Faya Posted September 10, 2018 Share Posted September 10, 2018 Hi everyone and welcome to the Patch 1.06 discussion thread. Patch 1.06 is being released for PC today, PS4 and Xbox One to follow soon (subject to first party approval). You can find the full patch notes here. If something from this patch is not working the way it should, let us know in this thread. Please post anything else not related to this patch in the Technical Assistance forums here. Thanks all! Link to comment Share on other sites More sharing options...
BULLDOZOR Posted September 10, 2018 Share Posted September 10, 2018 What do you mean by "Made some adjustments to the AI R&D Progression in Career" ? It mean McLaren and Renault will no longer at the same level as front runner cars in 1 season ? Link to comment Share on other sites More sharing options...
Anthracis Posted September 10, 2018 Share Posted September 10, 2018 does the changes in 2018 performance updates affect existing careers? Or will them just fit for newly startet ones. Link to comment Share on other sites More sharing options...
HillZero Posted September 10, 2018 Share Posted September 10, 2018 no tire heat fix yet ? the temputrues are too low for the working range of the tire meaning they overheat too early Link to comment Share on other sites More sharing options...
KiLLu12258 Posted September 10, 2018 Share Posted September 10, 2018 no fix for the sound bugs?Body is 14 characters too short. Link to comment Share on other sites More sharing options...
danix9210 Posted September 10, 2018 Share Posted September 10, 2018 Any improvements to the SC? More probability to come out? Link to comment Share on other sites More sharing options...
urmaw999111 Posted September 10, 2018 Share Posted September 10, 2018 With the changes being made to DRS zones in the past couple of updates when are you fixing Silverstone when it's moddable it can't be that hard Link to comment Share on other sites More sharing options...
Andreali Posted September 10, 2018 Share Posted September 10, 2018 Faya said: Hi everyone and welcome to the Patch 1.06 discussion thread. Patch 1.06 is being released for PC today, PS4 and Xbox One to follow soon (subject to first party approval). You can find the full patch notes here. If something from this patch is not working the way it should, let us know in this thread. Please post anything else not related to this patch in the Technical Assistance forums here. Thanks all! will this patch work on started career or we need to start new one? Link to comment Share on other sites More sharing options...
Halukbay Posted September 10, 2018 Share Posted September 10, 2018 Fuel calculation bug ??Solved or still there? Link to comment Share on other sites More sharing options...
MichaelRacing Posted September 10, 2018 Share Posted September 10, 2018 OMG Mclaren's performance has been heavily decreased. I guess this is how it should be :smiley: Link to comment Share on other sites More sharing options...
JupiterJoe Posted September 10, 2018 Share Posted September 10, 2018 danix9210 said: Any improvements to the SC? More probability to come out? Great patch. Very happy, but as the gentleman pointed out above, the full Safety-car comes out too rarely. The use of flashbacks often triggers its deployment, but after some big crashes it's nowhere to be seen. The game is amazing in so many ways, but it is disappointing that this SC problem remains after a number of years. Perhaps next year a dedicated beta testing team could be assigned towards solving this long-term issue. Link to comment Share on other sites More sharing options...
CompLex1986 Posted September 10, 2018 Share Posted September 10, 2018 You are doing a great job, but I am still not playing until the Practice Programs are rebalanced. Link to comment Share on other sites More sharing options...
simon7109 Posted September 10, 2018 Share Posted September 10, 2018 CompLex1986 said: You are doing a great job, but I am still not playing until the Practice Programs are rebalanced. Get good. Or juat lower the difficulty for practice. Problem solved.On other matters.Is the chamges to Force India are just some visual changes or did they get renamed and rebranded like in real life?And what about Silverstone DRS zone? Link to comment Share on other sites More sharing options...
ptank20 Posted September 10, 2018 Share Posted September 10, 2018 CompLex1986 said: You are doing a great job, but I am still not playing until the Practice Programs are rebalanced. Surely this problem has been rectified by the ability to change the difficulty between the sessions? There are more important bugs and improvements that need to be ironed out. Link to comment Share on other sites More sharing options...
TeenierNeilb69 Posted September 10, 2018 Share Posted September 10, 2018 @steviejay69 More patching is required. They did say they were on it.I agree it does put the retesting process under question when you can disprove the claimed fixes yourself within 10mins. They’re clearly not as organised as you. Giz-a-job.And for anyone new here. I believe the last patch on F1 2017 was around December at v1.13 Link to comment Share on other sites More sharing options...
