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I hope this guy is right, and DR2.0 plays more like Dirt 4. Because I finally played Dirt 4.

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Comment on GTPlanet forums: (you may need to scroll up a bit)

https://www.gtplanet.net/forum/threads/new-codemasters-rally-title-is-dirt-rally-2-0-releases-26-february-2019.380699/page-8#post-12581954

"A close friend played the game few days ago in Milan vodafone center. His feedback: closer to dirt4 and a lot less punishing than dirt 1. Result: more fun."

Edit: Having finally actually played Dirt 4, I am hoping the above is actually correct. D4 is a magnificent game. Difficult =/= realistic.

Dirt Rally 1 didn't feel like driving, it felt more like 'guiding' the car. It was finicky and floaty. Dirt 4 is planted, solid, and feels like driving. Room for improvement still, so let's see where Codies takes things. I also hope Mystage makes a return in the not-too-distant future, as it is an outstanding innovation.

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I imagine that physics will be based on DiRT 4 but I don't see that as a bad thing - I thought FWD and 4WD were a step on from DR. But I also won't judge the amount of challenge in the game on a 100hp FWD Golf on a wide, flowing New Zealand stage. Take a look at the Escort in Argentina, the R5 in Poland or Porsche in Spain streams - whatever I may think of them they didn't look easy.

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Dude's talking out of his ass.              
I hope so... though is there any basis to your comment? I'm late to these forums, but were you by chance a beta tester?

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Dude's talking out of his ass.              
I hope so... though is there any basis to your comment? I'm late to these forums, but were you by chance a beta tester?
Yes he is one of the testers. So am I, and many things was actually improved in D4 while some thing took a step in the wrong direction. This takes the good from DR and the good from D4 and glues it together. I'm absolutely sincere when I say that. I have no agenda making this out to be better than it is. 

As Rodger said, his comments are probably based on the Golf, which indeed will be a car that is forgiving to drive. 


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bogani said:
Dude's talking out of his ass.              
I hope so... though is there any basis to your comment? I'm late to these forums, but were you by chance a beta tester?
Yes he is one of the testers. So am I, and many things was actually improved in D4 while some thing took a step in the wrong direction. This takes the good from DR and the good from D4 and glues it together. I'm absolutely sincere when I say that. I have no agenda making this out to be better than it is. 

As Rodger said, his comments are probably based on the Golf, which indeed will be a car that is forgiving to drive. 


Fantastic, great to hear. Thanks for the reply, and yes Rodger makes a good point. I think the videos that Codies are putting out at the moment may not be the most representative, as Jon is playing them and makes them look easier and more arcadey than they actually are - as he does the same with RBR! However, the video of the porsche doing the non-stop drifting on asphalt had me worried...

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bogani said:
Dude's talking out of his ass.              
I hope so... though is there any basis to your comment? I'm late to these forums, but were you by chance a beta tester?
Yes he is one of the testers. So am I, and many things was actually improved in D4 while some thing took a step in the wrong direction. This takes the good from DR and the good from D4 and glues it together. I'm absolutely sincere when I say that. I have no agenda making this out to be better than it is. 

As Rodger said, his comments are probably based on the Golf, which indeed will be a car that is forgiving to drive. 


Fantastic, great to hear. Thanks for the reply, and yes Rodger makes a good point. I think the videos that Codies are putting out at the moment may not be the most representative, as Jon is playing them and makes them look easier and more arcadey than they actually are - as he does the same with RBR! However, the video of the porsche doing the non-stop drifting on asphalt had me worried...
Albeit we never tried the Porsche or Spain, what we tested on tarmac feels great. Much better than DR/D4. 
That said, I'm not completely sold on the Porsche footage either. 

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Comment on GTPlanet forums: (you may need to scroll up a bit)

https://www.gtplanet.net/forum/threads/new-codemasters-rally-title-is-dirt-rally-2-0-releases-26-february-2019.380699/page-8#post-12581954

"A close friend played the game few days ago in Milan vodafone center. His feedback: closer to dirt4 and a lot less punishing than dirt 1. Result: more fun."

