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VR support in Dirt Rally 2 ?

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Can someone from Codemaster please say something about VR support in this game? Is it implemented from release or not? If not, what are the plans for it?

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I would guess the game uses EGO3 like DIRT 4? Only Codemasters' games that have had VR are Grid: Autosport (2014) and DIRT Rally (2015) to my knowledge. Both of those games use the older engines I believe... I wish there would be one even though I don't own a VR headset or anything.

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if they really ditch vr support after it being such a great feature of dirt rally they cant be helped.

this is a simracing game with a realistic approach to driving mechanics. this is not only aimed at the casual racers but also at the hardcore simcrowd.

many of us already switched to full vr rigs. i took my triples of my rig ages ago. i only have a small screen to the right side of me on my rig because i will never be able to drive on a screen and enjoy it anyway.

codemasters should take a look at the iracing forums and realize how many of us are already racing in vr.

i really hope they include it. but if they dont, its their loss, many of us are not going to buy it.

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MTOJay said:
if they really ditch vr support after it being such a great feature of dirt rally they cant be helped.

this is a simracing game with a realistic approach to driving mechanics. this is not only aimed at the casual racers but also at the hardcore simcrowd.

many of us already switched to full vr rigs. i took my triples of my rig ages ago. i only have a small screen to the right side of me on my rig because i will never be able to drive on a screen and enjoy it anyway.

codemasters should take a look at the iracing forums and realize how many of us are already racing in vr.

i really hope they include it. but if they dont, its their loss, many of us are not going to buy it.
Exactly. Once used to VR there is no way back. How good the game is, no VR no buy.

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Yeah, that is how I see it too. Can’t see myself going back to regular screens ever again playing racing games. Dirt Rally is the best game ever with VR so I can’t even remotely describe how bummed out I’m gonna be if this game does not support VR. 

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VR still not ready for prime time... I just hope they didn't take time away from regular development to cater to such a small user base. 

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EDDSkitz said:
VR still not ready for prime time... I just hope they didn't take time away from regular development to cater to such a small user base. 
What the do you mean by "not ready"? Of course it is. Have you ever tried Dirt Rally with it? I think not. More and more serious sim racers are switching over to VR. All true simracing games support it now, AC, iRacing, Project Cars, LFS and so on support it. Hell, they managed to support it in Dirt Rally 1, why not support it in Dirt Rally 2? It would be stupid not to if they aim to be a rally simulator. If you don't like VR, fine, you'll still be able to play it without. It's just idiotic to think at the game will suffer or be worse if they allocate som resources to VR developement.

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Saying VR takes away dev time is just wrong.  A lot of companies hire 3rd party VR teams to implement VR.

They should start a Kickstarter to do it.  The money will be there.


EDDSkitz said:
VR still not ready for prime time... I just hope they didn't take time away from regular development to cater to such a small user base. 

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I never thought it would be a discussion if they support VR. I was so happy about hearing that DR 2 is coming and for me it was clear that it would support VR.
If  not, it would be a big disappointment ... and sorry to say but no VR no buy also for me.

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Dirt Rally is the best game I've played in VR so I'm hoping number two has VR support from the start. 

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Dirt Rally is my all time favourite game, however I am not playing it without VR.
If there is no VR in Dirt Rally 2.0, I am not buyung it.
If they announce PSVR support, I am pre-ordering the deluxe version at once! So I hope they will clarify VR support soon with some good news...

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Was excited today when I heard the news of Dirt Rally 2... However, if there will be no VR there will not be a purchase from my point of view. PC Rallying has not been the same since VR, nothing can comapre to the feeling, the control, and overall total immersivity? (or something like that...) you get with Dirt Rally VR today.

If VR will be supported... then shut up and take my money :-)

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Dytut said:
And if supported, which VR sets? If DR 2 supports VR then I'm getting one.
@Dytut don't make that decision only on the supported devices. There are cross-plattform tools, and there are some big differences between the headsets.
I suggest finding a local electronics store, where you can try out a few.
From my own research and testing:
Original Vive and Oculus Rift have excellent tracking, but horrible Screen Door Effect (SDE), you can count pixels.
Most of the WMR-Headsets have the same screen and lenses, which have quite a narrow sweet spot, meaning you will see blurry areas rather soon away from the centerline. And they have inside out tracking, which in my experience is well good enough for anything in cockpits (flying, driving) and very convenient. It just loses controllers easily when out of the headsets sight.
Then there is the Vive Pro, which I did get to try on CeBiT. This meets all my criteria for great (first) VR headset, but it's imho hugely overpriced. And then there was the Odyssey, a WMR with the same high-res screens (2x1600x1440) as the Vive Pro and much bigger sweet spot. But officially unavailable in europe. Got one anyway, and it is the 2nd best VR I've tried so far (after Vive Pro), for a third of the price.
Don't go by the resolution numbers, through the focus of lenses and the closeness to your eyes, you will have a lot less relevant pixels. A lot are outside the lens-focus and even more make up the cockpit your sitting in. Driving with my VR feels like a 720p screen (on-road), but the immersion and spacial sense makes up for it.
Haven't tried the PSVR though, would gladly read some insight on that, anyone? Maybe making this partly a VR-Rallying-Advice-Thread?

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well folks, doesn't seem like there'll be vr in dr 2.0...

https://www.usgamer.net/articles/dirt-rally-20-has-no-vr-support-planned


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How stupid is the community manager, really?  -"“We're focusing on making the core game experience before launch - and after that, if there is demand from our community, then we'll explore the possibility,” McGrath said."  IF THERE IS DEMAND?? Isn't it a part of a community managers job to follow social media and forums? There is DEMAND everywhere from the community, now, not after !!

