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DR 2.0 Graphic Hitching w/ Wheel Plugged In

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Didn't want to make this post but... looks like I have to. I was unable to play DiRT 4 due to a graphical hitch whenever my wheel was plugged in. Multiple people had the same issue as well. Was really down about that but gave the benefit of the doubt it would be fixed come DR 2.0. But unfortunately it has not. With the wheel plugged in, the game hitches for a split second every 3-6 seconds. The hitch is just enough that there's no avoiding going off course due to it making a rally game unplayable. DiRT Rally 2.0 and DiRT 4 are the only driving games that have this issue. AC, PC, ATS, iRacing all work as they should. PC Specs will be below ūüėě

PC SPECS:

MOBO: Asus ROG Maximus X Hero (WI-FI AC) Z370

CPU: Intel i7 8700k @ 3.7 (no OC)

COOLER: NZXT Kraken

GPU: EVGA GeForce GTX 1070 FTW (DiRT 4 ran fine on this exact card on an older pc, so the card is fine)

RAM: 32GB GSKILL Trident Z RGB (3200)

HD: Samsung 960 Evo (OS)

Samsung 850 Evo (Games, including DiRT)

Corsair Force 3 120GB SSD (recording only)

Peripherals:

KB -Razer Blackwidow X Chroma

Mouse - Steelseries Rival 300

Wheel - Logitech G29

Joystick (Handbrake) - Thrustmaster T16000M

AMP - Sennheiser GSX 1000

Headphones/Mic: Logitech G430

Open to any suggestions and even better, more than happy to help Codemasters resolve this as I know I'm not the only one with the problem. I'm a HUGE fan guys, let's try to resolve this yea? ūüėě

 

Cheers

-MADACE404

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I experienced this as well, but my stutters are shorter than 1 second.
Ans I only have it with Windows 10 Pro 64-bit (10.0, Build 17763).
On the same machine I have Windows Insider installed, currently Build 18343.1 . There are no such hickups.

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Hello,

i have the same problem, here with the accuforce v2 and HE seq Shifter. Setup ist 9900k, win 10 version 1809 (everything is up to date) msi 2080 ti trio Viewsonic XG20703 G-sync Wqhd, 32gb ram, hero xi wifi and so on. Its the same with Dirt Rally 1 and Dirt 4. Every other racing game (e.g. Iracing,R3e, both assetto corsa titles and all the f1 titels are great and no issues). Also no issues or stuttering in all the other games... here in the dirt titles stutter every few seconds, by unplugging the wheel its ok...but you know - i need the wheel for the game. There are a lot of threads round the internet. But it doesnt help. Running in compatility win 7 or 8 modus not ok, as admin...and all the other solutions round the web.

is there any macigal setting which i can try. Because of this i have to refund. The game is great but mostly unplayable...with my old setup years ago, there were also no issues by these titles...i tryed everything like the first poster here. I understand you ūüôā

Best regards

Tobi

 

so i have found the issue, its a little bit wired but very easy. Only with plugging in my HE Sequential shifter and the plugging out. It works as it should, no stuttering, nothing. When i plug the shifter in again...then stuttering. how can we solve this....

So then restarting the game, the same error occurs, again while driving, pulling the shifter in and out, then it works. i can drive now without the shifter, pulling out the mouse cable or other devices doesnt help. Same procedere in Dirt Rally 1 and Dirt 4. Hm whats going on. I have no hubs and devices...every other game works. SO THERE MUST BE SOMETHING BEETWEN THE USB CONNECTIONS WITHIN the game by some users, not everyone has this problem. SO ONLY MY SHIFTER PULLING IN AND OUT solved the problem - on every new start ūüôā

deleting the hardware config in my documents...doesnt help.

Edited 1 minute ago by Tobi1234
Edited by Tobi1234

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Good news everyone! Well, hopefully good news for everyone, but I believe I have discovered the problem & a solution. Within Device Manager under "Human Interface Devices" I disabled all of the "HID-compliant devices" & "HID-compliant consumer control devices" and after doing that my hitches disappeared and I have been able to enjoy the game! If this fixes it for you let me know and maybe it will help Codemasters out figuring out the core issue.
 
