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Braking points and racing line

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Hey guys

If got an idea for a feature for the upcoming game.

A third option for the racing line. It's pretty hard to race without the racing line. But racing line only in corners is to much spray on the track.

I would be great if you can add a option which shows you only the braking point on the track. For example a line beside the track or a small point on the track. That would be a great feature for people who wanna drive without racing line for more realism but who are to bad to drive without any racing line. 

What do you think? 

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Quite interesting. I think it would be a nice idea and should not be that hard to implement. But I have to say that you can train to race without racing line by doing the first training programs with racing line only in corners and later turn it off completly. Just drive a few laps without any help. You will get used to it!

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Kind of like the cones in GT sport. 2 cones for you’re braking point and 1 cone for your turn in point. Pretty good feature

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@JR6492

Or even kinda like the BTA Markers of F1 CE by Studio Liverpool.

Imo, this would surely be great for Nubs & Scrubs.

(B: Braking, T: Turning, A: Accelerating)


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I'd like something similiar to the TT's telemetry mode which would be taken from the AI or something.

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I just want something like in Gran Turismo Sport; when you have to brake, it just says brake. I don’t really want an ugly line on the track but I don’t want to learn the braking points either.

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It doesn't make sense to me, because the breaking points are related to the turns so remember - current visualisation is just good  for the race line shown only. I understand the idea behind hidding completely is to make you faster because you'll find other ways through the corners, but when you break on the same spot like you did until now, you probably can't find a better line than that shown. If you'll have only the breaking line, you'll go blindly through the corner to find the line which was hidden, but you can be faster with a different breaking point and a different racing line.

You can be faster without it. Get used to it. It's only a matter of time as you'll feel the moment to break and find your natural breaking points. Also the best line is changing with circumstances - weather, other drivers etc.

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Almost every turn at every track has a marker for the braking zone already, both in RL and in game.  The marker boards.  I have always used the 100M marker as a general braking point rule of thumb for almost every turn.  Of course there are some turns you can brake later, and some turns you HAVE to brake earlier (hairpins at the end of long straights etc) but generally using the 100m marker board is a good place to start. 

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Yeah its more getting used to the individual car, every car will brake differently, your personal setup and the R&D you add to it will all affect how fast or slow you reach and come out of corners, either you'll out grow the points or the game will have to be super patched to increase/decrease the markers every time you change something on the car. There are corners that don't have the natural markers but most have the yard marks, those that don't have other such pointers already, starts of the curbs, grass to gravel lines etc.

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@LilBrown47

never really played F1 CE but yeah that would be a good idea!

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@JR6492

F1 CE was a good title back then, you missed out on some action mate.

You can get the game for around 0,5 cents to 30 bucks online these days, but beware it's kind of outdated by todays standards in terms of handling, the lack of upgrading the car and the nonexistence of a SC, also the tracks are modelled incorrectly and the AI can become suicidal at higher difficulties but at least they fight for their position both offensively as well as defensively.

The rest of the game is a charm though, especially the overload of officiality and the couple of nice features such as the BTA Markers.

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Cracki7 said:
Hey guys

If got an idea for a feature for the upcoming game.

A third option for the racing line. It's pretty hard to race without the racing line. But racing line only in corners is to much spray on the track.

I would be great if you can add a option which shows you only the braking point on the track. For example a line beside the track or a small point on the track. That would be a great feature for people who wanna drive without racing line for more realism but who are to bad to drive without any racing line. 

What do you think? 
Yeah I tend to drive with racing line on but more because I'm terrible at picking out when to use the brakes not because I don't know the track so much. Because I pretty much know all the tracks these days (Paul Ricard aside of course) but I know all the others. I know generally 100 meters is usually more or less the start of the braking point going into most corners but that's about it. and it can be hard to pick out that point when you're battling with a competitor without slamming straight into them. Which is why I use the racing line due to it being more visible

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DPaton23 said:
Almost every turn at every track has a marker for the braking zone already, both in RL and in game.  The marker boards.  I have always used the 100M marker as a general braking point rule of thumb for almost every turn.  Of course there are some turns you can brake later, and some turns you HAVE to brake earlier (hairpins at the end of long straights etc) but generally using the 100m marker board is a good place to start. 
Problem is that people take out the brake markers during qualifying & race, so you can't rely on them and have to use the kerbs and black boxes for example

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robin8f said:
DPaton23 said:
Almost every turn at every track has a marker for the braking zone already, both in RL and in game.  The marker boards.  I have always used the 100M marker as a general braking point rule of thumb for almost every turn.  Of course there are some turns you can brake later, and some turns you HAVE to brake earlier (hairpins at the end of long straights etc) but generally using the 100m marker board is a good place to start. 
Problem is that people take out the brake markers during qualifying & race, so you can't rely on them and have to use the kerbs and black boxes for example
Yeah I've even had the AI do that sometimes on me.

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Cracki7 said:
That would be a great feature for people who wanna drive without racing line for more realism but who are to bad to drive without any racing line. 

What do you think? 
I think you should remove it completely, go to the time trial and do laps. 2-3 hours on each track and not only you'll learn all braking points but you'll also be able to up the difficulty by a lot. And I mean A LOT. I was at 101, 2-3 hours on each track before career mode race and now I find 110 too easy.

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Cracki7 said:
Hey guys

If got an idea for a feature for the upcoming game.

A third option for the racing line. It's pretty hard to race without the racing line. But racing line only in corners is to much spray on the track.

I would be great if you can add a option which shows you only the braking point on the track. For example a line beside the track or a small point on the track. That would be a great feature for people who wanna drive without racing line for more realism but who are to bad to drive without any racing line. 

What do you think? 
Heads up the vast majority of breaking points are at, just before or just after the 50 meter board that is the reference, some corners are break upon sight of the apex, for other corners, with practice you will find your own trackside reference as in the real world.

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For me I don't think it makes any difference at all it's the same thing really just with less on the track and wouldn't be worth the time developing. A braking point isn't needed you can make your own with markers that's the easiest part, the only thing I can see that might be wanted is a turn in point marker as turn in points can be very hard to find and in all fairness I still don't use them I just turn whenever it feels right. 

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if you do the practice sessions and the first session for familiatiry with the track, it has the breaking and exit points there in large blue rectangles.
I find I need to break just before those.
one driver/car combo's braking point is another's breaking point.

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