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[PC] Tips for Diagnosing Frame Stalls During Races


Hoo

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  • Codemasters Staff

Due to numerous reports of stuttering during races from  PC users, we’ve collated some of the various tips from the community to help troubleshoot the issue and work out where the problem lies. If you can’t find a solution from the list below, then please provide us with as much info as you can and we’ll see if we can offer anymore help. Remember to post your basic system specs and send through your dxdiag and hardware_settings file to us to help us build up a picture of what is happening. If we can identify specific issues then we will likely split these off into separate threads to focus on that issue.

For anyone experiencing stuttering in the front end, replays or online sessions only, please search our technical support forum for previous reports of the issue and post a new issue if needed. All information on posting new issues, or providing additional information to help track down issues can be found here.


Confirm when the issue occurs

If the problem you have always occurs at a certain section of track, or when a specific thing happens in the game then this should be logged as a new support thread, with as much information provided as possible so that we can replicate the problem in our test lab. If the issue occurs all of the time, or at random points during play then please work through the suggestions below and see if these help to locate the source of the problem.


Check the PC minimum specifications

The intention of the PC minimum specifications is to provide gameplay greater than 30fps on the lowest graphical settings under normal Windows conditions. If your hardware fails to meet these minimum specifications then there is a chance that you will experience performance issues when playing the game. Unfortunately, we are unable to offer additional support for players whose PC’s do not meet the minimum requirements The minimum PC specifications can be found here

 

Update your drivers

Please ensure that all key system drivers are up-to-date, including your graphics card and sound card drivers. This is the most common source of issues, so please double-check these. We would recommend doing a clean install of the graphics drivers – check NVidia and AMD websites for details on how to do this.

 

Validate your Steam Files

Our next most common cause of this issue is with the Steam cache becoming corrupt, particularly after a patch. Please validate your Steam files and see if this helps with your issue.

 

Lower your graphics settings

Various issues can be caused by having the graphics settings set incorrectly. This can either be that the settings are too high generally and your system can’t cope with them, or there are specific settings are not playing well with your system. Try lowering your graphics settings to the minimum settings and see if this has any affect on the frame drops that you are seeing. If the problem is no longer seen at this setting, then try increasing the settings one-by-one until you find a good balance of quality vs. performance, or  until you identify a specific setting that is causing problems. If there is a specific setting causing an issue then please let us know which this is in the thread below and be sure to tell us your system specs too. It may be necessary to send through your dxdiag and hardware settings to allow us to investigate this further - see instructions on how to do this here.


Increase your graphics settings

It sounds counter-intuitive, but sometimes raising the graphics settings can shift the bottleneck on your system which could be the cause of the stalls you are seeing. Try increasing the gfx settings or resolution. It will likely result in a lower frame rate, but may alleviate stalls.

 

Try Fullscreen and Windowed Mode

There have been reports of frame rate being better / worse in either fullscreen or windowed mode. To see if this has an effect on your experience, please try adjusting the Display setting in the Graphics -> Video Mode menu to “Fullscreen” and running the game for a while, and then set this to “Windowed” mode and run the game for a while and see if this has any effect on the frame stall issue. You may also want to try “Windowed (fullscreen)” mode too. If you notice any significant change in the frame stall problem using the different modes then please let us know.

 

Enable / Disable Game DVR

Game DVR comes with Windows 10 and there have been anecdotal reports of it both improving stuttering, and also of it being the cause of stuttering. To open the Game DVR menu press WindowsKey + G when the game is running.  Scroll to the Game Mode setting to the right and change the setting to see if this makes a difference to the frame stalls. It is expected that enabling Game Mode will improve performance on lower-end PCs, or those with lots of other programs running in the background, but it may end up exacerbating stalls due to excessive load on the system.


Disable Trigger Rumble on Wireless Xbox One Controller

There have been reports of micro stutters caused by using a wireless Xbox One controller with the trigger rumble feature enabled. Try disabling this and see if the issue goes away. To do this, enter the Options menu and select Settings -> Controls, Vibrations & Force Feeback -> Trigger Rumble and set this option to “Off”.


Disable conflicting software

Some third-party software has been known to conflict with the game when running at the same time. This may include performance and profiling software, streaming software and video capture applications. Please try running the game with these disabled to see if this affects the issue that you are having. If you notice any specific software conflicts then please let us know the details in the thread below and we will investigate further.


Disable conflicting hardware

Some peripherals have been known to cause some conflicts with the game in the past. To ensure that this isn’t the case for you, please disconnect any non-essential hardware from your PC (e.g. just keep mouse, keyboard and monitor connected) and run the game again to see if that makes a difference. If so, then add your other devices back in one at a time and let us know which one is causing the issue to occur.

 

Stop Windows Update

There have been reports of Windows Updates starting in the background while the game is running. This can affect the performance of the CPU and your disk access times which can result in stuttering. If you notice that this is running when you are seeing frame stalls then either wait and let your Windows Updates complete before resuming play, or stop the Windows Updates manually and see if this resolves the issue.


