Jump to content

DiRT Rally 2.0 Confirmed Car List

Recommended Posts

Yea, I think Mr. Toyoda took a trip down that dark path, the one you will only find evil there.  They said putting cars in games affects sales since after driving one (IN GAME) no one would want to drive one IRL.  

That may be true for a Camry, it feels just a disconnected and boring as a 2d screen your looking at, but come on.  

Hmmm.... That special sport edition $80k Lexus looks appealing, but its a krap car in THAT game, I think I'll pass.  

Share this post


Link to post
Share on other sites
gfRally said:
Yea, I think Mr. Toyoda took a trip down that dark path, the one you will only find evil there.  They said putting cars in games affects sales since after driving one (IN GAME) no one would want to drive one IRL.  

That may be true for a Camry, it feels just a disconnected and boring as a 2d screen your looking at, but come on.  

Hmmm.... That special sport edition $80k Lexus looks appealing, but its a krap car in THAT game, I think I'll pass.  

I thought it was supposedly something to do with perceptions of their classic cars affecting the image of their current ones? And it's only their production cars, not their competition ones. Seeing as, if it includes motorsport, this rule doesn't extend to Gran Turismo, WRC7, Project Cars 2, Assetto Corsa, Assetto Corsa Competizione (Lexus), Seb Loeb Rally, Gravel, Forza and probably a few that I don't recall off the top of my head...

I still think someone from Codemasters reversed into a Toyota board member's car last time they visited...


I think a Fearless Class with the Fiesta WRC '17 and the unreleased Polo WRC would be ace

I'd much rather have another Group 4 or Group B car to flesh out a class than a single new spec WRC. I find the two car classes thin as it is, I certainly wouldn't want a one car class personally and would much rather have that resource spent somewhere else personally.


BotaCalor said:
The Crew has the C3 WRC, Forza has the Fiesta WRC, why cant Codemasters put their hands on them? Thats because its a proper rally game?


Most likely, yes. Well, it will be a combination of things most likely. It's hard to argue that The Crew or Forza is trying to be a WRC game or use its copyright to sell, whereas DiRT Rally is a focused rally game using actual WRC stages (more than the official game!) and multiple WRC-esque cars (note that none of them use the exact WRC bodyshape or car name). 

The F1 lawyers seem to be OK with a single car from a year being in a game, but the guys from Kunos implied that they weren't allowed to add multiple ones from different years. F1 also came after Reiza when Automobilista basically shipped 1-to-1 liveries of the F1 grid on a generic car shape. It comes down to whether it's possible to interpret the game as infringing on copyright. WRC don't own rallying on mixed stages, they do have a mark on a global rally series using the cars made to their ruleset (don't forget you need a specific licence to drive the new style cars) and so anything which could be considered trying to get around paying for this representation could make them liable.


Share this post


Link to post
Share on other sites
gfRally said:
Yea, I think Mr. Toyoda took a trip down that dark path, the one you will only find evil there.  They said putting cars in games affects sales since after driving one (IN GAME) no one would want to drive one IRL.  

That may be true for a Camry, it feels just a disconnected and boring as a 2d screen your looking at, but come on.  

Hmmm.... That special sport edition $80k Lexus looks appealing, but its a krap car in THAT game, I think I'll pass.  

I thought it was supposedly something to do with perceptions of their classic cars affecting the image of their current ones? And it's only their production cars, not their competition ones. Seeing as, if it includes motorsport, this rule doesn't extend to Gran Turismo, WRC7, Project Cars 2, Assetto Corsa, Assetto Corsa Competizione (Lexus), Seb Loeb Rally, Gravel, Forza and probably a few that I don't recall off the top of my head...

I still think someone from Codemasters reversed into a Toyota board member's car last time they visited...


I think a Fearless Class with the Fiesta WRC '17 and the unreleased Polo WRC would be ace

I'd much rather have another Group 4 or Group B car to flesh out a class than a single new spec WRC. I find the two car classes thin as it is, I certainly wouldn't want a one car class personally and would much rather have that resource spent somewhere else personally.


BotaCalor said:
The Crew has the C3 WRC, Forza has the Fiesta WRC, why cant Codemasters put their hands on them? Thats because its a proper rally game?


Most likely, yes. Well, it will be a combination of things most likely. It's hard to argue that The Crew or Forza is trying to be a WRC game or use its copyright to sell, whereas DiRT Rally is a focused rally game using actual WRC stages (more than the official game!) and multiple WRC-esque cars (note that none of them use the exact WRC bodyshape or car name). 

The F1 lawyers seem to be OK with a single car from a year being in a game, but the guys from Kunos implied that they weren't allowed to add multiple ones from different years. F1 also came after Reiza when Automobilista basically shipped 1-to-1 liveries of the F1 grid on a generic car shape. It comes down to whether it's possible to interpret the game as infringing on copyright. WRC don't own rallying on mixed stages, they do have a mark on a global rally series using the cars made to their ruleset (don't forget you need a specific licence to drive the new style cars) and so anything which could be considered trying to get around paying for this representation could make them liable.


