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Patch Notes for 1.05 – DISCUSSION THREAD

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no not that slow but if u think codies make the dl the fastest line possable then u need to re-evaluate lmao put it this was before i learnt the tracks i obviously used the line and the best lap i could do at monaco was a 1:11 and without the line now im down to a 1:09 and my line still sucks .... but im new to the wheel i was a controller player up untill a few months ago 

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Btw why are we even arguing? We win, they removed the changes and everything is back how it was. And they probably not going to change it, because by now everyone is used to it too much. They can't just change the rules after the game started without an outrage.

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ZzHOODzZ said:
simon7109 said:
Believe me, I would gladly play without any tc if I could, but I can't. Btw everything else is turned off and on simulation. With medium TC I still feel the car and power but without too much struggle out if corners. I am playing with a 9 years old DFGT and my throttle pedal basically have 3 stances. No throttle, medium throttle and full throttle. Can't really play with it in between those. 
But sure, ruin the experience of 90% of the player base and remove options that makes the game fun for us because of some special snowflakes. Tell me, why does it bother you if I can beat 110 AI with only medium tc on? It would not bother me even if full assists people could beat 110 AI, so why does it bother you? Is this the best thing you achieved in life and you are afraid that people with "less skill" can beat the sam AI as you?
do you know how the setup system works ? just drop your on throttle diff ... problem solved  and u know your whole point becomes devalued when you start trying to insult people ....

edit: you could also increase throttle linearity in wheel settings too i believe 

Well, he insulted me so I do the same. That's how life works. But this is already off topic.

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lmao they removed the changes that made medium TC less op .... so its still op ... lmao also he didnt really insult u he made an observation....  and i think ull find codies can do pretty much anything they like since its thier gane to do with as they please .... but wither way its very late and im tired ... if u wanna learn no TC put your in throttle diff the 50% and your throttle.linearity to like 30‰ and practice .... like the other guy,said 30 mins is pretty much all it takes to gain basic throttle control and it makes beating 110% all that much more rewarding

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ZzHOODzZ said:
no not that slow but if u think codies make the dl the fastest line possable then u need to re-evaluate lmao put it this was before i learnt the tracks i obviously used the line and the best lap i could do at monaco was a 1:11 and without the line now im down to a 1:09 and my line still sucks .... but im new to the wheel i was a controller player up untill a few months ago 

I think it is supposed to be the fastest. Maybe the break zones are not 100% correct but the line is accurate. The AI is using it and as far I could tell, in real life the drivers use the same line. And you can't really deviate from it because you gonna pick up marbles.

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ZzHOODzZ said:
lmao they removed the changes that made medium TC less op .... so its still op ... lmao also he didnt really insult u he made an observation....  and i think ull find codies can do pretty much anything they like since its thier gane to do with as they please .... but wither way its very late and im tired ... if u wanna learn no TC put your in throttle diff the 50% and your throttle.linearity to like 30‰ and practice .... like the other guy,said 30 mins is pretty much all it takes to gain basic throttle control and it makes beating 110% all that much more rewarding
Lol, if they can do what they want, why did they remove the changes to medium tc? Because people were complaining. 

Night.

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simon7109 said:
ZzHOODzZ said:
no not that slow but if u think codies make the dl the fastest line possable then u need to re-evaluate lmao put it this was before i learnt the tracks i obviously used the line and the best lap i could do at monaco was a 1:11 and without the line now im down to a 1:09 and my line still sucks .... but im new to the wheel i was a controller player up untill a few months ago 

I think it is supposed to be the fastest. Maybe the break zones are not 100% correct but the line is accurate. The AI is using it and as far I could tell, in real life the drivers use the same line. And you can't really deviate from it because you gonna pick up marbles.




its close but its not the fastest line if it was then u would be number 1 in the TT leaderboards

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last comment for now lol ... they removed them because they are trying to find a middle ground the changes the made were to far the other way it basically.made medium tc useless 

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simon7109 said:
Oh and I use racing line too. Should I be slower because of that too?
yes.
the line is a guide. believe it or not, but its wrong quite often on where to break and how hard etc.
why do you think the top drivers on leader boards are miles ahead of everyone (excluding cheats)?

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First off....Everyone needs to chill. Things will get addressed. Second if your going to report an issue please be intelligent about describing the problem! 

Now I'd like to address one issue I'm having...
Xb1 
Thrustmaster tx base w/ F1 RIM

Problem- game is resetting wheel base to 270 degrees every time a new lap is started or another race session begins. I've taken all technical steps to rule out the wheel as the culprate. Unless I'm missing something, bit I don't believe so.

This is extremely detrimental, lap times and tire wear being the most obvious! 

Please address this! @CODEMASTERTROEP Reach out if you have any questions, I'm quite tech savvy, just want the game to be top notch! 

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seriously though codies it would be nice if u fixed the LSB and RSB buttons on the logitech g920 not registering ... 

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Solution #1:

Make certain assists and game settings hardcoded to specific AI difficulty levels, for example, from 50 AI upwards you can't use Auto Gears anymore, from 70 AI upwards you can't use Full TC, ABS, Manual Suggested Gears or Auto ERS anymore, whereas from 90 AI upwards you are locked to no assists only and from 100 AI upwards the whole game will be set to test the cream of the crop.

0 AI - 49 AI = Full TC, ABS On, Auto Gears, Auto ERS, Racing Line On, No Damage or Regular Damage, Regular Corner Cut Rules, Dynamic Weather Or Dry Weather Only, SC on, Manual Starts Assisted, Pit Assists on.

50 AI - 69 AI = Full TC, ABS On, Manual Suggested Gears, Auto ERS, Racing Line On, Regular Damage, Regular Corner Cut Rules, Dynamic Weather, SC on, Manual Starts, Pit Assists on.

70 AI - 89 AI = Medium TC, ABS Off, Manual Gears, Racing Line Corners Only, Manual ERS, Regular Damage, Regular Corner Cut Rules, Dynamic Weather, SC on, Manual Starts, Pit Assists off.

90 AI - 99 AI = No assists, Manual ERS, Full Damage, Regular Corner Cut Rules, Dynamic Weather, SC on, Manual Starts, Pit Assists off.

100 AI - 110 AI = No assists, Manual ERS, Simulation Damage, Strict Corner Cut Rules, Dynamic Weather, SC on, Manual Starts, Pit Assists Off.


This would be a very logical way to go about things, as the assists do directly affect the difficulty themselves.  They should just be tied to difficulty tiers.  AI too easy now with your assists at your current tier?  Progress by upping the difficulty which would also remove assists, would actually push people to properly get better.  It is clear that 110 AI with and without assists is two totally different experiences.  Personally after I got good enough to race at a certain difficulty (think it was with f1 2016, once I was able to meet goals on the 'Hard' difficulty) I backed out and disabled assists one by one.  I had to lower the AI difficulty back to medium and work my way back up to Hard.  Worth it.

What's also nice is that you really only have to learn to drive without assists once and the skills transfer to every other racing game...  first thing I do in any new racing game, disable every assist right from the start.  And these Codemasters F1 games are really really good for learning to play without assists as these cars are generally a lot more sensitive to the assists than say a bunch of options in Project Cars 2.

To me, playing at 110 difficulty with any assist still on seems counter productive as you've reached a certain ceiling and can't really go anywhere else.  Seems like at this point it would be more fun to disable all assists, and lower the AI difficulty to then build yourself back up, at least that way you have somewhere to progress further once again.

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lilfurbal said:
What's also nice is that you really only have to learn to drive without assists once and the skills transfer to every other racing game...  

PREACH!!!! 

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