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Patch Notes for 1.13 – Release Information


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Hi all,

Patch 1.13 is due to go up on Steam at around 4pm UK time (GMT). The PS4 and Xbox One versions to follow soon. I’ll confirm times and dates closer to the releases. In the mean time, please have a look through the patch notes below. 

  • Added option to disable tyre carcass temperature - The Tyre Temperature option can be found in Gameplay Settings and there are two choices. Surface & Carcass (Simulation) which is the setting that 2018 has used up to this point and the alternative Surface Only option.
  • Fixed an issue where online stats would fail to update correctly – If your stats fail to update after this patch, please let me know in the Discussion thread, please be sure to include the platform you are on and which stats are not updating
  • Improved times generated when a session is fast forwarded or Flying Lap / Return To Garage are used (i.e. time is skipped / accelerated). This will prevent times being generated that are around a second a lap too quick on the higher difficulty settings.
  • Increased frequency of safety car deployment for multiplayer.
  • Fixed issue where teams would value showmanship and sportsmanship incorrectly in contract negotiations.
  • Fixed an issue where the safety car could incorrectly come out after using a flashback.
  • Fixed an issue in online sessions where players would occasionally load into the incorrect track.
  • Fixed an issue where certain PCs would use the incorrect audio update rate
  • Fixed an issue in the UDP telemetry output where the PlayerIndex value would change to the incorrect player when entering spectator mode.
  • Fixed a bug that meant players could be given a speeding in the pit lane penalty even if they were below the speed limit and had the limiter on when they crossed the limiter line.
  • Fixed a bug that meant the AI would sometimes not go out to do a second hot lap in Qualifying.
  • Safety car improvements when picking up the lead car when they are close to backmarkers.
  • Fixed a bug that caused AI cars to be teleported back to the pit lane when loading a mid session save created while in the garage while the player is in the garage. This could cause the AI to set very short sector times.


We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon.

Need help? Come and visit us in our Technical Assistance forums. Please be sure to check out the read me thread before posting.  Something from this patch not working the way it should? Tell us in our patch discussion thread here.

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