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DiRT Rally 2.0 Release - First Impressions & Reactions Thread

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Cheers Mates,

thought I start a place, where we can flock towards upcoming Friday and talk about our very first moments and impressions of DR2.

This should also serve as a great collection of material and opinions from the first actual buyers for those, who have/want to wait 4 days longer. And condensing it here, so you don't have to crawl through the general chit-chat of the gossip thread during those release days. 

Here's my own first run with all new physics and all new locations, directly commenting my impressions:

 

And short first impressions on tarmac:

 

Edited by SkyRex
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Anyone here getting audio bugs? Cockpits being too loud, lack of scrubbing, or water splashes?

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Put a few hours into the game last night. I did the first five rounds of the World RX Championship while I was waiting for the patch to download, then had a little dabble in the career mode afterwards. The presentation of the World RX content is superb and the Supercars seem looser than before. I really struggled to get up to speed in Barcelona, but picked up Silverstone easily. My only (minor) disappointment with the RX so far is Mettet: the elevation changes don't seem significant enough 

Really pleased by the "unlocked" freeplay mode. As someone who doesn't have as much time for gaming it's fantastic to be able to jump straight in and try all the cars I want to use straight off. I intend to work through the career but, for a quick game, it's good to have everything there ready to go. 

I mainly tried 4WD rally cars and my impressions thus far are good. The Group A Impreza feels much better than DiRT 4 (though more testing is required there) and the R5 Fiesta feels like an absolute missile. I actually think the videos of the super fast, super clean, runs through Poland don't do the game any favours: they make it look easy and I didn't find it easy yesterday!

I finished off with the Mk.2 Escort daily before turning the PS4 off last night and my initial impression there was very positive: the Escort feels more natural than it did in DR1 and I was able to predict and control slides with ease. I would like to do some back-to-back testing before I commit to any opinions on the RWD cars, but my early reaction is very good. 

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12 minutes ago, tbtstt said:

Put a few hours into the game last night. I did the first five rounds of the World RX Championship while I was waiting for the patch to download, then had a little dabble in the career mode afterwards. The presentation of the World RX content is superb and the Supercars seem looser than before. I really struggled to get up to speed in Barcelona, but picked up Silverstone easily. My only (minor) disappointment with the RX so far is Mettet: the elevation changes don't seem significant enough 

Really pleased by the "unlocked" freeplay mode. As someone who doesn't have as much time for gaming it's fantastic to be able to jump straight in and try all the cars I want to use straight off. I intend to work through the career but, for a quick game, it's good to have everything there ready to go. 

I mainly tried 4WD rally cars and my impressions thus far are good. The Group A Impreza feels much better than DiRT 4 (though more testing is required there) and the R5 Fiesta feels like an absolute missile. I actually think the videos of the super fast, super clean, runs through Poland don't do the game any favours: they make it look easy and I didn't find it easy yesterday!

I finished off with the Mk.2 Escort daily before turning the PS4 off last night and my initial impression there was very positive: the Escort feels more natural than it did in DR1 and I was able to predict and control slides with ease. I would like to do some back-to-back testing before I commit to any opinions on the RWD cars, but my early reaction is very good. 

So when you getting a wheel? 😆

 

wait until you try/hear the 6R4 too!!

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4 minutes ago, Rallycameraman said:

So when you getting a wheel? 😆

 

wait until you try/hear the 6R4 too!!

Haha, it needs to happen! My plan is to try RWD this evening, I think I might start working through the Championships in freeplay as that will give a chance to get familiar with the stages in slower cars and then attack them in Group B cars. 

Something I did notice last night: certain drivers appearing in the wrong cars in the World RX Championship? I saw Chichiret in a Fiesta and both Loeb and Hansen were in the wrong cars as well? 

Edited by tbtstt

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My first impressions: It's a fun rally game and maybe a good sim racing. My opinion is that it is closer to Dirt 4 than Dirt rally.

I don't like rwd physics. For me, it is not right. I have accustomed to see cars driven almost full throttle at corners and car goes beautifully like in dirt rally. In dirt rally 2.0 there is the same weird snap feeling. It could be that those (Australia, New Zeland, Poland and USA) have different kind of surface than i have accustomed to. But i don't enjoy driving rwd cars in this game at the moment.