I disagree with you, why you prefer to not have the ultimate Rally Cars because they may be alone in class, I just care about driving it not about seeing in the leaderboard if there is 4 car models or just a Polo WRC, I prefer to have a variety in classes than a lot of cars in each class, at the end you will use the fastest one of each class.
I hate the Hyundai R5 but I just used that car in DiRT 4 because it was the fastest R5 for example.

Share this post


Link to post
Share on other sites
Thats why proper balancing needs to be done. Having one car in a class isn't good for competitive terms either. The competition is always better when people use different cars to fit their driving style and thats what makes championships great. People used the same car in DWC because the balance between cars in D4 was terrible.

Imagine WRC having only 1 manufacturer. It was a boredoom with 2 (Ford and Citroen after 2006), let a lone with 1.

Share this post


Link to post
Share on other sites
It was boring because there wasnt any teams to fund drivers, for example in circuit racing f2, f3 have "just one car in class" and are top notch racing series.
As I said I prefer driving that beast, even if it is a generic unlicensed car, but with that engine+suspension+diff+aero package

Share this post


Link to post
Share on other sites
Fedemaisonnave said:
... at the end you will use the fastest one of each class.
I hate the Hyundai R5 but I just used that car in DiRT 4 because it was the fastest R5 for example.
That is everything that is wrong with class design. No, I personally will not use the absolute fastest of each class - I always use what car feels the best for me. Why the hell would you be running a car you hate? Nothing about that sounds worth it, just to pretend it helps me shave time. It doesn't, you'll run faster in a car that feels good for you.

Share this post


Link to post
Share on other sites
Fedemaisonnave said:
... at the end you will use the fastest one of each class.
I hate the Hyundai R5 but I just used that car in DiRT 4 because it was the fastest R5 for example.
That is everything that is wrong with class design. No, I personally will not use the absolute fastest of each class - I always use what car feels the best for me. Why the hell would you be running a car you hate? Nothing about that sounds worth it, just to pretend it helps me shave time. It doesn't, you'll run faster in a car that feels good for you.
Because if you like to achieve WR, why would you try to do it with Slower cars? If every Top 10 in the leaderboard is with a Hyundai R5 and it is a fact that it is faster, I'll use it

Share this post


Link to post
Share on other sites
Source https://twitter.com/dirtgame/status/1064881046402023424

Ford Fiesta MK7 (the MK7 surely implying the MK8 too?)
Peugeot 208 WRX
Subaru WRX STi RX
Renault Megane RS RX

Share this post


Link to post
Share on other sites
@tbtstt

Few more RX confirmations here, including the Megane


Excellent stuff! Where was this take from @RodgerDavies? 

Fantastic to see the Megane RS RX confirmed. I am surprised to see the Subaru given that it hasn't appeared in World RX this year: I guess there must be some fiction involved in the World RX content as Brytesson drove a Fiesta (in the European Championship) this year. 

Also just noticed that Chicheret is in a Peugeot: surely he should be in a Megane? 

Share this post


Link to post
Share on other sites
Source above, it's a video on Twitter - no new rally content in it, although not sure if the images out of focus in the office are a clue.

Share this post


Link to post
Share on other sites
Source above, it's a video on Twitter - no new rally content in it, although not sure if the images out of focus in the office are a clue.
Thanks: I started to reply before you had posted that, I can see it now!

Share this post


Link to post
Share on other sites
tbtstt said:
@tbtstt

Few more RX confirmations here, including the Megane




Also just noticed that Chicheret is in a Peugeot: surely he should be in a Megane? 
Seeing as Marklund is in an Audi, I imagine they haven't gotten around to sorting those finer details yet (unless that's a thing I'm unaware of)

Share this post


Link to post
Share on other sites
You're right, the Hyundai was way faster than anything else, and something tells me it's due to license agreements (remember Hyundai was DLC). If it wasnt for the Hyundai, the R5 class was overall balanced. For example the Mitsubishi Mirage was better in asphalt than anything else and then on dirt it was Ford. Also the Lancia dominated the Group A, rendering all the other cars useless. The Mitsubishi was supposed to be the better car there but it was nearly the worst. These huge differences could also be due to DiRT4's edgy physics and gameplay because you had lots of grip and understeer.

That's exactly what needs to be prevented here, a car that dominates everything, no matter what sponsorship or license agreement there is. The Polo was also overall a better car in DR compared to the Ford, but the difference was mainly engine-wise and that difference justified due to its real counterparts in WRC, though Ford handled better.