Limit the frame rate

Capping the framerate may give the PC a little extra headroom to cope with the demand thrown at it, or for moments where the hardware is struggling to feed the graphics card sufficiently. The game now has an in-game option to allow you to do this (in Graphics Options->Video Mode). Alternatively, AMD CATALYST drivers have support in the FRTC utility to limit frame rate, or for NVidia, there are a range of third-party apps that offer this functionality. Configure the game, or external program, to cap the frame rate to a lower value than your system would normally handle at the current graphics settings and then check if this affects the frame stall issue.

If this resolves the frame stalls then you may want to determine if a specific hardware limitation is causing this issue. This is generally beyond the scope of our own forums, but this set of steps may allow a user to identify if specific issues with the graphics card or power supply are at play here: 

  • Install GPU-Z or similar GPU profiler
  • Run the game with the normal settings that produce the stutter
  • When you notice a stutter, check the logs in the GPU profiler to confirm what error is given. GPU-Z will state in the PerfCap row the reason for performance drops.


Disable texture streaming

Some stuttering was known to be caused by texture streaming, where the game is struggling to bring in the required textures quickly enough. This issue is more prevalent when the game is installed on mechanical drives. Recent fixes (v1.07) should have resolved most texture streaming problems, but you can double-check whether texture streaming is affecting this issue for you by manually disabling texture streaming using the following steps:

  • Browse to "...\Documents\My Games\<game_folder>\hardwaresettings\"
  • Locate the file "hardware_settings_config.xml" and open with any text editor
  • Locate the lines to do with texture streaming and edit it so that it reads as follows:
<texture_streaming sizeInMiB="0" />

 

Test Gysnc and Freesync

Some instances of stuttering and frame drop may be the result of certain monitor configurations. If both your graphics card and monitor are compatible with either Gysnc or Freesync then try the following:

If your GPU and monitor are capable of G-Sync try turning it on by accessing “Set up G-Sync” in the Nvidia control panel, select enable G-Sync, and click apply

If your GPU and monitor are capable of FreeSync try turning it on by opening the Radeon Settings app from your desktop, selecting “Display”, ensuring the “AMD FreeSync” option is set to “ON”, and closing Radeon Settings.

  • (https://www.amd.com/en/support/kb/faq/dh-013)
  • On some monitors you may also need to activate the option for FreeSync in your Monitor’s OSD.
  • If you are already using FreeSync and experiencing stutters try running F1 2018 with FreeSync turned off instead.

Please note some users recommend capping the frame rate just under your gsync/freesync rate to improve input lag whilst benefitting from the improved update rate.


Set Your Power Settings to Max

Ensure that your graphics card is set to use maximum performance. For NVidia cards, open up the NVidia Control Panel, select 3D Settings -> Manage 3D Settings, scroll down the list to the Power Management Mode setting and select "Optimal Power".



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Tried the game installed on SSD system drive, SSD non-system drive, HDD. Frame rate is limited to 65 FPS since the very beginning using MSI Afterburner, since there is no in-game FPS limiter. And V-Sync/Windowed is out of the question while using a wheel due to input lag. The GPU temps float around 78 Celsius, below my GTX 1060 6GBs temperature throttling limit (82 degrees Celsius). There is no CPU or GPU bottleneck according to the usage data. Disabled Game DVR, and re-enabled it for further tests. No "conflicting" hardware is connected to my PC, wireless keyboard, wired mouse, T300, monitor via DVI. From the software side, Steam, Origin, MSI Afterburner... aaand that's all. Tried putting texture streaming to zero, no help.

I mean, I almost tried everything. (I won't disable Windows Update to play a game. A game developed for PC among other platforms should be able to cope with a basic feature of the main OS it is developed for). I don't have a beast of a PC, but people with modern i7s and 1080Tis are getting the same problem. The issue is NOT with our hardware. I know what CPU bottleneck feels/looks like. I know what GPU bottleneck feels/looks like. This issue has been present in F1 2016 and 2017. F1 2017 was the first game from your team that I considered somewhat "enjoyable" with a wheel. F1 2018 is miles better. But I can't play it seriously, since I am not focused on the racing, but the stutter. "Hunting down" an opponent, getting closer and closer a few tenths per lap, then losing time when getting a 2s stutter in a corner or during a battle. I could get over it in a single player RPG, but not in a racing game, especially a simulator "wannabe". This issue is tied to your game engine. And as long as you are using this engine, and do not prove me you solved this problem, I am not buying another game from this company. I gave you too many second chances anyway. (Is DiRT Rally 2.0 built on the same engine? Although I did not have this problem with DiRT Rally "1" IIRC.)

Just one question... have you thought about it being a problem with NVIDIA not cooperating well with your engine? While I saw reports with Intel/AMD CPUs, the majority of the users had NVIDIA GPUs. Just a thought. (Don't take my paragraph above as a rant, but as a university student with no stable income I can not waste money on games I can not enjoy, especially if it's caused by a "bug", while the game itself is pretty great. I want this problem solved.)
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Thanks for the support Codies! This game has improved a whole lot since its release, but it was needed ofcourse. There's still some work that needs to be done though.

