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Weird Rendering Issue: Black Triangles on awnings/sponsors/bridges

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I have experienced this problem a few times now, when the halo and sponsor boards don't render right.

The problem are the black "boxes" on top of the halo and on the top of the sponsor board on the bridge.

Anyone else who has this problem or knows a solution to this?
Many thanks in advance

Video settings:

<?xml version="1.0" encoding="UTF-8" ?>
<hardware_settings_config applyOOTB="false">
    <cpu name="AMD Ryzen 5 1600 Six-Core Processor            " processors="8" processorStride="1" processorBinding="1" />
    <graphics_card deviceId="0x1C03" rating="4">
        <resolution width="2560" height="1440" displayMode="1" vsync="false" vsyncInterval="auto">
            <refreshRate numerator="143998" denominator="1000" />
            <windowPosition x="0" y="0" />
            <outputMonitor index="1" />
            <aspectRatio auto="false" width="16" height="9" />
            <hdr mode="0" peakNits="1000" />
        </resolution>
    </graphics_card>
    <motion>
        <dbox enabled="false" />
        <udp enabled="false" broadcast="false" ip="127.0.0.1" port="20777" sendRate="20" format="2018" />
    </motion>
    <antialiasing taa="true" checkerboard="false" />
    <ssao enabled="true" algorithm="3" />
    <ssrt enabled="true" quality="4" />
    <ssrt_shadows enabled="false" />
    <texture_streaming sizeInMiB="768" texelDensityBias="0.0" concurrentTextureSwaps="1" />
    <led_display fanatecNativeSupport="false" sliProNativeSupport="false" sliProForceBrightness="127" />
    <anisotropic_filter level="16" />
    <lighting quality="2" />
    <postprocess motionBlur="true" godRays="true" depthOfField="true" lensStreak="true" lensFlare="true" bloom="true" />
    <shadows enabled="true" skyShadowMapSize="2048" skyShadowCascadeCount="4" skyShadowLowLod="false" worldShadowMapSize="2048" skyShadowMap32Bits="true" nightShadowMapSize="2048" nightShadowCharacterCast="true" nightShadowSourceCount="4" sampling="2" spotShadowMapSize="1024" spotShadowSampling="2" crowdInShadows="false" />
    <smoke_shadows enabled="true" mapSize="512" opacity="1.0" envOpacity="0.45" updateRate="2" />
    <advanced_smoke_shadows enabled="false" />
    <particles enabled="true" distanceScale="1.0" rate="1.0" high="true" />
    <crowd billboardPercentage="50" lod0Distance="4" lod1Distance="10" lod2Distance="25" lod3Distance="70" billboardDistance="700" finDistance="1000" lod0Quantity="5" lod1Quantity="20" lod2Quantity="50" lod3Quantity="300" billboardQuantity="2800" finQuantity="5000" propQuantity="50" />
    <vehicle_reflections envMapScale="1.0" envMapUpdateMode="alternate" envMapRenderMode="carsAndCharacters" cubeMapEnabled="true" cubeMapScale="1.0" cubeMapUpdateMode="oddsThenEvens" />
    <mirrors mirrorsUpdateMode="both" mirrorsRenderMode="carsAndCharacters" treesInMirrors="true" crowdInMirrors="true" highDetailMirrors="true" highDetailTyresAndCar="true" particlesInMirrors="true" />
    <weather_effects rainSplashes="true" rainSheets="true" rainBeads="true" rainHigh="true" trackHeatHaze="true" planarReflectionsEnabled="true" planarReflectionsRTScale="1.0" planarReflectionsMipTailBlur="true" proceduralCloudRTScale="4.0" proceduralCloudTiling="7" proceduralCloudQuality="1" />
    <ground_cover enabled="true" grassFlattening="true" drawDistance="120.0" />
    <dynamic_hair quality="1" />
    <skidmarks enabled="true" parallax="true" />
    <skidmarks_blending enabled="false" />
    <audio radioDeviceId="" audioUpdateRate="1" useXAudio2="false" />
    <async_compute enabled="true" />
    <vendor_shader_pack enabled="true" />
</hardware_settings_config>

PC specs:
Ryzen 1600
16 GB RAM 3000mhz
GTX 1060 6gb (overclocked)
Game is on boot drive, which is a SSD

EDIT: Video now on public

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I have experienced this problem a few times now, when the halo and sponsor boards don't render right.

The problem are the black "boxes" on top of the halo and on the top of the sponsor board on the bridge.

