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Patch Notes for 1.15 - Discussion Thread

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Hi everyone and welcome to the Patch 1.15 discussion thread.

Patch 1.15 is being released for PC today, PS4 and Xbox One to follow soon (subject to first party approval). You can find the full patch notes here.

If something from this patch is not working the way it should, let us know in this thread. 

Please post any other issues and bug reports not related to this patch in the Technical Assistance forums here.

Please be aware that any posts that do not relate to the patch will be removed. 

Thanks all!


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'The Safety Car/Virtual Safety Car should no longer trigger after a flashback'

Thank you! Hopefully it fixes it this time :wink:

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Guest
Hi @Faya
 
Thanks for update - no fix for AI Sector times?
It was fixed cuz I don't have any problems with this anymore

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Meanwhile in online:

-Desyncing is as bad as it was in F1 2016. For one person, they never touched the other but it will result in an accident.
-Safety Car never comes out and when it does it's because someone manually retired, which is never a safety car in real life (because in game, they always stop near marshalls)
-Pitlane bug. Going for a pitstop all fine and dandy and you get stuck on your pitbox for minutes... Embarrassing for league racing.

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SebVet5 said:
Hi @Faya
 
Thanks for update - no fix for AI Sector times?
It was fixed cuz I don't have any problems with this anymore
Are you saying it was fixed previously or fixed now?
On 1.14 I didn't see it at my career so I think so.

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massa88 said:
do i need to go out of dx 12 beta to download this patch?

Yes, if you never want to play DX12 again....I've posted in the DX12 thread about the version mismatch.

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You have to have very little embarrassment. No online arrangement, no safety car, no difference in aid, no unrealistic penalties. This patch is crap, you have no respect for the users, you are scammers

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Faya said:

Hi all,

For those trying out the DX12 Beta, I have updated the original post in the DX12 Beta Discussion Thread in regards to the current DX12 Beta and Patch 1.15.


Hi @@Faya

Can you confirm if A.I Sector time bugs is fixed or not within:
  • Various stability and performance fixes
Thanks

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Faya said:

Hi all,

For those trying out the DX12 Beta, I have updated the original post in the DX12 Beta Discussion Thread in regards to the current DX12 Beta and Patch 1.15.


so these version of the game will receive a public stable release of dx12? or is just beta to introduce only in f1 2019?

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When is the new Ferrari livery coming? Next year Ferrari will be called "Scuderia Ferrari Mission Winnow", there you need to implement it, so why just not doing it now?

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Hi @Faya
 
Thanks for update - no fix for AI Sector times?
Faya said:

Hi all,

For those trying out the DX12 Beta, I have updated the original post in the DX12 Beta Discussion Thread in regards to the current DX12 Beta and Patch 1.15.


Hi @@Faya

Can you confirm if A.I Sector time bugs is fixed or not within:
  • Various stability and performance fixes
Thanks
Is this a no?????

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@Faya Are there any news about the desync problem?... its really annoying when racing online since the release.

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NMND said:
When is the new Ferrari livery coming? Next year Ferrari will be called "Scuderia Ferrari Mission Winnow", there you need to implement it, so why just not doing it now?

I think it's a stupid name, so much so I'm not buying F1 2019 on general principle.

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Various stability and performance fixes
I hope this covers the Achievement bug I've been trying to deal with since September...

http://forums.codemasters.com/discussion/138782/f1-2018-xbox-one-x-multiplayer-achievement-safety-first-not-unlocking#latest

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Faya said:

Hi all,

For those trying out the DX12 Beta, I have updated the original post in the DX12 Beta Discussion Thread in regards to the current DX12 Beta and Patch 1.15.


Hi @@Faya

Can you confirm if A.I Sector time bugs is fixed or not within:
  • Various stability and performance fixes
Thanks
I hope this bug is fixed ...

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Faya said:

Hi everyone and welcome to the Patch 1.15 discussion thread.

Patch 1.15 is being released for PC today, PS4 and Xbox One to follow soon (subject to first party approval). You can find the full patch notes here.

If something from this patch is not working the way it should, let us know in this thread. 

Please post any other issues and bug reports not related to this patch in the Technical Assistance forums here.

Please be aware that any posts that do not relate to the patch will be removed. 

Thanks all!


@Faya, look this: 
  • Frame rate capping should now reach the maximum FPS cap on PC 
I'm trying to get my game to run at 60 FPS locked, but it stays at 59 and the image gets flawed

That is, before the update and after, it is in the same thing

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