Jump to content Jump to content

FOV in Dirt Rally 2.0


Recommended Posts

8 hours ago, F2CMaDMaXX said:

Hope we can get a calc that gives the vFoV setting for DR2, for now, that project immersion site seems to give a good number even though it's doubling it for DR.

Well that's exactly what it is, it's just doubling it.  So you have a calculator basically on the immersion site, use any other game that has vFOV like Assetto Corsa and you have the right answer that's not doubled.   Then you can use the -5 / +3 table someone posted above to know how many clicks up or down from center you need to adjust (hint, almost everyone needs to do some negative clicks, and most people need to go to smallest FOV possible)

Edited by bn880
  • Agree 2
Link to post
Share on other sites
On 3/2/2019 at 6:30 AM, AlexSchouba said:

 

it's nothing but think it's 4° to 4° like Dirt Rally 1

 

-5 = 30vfov

-4 = 34vfov

-3 = 38vfov

-2 = 42vfov

-1 = 46vfov

0  = 50vfov

+1 = 54vfov

+2 = 58vfov

+3 = 62vfov

+4 = 66vfov

+5 = 70vfov

 

à voir

Just in case anyone sees this, it's incorrect, we already know the values from CM, starting value (center) is 55.

  • Thanks 1
Link to post
Share on other sites
1 hour ago, FLAW3D said:

These are my settings if i was on PC. Cant really make sense of them though. Is that -3 clicks? 

Yes, it's -3 clicks from default middle position, since it's value is 55 and each click corresponds to 5 degrees.

Link to post
Share on other sites
2 hours ago, FLAW3D said:

These are my settings if i was on PC. Cant really make sense of them though. Is that -3 clicks? 

Anyone on PC up for taking screens for me closest cockpit cam with FOV -3 to see the difference.

 

Screenshot_20190420-123508_Chrome.jpg

I think calculator is wrong - in Dirt games FOV must be vFOV*2 - 82 in your case, or +5 clicks.

In my case it shows -5 and vFOV - 29. If I set -5, i can't play - it's like slow motion movie. But if i set +1 (vFOV*2 = 60 ) - it looks perfect.

 

This calc looks better: https://dinex86.github.io/FOV-Calculator/

Edited by virgism
  • Agree 1
Link to post
Share on other sites
1 hour ago, virgism said:

I think calculator is wrong - in Dirt games FOV must be vFOV*2 - 82 in your case, or +5 clicks.

In my case it shows -5 and vFOV - 29. If I set -5, i can't play - it's like slow motion movie. But if i set +1 (vFOV*2 = 60 ) - it looks perfect.

 

This calc looks better: https://dinex86.github.io/FOV-Calculator/

No - The calculator is totally right.  You are using a double FOV from what it should be with the other calculators.  If you can't play, raise it knowing it's not realistic, or upgrade your setup.

Edited by bn880
  • Agree 2
Link to post
Share on other sites
2 minutes ago, A-M-A-R-85 said:

Yup the Andyf calculator is totally accurate. The reason it feels like slow motion is because you have been used to using an artificial fov. The doubled numbers you see on some calculators only applies when editing the configuration files in the original dirt rally.

I don't think so:

https://www.projectimmersion.com/fov/howto.php?g=DR

Even Dirt devs are telling, that correct FOV in Dirt games - vFOV*2

Link to post
Share on other sites
7 minutes ago, virgism said:

I don't think so:

https://www.projectimmersion.com/fov/howto.php?g=DR

Even Dirt devs are telling, that correct FOV in Dirt games - vFOV*2

The information on the project immersion website is accurate, but you must note that it is giving instructions on editing the configuration files (not the in-game slider) AND, the information on that page only relates to Dirt Rally 1. So none of the information on that page relates to 2.0.

A developer in this thread has already told us the correct values in 2.0, and the Andyf calculator has matched it. 

  • Agree 1
Link to post
Share on other sites
8 minutes ago, A-M-A-R-85 said:

 

A developer in this thread has already told us the correct values in 2.0, and the Andyf calculator has matched it. 

A developer also told, that Project immersion calculator is showing correct values - and it shows 57 for me, not 29 or -5, like Andyf calculator.

Edited by virgism
  • Disagree 2
Link to post
Share on other sites
40 minutes ago, virgism said:

A developer also told, that Project immersion calculator is showing correct values - and it shows 57 for me, not 29 or -5, like Andyf calculator.

It's not showing correct values for vFOV for DR 2.0.  All you have to do is check how wide the road is on your monitor versus in your real car... its so blatantly obvious it's not funny.

  • Agree 1
Link to post
Share on other sites
5 minutes ago, F2CMaDMaXX said:

Remember that the slider bumps up do not change by the same value as the slider bumps down, i think it's like 5 one way and 3 or 4 the other way.

From -5 to 0 it's 5, from 0 to +5 it's 3.

-5 = 30 vFoV

0 = 55 vFoV

+5 = 70 vFoV

 

  • Like 1
  • Thanks 1
  • Agree 1
Link to post
Share on other sites
1 hour ago, FLAW3D said:

Could someone take screens of default FOV in 1st cockpit cam and again -3 clicks.

Cheers

imgonline-com-ua-twotoone-dy5LsvqtB1u.jp

Default FoV =0(55)                                                                                Minus 3 clicks = -3(40)

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...