Anyone else who has this problem or knows a solution to this?
Many thanks in advance

Video settings:

<?xml version="1.0" encoding="UTF-8" ?>
<hardware_settings_config applyOOTB="false">
    <cpu name="AMD Ryzen 5 1600 Six-Core Processor            " processors="8" processorStride="1" processorBinding="1" />
    <graphics_card deviceId="0x1C03" rating="4">
        <resolution width="2560" height="1440" displayMode="1" vsync="false" vsyncInterval="auto">
            <refreshRate numerator="143998" denominator="1000" />
            <windowPosition x="0" y="0" />
            <outputMonitor index="1" />
            <aspectRatio auto="false" width="16" height="9" />
            <hdr mode="0" peakNits="1000" />
        </resolution>
    </graphics_card>
    <motion>
        <dbox enabled="false" />
        <udp enabled="false" broadcast="false" ip="127.0.0.1" port="20777" sendRate="20" format="2018" />
    </motion>
    <antialiasing taa="true" checkerboard="false" />
    <ssao enabled="true" algorithm="3" />
    <ssrt enabled="true" quality="4" />
    <ssrt_shadows enabled="false" />
    <texture_streaming sizeInMiB="768" texelDensityBias="0.0" concurrentTextureSwaps="1" />
    <led_display fanatecNativeSupport="false" sliProNativeSupport="false" sliProForceBrightness="127" />
    <anisotropic_filter level="16" />
    <lighting quality="2" />
    <postprocess motionBlur="true" godRays="true" depthOfField="true" lensStreak="true" lensFlare="true" bloom="true" />
    <shadows enabled="true" skyShadowMapSize="2048" skyShadowCascadeCount="4" skyShadowLowLod="false" worldShadowMapSize="2048" skyShadowMap32Bits="true" nightShadowMapSize="2048" nightShadowCharacterCast="true" nightShadowSourceCount="4" sampling="2" spotShadowMapSize="1024" spotShadowSampling="2" crowdInShadows="false" />
    <smoke_shadows enabled="true" mapSize="512" opacity="1.0" envOpacity="0.45" updateRate="2" />
    <advanced_smoke_shadows enabled="false" />
    <particles enabled="true" distanceScale="1.0" rate="1.0" high="true" />
    <crowd billboardPercentage="50" lod0Distance="4" lod1Distance="10" lod2Distance="25" lod3Distance="70" billboardDistance="700" finDistance="1000" lod0Quantity="5" lod1Quantity="20" lod2Quantity="50" lod3Quantity="300" billboardQuantity="2800" finQuantity="5000" propQuantity="50" />
    <vehicle_reflections envMapScale="1.0" envMapUpdateMode="alternate" envMapRenderMode="carsAndCharacters" cubeMapEnabled="true" cubeMapScale="1.0" cubeMapUpdateMode="oddsThenEvens" />
    <mirrors mirrorsUpdateMode="both" mirrorsRenderMode="carsAndCharacters" treesInMirrors="true" crowdInMirrors="true" highDetailMirrors="true" highDetailTyresAndCar="true" particlesInMirrors="true" />
    <weather_effects rainSplashes="true" rainSheets="true" rainBeads="true" rainHigh="true" trackHeatHaze="true" planarReflectionsEnabled="true" planarReflectionsRTScale="1.0" planarReflectionsMipTailBlur="true" proceduralCloudRTScale="4.0" proceduralCloudTiling="7" proceduralCloudQuality="1" />
    <ground_cover enabled="true" grassFlattening="true" drawDistance="120.0" />
    <dynamic_hair quality="1" />
    <skidmarks enabled="true" parallax="true" />
    <skidmarks_blending enabled="false" />
    <audio radioDeviceId="" audioUpdateRate="1" useXAudio2="false" />
    <async_compute enabled="true" />
    <vendor_shader_pack enabled="true" />
</hardware_settings_config>

PC specs:
Ryzen 1600
16 GB RAM 3000mhz
GTX 1060 6gb (overclocked)
Game is on boot drive, which is a SSD

EDIT: Video now on public

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Hello @Boffinater - are you able to let us know your system specs and graphics settings used in the game? Thanks.

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@Hoo Hi there,
Here are my system specs and in-game graphics specs:

https://imgur.com/a/i1CS0lo

The graphics card is a Nvidia 980Ti


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Hi @Boffinater. Would you also be able to let me know what settings you are using in the Video Mode options? Thanks.

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Thanks @Boffinater. I think the issue may be related to using TAA checkerboard. We're taking a look now. In the meantime, try changing to full TAA and see if the problem goes away.

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Ok, thanks for the update. I'll pass this onto the dev team.

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http://forums.codemasters.com/discussion/140700/f1-2018-pc-weird-rendering-of-halo-and-sponsor-boards#latest I posted this thread about the same Issue, maybe this provides some more information


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Merging with another thread.            

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Hi. 

We've got a potential fix for this issue in our DX12 beta branch. We are hoping to roll this into our main game, but if you are happy to check out the DX12 beta and confirm whether the issue is resolved that would be great. 

The DX12 beta info is here: http://forums.codemasters.com/discussion/141667/the-f1-2018-dx12-beta.

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