In the mean time, capping the FPS in NVinspector and just trying out everything you can do seemed to solve the problem for me. My video card is never hitting the power limit (always around 80%) and I've now played around a lot with my video card settings. With overclocking it slightly and raising the voltage limit it works quite well. I can't specifically tell if it is because of these settings or not, but the problem now seemed to have solved it for itself. I still notice it when the FPS is not capped though, sometimes the frame stalling return for a while. So for all safety, I keep it capped at 73 FPS.
Sometimes, I suddenly get low framerates (10 FPS) when sitting in the garage, don't know if this has anything to do with it. After a minute or so the framerate suddenly returns to normal.
And then something else I experienced.:I got a 3d3 device error, that's just some extra information to add.

1.12 seems promising, and although I haven't tried it out, it seems like you guys did some optimizations based on the patch notes.

So thanks a lot for the cooperation Codies!
Big thanks to you @Hoo!

And you know were to find me. Maybe if I am in the mood for it, I'll try to participate in the beta if you are doing one next year. I so want this game franchise to grow!
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I followed pretty much all the tips given in OP. Still no solution on stuttering issues. It happens both offline and online and visual options don't matter. Limiting fps lowers CPU and GPU loads and temps but doesn't stop stuttering. Stutters/frame stalls happen regularly but randomly. I haven't been able to find out anything in gameplay that triggers it. The lenght of stalls vary from 0,1 s to 2 s and sound stalls too at the same time.

So I haven't found solution BUT I have found some evidence what happens in GPU during stalls. I got data from gpu-z and made a chart out of it. I don't know how to attach it here but I sent a message to community(at)codemasters.com with the file.

Here's what happens in my system which is i5-4670K, GeForce 1060 6GB, RAM 8GB, fps limited to 60:
  1. Fps is normal 60. GPU load 60-80 % and temp 67 C, core clock 1860 MHz and memory clock 2003 MHz. Voltage 1,05 V.
  2. GPU load starts to drop from 60 % to 40 % during a few seconds
  3. GPU load suddenly drops to below 10 %
  4. 2 seconds after this PerfCap triggers state 8 (idle), GPU voltage drops to 0,63 V, core clock to below 800 MHz, memory clock to 1900 MHz
  5. 3 secondc after this memory clock drops first to 405 MHz anf finally to 203 MHZ. Core clock dips to 139 MHz. This goes on for 2 seconds and during this time GPU load fluctuates between 0 to 26 %. This 2 second time is where the frame stall happens. It's like a hiccup.
  6. After the hiccup the GPU load goes to 99 % for 0,2 seconds and settles then to normal 60 %. PerfCap goes back to state 4. At the same time the voltage goes back to 1,04 V, core clock to 1860 MHz and memory clock to 2003 MHz. Fps goes to normal 60.
  7. Everything goes fine and smooth until next hiccup, which can happen again randomly after 10 seconds or 10 minutes.
The chart would clarify this explanation but bear with me. My conclusion from this all is that for some unknown reason the GPU load drops, which triggers the card to the power save mode. It seems there's a 2 second buffer, when GPU load can be low before idle mode is triggered. In example above the low load situation lasts about 7 seconds. I thought that my CPU could be bottlenecking the GPU, but it doesn't seem to do that because CPU load stays all the time between 40 % and 60 %. Game is on SSD and WIN10 is on another SSD. With capping frames to different values I get different CPU and GPU loads, but this load dropping still happens anyways.

Do you know if it's possible to increase this low load buffer time somehow in drivers or with Afterburner or else?
Or is it somehow possible to lock GPU frequencies to constant value?

Would be nice if CM could attach the graph I sent to this message.
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  • Codemasters Staff

Would be nice if CM could attach the graph I sent to this message.
Here is the image you sent us:


Looking at the log data you send, the long period preceding the spike is showing the perfcap reason as 4 ("Reliability. Indicating perf is limited by reliability voltage"). That might be normal for your setup though.

It's an interesting graph - the deterioration from 2-5 seconds and then the shapr drop in voltage and performance at 8 seconds. I'll send this to the devs to see if they can explain any of it. Do you know if any other software was kicking in in the background during this time?
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Thank you Hoo for adding the graph.

If i've understood right, the PerfCap allways gives some code. Code 4 means that the card is operating at reliable voltage level. Code 14 means it's idling because there's no load.

I'm quite sure there was no other programs interfering at that moment because the CPU wasn't spiking.

I found a promising setting in NVidia control panel, the Power management mode. It was set to "adaptive". I changed it to "prefer maximum performance". Then I capped fps to 59 and set everything to high on game. I played the game about one hour and got no stuttering at all!