Cheers!

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Hello Madace,

yes that works for me in all the dirt titles now. With older hardware long time ago - no problems. For me i need to deactivate only this in the picture below. If i disable more devices i cant use my mouse headset, i have the he shifter to. So now i can use the wheel and shifter without stuttering every few seconds...thank you very much, thats it. But now i want to know why ūüôā

image.png.8619ed3bfd7fbf78ae1e648afa783e4d.png

Edited by Tobi1234

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Could any of you experiencing this issue please send your dxdiag to dirtgame@codemastes.com?  We are trying to narrow down why it is happening.

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I had this problem yesterday in Daily stage in Argentina (Lancia Fulvia), others stages are fine (btw, wheel - T300RS)

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Posted (edited)

This bug was present in the first game as well, from early access to present day. Codemasters never fixed it and I find it very unlikely it will ever be fixed in 2.0. Yes, you can sometimes temporarily fix it by disabling USB-hardware and stuff but it's never permanent and very inconsistent. Something with the way the game engine handles USB-devices is severely broken and has been for a long time, it's present in older DiRT games as well. There really should be a big fat warning when you purchase this game, because if you are affected by this problem you are basically screwed and will never be able to enjoy the game with your wheel. I backed 1.0 in early access and waited patiently for a fix to this, it never happened. I immediately refunded 2.0 when I found the problem is still there. Codemasters once again says they will look into it, but they said the same thing for 1.0 and then went quiet. They are most likely not able to fix it, or don't care because it doesn't affect enough customers.

Edited by os3n

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Posted (edited)

Hello,

I've the same stutter problem as many other players with Dirt Rally 2.0.

It's the first and only game for which I've had this issue (I don't have Dirt 4), I've never had that with the first Dirt Rally.

The only solution I've found to play without this stutter issue, is to restart the computer if it wasn't started just before playing.

Sometime it's OK after the first restart, and sometimes I've to restart the computer 2 or 3 times, but after the game is 100% stutter free.

I really don't knwo why, I've tried many things (game .exe executed as an admin; update every thing on the computer to the latest version, ...) nothing else than restarting the computer before playing helped.

To avoid ruinning my chances in the championship in carrer mode, before starting to play in carrer, what I have to do each time :

Go to the game menu to buy a new car, select randomly one car, and then test the car. After the presentation of the course, when there are travelings on landscapes, if stutters are present, it will be also the case while driving, I have to restart my computer. If no stutter during the traveling on landscapes, I know that I will have no problem during driving, whatever the duration of my game session.

I'll send a DXDiag report to Codemasters if it can help.

My computer specs are (from what I remerber, I will edit later if needed) :

MOBO: Asus ROG Strix X-299 E-Gaming

CPU: Intel i7 7820X

COOLER: Corsair Hydro H105

GPU: Zotac GeForce GTX 1080 Ti Amp edition

MONITOR : Asus Rog Swift PG279Q

RAM: 32GB GSKILL

SSD: Samsung 850 Pro 1 To (OS + online games)

HDD : WD Red or Black 4 To (other games, including DiRT games)

PSU : Corsair RM 1000i

Sound card : Asus Xonar DX + Sennheiser PC 360 headphones

Peripherals:

KB -Corsair K70 Lux RGB

Mouse - Roccat Kone Aimo

Wheel - Fanatec CSW 2.5 wheel base + CSL Elite Wheel P1 + CSL Elite pedals LC

Other game controler connected to the computer : Xbox 360 controler (wired)

OS : Windows 10 64 pro vers. 1803

Game settings : 1440p and everything set to the max quality

I really hope that Codemaster will work on that subject, stutters in a rally game make it unplayable and that's impossible that they are not aware about this issue.

DxDiag.txt

DxDiag.txt

Edited by Spouny
DXDiag report attached

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Posted (edited)
On 2/27/2019 at 6:05 AM, CMMcBabe said:

Could any of you experiencing this issue please send your dxdiag to dirtgame@codemastes.com?  We are trying to narrow down why it is happening.