Ho3n3r Posted September 10, 2018 Share Posted September 10, 2018 TeenierNeilb69 said: @steviejay69 More patching is required. They did say they were on it.I agree it does put the retesting process under question when you can disprove the claimed fixes yourself within 10mins. They’re clearly not as organised as you. Giz-a-job.And for anyone new here. I believe the last patch on F1 2017 was around December at v1.13 It was March, actually.http://forums.codemasters.com/discussion/132381/patch-1-13-discussion-thread/p1 Link to comment Share on other sites More sharing options...
BondJames007 Posted September 10, 2018 Share Posted September 10, 2018 No Safety Car fix? I want my money back. The game is a pure disappointment,. Link to comment Share on other sites More sharing options...
woodyinho44 Posted September 10, 2018 Share Posted September 10, 2018 steviejay69 said: PC 1.06StuffThe missing names in ranked multiplayer is still present - although I did get a 'match' made on 5 laps first time of asking, which has not happened previously. More testing will reveal if this is fixed or still an issue.The multiplayer lobby picks the player you last spectated when you select a car and driver after spectating and waiting to join a session.Car debris is still left on track and not cleared.Cars still spawn in the same grid slot.The cars are still on the rev limiter in spectate mode.If you are in the setup menu at the countdown, the loss of engine audio bug is still present.The 60FPS lock bug is still present, but the ALT-TAB workaround still fixes it.This was all spotted in about 10 minutes of playing. 1.1GB of download so it's cosmetic at best. Multiplayer version mismatching is a thing so you must restart the game to update 1.05 to join a 1.06 lobby (not really news to some).More patching is required. its a joke. people waiting and its a joke Link to comment Share on other sites More sharing options...
Remialonso Posted September 10, 2018 Share Posted September 10, 2018 le SAFETY CAR ne sort jamais ce jeux et cassés jusqu'au os! Faite quelque chose sur cela avant que je vous attaque sur les publicités mensongères! Link to comment Share on other sites More sharing options...
CompLex1986 Posted September 10, 2018 Share Posted September 10, 2018 ptank20 said: CompLex1986 said: You are doing a great job, but I am still not playing until the Practice Programs are rebalanced. Surely this problem has been rectified by the ability to change the difficulty between the sessions? There are more important bugs and improvements that need to be ironed out. No. That is absolutely not user-friendly. 10 up 10 down 20 up 20 down. How the f**k is that a solution? I don't know exactly what bugs and improvements you are talking about, but this is, at least for me, also important as it ruins the fun I have with the game. Link to comment Share on other sites More sharing options...
AdamFreeman Posted September 10, 2018 Share Posted September 10, 2018 Awesome news about the AI difficulty. While not a perfect solution it atleast gives the chance to balance the AI so its fun and not too easy or hard.Only practise program I struggled with was qualifying and thats due to losing out on straights due to AI having much higher straightline speed.Think AI speeds need looking at. Link to comment Share on other sites More sharing options...
CompLex1986 Posted September 10, 2018 Share Posted September 10, 2018 AdamFreeman said: Awesome news about the AI difficulty. While not a perfect solution it atleast gives the chance to balance the AI so its fun and not too easy or hard.Only practise program I struggled with was qualifying and thats due to losing out on straights due to AI having much higher straightline speed.Think AI speeds need looking at. Exactly. You get it. Link to comment Share on other sites More sharing options...
AdamFreeman Posted September 10, 2018 Share Posted September 10, 2018 Seems to be a 5-6 kph difference in speed traps between my team mate and myself I have to run low downforce set ups to compete on the straights which is daft on circuits where you expect cars to be on more downforce. Link to comment Share on other sites More sharing options...
TrueRacerMic Posted September 10, 2018 Share Posted September 10, 2018 I think the Safety Car is fine, it came out in most 50% races I did and every time it had to come out offline, it did, so I don't see why people are complaining about it, it is fine in my opinion from what I've seen Link to comment Share on other sites More sharing options...