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Iam with most folks here. Iam absolutely devastated that DR 2 won't(as of now) have VR on launch. I dont think i've ever been this upset by a decision made by a company, ANY company, in my entire life. Sorry this is going to be a long one, becouse this is really important becouse i really need fresh roads.

As of right now i have 1168hours logged in dirt rally. 1168. Thats 38,829 miles or 62,489 kilometers according to the web tool. Think about those numbers for a second with the amount of road dirt rally actually has. And i drive 98% Gravel/snow. On top of that; i've spent thousands on driving equipment, just for this single game in VR.  Dirt rally is the only thing i have/use VR for.
What i have bought for Dirt rally VR:
Oculus CV1, Thrustmaster T500RS, TH8RS shifter, Clubsport v2 pedals, clubsport handbrake, oculus touch controllers, DOF reality P2 motion platform, Sparco sprint authentic seat and a 4 point harness. And iam not rich.
Now all this sounds pretty crazy right? can a single VR game really be that good, to warrant all those purchases? And the answer really is YES!  I think codemasters (by accident) created one of the best games of all time with Dirt Rally VR. Hell i knew NOTHING about rally before i found it and the last time i had played any kind of car game, let alone a simulation was more than a decade away. So iam not a racing game/rally enthusiast. I dont even follow the WRC in any way.

What i've always wanted to do though, is drive on dirt roads really fast and slide the car. For obvious reasons i didn't do it, for the most part. But this game lets me do it. As fast/irresponsible as i want and no one gets hurt. Now someone might think that "you can do that with a monitor" and yeah, they are techinically correct. But when going from a monitor to VR, the game shifts from being a game to you driving the car. Your brain does an amazing job of thinking its in the real deal, even though you know it aint. The fear/excitement/adrenaline, its all real.  Nothing compares in the video game world, absolutely nothing. And i think this "driving too fast on public roads" is a rather common male fantasy. Its delusional that playing the game from a monitor would offer a comparable experience. You cant go back to playing from a monitor after you experience it.

I know iam biased becouse iam so heavily invested into VR(dirt) rallying already, but i cant help but feel a little betrayed, that the sequal doesn't have VR when a surprisingly large chunk of the still active really fast drivers on dirt rally use it.  Also if a single guy on his spare time managed to implement VR into RBR, a game from 2004, how difficult/resource consuming can it really be? If you think its not worth the money just do what was already suggested here and start some kind of a crowdfunding campaign for it. Dirt Rally 2 really needs to have VR on release, not months after. Blunder of the decade if it doesnt.

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Pretty much the same here. I only bought DR + wheel because of VR.  I get headaches/feel stressed when I play racing games on a monitor. Lack of depth and visibility is probably what does it.  There's just a disconnect where I can't "feel" the car. In VR, it's pure adrenaline.  Totally different feelings between monitor and VR.  At least this time around they're saying they'll look out for demand(even though it's obvious)  versus "no plans" only like DiRT 4

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I see what you mean. After driving dirt rally for a while I was at the point of replacing my small 20" monitor with a big one. Then there came VR for dirt rally. Tried it and bought it. Best thing I ever bought for a game. Later on to make better use of the VR bought a playseat.

It is so strange codemasters were so innovative with VR and now, at a time period were it starting to get common, don't bring it to dirt rally 2.

But well, this is it. Going to loose interest in community about dr2, perhaps one day codemasters bring it on and I buy the game.

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I really don't get it... it's just another rendering method. Even a prime example for work to outsource to a company, who does that all the time. The rendering doesn't really change in VR, does it? Instead of a fixed camera, the game now has to render to two cameras, which move around. The position is given by the headset. It should be just a matter of pumping out two images, to two 'monitors', for which you get their position all the time. Put a button for realignment in the game and make a floating main menu, done. And the last bit should really be easy, as CM-menus are made for controller input anyway... I will research a little on SteamVR development and what actual programming is involved for developers, will report back soon. Maybe I'm oversimplifying, but from a rendering point I don't see the major implementation time for it.
EDIT: Valve's OpenVR seems to be a great hit-it-all way of implementing VR-support. Will look into source code tomorow.

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Having worked on a few VR projects I would like to share these points:

- VR is awesome!
- VR has a future in simracing.
- VR implementation is NOT a matter of clicking a few buttons.
- VR implementation is NOT a matter of copy/paste from previous games.
- VR market share is still very low compared to traditional single and triple screen setups.
- Game development is a business, which consists of making choices throughout development that make financial sense.

So to conclude: I'm not hating on VR, VR is awesome! But I'm not at all surprised about the missing of VR support at launch. It is a lot of work to implement. And in order to do all that work Codies needs to invest extra money which is difficult to justify if only a small portion of your player base is actually going to use it.

It is kind of why no big developers worked on Kinect games. It was pretty cool tech as well but with a very low market share so it did not make sense to invest money in something not profitable.

I'm not saying VR is the same as Kinect, or that it will fail like Kinect did. I would love to see DR 2.0 get VR support, it's just that the current market isn't there yet so for some developers it's difficult to justify the investment.

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Sounds like the whole only 5% use cockpit view so we're not going to implement cockpit view anymore from the grid days. 

If any community has embraced vr its the sim racing community. It's a shame codemasters are going backwards in that regard when they were one of the first to implement it.

I hate to sound like a broken record here but I won't be purchasing it until vr support is added. I'm not hating on them, I wish them all the success, but it's not for me without vr anymore. I would've bought f1 had it had vr as well. I regret my purchase of dirt 4 as I only put about 40 hours into it. 

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