I sent my Dxdiag to you and you came back with 2 requests that didn't work. Check it. So now I know that it's connected to my wheel (Fanatec Clubsport V2- V3 pedals- SQ V 1.5 Shifter). Unplug wheel and I can play with my Xbox controller (terrible). Turn my wheel on and the hitch is back.

Ok so the HID disable works...but...I had to hook up another mouse because blindly disabling  all devices eventually got to mouse. I'm not sure just what else I've disabled there are about 20 items. And so now...the other problem of no FFB. SHeeSH...did anybody at codemaster's actually play this thing with more than an Xcrap controller? 

DxDiag.txt

Edited by Thingriz

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I find if I disable the USB Input Device with Hardware ID

USB\VID_048D&PID_8297&REV_0003
USB\VID_048D&PID_8297
 

It works every time and I can also play the old titles, that is with a Thrustmaster T300RS

dr.jpg

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On ‚Äé3‚Äé/‚Äé6‚Äé/‚Äé2019 at 3:50 PM, Spouny said:

Hello,

I've the same stutter problem as many other players with Dirt Rally 2.0.

It's the first and only game for which I've had this issue (I don't have Dirt 4), I've never had that with the first Dirt Rally.

The only solution I've found to play without this stutter issue, is to restart the computer if it wasn't started just before playing.

Sometime it's OK after the first restart, and sometimes I've to restart the computer 2 or 3 times, but after the game is 100% stutter free.

I really don't knwo why, I've tried many things (game .exe executed as an admin; update every thing on the computer to the latest version, ...) nothing else than restarting the computer before playing helped.

To avoid ruinning my chances in the championship in carrer mode, before starting to play in carrer, what I have to do each time :

Go to the game menu to buy a new car, select randomly one car, and then test the car. After the presentation of the course, when there are travelings on landscapes, if stutters are present, it will be also the case while driving, I have to restart my computer. If no stutter during the traveling on landscapes, I know that I will have no problem during driving, whatever the duration of my game session.

I'll send a DXDiag report to Codemasters if it can help.

My computer specs are (from what I remerber, I will edit later if needed) :

MOBO: Asus ROG Strix X-299 E-Gaming

CPU: Intel i7 7820X

COOLER: Corsair Hydro H105

GPU: Zotac GeForce GTX 1080 Ti Amp edition

MONITOR : Asus Rog Swift PG279Q

RAM: 32GB GSKILL

SSD: Samsung 850 Pro 1 To (OS + online games)

HDD : WD Red or Black 4 To (other games, including DiRT games)

PSU : Corsair RM 1000i

Sound card : Asus Xonar DX + Sennheiser PC 360 headphones

Peripherals:

KB -Corsair K70 Lux RGB

Mouse - Roccat Kone Aimo

Wheel - Fanatec CSW 2.5 wheel base + CSL Elite Wheel P1 + CSL Elite pedals LC

Other game controler connected to the computer : Xbox 360 controler (wired)

OS : Windows 10 64 pro vers. 1803

Game settings : 1440p and everything set to the max quality

I really hope that Codemaster will work on that subject, stutters in a rally game make it unplayable and that's impossible that they are not aware about this issue.

DxDiag.txt

DxDiag.txt

Hi,

Here as attached file another DXDiag report, made after playing with the issue. The first one was made after playing without the issue. DXDiag reports comparison could shgow some difference and maybe help to explain what is wrong...

DxDiag.txt

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Platform : Steam VR
Headset : Oculus Rift, 4 sensors
Setup : I7 7700K RTX 2080 16Go DDR4
Peripherals : many many ( G27 wheel, Thrustmaster Th8A and TSS handbrake, 2xUSB Hub, 4 sensors, bluetooth dongle, mouse, keyboard, wireless keyboard, Xbox controller...)

Game unplayable when I connect a G27 in VR mod. 
Stuttered every 5 seconds. Also in very low graphical setting.