Turtlemoose Posted September 10, 2018 Share Posted September 10, 2018 Some good changes here @Faya pass on thanks.I'm just desperate for the AI difficulty to be lowered slightly at Monaco to bring it in line with the other circuits - my one flaw in career mode Link to comment Share on other sites More sharing options...
simon7109 Posted September 10, 2018 Share Posted September 10, 2018 AdamFreeman said: Seems to be a 5-6 kph difference in speed traps between my team mate and myself I have to run low downforce set ups to compete on the straights which is daft on circuits where you expect cars to be on more downforce. What wings are you using when you have this difference? AI is using default 6/6 on every track. I only strugle on straights on tracks where I need more to get a stable car (hungary and monaco really). You have to choose if you want a faster car in corners or straights. At Monza for example I use 2/3 wings, the AI can't do anything with me even with DRS... (Ofcourse if my engine is competitive enough, you have to consiser that too) and you can't really know what ERS mode or fuel mix the AI is using when they go through the speed trap.What would be great tough is your own speed trap speed shown somewhere. Right now you can only see it when you are doing the track acclimatization and only for a second... Link to comment Share on other sites More sharing options...
Oasis81 Posted September 10, 2018 Share Posted September 10, 2018 Seriously?after 1.6 ... williams livree is still the same. the mod did the jobe better than youthere is AGAIN and EVER the lag after the flashback!? how many time do you need to fix this?! Link to comment Share on other sites More sharing options...
Remialonso Posted September 10, 2018 Share Posted September 10, 2018 Safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car Link to comment Share on other sites More sharing options...
AdamFreeman Posted September 10, 2018 Share Posted September 10, 2018 @simon7109 I used default in melbourne and lance stroll was 6 kph faster in practise and 4 kph faster in qualy. I had to use rich fuel to try and compete with his speed traps and I was still slower in practise.In bahrain I was around the same difference slow but I hanged to the second lowest downforce default setting and managed to be a few KPH faster but the car was pants on the long runs.Will post exacts in china next time I am on I did P1 on friday but I know much slower. Link to comment Share on other sites More sharing options...
CaptainAust Posted September 10, 2018 Share Posted September 10, 2018 Remialonso said: Safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car safety car So, what are you trying to say? Lol Link to comment Share on other sites More sharing options...
Greed3789 Posted September 10, 2018 Share Posted September 10, 2018 I'm assuming we'd need to start a new career for the performance changes to take effect? Thanks for re-adding the ability to change difficulty between sessions Link to comment Share on other sites More sharing options...
squalles Posted September 10, 2018 Share Posted September 10, 2018 AdamFreeman said: @simon7109 I used default in melbourne and lance stroll was 6 kph faster in practise and 4 kph faster in qualy. I had to use rich fuel to try and compete with his speed traps and I was still slower in practise.In bahrain I was around the same difference slow but I hanged to the second lowest downforce default setting and managed to be a few KPH faster but the car was pants on the long runs.Will post exacts in china next time I am on I did P1 on friday but I know much slower. its later the last 1.06 patch? or before have these problem too? Link to comment Share on other sites More sharing options...
Metzgerov Posted September 10, 2018 Share Posted September 10, 2018 LOL its funny how people are so passionate about safety car stuff even though:1. It works perfectly for me in 2018 (7 times deployed in S1, 6 times in S2 so far)2. It has nothing to do with the racing so adds or takes away little from the game IMHO.At least Codies fixed the AI and physics otherwise the forum would be filled with that as well. I'm fine with it being bugged (even thought its not for me).You should be more outraged about the online bugs (if you play) or the fact we can't edit Teams, Drivers, Livery, Schedule, race length.Focus fellow racers! Link to comment Share on other sites More sharing options...
Tilicutza88 Posted September 10, 2018 Share Posted September 10, 2018 After Patch 1.06 i have started to have sound lag and some random lag spikes. I didn't have this before.pc specs:(laptop) procesor: Intel core I7 6700 HQ - 2,6 ghz8 gigabites of RAMvideocard: nvidia gtx 950Moperating system: windows 10 x64 I play the game one medium settings and it worked fine before. After this patch i have random lag spikes and sound lag. I will also send my specs to you guys. Link to comment Share on other sites More sharing options...
FatalMistake465 Posted September 10, 2018 Share Posted September 10, 2018 MichaelRacing said: OMG Mclaren's performance has been heavily decreased. I guess this is how it should be :smiley: But.........What about their best chassis? Link to comment Share on other sites More sharing options...