Have to test this longer to see if it really solved the problem and how the temps behave...
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  • Codemasters Staff
@PlegeKossu - we've been discussing the graphs here. The GPU is clearly going into some sort of self-preservation state as it is underclocking itself and reducing the power. We can't tell what is triggering this response though - I would normally suggest temperatures, but these seem fine in your graphs (unless your thermometer is out). We're going to see if we can get some other people to help work out what is happening. Hopefully your change in the power settings has resolved this anyway. Please let us know if you continue to have issues.
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Hi i have/had similair problems.
lots of lag spikes during online and even offline races.
i used gpu-z to see if it registers the drops, and yes it did.
it was going from max clock speed to half clock speeds.

So what did i do (for now) to make it dissapear.

i took my videocard out and reinstalled it. (read somewhere it could have got a slightly bad connection.
i looked at gpu-z more closely, and i saw that my pcie express port was on v1.
this was strange so i looked at my mobo specs if it would run v3 (latest) and yes my mobo is capable.
i went to my bios and saw that it was on auto, changed it to v3 and booted again.

i started gpu-z again and saw that it was now doing v3 instead of v1.

started the game, tryed some online races and did not have any lag spike at all, even i recorded a whole 25% race with ingame settings at 60 fps all was smooth..

maybe this is something or nothing till i try again later today to see if it stil works.

my specs are
intel 4460 i5
16gb ddr3
gigabyte sniper g1b5
1060gtx 3g gigabyte (399.34 driver)
2 ssd 240/512 gb

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@Hoo - I think that the reason for GPU clocking down is not self-protection but energy saving. If I understand correctly that's how Nvidia GPU Boost works in adaptive mode. It boosts power within given limits when there's heavy load and when it detects low load, it clocks gpu down to save power. I guess this "prefer maximum performance" setting prevents gpu from clocking down.

There is interesting topic on geforce forums: https://forums.geforce.com/default/topic/1023091/geforce-drivers/list-of-games-which-require-quot-prefer-max-performance-quot-on-modern-gpus-/1/

This could explain why so many high-end cards have these frame stalls.

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Every time there is a new tweak I am running to test the game full of hope. Set up the max performance setting in the NVidia CP, reseated the GPU, instead of automatic PCIe generation I set it to Gen 3 in the BIOS, tested with GPU-Z... and retired from Montreal due to hitting a wall and breaking the wheel during a lag spike...

Just want to clarify something in the title of the thread. It happens during TT as well. Haven't tried multiplayer, there is no point.
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  • Codemasters Staff
Hi @SoloWingX - are you able to provide a capture / export of the GPU-Z capture during (and immediately before) the spike occurs? It seems like there are still different variants of this issue being experienced, so getting as much info as possible may help us track down some more potential solutions.

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I ran a race up to the 1st pit stops. I noted down the times a lag spike happened together with some description. I am attaching the full log of the session until I quit. Mind you I had to pause the game and go away from the PC a couple of times.

BTW it was a 25% race at Montreal.

The times are approximate... should be within a few seconds interval...
18:33:10 -  During a flashback
18:37:07 - Racing
18:40:45 - Racing, at the start/finish line
18:49:43 - Couple of seconds after a longer pause
18:50:10 - Racing
18:50:30 - Racing
18:52:00 - Racing

https://drive.google.com/open?id=15c5mOQlsn-5u2_DrIWASs-ZMM--5jAoB           <---- GPU-Z Log File
https://drive.google.com/open?id=1Q2SB12R3HQgKmK49WxpgRD7TP0SYc_8R   <---- DxDiag


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For example in the logs I found at 18:40:46 that the GPU Load drops from ~70% to 24%, Bus Interface Load drops from 2% to 0%, Power Consumption drops from 75W to 33W... For a single second. Then everything jumps up again. Other values show no drastic change.
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Ive read that its not only f1 2018 problem, but several other games are affected to.
there are some solutions but it’s different for anyone.
the latest i read was it could be possible to gain up the powerlimit of your videocard.
100% is sometimes to little so users were trying 110 % with better results.! 

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  • Codemasters Staff
@SoloWingX - I've put your cut-down data into some graphs to make it easier to read. Get them here.

Are you able to post your hardware setting file too as it would be good to know what res and settings you are running at. Also, please let us know what your typical frame rate is?

With the symptoms described and a quick look at your system specs, I'm wondering whether some of these are CPU related? Moments of increased system load occur when crossing the start/finish line or when near to the pit lane. We've optimised these areas on standard platform configurations, but if your PC is already under load then this may account for brief CPU stalls in these areas. To check this , I'd suggest running a CPU monitor in the background and checking the load on each core and see if any peak loads occur alongside any instances of frame stalls. Turning down the high detailed weather setting and crowd in the advanced graphics options should ease the burden on the CPU a little bit.

For some of the other issues, these look a bit more peculiar. I've sent all of the graphs away for a second opinion anyway and will let you know if I get anymore info back about these.