Share this post


Link to post
Share on other sites
tbtstt said:
@tbtstt

Few more RX confirmations here, including the Megane




Also just noticed that Chicheret is in a Peugeot: surely he should be in a Megane? 
Seeing as Marklund is in an Audi, I imagine they haven't gotten around to sorting those finer details yet (unless that's a thing I'm unaware of)
Marklund did drive an Audi (for EKS)... 



...but went back to being a privateer in 2016.

Share this post


Link to post
Share on other sites
@AlPacino 

That's another thing to add to my list of "things I want to know" actually; will some/all classes be BoP-ed or will they aim for true to life performance?

Personally, I'd rather the modern classes were balanced on the whole, but the historic ones I don't mind some difference between. Especially in Group B, it would be weird if the 6R4 and the 205 had the same level of performance. 

Whatever the decision, if they decide to keep the imbalance and certain cars being better on certain surfaces, I'd like to see this reflected in the AI too. The Stratos should be better than the Escort on tarmac, but struggle to match it on gravel. Even if balanced, I'd like to see this reflected in some way too; drivers in C3 R5s should be marginally stronger on tarmac but suffer slightly in wet mud, for example.

Share this post


Link to post
Share on other sites
@AlPacino 

That's another thing to add to my list of "things I want to know" actually; will some/all classes be BoP-ed or will they aim for true to life performance?

Personally, I'd rather the modern classes were balanced on the whole, but the historic ones I don't mind some difference between. Especially in Group B, it would be weird if the 6R4 and the 205 had the same level of performance. 

Whatever the decision, if they decide to keep the imbalance and certain cars being better on certain surfaces, I'd like to see this reflected in the AI too. The Stratos should be better than the Escort on tarmac, but struggle to match it on gravel. Even if balanced, I'd like to see this reflected in some way too; drivers in C3 R5s should be marginally stronger on tarmac but suffer slightly in wet mud, for example.
I think another user found the best way to get us both - make the cars match their real life durability and damage models. Let the Stratos be stronger and a bit faster than the other cars on all stages, but also make it prone to mechanical failures and more sensitive to big hits like it really was. The car was a beast, but it was fragile as hell compared to the Escort. 

So make THAT a factor in car choice. Make cars have variable durability and use that to compensate for raw power.

Go ahead and pick the Stratos, but be prepared to baby it on the last half of the final Long stage in this championship. Or grab the Escort and know you can still be banging through those gears flatout even at the end. Let certain cars naturally hold up better on certain stages. Make certain cars be prone to suspension issues so they take more care on high flying stages than others. Give us reasons to pick a slower car and make it viable.

Share this post


Link to post
Share on other sites
@CatBadders

I think you'd find that a very tough sell to the licence holders; suspect they wouldn't be overly keen on their product being less durable. I could be wrong, but that's my guess.

Share this post


Link to post
Share on other sites
RodgerDavies said:
@CatBadders

I think you'd find that a very tough sell to the licence holders; suspect they wouldn't be overly keen on their product being less durable. I could be wrong, but that's my guess.
Well they should play the game to realize that he he.

Share this post


Link to post
Share on other sites
Keep in mind no matter how unbalanced or balanced the classes are, it's pretty much irrelevant if the collision physics don't play their part. I mean crashing should have an hardcore level where even if licenses dont allow for much visual damage, it should retire you if you just bang a wheel hard enough to break the suspension. This by itself will make many tryharders to think twice before flooring the most powerful car, because despite Hyundai being the fastest it certainly wasn't the one that handled better and provided better safety. With DR's physics the Hyundai wouldn't even been driven like it was driven in DWC, not at that pace without having tons of crashes.

Share this post


Link to post
Share on other sites
Come on! a rally game without WRCars is like a football game without Messi and Cristiano Ronaldo, PES does not have the licenses, but have the teams and players.

Share this post


Link to post
Share on other sites
If those football games were build with the same budget Codies have you would miss out on a lot more than those players. Licensing is not just difficult, it might come down to having just 1 WRC car or 5 older cars.

Share this post


Link to post
Share on other sites
@CatBadders

I think you'd find that a very tough sell to the licence holders; suspect they wouldn't be overly keen on their product being less durable. I could be wrong, but that's my guess.
You gotta phrase it correctly, and just point to real life examples of the exact thing happening. The Stratos was known for putting down amazing times when it could be controlled, but was also known for throwing away events by pushing it a little too hard. And it isn't some "slider" we crank down on cars as a whole making the entire thing weaker; it'd be controlled per component so a car known for its strong gearbox will have their's above the default durability and a car known for pop springs through the hood or bottoming out will be adjusted accordingly too.

Share this post


Link to post
Share on other sites
Areyouben said:
If those football games were build with the same budget Codies have you would miss out on a lot more than those players. Licensing is not just difficult, it might come down to having just 1 WRC car or 5 older cars.

i prefer 4 WRcars that 20 oldcars sapless, but i understood

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×