RicardoFernande Posted September 10, 2018 Share Posted September 10, 2018 random lag spikes every race unbelievable.... Link to comment Share on other sites More sharing options...
simon7109 Posted September 10, 2018 Share Posted September 10, 2018 AdamFreeman said: @simon7109 I used default in melbourne and lance stroll was 6 kph faster in practise and 4 kph faster in qualy. I had to use rich fuel to try and compete with his speed traps and I was still slower in practise.In bahrain I was around the same difference slow but I hanged to the second lowest downforce default setting and managed to be a few KPH faster but the car was pants on the long runs.Will post exacts in china next time I am on I did P1 on friday but I know much slower. I am not sure, but where is the speedtrap in Australia? Usually the speedtrap is not where you reach top speed (who knows why...), but somewhere else. In SPA it's right after Eau Rogue, so if you have a slightly worse run out from it, you will be slower. Or maybe the AI is not using default wings after all?I don't know.What I noticed today at Spa is that my top speed was like 5 kph slower than a Ferrari in my Red Bull, but my power train is the best in the pack and I was running 5/6 wings. I reached the same top speed with 4/5 wings so either my power train being the best does not equal to having the fastest top speed or the AI is not running default wings or the AI cars are just simply faster on the straights than they should be. Link to comment Share on other sites More sharing options...
MichaelRacing Posted September 10, 2018 Share Posted September 10, 2018 FatalMistake465 said: But.........What about their best chassis? Not gonna lie, I was shocked when I saw how bad it is in the game after 1.06 patch :wink: Link to comment Share on other sites More sharing options...
ClaudF1 Posted September 10, 2018 Share Posted September 10, 2018 AdamFreeman said: Seems to be a 5-6 kph difference in speed traps between my team mate and myself I have to run low downforce set ups to compete on the straights which is daft on circuits where you expect cars to be on more downforce. Straight line speed is not just about performance of the car and downforce. Its about getting drive frome exit of the corner leading onto the straight. So unless you oevertake them following this exit and they come back at you faster still, the point is moot. Link to comment Share on other sites More sharing options...
scottishwildcat Posted September 10, 2018 Share Posted September 10, 2018 Oasis81 said: Seriously?after 1.6 ... williams livree is still the same. the mod did the jobe better than you Modders don't have to get approval from the teams. Codemasters do, and the teams are generally too busy to care about such trifles once the season starts. We normally only get one big model/livery update a few months after release, so to have any at all this early on is some sort of improvement, I guess.(Note that if you're expecting the Martini red stripe to be added, you can forget it -- that's a deliberate choice to keep their PEGI 3 rating.) Link to comment Share on other sites More sharing options...
simon7109 Posted September 10, 2018 Share Posted September 10, 2018 scottishwildcat said: Oasis81 said: Seriously?after 1.6 ... williams livree is still the same. the mod did the jobe better than you Modders don't have to get approval from the teams. Codemasters do, and the teams are generally too busy to care about such trifles once the season starts. We normally only get one big model/livery update a few months after release, so to have any at all this early on is some sort of improvement, I guess.(Note that if you're expecting the Martini red stripe to be added, you can forget it -- that's a deliberate choice to keep their PEGI 3 rating.) Why not add the red stripes without the Martini logo? Like in real life they have it in muslim countries? Just leave the circle empty. Pegi 3 solved. Link to comment Share on other sites More sharing options...
MrCosta96 Posted September 10, 2018 Share Posted September 10, 2018 simon7109 said: scottishwildcat said: Oasis81 said: Seriously?after 1.6 ... williams livree is still the same. the mod did the jobe better than you Modders don't have to get approval from the teams. Codemasters do, and the teams are generally too busy to care about such trifles once the season starts. We normally only get one big model/livery update a few months after release, so to have any at all this early on is some sort of improvement, I guess.(Note that if you're expecting the Martini red stripe to be added, you can forget it -- that's a deliberate choice to keep their PEGI 3 rating.) Why not add the red stripes without the Martini logo? Like in real life they have it in muslim countries? Just leave the circle empty. Pegi 3 solved. They dont have the red stripes in real life... Actually if i recall, Williams started using that design because of Codemasters. Link to comment Share on other sites More sharing options...
simon7109 Posted September 10, 2018 Share Posted September 10, 2018 You mean in muslim countries? You are probably right, haven't seen Bahrain this year Last year I am pretty sure they were using it just the line did not have the word Martini on it. They should still use that in the game btw, looks much better with red and since no Martini sign on the car, no problem with Pegi. Link to comment Share on other sites More sharing options...