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Thanks for dealing with my issues. Means a lot.
Hardware settings ---> https://drive.google.com/open?id=1cIxdvl22q6eaMDQ_8KbPX3L9-Xgvfv4x

I am usually checking GPU/CPU usage via MSI Afterburner/RTSS... But I only had the overall CPU usage enabled until now. I will expand that and check each core the next time and check back.

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Software Limitation

Sometimes bottleneck-related performance dips originate from the software itself. In some cases, programs can be built to handle only a finite number of tasks at once so the program won’t utilize any additional CPU or RAM assets even when available. Additionally, a program may not be written to work with multiple CPU streams, thus only utilizing a single core on a multicore processor. These issues are resolved through rewriting and patching software.

Just throwing it out there. 

I agree the issue must be with the software. My PC is far from high-end, but this kind of problem is exclusive to the F1 series (from the games I play). It would be important to find out what actually causes the issue.

I did a 25% race at Montreal, again, my lag testing circuit, without MSI running in the background, but it doesn't make a difference. The lag spikes mostly happen in the vicinity of DRS/Sector points. Mostly at turn 5 (DRS detect), between turn 6 & 7, rarely in the 1st DRS zone, frequently out of the hairpin, sometimes in the 2nd DRS zone, frequently at start/finish, sometimes into the 1st corner. I actually totalled the car between turns 6 & 7 again due to a lag spikes. (But the race was so exciting I still had the motivation to continue, from dry to rain, awesome.) 

PS.: After the race ended and the game took control from the car, a series of lag spikes occured in close succession. It MUST be related to data writing, or something similar. When times matter (results, DRS, etc.) lag spikes are more frequent.
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I whipped out OBS and recorded my two monitors with GPU-Z and Task Manager displaying what my 12 threads are doing. I set OBS to use cores 8-11 and the game to use cores 0-7, so the bottom line of cores is OBS only.

https://www.youtube.com/watch?v=RpKa22bJ83I

Frame stalls are time stamped in the description of the video.

Youtube's compression mangled GPU-Z so it's kinda hard to makeout, but task manager is easily seen.
There is a single instance that the frame stall happened during a time where the CPU was loaded at 100% and I'm fairly certain that frame stall was just coincidental with the load. The CPU topped out multiple times with no frame stall and multiple frame stalls in the same lap with relatively low CPU usage.
As with Solowing, this is an F1 series exclusive for me. I play CS:GO at 400 FPS and BF4 at 200 FPS and you're telling me my computer can't run F1 2018 at 100 without dying?

I'm running a Ryzen R5 2600 and a GTX 1070. Game installed on a different drive than the one I was recording onto.

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@Hoo - I can confirm now that I don't get frame stalls anymore with my GTX1060. My friend also changed settings to same as me, and he too doesn't get stalls anymore with his GTX780. We played online championship mode at Spain, 1 hour practice and 100 % race, both with ZERO big frame stalls.

So this is what we did:
  1. Open nVidia Control Panel
  2. Choose 3D Settings > Adjust image settings with preview > Use the advanced 3d image settings 
  3. Apply settings
  4. Go to Manage 3d settings > Program settings
  5. Create new profile for F1 2018
  6. Set Power management mode to Prefer maximum performance
  7. Apply settings
  8. Boot computer
  9. Set fps limit to whatever is good gor your system. We use RTSS and set limit to 59 fps.
  10. If you use Afterburner, be sure it's the latest version.
With these settings there was no big frame stalls for us. I monitored GPU and CPU performances, they were both at 40 - 70 % all the time. There was some times when CPU load dropped momentarily more and PerfCap reason 16 was triggered, but it caused only almost unnoticeable stutter. During those times the GPU core clock and memory clock only reduced to base clock values and not any lower.
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  • Codemasters Staff
@Ash12345667890 - to confirm do you usually see this issue without OBS running and with the game having access to any cores? 

Also, I might be clutching at straws here, but are you able to try that first one-shot qualifying lap with a custom setup using a very high ride height to try and avoid the car bottoming out on the long straights or kerbs and see if this makes a difference?
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@Hoo
Just tried putting the car at max ride height. Tested at my usual lag circuit, Montreal. I did a 5 lap race with absolutely ZERO lag spikes, and a 25% race with ONE lag spike when I was in the pits and crossed the S/F line. During actual driving I had no macrostutter. You could be onto something.

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To come back on my earlier post about the gen3 pcie express.

yesterday and today i was again troubleshooting lag spike problems during online and offline race.
the offline race was 50%, full grid and starting from the back.
what did i do today after multiple tests.

i looked at my memory 16gb (4x4) ddr3 1600.
in my bios timings were set to auto, no xmp profile selected.
with those settings i have lag spikes, recorded it 8 times again and again even Msi afterburner gave those spikes in the logs.

i changed my memory to xmp profile 1, check if the timings are correct (u can see what the timings are on the simm).
then check if your voltage (1,5volt) for your memory is right. (On auto it was wrong).

after that i did another test 15 laps offline china without any lag spikes.

hope this could help anyone.
and i hope that the problem is now gone.!!