No issue with a Xbox controller. 
Does not happened in Dirt Rally 1, AC, ACC, PCars2.

After investigate a lot I found that it is related to my usb peripherals.

My USB C to VGA connector connected to my nvidia RTX 2080 for my principal monitor make these stutters happened when I connect my G27 in VR mod..... While my screen is disabled in the nvidia setting panel... But a physical disconnection fixed the issue.

Can you fix this ? I do not want to disconnect my screen every time I want to play.

Beside that, thanks A LOT for your work, this game is really EXCELENT.

Sorry for my english I am french.

Regards,

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It's been months since you said you knew what the issue is. 

Can we have an update please as to what is going on. 

  • Agree 1

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Yes i'm affected to. 

At first i thought that something was wrong with my high end PC 9700K & 2080ti, but a quick google search directed me here.

The game is¬†unplayable¬†as soon as my steering wheel (accuforce) and pedals are connected.¬† How ironic is that¬†ūüė†

Super smooth gameplay but only with a xbox one controller and all peripherals disconnected.  But....i bought Dirt Rally 2 to play on my high - end motion rig and obviously with a steering wheel, not with an xbox one controller

Edited by HoiHman

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If possible can you please find out the USB bus descriptions of these devices just for extra info? for example the device I had to disable was called "USB Input Device" but the description revealed it was related to the motherboard RGB controller:

2019-09-09.png.0cb6f16db2a7ef021a4866f38044db45.png

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As discussed in the current VR thread, I've been having similar input glitch issues in Dirt Rally 1 that I've managed to work around.

I've created a small utility that fixes it for me, and I'd be interested to know if it works for any of you too.  Run the installer, then click OK to accept the default delay of zero. From that point just run Dirt Rally as normal and see if it's any better.  It suspends the background polling that checks whether any game controllers have been added or removed, which is what seems to causes the spikes in CPU usage.

I've only tested with Dirt Rally 1 (drt.exe), but I'm hoping that Dirt Rally 2.0 uses a similar mechanism so it also watched for when "dirtrally2.exe" is launched too. If someone can confirm the executable name for Dirt 4 I could try adding that too.

Edit: oops, fixed links to be public.

Edited by obo
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@obo thanks for your efforts here but it doesn't make any difference for me with Dirt Rally 2.0 ūüėě Darn... as the periodic glitching is just the same when my wheel is plugged in.

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I uploaded DirtFix v1.1 a couple of hours ago, and that's now been tested with DR, DR 2.0 and D4.  Could you please try the update?

v1.0 didn't work with DR 2.0 as it's a 64-bit app, and the first version only worked with 32-bit apps.  I finally bought DR 2.0 to test it myself so I've seen it's active.  It fixes my input-related glitches, and I hope the update works for others too.

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On 9/15/2019 at 3:19 AM, obo said:

As discussed in the current VR thread, I've been having similar input glitch issues in Dirt Rally 1 that I've managed to work around.

I've created a small utility that fixes it for me, and I'd be interested to know if it works for any of you too.  Run the installer, then click OK to accept the default delay of zero. From that point just run Dirt Rally as normal and see if it's any better.  It suspends the background polling that checks whether any game controllers have been added or removed, which is what seems to causes the spikes in CPU usage.

I've only tested with Dirt Rally 1 (drt.exe), but I'm hoping that Dirt Rally 2.0 uses a similar mechanism so it also watched for when "dirtrally2.exe" is launched too. If someone can confirm the executable name for Dirt 4 I could try adding that too.

Edit: oops, fixed links to be public.

Could this cause issues with other games and/or adding pheripials?

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3 hours ago, somethingthing said:

Could this cause issues with other games and/or adding pheripials?

For other games to be affected they'd need to perform the same periodic input device polling, and I believe many games wait for PnP notifications before they look for changes.  The DiRT games are only affected by the presence of game controller input devices, as that's the type they're looking for.

I don't remember the problem always existing, so it's possible a change in Windows (10?) or the Steam overlay has introduced it. When I get a chance I'll dig into it further.

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