Controversial? Thoughts? I'm hoping it's wrong, or perhaps the early build that was released to the public was deliberately more forgiving (more likely) but it appears there was indeed a public play of the game at a Vodafone event in Italy. There's even a video of it on youtube in Italian put up by a person who attended and played it.
bad news from milano.

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you should wait the game  because in events is never same when you game in your house , i drive in PGW  with t-gt wheel  in thrustmaster stand  and  the Gr.3 is more reactive than Gr.1 but in my house with my wheel is not same Gr.3 is not more reactive than Gr.1 . wait the game and choose good setup if the setup default is not good in DR2.0 add more linearity and increases FFB ( wheel , suspension , weight wheel ( the weight is very important because in asphalt with hard setup you wheel is more stronger and reverse for off-road with  soft setup and car high  the wheel   is less stronger . sorry for my bad ponctuation and bad english 

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I imagine that physics will be based on DiRT 4 but I don't see that as a bad thing - I thought FWD and 4WD were a step on from DR. But I also won't judge the amount of challenge in the game on a 100hp FWD Golf on a wide, flowing New Zealand stage. Take a look at the Escort in Argentina, the R5 in Poland or Porsche in Spain streams - whatever I may think of them they didn't look easy.
Grp A Golf had almost 200 hp :)

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second vid of Porsche is great, but its way too lose.Whether thats setup or driving , we ll have to see............

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I imagine that physics will be based on DiRT 4 but I don't see that as a bad thing - I thought FWD and 4WD were a step on from DR. But I also won't judge the amount of challenge in the game on a 100hp FWD Golf on a wide, flowing New Zealand stage. Take a look at the Escort in Argentina, the R5 in Poland or Porsche in Spain streams - whatever I may think of them they didn't look easy.
Grp A Golf had almost 200 hp :)
As far as I know the Golf GTi in DR 2.0 is the production model.

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Anyone can say random things on a forum. I will believe that if I see it with my own eyes. There is no reason to not trust Codemasters promises, they are super close to the community and listening to us.

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second vid of Porsche is great, but its way too lose.Whether thats setup or driving , we ll have to see............
He was driving like that on purpose.
The sliding looks realistic, the rest does not.

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There is no reason to not trust Codemasters promises, they are super close to the community and listening to us.
You're new to CM, are you not

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Oscar97 said:
I imagine that physics will be based on DiRT 4 but I don't see that as a bad thing - I thought FWD and 4WD were a step on from DR. But I also won't judge the amount of challenge in the game on a 100hp FWD Golf on a wide, flowing New Zealand stage. Take a look at the Escort in Argentina, the R5 in Poland or Porsche in Spain streams - whatever I may think of them they didn't look easy.
Grp A Golf had almost 200 hp :)
As far as I know the Golf GTi in DR 2.0 is the production model.
ok even then the 16V had like 140hp in street trim >PLus its gutted ,so its no slouch :)

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eii said:
There is no reason to not trust Codemasters promises, they are super close to the community and listening to us.
You're new to CM, are you not
You registered here at 6:51 this morning and have done nothing but be disrespectful since.

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bogani said:
This takes the good from DR and the good from D4 and glues it together. I'm absolutely sincere when I say that. I have no agenda making this out to be better than it is.
Then what do you have to say about the Spain Porche video where the guy is sliding around like there's no tomorrow. With the Porche.
That's quite realistic and unforgiving too is it not

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eii said:
bogani said:
This takes the good from DR and the good from D4 and glues it together. I'm absolutely sincere when I say that. I have no agenda making this out to be better than it is.
Then what do you have to say about the Spain Porche video where the guy is sliding around like there's no tomorrow. With the Porche.
That's quite realistic and unforgiving too is it not
Tarmac has always been the weakest link in these games and I don't think that will change. Gravel have always been the better feeling surface. 

However, the tarmac we've tried felt MUCH better than previous titles. We didn't try Spain or the Porsche though. We also didn't have access to setups or tire choice. I'm not saying I do not have any concerns watching the Porsche video, because I do. I can only comment on what we have had in our hands.