4wd cars are better and i like those and fwd cars. 

Stages are most of the time pretty narrow and slow. This is not me blaming stages but i wish that we could have more flowing location as well. USA have some of that feeling but...

Some of the notes are not right. There is some corners that are tighter than notes say it is. It's not a problem if you know the road but if co-driver says its 5, i will push for it :classic_tongue:

Reason might be also, that England is not my native language, so i will miss some info while driving. 

I like the game but i would like to love it. We will see what happens if there is new locations or updates. Or if i actually learn how to drive...

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The German co-pilot is funny.

She counts down and before she says go she's like "uuuuuhm" :classic_biggrin:

Like: "I guess...go?"

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54 minutes ago, Rallywil1 said:

My first impressions: It's a fun rally game and maybe a good sim racing. My opinion is that it is closer to Dirt 4 than Dirt rally.

I don't like rwd physics. For me, it is not right. I have accustomed to see cars driven almost full throttle at corners and car goes beautifully like in dirt rally. In dirt rally 2.0 there is the same weird snap feeling. It could be that those (Australia, New Zeland, Poland and USA) have different kind of surface than i have accustomed to. But i don't enjoy driving rwd cars in this game at the moment.

4wd cars are better and i like those and fwd cars. 

Stages are most of the time pretty narrow and slow. This is not me blaming stages but i wish that we could have more flowing location as well. USA have some of that feeling but...

Some of the notes are not right. There is some corners that are tighter than notes say it is. It's not a problem if you know the road but if co-driver says its 5, i will push for it :classic_tongue:

Reason might be also, that England is not my native language, so i will miss some info while driving. 

I like the game but i would like to love it. We will see what happens if there is new locations or updates. Or if i actually learn how to drive...

Have you driven Poland? You must have a different game to me, Poland is bloody fast and narrow AF. Lovin' it!

First impressions drive of Poland is rendering right now, will be uploaded in the next 2 hours I guess.

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My first impressions:

Holy *#^!

I've had a massive smile on my face for the past several hours - well done team, this driving experience is absolutely excellent. 

New Zealand is really really well executed. THANK YOU for including it in the game, and THANK YOU for making it feel the way it does.

Had a few magic moments where I was dancing between corners, whipping the car left, right, left and nailing my lines. Felt absolutely awesome. 

The way the car maintains momentum into corners is excellent - I feel I'm feathering the throttle much more than I did in D4 & DR, and the audio I get to enjoy properly in the replays is just wonderful.

 

I think once teething issues are ironed out and Clubs is up and running (and as long as liveries are unofficially supported without breaking career progress / time uploads) this will without a doubt be the greatest rally game to date and have a thriving community that sticks around. 

 

Cant wait to revisit DR1 locations!!!

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After a bit of faffing around I have it all working with:

Triple screens (not separately rendered)
OSW (needed to edit some xml files)
HE Pros
Frex Shifter (wired to button box) Had to unbind everything to stop the menu scrolling permanently, then bind the controls I wanted
SRS wind simulator and Buttkicker shakers
Symprojects GI Max gear indicator

The last two I used a fake program renamed to drt.exe so it thinks DiRT Rally is running and edited an xml file in DR2.0 to allow external data to two devices

If anyone wants more details of how to get the above working just ask.

Feels great. FFB is much more subtle than DR1, though even with an OSW the suspension feedback turned up is very mild, except for cattle grids, so I think something is a bit off.

The sliding feels much more progressive then DR, I always thought it recovered too quickly simply by applying a load of opposite lock, which doesn't seem the case with DR2.0

Looks fab, especially with wet surfaces and rutted roads.

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My first impressions are that I don't know any of the button numbers on my wheel. 🤷‍♂️ It's like whack-a-mole but with guessing.

Also I like that I can choose to be a young Asian lady in this game, I so rarely get to indulge these fantasies outside of RPGs.

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Hi yes if you can do a small tut on how to get the telem working on a secondary device that would be great.

9 minutes ago, TonyRickard said:

After a bit of faffing around I have it all working with:

Triple screens (not separately rendered)
OSW (needed to edit some xml files)
HE Pros
Frex Shifter (wired to button box) Had to unbind everything to stop the menu scrolling permanently, then bind the controls I wanted
SRS wind simulator and Buttkicker shakers
Symprojects GI Max gear indicator

The last two I used a fake program renamed to drt.exe so it thinks DiRT Rally is running and edited an xml file in DR2.0 to allow external data to two devices

If anyone wants more details of how to get the above working just ask.