Edit; 
tonight again lap spikes, so the above solution did not help.
seems like everytime the computer starts or the game starts it does something different.!!

Edit 2;
can't believe it, rebooted the computer everything is fine.!!
ps rebooted the computer with speakers audio device selected instead of usb headset.
played couple of laps offline on standaard speakers.
closed the game selected usb audio headset then start the game again, no problems with lag/spikes.
you can shoot me, this is annoying to solve i guess.!
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  • Codemasters Staff
@Ash12345667890 - would you be able to send through your dxdiag and hardware settings to our community mailbox? I'd like us to try and replicate the issue on a rig as close as possible to your one. Thanks.

(EDIT) Please could you also let us know what other software you are running and what overclocking changes you've made too?
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Greetings.

I would like to share my stuttering/lag spikes experiences on CodeMasters F1 games with you guys.

Spec:

i7-3770K (stock)
MSI GEFORCE GTX 1060 Armor OC 3GB 
HyperX FURY DDR3 16GB 1600mhz (2x 8GB)
Seagate SATA 3,5´ BarraCuda 1TB 7200RPM 64MB Cache SATA 6Gb/s
Windows 7 Ultimate 64 bits

I'm having stuttering in fixed places of the track aswell random places. It doesn't matter if it's time trial, online race 20/20, ultra settings or low settings.
Taking Germany track for example (my main tests are always here), it will always freeze for 0,1 ~ 0,2sec in the start/finish line. Besides that, almost always it will stutter on "Vettel's crash turn". Also, it happens in the entire track at a random rate, usually each 3-5 seconds. I already tried everything stated here (will try changing headset to speakers and maximum ride height today - everything else was done). I find pretty peculiar that sometimes you try something, it works for one race or two, and then the pain stuttering starts again... I don't really remember what I have done once that fixed it for two races, but I guess it was after one Nvidia update! Worked like a charm for 2 races, then the chaos started again. For a while I tried Vsync Adaptive (from Nvidia) and it worked, only delivering small delays, but it was not enough to me since I play profissional leagues. Even so, VSYNC ADAPTIVE SEEM TO NOT WORK ANYMORE, what's really weird. Don't even ask me if I re-installed drivers (old ones or new ones, from raw instalation), I really did everything. I've tried fullscreen windowed and not windowed, I even tried creating a new resolution even greater than my screen to force my GPU usage (a friend told mee it worked for him). Stoping Win. Update does nothing, aswell closing every other application. Disabling texture streaming did nothing, also. Another friend always run a sort of anti/removing idle memory DOS archive, on win 10, what he says worked perfectly, but he needs to use it always before playing. And now, limiting my framerate... well, I use it on F1 2017, was the only way I finded to fix the stutterings (I use MSI Afterburner - 60FPS). On F1 2015 I also had stutterings, but was less problematic than F1 2017 and 2018, so I never tried to limit my framerate there, but I guess every year it's getting worst. There's a lot of "solutions" all over the internet, but none solved my problem. Like some other guys stated here, there's no real FPS drop while monitoring it on MSI Afterburner, besides there's a drastic GPU usage fall. Dunno about the voltage. My CPU and GPU never reaches above 80%, if it does make a difference.

Oh yes. I'm having those stutterings since day 1. Another weird thing is that my first 2-3 races after installing the game, didn't gave me any stutter/lag spikes. They started after 30m playing and stood until now (fixed for a while in the two cases stated above). Having a look on other people's stuttering problems, I notice that my stutterings are much more a "micro" ones, I mean, for lesser time but with more frequency (ex: Ash12345667890's video, the has seldom stutterings, but it they stay for 0,3 ~ 0,4sec).

Dear CM admin, Hoo.

I really appreciate what you are doing, and I hope we can solve this problem, since it MUST be CM main concern in F1 2018 game. I hope everything writen by me may somehow be helpfull. Everything else I could help, just spell.

EDIT: Forgot to mention, I remember back in F1 2012, F1 2013 that I needed to change my settings on NVidia control painel to "Prefer Maximum Performance" on the game profile since it didn't work if I only do it in the global nvidia settings. I even had to do it in other games back in that times. Unfortunately, I doesn't solve anything in F1 2017 and 2018.

Rhapsoddy.

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back again.

As i have typed before i tryed everything from (gen3) (399.24 drivers) (memory xmp profile).
all did not seem to help.!

after i replaced my psu (corsair vs450) with another 
all my problems are gone (3 days testing even before the new 1.13 patch).

i noticed with the faulty psu that my powercap Vrel was doing also PWR with high demand.
i tryed "furmark" in full screen with recording 1920x1080 60mbps to stress my gpu.
thats why i noticed the PWR on GPU-Z.
another psu and all problems gone.

there are some lag tiny spikes but it isn't related to psu problems, its more network problems between other people online. 
i hope that some of you can test it also with another psu.



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artworx said:
back again.

