SimRacingStudio 1 Posted February 23, 2019 Hello there, Where I can find the UDP data out specs for dirt 2.0? Thanks Share this post Link to post Share on other sites
bn880 530 Posted February 23, 2019 I have the same question, can we have the UDP struct {} for DR 2.0 please? Also any new goodies in there perhaps like a bitwise status flag? Regards Share this post Link to post Share on other sites
Exoducks 0 Posted February 24, 2019 Bump. Really want to make another OSD for streaming. Share this post Link to post Share on other sites
Grumps82 36 Posted February 24, 2019 Motion Platforms If your system has a motion platform, then DiRT Rally 2.0™ should be able to control it. This feature is completely untested beyond checking that the basic data output is correct, and as such should be used entirely at your own risk. There are 2 supported motion platform types, D-Box and UDP network packets. You can also configure your Fanatac devices FFB and LED display output. There are 4 different UDP network output formats. The first is designed to be compatible with the "Live for Speed" outsim motion platform format. Details on the other 3 output formats are available on the forums. To enable, just open the hardware_settings_config.XML file and edit the motion attributes: <motion_platform> <dbox enabled="false" /> <udp enabled="true" extradata="0" ip="127.0.0.1". port="20777" delay="1" /> <fanatec enabled="false" pedalVibrationScale="1.0" wheelVibrationScale="1.0" ledTrueForGearsFalseForSpeed="true" /> </motion_platform> Motion Platform Parameters - D-Box enabled: set either 'true' or 'false' to enable or disable D-Box support Motion Platform Parameters - UDP Multiple UDP output devices are supported. If you have more than one device (such as a motion platform and a wheel controller), simply duplicate the entire tag and fill out the relevant data for each device. enabled: set either ‘true’ or ‘false’ to enable or disable the UDP device extradata: set to ‘0’ for ‘Live For Speed’ outsim motion platform format, or 1-3 for the other output formats ip: The network IP address of the UDP device port: The network port of the UDP device delay: The time delay (in 1/100ths of a second) between updates from the game Motion Platform Parameters - Fanatec enabled: set either ‘true’ or ‘false’ to enable or disable the Fanatec specific controller pedalVibrationScale: A scale for the vibration effect of the brake pedal. Defaults to 1 wheelVibrationScale: A scale for the motor vibration of the wheel (not the wheel force). Defaults to 1 ledTrueForGearsFalseForSpeed: Controls the data displayed on the LED display. Set to ‘true’ to display the current gear, ‘false’ for the current speed Share this post Link to post Share on other sites
Grumps82 36 Posted February 24, 2019 No idea if this helps, i copied it from the readme Share this post Link to post Share on other sites
bn880 530 Posted February 24, 2019 Unfortunately it doesn't answer our UDP data format question, but thanks 🙂 Share this post Link to post Share on other sites
versedi 39 Posted February 25, 2019 I suspect it's unchanged from D4. https://docs.google.com/spreadsheets/d/1eA518KHFowYw7tSMa-NxIFYpiWe5JXgVVQ_IMs7BVW0/edit?usp=drivesdk Share this post Link to post Share on other sites
Thierry97 89 Posted February 25, 2019 Tomorrow the patch will come out ??? Share this post Link to post Share on other sites
vinceps34 7 Posted February 25, 2019 16 hours ago, versedi said: I suspect it's unchanged from D4. https://docs.google.com/spreadsheets/d/1eA518KHFowYw7tSMa-NxIFYpiWe5JXgVVQ_IMs7BVW0/edit?usp=drivesdk From the original link which includes some offset calculation updates: https://docs.google.com/spreadsheets/d/1UTgeE7vbnGIzDz-URRk2eBIPc_LR1vWcZklp7xD9N0Y/edit?usp=sharing Should DiRT 2.0 have new fields/structure, I'll update accordingly. Just hoping DiRT 2.0 on PS4 finally supports UDP .... Edit: patch 1.03 installed, and no UDP option. No keyboard/button box support either on PS4. Once again I was too optimistic Share this post Link to post Share on other sites
bn880 530 Posted February 26, 2019 It seems at first test the UDP packet is identical to DR 1.0 (and structure is identical to F1). Share this post Link to post Share on other sites
vinceps34 7 Posted February 26, 2019 2 hours ago, bn880 said: It seems at first test the UDP packet is identical to DR 1.0 (and structure is identical to F1). Good news then, no rework needed. Just waiting for UDP output on PS4 now....... Share this post Link to post Share on other sites
EnsiFerrum 84 Posted February 26, 2019 This is bad news. Lot's of usefull information is lacking. Car Type, car name, oil temp, water temp ... Share this post Link to post Share on other sites
vinceps34 7 Posted February 26, 2019 2 hours ago, EnsiFerrum said: This is bad news. Lot's of usefull information is lacking. Car Type, car name, oil temp, water temp ... It has been the same data since DiRT 1.0 and other codemasters games. Nothing new. And just nothing for console players Share this post Link to post Share on other sites
DaveyGravy 10 Posted March 2, 2019 On 2/26/2019 at 9:40 PM, vinceps34 said: It has been the same data since DiRT 1.0 and other codemasters games. Nothing new. And just nothing for console players So much missing data, and no console love for UDP 😢 Fingers crossed for an improvement soon. Share this post Link to post Share on other sites
franck83 0 Posted March 18, 2019 On 2/24/2019 at 6:18 PM, Grumps82 said: Motion Platforms To enable, just open the hardware_settings_config.XML file and edit the motion attributes: <motion_platform> <dbox enabled="false" /> <udp enabled="true" extradata="0" ip="127.0.0.1". port="20777" delay="1" /> <fanatec enabled="false" pedalVibrationScale="1.0" wheelVibrationScale="1.0" ledTrueForGearsFalseForSpeed="true" /> </motion_platform> Motion Platform Parameters - UDP Multiple UDP output devices are supported. If you have more than one device (such as a motion platform and a wheel controller), simply duplicate the entire tag and fill out the relevant data for each device. enabled: set either ‘true’ or ‘false’ to enable or disable the UDP device extradata: set to ‘0’ for ‘Live For Speed’ outsim motion platform format, or 1-3 for the other output formats ip: The network IP address of the UDP device port: The network port of the UDP device delay: The time delay (in 1/100ths of a second) between updates from the game Hello I use the Blue Tiger motion simulator, in Dirt Rally 1 it work nice with this configuration <motion_platform> <dbox enabled="false" /> <udp enabled="true" extradata="0" ip="127.0.0.1" port="55557" delay="1" extradata="0"/> <fanatec enabled="true" pedalVibrationScale="1.0" wheelVibrationScale="1.0" ledTrueForGearsFalseForSpeed="true" /> </motion_platform> But in Dirt Rally 2.0, the motion simulator move but not correctly. Have a idea ? Best regards Franck Share this post Link to post Share on other sites
soong101 2 Posted July 12, 2019 Just for reference I compared UDP output of a Baumholder/Germany stage from DiRT Rally with DiRT Rally 2.0 (v1.6), the output is fairly similar expect for some difference due to car physics. The track geometry appears to be *identical*, as my time recorder could still recognize the track https://docs.google.com/spreadsheets/d/1Yxw6iK_GtF4_63I4KzyF-M9t3f_XDMZrCgO7H-0lN0E/edit?usp=sharing Share this post Link to post Share on other sites