ReddishTheGreat 0 Posted August 28, 2018 At the beginning of a new session, some UDP packets are transmitted with the sessionUID field set to the previous session's UID. In the first session after starting the game, a few packets with sessionUID equal to zero are transmitted.Seems that the sessionUID field is set after enabling UDP telemetry, where it should be set before. May well be easy to fix. Share this post Link to post Share on other sites
AndyHamp 0 Posted September 24, 2018 Reddish .... Did anyone get back to you with a fix ? I'm only seeing the Event message with the UUID from the previous session but i'd hoped to use the SSTA to get my app to start doing things... but with the wrong UUID it's hard Share this post Link to post Share on other sites