As i have typed before i tryed everything from (gen3) (399.24 drivers) (memory xmp profile).
all did not seem to help.!

after i replaced my psu (corsair vs450) with another 
all my problems are gone (3 days testing even before the new 1.13 patch).

i noticed with the faulty psu that my powercap Vrel was doing also PWR with high demand.
i tryed "furmark" in full screen with recording 1920x1080 60mbps to stress my gpu.
thats why i noticed the PWR on GPU-Z.
another psu and all problems gone.

there are some lag tiny spikes but it isn't related to psu problems, its more network problems between other people online. 
i hope that some of you can test it also with another psu.



If you knew about building systems about peak power draw, etc. there is no way you should have built your system with a 450W PSU, especially with an inefficient 4th Gen i5, 2 SSDs and a 1060.

If i knew then what i know now.!

this is more for people to try, Maybe they are using underpowerd or faulty psu also.

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artworx said:
artworx said:
back again.

As i have typed before i tryed everything from (gen3) (399.24 drivers) (memory xmp profile).
all did not seem to help.!

after i replaced my psu (corsair vs450) with another 
all my problems are gone (3 days testing even before the new 1.13 patch).

i noticed with the faulty psu that my powercap Vrel was doing also PWR with high demand.
i tryed "furmark" in full screen with recording 1920x1080 60mbps to stress my gpu.
thats why i noticed the PWR on GPU-Z.
another psu and all problems gone.

there are some lag tiny spikes but it isn't related to psu problems, its more network problems between other people online. 
i hope that some of you can test it also with another psu.



If you knew about building systems about peak power draw, etc. there is no way you should have built your system with a 450W PSU, especially with an inefficient 4th Gen i5, 2 SSDs and a 1060.

If i knew then what i know now.!

this is more for people to try, Maybe they are using underpowerd or faulty psu also.


I don't think 450W (real) is an underpowered PSU to your system. Anyways, I'm not sure now about my PSU, but I think it's a Corsair CX450, what I'm pretty sure it's enough for my system, BUT is something to check since it solved your problem (I'm concerned that those tiny lag spikes may interfer in a a competitive play. Also, tell me if the stuttering come back for you).

Anyway, I don't think an underpowered or faulty PSU would interfer only on F1 games... I play games with much heavier graphics than F1 2018 and I haven't any lag. Well, I'm not big expert at it, but I guess it would give me problems in other games.

More details are welcome my friend!

Thanks in advance.
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Rhapsoddy said:
artworx said:
artworx said:
back again.

As i have typed before i tryed everything from (gen3) (399.24 drivers) (memory xmp profile).
all did not seem to help.!

after i replaced my psu (corsair vs450) with another 
all my problems are gone (3 days testing even before the new 1.13 patch).

i noticed with the faulty psu that my powercap Vrel was doing also PWR with high demand.
i tryed "furmark" in full screen with recording 1920x1080 60mbps to stress my gpu.
thats why i noticed the PWR on GPU-Z.
another psu and all problems gone.

there are some lag tiny spikes but it isn't related to psu problems, its more network problems between other people online. 
i hope that some of you can test it also with another psu.



If you knew about building systems about peak power draw, etc. there is no way you should have built your system with a 450W PSU, especially with an inefficient 4th Gen i5, 2 SSDs and a 1060.

If i knew then what i know now.!

this is more for people to try, Maybe they are using underpowerd or faulty psu also.


I don't think 450W (real) is an underpowered PSU to your system. Anyways, I'm not sure now about my PSU, but I think it's a Corsair CX450, what I'm pretty sure it's enough for my system, BUT is something to check since it solved your problem (I'm concerned that those tiny lag spikes may interfer in a a competitive play. Also, tell me if the stuttering come back for you).

Anyway, I don't think an underpowered or faulty PSU would interfer only on F1 games... I play games with much heavier graphics than F1 2018 and I haven't any lag. Well, I'm not big expert at it, but I guess it would give me problems in other games.

More details are welcome my friend!

Thanks in advance.

There are 3 games i play.
f1 2018
assetto Corsa
assetto corsa comp

with both ac i have/had sometimes tiny lag spikes
but it didn’t botherd me that much because it was playable.
now that i replaced the psu those tiny lag spikes are gone.
with f1 2018 i had much larger lag spikes, maybe the engine is more heavier then those other games.

The psu replacement helped for me.
i hope it will help other people to.
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artworx said:
Rhapsoddy said:
artworx said:
artworx said:
back again.

As i have typed before i tryed everything from (gen3) (399.24 drivers) (memory xmp profile).
all did not seem to help.!

after i replaced my psu (corsair vs450) with another 
all my problems are gone (3 days testing even before the new 1.13 patch).

i noticed with the faulty psu that my powercap Vrel was doing also PWR with high demand.
i tryed "furmark" in full screen with recording 1920x1080 60mbps to stress my gpu.
thats why i noticed the PWR on GPU-Z.
another psu and all problems gone.

there are some lag tiny spikes but it isn't related to psu problems, its more network problems between other people online. 
i hope that some of you can test it also with another psu.