Feels great. FFB is much more subtle than DR1, though even with an OSW the suspension feedback turned up is very mild, except for cattle grids, so I think something is a bit off.

The sliding feels much more progressive then DR, I always thought it recovered too quickly simply by applying a load of opposite lock, which doesn't seem the case with DR2.0

Looks fab, especially with wet surfaces and rutted roads.

 

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I had created my own topic before I saw this thread, so just copied and pasted my post below:

The day has finally come! DR 2.0 is open on my Xbox and 5 minutes after waking up, I’m on! So, in the 15 minutes or so I was able to play while getting ready for work, my thoughts:

GAMEPLAY

Overall, very pleased with the overall menu setup. It is intuitional and fairly simple to navigate. It’s a little more fleshed out that DR1, but not quite so complex as Dirt 4. First thing I tried was a time trial at New Zealand with the Citroen C3 R5. One of the first minor gripes I have is you can’t see the full car in the car selection like you previously could. I wanted to see the different liveries, and you can kind of tell how it is, but with the camera being focused on the right front corner of the car, hard to tell how it really looks. I don’t need full Forzavista visuals, but being able to see more of a side profile of the car would be nice to fully see the design. Anyway! Onto the rally. Load times are fairly quick, and it gives you a nice visual of the track and conditions. When I get into the service area in time trial, I’m surprised I wasn’t able to shakedown. I kind of set up the car for what I thought a gravel surface should be, but no way to test. While driving, the C3 R5 seems to be a little geared toward understeer, even though I strengthened my rear differential to really push it through the gravel (again, could’ve tried this in a shakedown if it were there). The car felt good otherwise. It felt like it had proper weight. It felt like I was driving through a sandy gravel, which was nice. I also tried the Skoda Fabia R5 at Poland and it felt good, the switch between gravel and tarmac was noticeable. More playing necessary for further evaluation

GAMEPLAY addendum

Career mode is now directly linked with RaceNet, which doesn’t seem a wise choice so far. As evidenced below, if the RaceNet service is down, no career mode is available. The Historical “Rally Through the Ages” in free play is similar to a career mode, but I question why CM decided to do the career mode online only. Dirt Rally, Dirt 4, the F1 games all have separate career modes with online as a supplement to it. I hope this will be addressed in a patch so we can play career mode and do the online challenges separately like before.  

GRAPHICS

 Now, just playing on an Xbox One S, the graphics seemed a little bit lacking to me. The sponsor decals on the cars have all been fuzzy. You can still read and should understand what they say, but the picture never seems to come into focus. Also, the movement of the hands on the wheel looks a little jittery. To me, it seems a bit of a step back from Dirt Rally 1, and maybe on par or even slightly less than Dirt 4. I checked my graphics setting and the only option is brighteness. Hopefully, the frame rate and sharpness stabilizes over time. The interiors of the car also don’t seem as sharp as they have been before. The landscapes look good so far, but I’m not spending too much time looking at it while driving. Hopefully some of these picture quality issues are addressed in patches, and none of it will keep me from playing, but it does seem a bit of a step back from previous titles, at least on my older generation Xbox. 

AUDIO

So far, no complaints for the audio. The cars are sounding good. Phil Mills is an enjoyable co-driver. The timing of the notes is definitely better on this, compared to Dirt 4, but I’m sure that has to do with the bespoke stages again. I’ve not had any calls come in late, and the only errors I have are my own fault. More playing will be needed to really focus on overall audio package. 

FINAL THOUGHTS

Originally, I was a Dirt Rally snob, and didn’t really give Dirt 4 the credit it deserves. Going back to Dirt 4 and being a bit more open minded with it, and reading some of the suggestions others have had about its gameplay, I started to appreciate how the cars handle on there and really noticed the improvements in some areas Dirt 4 had over DR1. Dirt Rally 2.0 is a proper Dirt Rally successor, while also expanding on some of the work from dirt 4. The stages are starting off strong. The cars are feeling good so far. I need to delve a little more into it, but so far, I think it’s definitely an 8/10 with potential for higher once some day one bugs get squashed. 

