough, even though other people may be equally right in feeling that it doesn't.

But to argue that putting in something that a driver never sees or experiences will somehow make the game 10x more realistic, it's just poor.

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Flazh92 said:
Wow... 8 years and still no official HUD..  I really don't get it why he even went there to just show some time trial gameplay and talk about stuff we already know.
Yes he really did not say much that we don't already know.

robin8f said:
Ujhelyi91 said:
Joethe155 said:
Amazes me that there's people that still hope the official HUD, ever since F1 2010. CM's graphics do a good job and there's nothing the official ones wuld do any better.
I agree. I was looking forward to an official HUD years ago and while it was good while you were watching, the CM interface isn't intrusive at all while driving.
Yep. I would like to see some improvements to the spectator mode though, such as showing whether a driver is going green, purple or yellow in each sector during qualifying, like they do in real life. They should also implement the mini map (including the great new addition that each car/dot is now coloured) in spectator mode.
The spectator does need a lot more information.and especially everything that you mention.
It needs some goddamn colours :D

MrCosta96 said:
The lack of information about online stability worries me, especially with what Beta testers have been saying.
You and me both mate.
99% of the information that was given by Lee Mather was about career again.
Only thing he mentioned about online was the "Superlicense" that matches players with similar stats while searching for lobbies.

AMS97KRR said:
Codemasters don't use the official hub because by using their own graphics they have greater flexibility. I'm sure this is what was said. Clearly they feel that the best experience they can offer requires their own graphics, which function perfectly well and have done since 2010. 

Why does it matter anyway, surely the racing and the driving is the important part? 

They showed some good stuff off at e3 and it sounds like the career mode has made some positive strides and yet we still get endless whining about non issues. The real issues are online and the safety car, not the HUD.
While I agree that using their own style of HUD does give them more flexibility, the true potential of that has not yet been really reached.
There are so many things that can be done with the HUD like having a small popup box indicating the difference in the sector times between you, the car behind and ahead without having to ask the engineer, who gives more information than you ask, which can cause him to annoyingly talk to you through corners. Spectator mode needs a lot more visible indicators when a driver posts a personal or session best time in a sector or lap. There are so many minor things like that, which can make a major difference in immersion.

dirt3joe said:
Joethe155 said:
Amazes me that there's people that still hope the official HUD, ever since F1 2010. CM's graphics do a good job and there's nothing the official ones wuld do any better.
"OFFICIALY LICENCED F1 PRODUCT"

MotoGP / FIFA / PES / NASCAR / NFL / NBA / NHL / MBL etc., all these sports games make use of the official HUD as it improves immersion and realism tenfold, but Codies are immune to such a commitment?

Ridiculous.

PS: Codemasters could easily offer both the generic HUD and the official one in the game if they wanted to, the players could then choose which to take, but of course it's too much to ask i guess.....




Since an F1 race driver never sees the "official HUD" (which by the way is not a driver HUD but an audience information screen) while racing how can having the "official HUD" improve realism tenfold ?
I have to remind you there that this a GAME. An official F1 game, but a GAME.
Realism is always welcome, but it does not belong in every aspect of a game.
That is proven by the fact that not everyone prefers to play in cockpit cam, so infromation has to bee delivered through other means.

Using the official HUD can really show that the developers want to bring the casual and dedicated players as close to the IRL sport as possible.
While it does not have to have the exact same functions as the IRL graphics, having the same style can have a much greater impact in the immersion.

When playing a game that is based on real events or sports, immersion plays a great role in keeping the player playing the game, hence increasing the games life time and entertainment.

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