If you knew about building systems about peak power draw, etc. there is no way you should have built your system with a 450W PSU, especially with an inefficient 4th Gen i5, 2 SSDs and a 1060.

If i knew then what i know now.!

this is more for people to try, Maybe they are using underpowerd or faulty psu also.


I don't think 450W (real) is an underpowered PSU to your system. Anyways, I'm not sure now about my PSU, but I think it's a Corsair CX450, what I'm pretty sure it's enough for my system, BUT is something to check since it solved your problem (I'm concerned that those tiny lag spikes may interfer in a a competitive play. Also, tell me if the stuttering come back for you).

Anyway, I don't think an underpowered or faulty PSU would interfer only on F1 games... I play games with much heavier graphics than F1 2018 and I haven't any lag. Well, I'm not big expert at it, but I guess it would give me problems in other games.

More details are welcome my friend!

Thanks in advance.

There are 3 games i play.
f1 2018
assetto Corsa
assetto corsa comp

with both ac i have/had sometimes tiny lag spikes
but it didn’t botherd me that much because it was playable.
now that i replaced the psu those tiny lag spikes are gone.
with f1 2018 i had much larger lag spikes, maybe the engine is more heavier then those other games.

The psu replacement helped for me.
i hope it will help other people to.

I don't think it's my problem, but if I can, I will try replacing it for testing purposes. Thanks my friend!
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This is really a joke... Month after and they can't figure this out...  Why would you put game on sale if IT IS NOT WORKING?!?!?
Well, playing Assetto Corsa and Project Cars 2 and if they fix this till like ever it's going to be great... Just someone call me when they do that (if they do that).
Probably gonna sell my HEADLINE EDITION (What a waste of money) if fix is not up any time soon. 


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Tried loads of things, if you go over to Racedepartment and other forums you see the same results since patch 1.13, it's not our end all was sweet before the patch, maybe you should look into the patch you sent out..Still present in patch 1.14 game now unplayable..
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Since 1.13, the game is unplayable for me again. All was fine until that update. I will post some footage here from the AOR-race that I participated in. 2 weeks of preparation and several hours of hard work and NOTHING. Framestalls everywhere, unplayable and undrivable conditions. I don't know what you changed, but it's not funny anymore!

I am not hitting the power limit on my card, no hardware issues. Reducing settings and etc. didn't help.
Footage from me and the people racing against me is coming.
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hello im back again.
after a couple of days of testing my system still runs the game very good.
i drove a league race in china without any major lag spikes.
https://youtu.be/Kbzno51UwUs?t=6

so my problem was the power suply not heavy enough.
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  • Codemasters Staff
@Ash12345667890 - we're trying to get a rig put together of that spec to run some tests. A few things to try in the meantime are:
  • Please could you send through your hardware settings file (see here for info) so we can check what settings you are running?
  • It looks like you are running two monitors. Try running with just the one monitor connected to see if this makes a difference. I'd suggest connecting just your 60Hz monitor initially, deleting the game's hardware settings file and then launching the game (it will create a new hardware settings file using your current Windows settings if it doesn't detect the file when launching).
  • Try turning off the various overclocks and running the game using native speeds.
Let us know if any of these have an effect on the issue that you are seeing.
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  • Codemasters Staff
@supersnel - I'm sorry that the issue has returned. I believe you were running the game using a frame cap from Insights (or similar software). Have you tried disabling that frame rate cap and using the in-game one as there is a chance that these are conflicting?
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I haven't seen it mentioned, but for me the worst stuttering/lag is in career mode. At Baku and P1 I get severe lags like three or four times a lap (0.5s), whitch makes it almost imossible to complete a lap without hitting a wall.

However, in Time Trial and a single Grand Prix I only get the "microstuttering" that is a little annoying but not crucial.

Can it be something about my career file that had been the same since release date? Should I reset it?

(My GPU is a GTX 1060 6MB.)
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  • Codemasters Staff
@xdannil - there shouldn't be anything in the save file which would affect performance, so I wouldn't recommend deleting your career save. You could try and start a new career profile and see if that also suffers from the same issues? 

Time Trial is generally easier on performance as there is only one proper car on track. However, Grand Prix and Career mode should be close. It'd be good to know if others are seeing similar patterns with career mode being noticeably worse than Grand Prix mode.
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I have had enough.  Since patch 1.13 the game is almost unplayable in career and online.  Just done a career mode race in azerbijan and the stalls were so bad, the car stuttered around the whole track.

Mine ssues mainly occur on bends, bumpy track sections and if near other cars.

I've tried everything talked about here but nothing works.

My specs are:
AMD Fx 6300 3.50 Ghz 6-core
Geforce 160 GTX 6 gb
16 gb ram
Game installed on its own SSD
Win 7 home premium

DxDiag sent in.
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Ok, career mode suddenly works much better, and game seem to be playable again (the career save is the very same).

All I did was to install new Nvidia drivers (416.81) and turned off Rapid mode on my Samsung SSD drive. (I don't know which fixed it).
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