Icecream76 Posted September 11, 2018 Share Posted September 11, 2018 ClaudF1 said: AdamFreeman said: Seems to be a 5-6 kph difference in speed traps between my team mate and myself I have to run low downforce set ups to compete on the straights which is daft on circuits where you expect cars to be on more downforce. Straight line speed is not just about performance of the car and downforce. Its about getting drive frome exit of the corner leading onto the straight. So unless you oevertake them following this exit and they come back at you faster still, the point is moot. and mechanical grip. rear tyres with camber set to max (all the way right) gives more longitudinal grip which is more speed. Link to comment Share on other sites More sharing options...
wenjunyang1990 Posted September 11, 2018 Share Posted September 11, 2018 HillZero said: no tire heat fix yet ? the temputrues are too low for the working range of the tire meaning they overheat too early Yep. this happened to me several times. Link to comment Share on other sites More sharing options...
ZenRazo Posted September 11, 2018 Share Posted September 11, 2018 wenjunyang1990 said: HillZero said: no tire heat fix yet ? the temputrues are too low for the working range of the tire meaning they overheat too early Yep. this happened to me several times. There is no perfect set-up, but the drivers and especially the engineers have to look for the ideal set-up that allows the car to work well.Now, assimilate these basic notations, we can analyze the various slick compounds that have two working ranges (windows) of base .The Hard mixes with the orange band and Soft with the yellow band , are of the High Working Range type , ie they need rather high temperatures to work at their best. The right window of use for these tires is between 110 ° C and 145 ° C .The Medium mixes with the white band, Supersoft with the red band and Ultrasoft with the purple band are instead of the Low Working Range type , that is they have a much lower window of use since it goes from 85 ° C to 115 ° C for the two softer and from 105 ° to 135 ° C for Medium.The difficulty then is not only in bringing the tires in this window and maintaining it, but the difficulty is also in working the front axle and the rear axle on the same temperature .There is nothing wrong with tyre temps. If anything I think Codies got it pretty damn good. With the introduction of carcass/core temps the tyre model is better then ever. Also lots of people are getting confused between surface temps and carcass temps.Information source:http://www.circusf1.com/2017/07/working-range-pirelli-finestra-utilizzo-delle-gomme-in-formula-1.phpNow can we move past the tyre temp issues and move onto more important things....like a "save replay" feature for online racing. Link to comment Share on other sites More sharing options...
CaptainAust Posted September 11, 2018 Share Posted September 11, 2018 ZenRazo said: wenjunyang1990 said: HillZero said: no tire heat fix yet ? the temputrues are too low for the working range of the tire meaning they overheat too early Yep. this happened to me several times. There is no perfect set-up, but the drivers and especially the engineers have to look for the ideal set-up that allows the car to work well.Now, assimilate these basic notations, we can analyze the various slick compounds that have two working ranges (windows) of base .The Hard mixes with the orange band and Soft with the yellow band , are of the High Working Range type , ie they need rather high temperatures to work at their best. The right window of use for these tires is between 110 ° C and 145 ° C .The Medium mixes with the white band, Supersoft with the red band and Ultrasoft with the purple band are instead of the Low Working Range type , that is they have a much lower window of use since it goes from 85 ° C to 115 ° C for the two softer and from 105 ° to 135 ° C for Medium.The difficulty then is not only in bringing the tires in this window and maintaining it, but the difficulty is also in working the front axle and the rear axle on the same temperature .There is nothing wrong with tyre temps. If anything I think Codies got it pretty damn good. With the introduction of carcass/core temps the tyre model is better then ever. Also lots of people are getting confused between surface temps and carcass temps.Information source:http://www.circusf1.com/2017/07/working-range-pirelli-finestra-utilizzo-delle-gomme-in-formula-1.phpNow can we move past the tyre temp issues and move onto more important things....like a "save replay" feature for online racing. I think people are also not understanding that they can't just drive like they did in previous games Link to comment Share on other sites More sharing options...
TeenierNeilb69 Posted September 11, 2018 Share Posted September 11, 2018 dskxalive said: Ah good old CuntMasters, making ****, bugged to death games since 2014.... Atleast they bring out patchs regularly which fix some of the game breaking bugs... Oh wait... That’s some autocorrect you’re running there. Link to comment Share on other sites More sharing options...
VDV23 Posted September 11, 2018 Share Posted September 11, 2018 Anthracis said: does the changes in 2018 performance updates affect existing careers? Or will them just fit for newly startet ones. That's what I'd like to know as well. Link to comment Share on other sites More sharing options...
fraggi Posted September 11, 2018 Share Posted September 11, 2018 Wow, every time I see a thread like this I understand why CMs interaction with this community is so limited. Its like a bunch of three-year-olds having a fit. Link to comment Share on other sites More sharing options...
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