D37E5634-D0A5-4279-8F59-A8D9B91D72FE.jpeg

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1 hour ago, SkyRex said:

Have you driven Poland? You must have a different game to me, Poland is bloody fast and narrow AF. Lovin' it!

First impressions drive of Poland is rendering right now, will be uploaded in the next 2 hours I guess.

Yes I have. Poland is fast but narrow. Maybe I just have to play a bit more to learn the cars better . Physics are good and this is a good game dont get me wrong here.

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1 hour ago, doyaneedthis said:

Hi yes if you can do a small tut on how to get the telem working on a secondary device that would be great.

To enable external devices like a gear indicator, shakers & telemetry apps do the following:

Find hardware_settings_config.xml which is located in C:\Users\{User Name}\Documents\My Games\DiRT Rally 2.0\hardwaresettings.

Edit it and find this line

<motion_platform> ... <udp enabled="false" ip="127.0.0.1" port="20777" /> ... </motion_platform>

Replace this line with

<udp enabled="true" ip="127.0.0.1" port="20777" delay="0" extradata="3" />

For a second device add another line straight after it

<udp enabled="true" ip="127.0.0.1" port="20778" delay="0" extradata="3" />

Make sure your apps point to the right port, for example the UDP Port (default = 20777) can be configured in documents/simracingstudio/config.ini file

Note that the extradata parameter may differ depending upon your app, for example the Symprojects GI Max states 1, SRS wind/shaker app requires 3

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22 minutes ago, TonyRickard said:

To enable external devices like a gear indicator, shakers & telemetry apps do the following:

Find hardware_settings_config.xml which is located in C:\Users\{User Name}\Documents\My Games\DiRT Rally 2.0\hardwaresettings.

Edit it and find this line

<motion_platform> ... <udp enabled="false" ip="127.0.0.1" port="20777" /> ... </motion_platform>

Replace this line with

<udp enabled="true" ip="127.0.0.1" port="20777" delay="0" extradata="3" />

For a second device add another line straight after it

<udp enabled="true" ip="127.0.0.1" port="20778" delay="0" extradata="3" />

Make sure your apps point to the right port, for example the UDP Port (default = 20777) can be configured in documents/simracingstudio/config.ini file

Note that the extradata parameter may differ depending upon your app, for example the Symprojects GI Max states 1, SRS wind/shaker app requires 3

cheers for that just got dash meter pro working

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A review video talking about my impressions of the game over the last few days!

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9 minutes ago, Malyngo said:

Just tried my first start with Rally in DR2. Chose the Subaru Impreza 2001. ***? This thing understeers like hell, I remember that kinda different from the previous titles.

Tried RX with a 1600. Also understeers. But well, that's a FWD. Tried a Subaru WRX. also understeery. Is the default setup from the cars factory setup like they would be for normal street driving, and I have to set them up myself? Because I never liked that in the previous titles. I want an engineer who sets the car up for me, and just drive. I am not a car expert.

Watch my video above. That was with the default setup, no understeer apart from where I made mistakes.

And which 2001 Subaru did you drive ? There is none in the game right now...

So far I've drive both Subarus and the Camaro, all of which have suprisingly competent default setups. I actually expected less 'refined' defaults tbh.

EDIT: Here's the one for tarmac, also default setup:

 

Edited by SkyRex

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5 minutes ago, SkyRex said:

Watch my video above. That was with the default setup, no understeer apart from where I made mistakes.

And which 2001 Subaru did you drive ? There is none in the game right now...

So far I've drive both Subarus and the Camaro, all of which have suprisingly competent default setups. I actually expected less 'refined' defaults tbh.

He drove either the 2015 Rocket Rally Impreza or ye olde inherity boi.

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The default setups do seem pretty understeery tbh, which makes sense since people who don't want to mess with setup or have little experience are more likely to want a car that handles on the safe side of things. Given an oversteering monster some beginning players might be put off immediately. Does kinda suck that you have to shell out 75k credits to unlock tuning on a car, but they have to make them worth getting I suppose. I think the main issue is brake balance being set too far forward and generally diffs are gonna be a bit too locked under braking, the actual suspension setups seem decent so if you just change those things you should be able to get the cars feeling good without too much fiddling.

 

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