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bogani said:
Tarmac has always been the weakest link in these games and I don't think that will change.
And do you want to know why it won't change?, because they are still using EGO, an engine no more no less than eleven years old already and outdated to the root, with gravel physics being the only area where you can make the game look and feel like the real thing, given it is by no means as complicated to recreate as the way more complex real life tarmac physics.
EGO was an engine born to make arcade games, and feel as arcade as it has always felt. That is why good tarmac physics with this engine will not change for the better, ever.
Seriously codemasters you have exploited the ego engine way above its limits, not to mention the annual F1 scam born of the shameful Birmingham Studios, doing the same year after year since 2010 on the same engine.
You were no longer the same since the days of dirt1, and have continued to go the opposite way your true old school fans wanted you to go. It looked like you had recapacitate with Dirt rally1, but of course you soon drifted away again, fired most of the team as you always do once the gae was over, cool community managers included (do you really think we forget about these things?), and quickly rolled back to casual territory with minimum content per game, specially stages wise, with dirt 4 (lol to the infinite stage editor). And now you want us all to believe you are going hardcore again with dr2, when in fact it is most obvious it is all about dirt4 recicled content plus the terrain deformation thing that we will see what the thing is actually about.
Until you guys don't drop ego and begin working on a true serious next physics engine, then there's little to talk about here about actual improvement on physics in your games.
It's been two generations of consoles, ps3-xbox360_ps4_xbox1 using the very same engine. Are you planning to do the same with next gen on ps5 too?, are you going, once more, to make just some few adjustments on this terribly outdated engine, and then use it throughout the entire next generation lifespan, while telling us again this is a new engine and blahblah like you did in the ps4 era?
I can already see you doing that, cm.

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Can I be enlightened as to how a graphics engine dictates the physics of a game? Richard Burns Rally was not built on the latest graphics engine...

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Rallystu2 said:
I think you need to change your breakfast cereal, @eii.
He has a point about the tarmac, but he's wrong about everything else. More or less. I'm sure the EGO engine is capable of realistic tarmac physics. DR's V1 were pretty close, at least in more aspects than the hovercrap we got with V2.

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eii said:
bogani said:
This takes the good from DR and the good from D4 and glues it together. I'm absolutely sincere when I say that. I have no agenda making this out to be better than it is.
Then what do you have to say about the Spain Porche video where the guy is sliding around like there's no tomorrow. With the Porche.
That's quite realistic and unforgiving too is it not
I also have my concerns there and hoping to see some other RWD cars on the Spanish stage before launch. I don't expect the game to be Assetto Corsa on tarmac however, but that video didn't convince me. However, there's still plenty of time to see videos of the Fiat 131, Ford Mustang RGT, BMW M3 and Lancia 037 on Spanish stages before launch before writing it off.

I agree with @Porkhammer that DR1's V1 tarmac felt best so far, but I believe this was down to having way too much downforce rather than the mechanical grip available through the surface.


eii said:

It looked like you had recapacitate with Dirt rally1, but of course you soon drifted away again, fired most of the team as you always do once the gae was over, cool community managers included (do you really think we forget about these things?), and quickly rolled back to casual territory with minimum content per game, specially stages wise, with dirt 4 (lol to the infinite stage editor). And now you want us all to believe you are going hardcore again with dr2, when in fact it is most obvious it is all about dirt4 recicled content plus the terrain deformation thing that we will see what the thing is actually about.


As for all those, I don't know the relationship between the physics and graphics (they both share processor capacity obviously) but your above statement about DR1, D4 and DR2...

The design of this game on paper is almost identical to DR1, which you give credit to. I wasn't a fan of DiRT 4 for several reasons (dull stages, no AI challenge, RWD physics, poor 'career' mode) and DR1 had its downsides (no 'weight' to cars, no online rallying, limited stage mileage) but this iteration is at least trying to improve upon all of those points. 

Whether it will hit them or not, I don't know and I'm disappointed in the lack of information and footage provided so far, but they've all been touched upon and it feels like the game is definitely heading in the right direction. Furthermore, there's a commitment to support and expand the game after launch this time too. Ask for improvement, not perfection, and you may be pleasantly surprised.

Regarding the challenges in the studio and the use of the EGO engine, may I suggest listening to this podcast interview with Paul Coleman?

https://youtu.be/IFm1P0B1H7s

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I think the lack of tarmac and emphasis on gravel events shows that they are still having a few issues in that regard. I think we can all agree that codies could be more transparent and hopefully go into much more depth through January.

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